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61. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
I like Shayz' suggestion that rechargers vs energisers could be differentiated by a flat rate vs percentage increase, with light frames favouring one, heavies favouring the other, and medium frames having a tough choice between them.
- by SponkSponkSponk - at 2014.08.22 12:16:00
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62. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
I'm dying of not surprise.
- by SponkSponkSponk - at 2014.08.22 12:14:00
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63. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
ZDub 303 wrote: Gear and SP are going to be a strong bias in this 'A vs B' debate as well. Maybe, maybe not. I suspect that gear choice will largely be a reactive thing; you'll have your favourite suit for the occasion, and only up-suit or d...
- by SponkSponkSponk - at 2014.08.22 04:37:00
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64. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
TechMechMeds wrote: I run full proto equipment, raising the fitting cost means that I won't be able to do so......... OK, if your proto equipment totals 100CPU+20PG normally, your logistics bonus would turn that into 75CPU+15PG. If the bonu...
- by SponkSponkSponk - at 2014.08.22 01:52:00
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65. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I think some tweaks like * Lowered prices for proto equipment (in line with nanite injector cost) * Increase the fitting cost of most proto equipment * increase the logistics fitting bonus to compensate then we'd see a lot more logistics suits r...
- by SponkSponkSponk - at 2014.08.22 01:26:00
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66. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Once you get a group of people who know what they're doing together, the force multiplier is staggering. This is the crux of the matter. Squads improve the performance of each squad member in a way that increases geom...
- by SponkSponkSponk - at 2014.08.21 23:17:00
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67. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: I will try to get something more meaningful out to you guys soon as I am able, I know waiting on this stuff can get frustrating in short order - as I've done quite a bit of it myself - but realistically it is likely to take aw...
- by SponkSponkSponk - at 2014.08.21 00:33:00
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68. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
[quote=I-Shayz-I]I'd like to see some more posts in this thread about the support experience rather than just how to change the logistics suit to be better./quote] I play a Medic in Team Fortress, and the dynamics of support in Dust are very diff...
- by SponkSponkSponk - at 2014.08.21 00:32:00
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69. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Breakin Stuff wrote: In my opinion the rewards for winning are not sufficient to encourage people to go "balls out" with intent to thrash the opposing team regardless of skill level. Maybe not in pub matches, but FW certainly has a strong i...
- by SponkSponkSponk - at 2014.08.20 11:27:00
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70. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
shade emry3 wrote: Do you want to see MU rating get mixed with PC or have it only count a bit or none at all? PC matches, by their nature of being hand-picked teams, cannot use the matchmaking system. I mean, that's the whole point: you sta...
- by SponkSponkSponk - at 2014.08.20 11:23:00
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71. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Cass Caul wrote: Very interested in this one. As some that's specialized in Scouts since closed beta, I've seen each and every update (be it patch or hotfix) significantly affect the Role's performance. As someone that's had Proficiency V in S...
- by SponkSponkSponk - at 2014.08.20 07:08:00
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72. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. ...
- by SponkSponkSponk - at 2014.08.20 05:59:00
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73. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Using sum instead of median makes sure that squad size is taken into account. Correct me if I'm wrong, but if there's a bunch of players joining a battle, wouldn't it end up like so? Step one: rank all the units 1: squa...
- by SponkSponkSponk - at 2014.08.20 05:53:00
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74. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: This is basically the method we are proposing, you are adding a squad bonus modifying parameter which could be useful to tweak the system, and we already have a design for that (I just didn't mention it). Squad size mult...
- by SponkSponkSponk - at 2014.08.20 05:42:00
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75. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal. and yet, a modded ...
- by SponkSponkSponk - at 2014.08.20 05:37:00
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76. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Even a squad of six randoms will consistently beat six unsquadded randoms. I strongly believe that squad members should get additional mu, that grows more as the squad size grows (i.e. more than linearly)
- by SponkSponkSponk - at 2014.08.20 04:11:00
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77. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
Hey Rattati, have you read dev blogs by other game companies when they talk about matchmaking? If so, which did you find especially insightful?
- by SponkSponkSponk - at 2014.08.20 02:06:00
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78. Plasma cannon - in Feedback/Requests [original thread]
DeathwindRising wrote: Any chance we can get the swarm launcher bonus added to caldari commando? I know it's been asked before, but is there anything that could be done? What about tagging the swarm launcher as a rail weapon? That might al...
- by SponkSponkSponk - at 2014.08.20 02:04:00
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79. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Still seeking input on this topic, and planing to roll up my sleeves for the reading catch up here after my weekend out of town. What are your takeaways so far?
- by SponkSponkSponk - at 2014.08.19 04:31:00
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80. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: So, should the Caldari get a bonus to Explosive weaponry as well then? If you count swarms as a caldari weapon, then yes. Quote: The point here is that you shouldn't get 2 bonuses, regardless of how many weapon types...
- by SponkSponkSponk - at 2014.08.18 05:54:00
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