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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The Black Jackal
 The Southern Legion
 rise of legion
 
 621
 
 
      | Posted - 2013.07.16 22:51:00 -
          [91] - Quote 
 
 Spectre-M wrote:Check the weekly updates. Theyve said they will be doing more movement options soon. 
 Check the original date of this post.
 
 We've been keeping this at the forefront for a long while.
 
 And we were getting PvE Soon. (Looks around.)
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        |  Phantom Vaxer
 The Generals
 EoN.
 
 32
 
 
      | Posted - 2013.07.17 00:53:00 -
          [92] - Quote 
 One cool thing thats in another game but I forget its name. Its made by Crytek. But allow teammates to boost each other up to higher positions but only problem is that Dust's maps are lacking
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        |  SponkSponkSponk
 The Southern Legion
 rise of legion
 
 95
 
 
      | Posted - 2013.07.17 01:52:00 -
          [93] - Quote 
 Vaulting would be an awesome 'nice to have'
 
 Being able to auto-climb ladders would be a great low-hanging fruit.
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        |  Walter Maze
 Neanderthal Nation
 Public Disorder.
 
 6
 
 
      | Posted - 2013.07.17 01:59:00 -
          [94] - Quote 
 love this idea, hope ccp sees it +1
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        |  Ansiiis The Trustworthy
 WE ARE LEGENDS
 
 125
 
 
      | Posted - 2013.07.17 02:23:00 -
          [95] - Quote 
 I will give some thought in what ideas I can add to your, mind I say, marvelous post. I hate when a heavy drives up to me in his LLAV spawns out of it and tries to kill me, fails and then spawn back in his LAV and runs away. An animation would not only make it feel real but prevent hit and run from happening.
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        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 628
 
 
      | Posted - 2013.07.17 03:48:00 -
          [96] - Quote 
 
 Walter Maze wrote:love this idea, hope ccp sees it +1 
 \Thankfully CCP has seen it, but keeping it alive makes sure they don't forget they've seen it.
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        |  jorge jostar
 Handsome Jackal Company
 
 0
 
 
      | Posted - 2013.07.19 20:30:00 -
          [97] - Quote 
 Vaulting/stepping up whatever you want to call it is something I definitely think should be added. I was just watching my brother play and he was trying to jump onto this tiny ledge probably no higher than my ankle and he couldn't. Just because the stamina was too low.
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        |  Lightning Bolt2
 DUST University
 Ivy League
 
 72
 
 
      | Posted - 2013.07.20 03:31:00 -
          [98] - Quote 
 +1, we REALLY need to get around better. Like sliding under a ledge or to stay out of their sights, to look awesome jumping a gap, and ninja leaping. and of course add rolling around to get into cover/avoid fire.
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        |  The Black Jackal
 The Southern Legion
 
 636
 
 
      | Posted - 2013.07.24 00:53:00 -
          [99] - Quote 
 Bump
 
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        |  SponkSponkSponk
 The Southern Legion
 
 106
 
 
      | Posted - 2013.07.24 01:18:00 -
          [100] - Quote 
 This game needs more parkour.
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        |  The Black Jackal
 The Southern Legion
 
 658
 
 
      | Posted - 2013.08.01 01:10:00 -
          [101] - Quote 
 I like to move it, move it!
 
 I like to move it, move it!
 
 I like to... MOVE IT!
 
 
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        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 466
 
 
      | Posted - 2013.08.01 06:05:00 -
          [102] - Quote 
 Everything but slide and controlled fall.
 
 I just don't like have slide into cover in a non cover based game, and any time we fall far enough to do any real damage, we can kick on our inertial dampeners.
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        |  Cyrius Li-Moody
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 629
 
 
      | Posted - 2013.08.04 21:47:00 -
          [103] - Quote 
 Giving this a bump. The lack of vaulting over railing and boxes suuuuuucks for those of us speed tanking. =(
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        |  The Black Jackal
 The Southern Legion
 
 751
 
 
      | Posted - 2013.08.24 13:37:00 -
          [104] - Quote 
 Bumping for Movement!
 
 Down with Wooden Dolls!
 
 Up with Fluid Movement (and not getting gibbed on some awesome immersive animations!)
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        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 6344
 
 
      | Posted - 2013.10.02 14:37:00 -
          [105] - Quote 
 I want
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        |  Draco Cerberus
 Hellstorm Inc
 League of Infamy
 
 348
 
 
      | Posted - 2013.10.02 15:53:00 -
          [106] - Quote 
 I like the idea of running up a wall and backflipping to avoid pursuit while shooting the merc behind me in the head...why is this not a great movement option? Think of all the martial arts movies you have ever watched. Are we clones of US cannon fodder troops or are we immortal soldiers?
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        |  The Black Jackal
 The Southern Legion
 The Umbra Combine
 
 864
 
 
      | Posted - 2013.10.03 05:53:00 -
          [107] - Quote 
 It's good to see this idea is still on people's minds. For a time I thought everyone stopped caring that we were wooden dolls with little to no fluidity of movement!
 
 Let's keep the push to make this game FEEL immersive.
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        |  The Black Jackal
 The Southern Legion
 The Umbra Combine
 
 880
 
 
      | Posted - 2013.10.05 10:24:00 -
          [108] - Quote 
 Giving it a bump up the line for Movement Fluidity and Immersion.
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        |  Talos Vagheitan
 King Slayers
 
 50
 
 
      | Posted - 2013.10.05 16:26:00 -
          [109] - Quote 
 Here's what we need:
 
 
 For everyone-
 Vault over/Climb up waist height obstacles.
 Possibly the power-slide shown in the Dust trailer
 
 
 
 For Scouts-
 
 I'm not a scout, but I think it would be great if they had a few acrobatic options for getting around. Perhaps the ability to climb up taller obstacles than the other classes.
 
 
 Other than that though, let's not get carried away with ledge grabs, back flips and similar nonsense
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        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 1020
 
 
      | Posted - 2013.10.09 02:57:00 -
          [110] - Quote 
 Weekly bump because this is important.
 ____________________
 
 My list of most important threads:
 https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
 
 If you know of any topics you'd like to add please post them here
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