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181. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: shaman oga wrote: Eliminate caldari and gallente scan range bonus. This would alleviate the problem a fair bit. Please elaborate Others have made the point better than me, but a large par...
- by SponkSponkSponk - at 2014.05.22 12:12:00
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182. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
shaman oga wrote: Eliminate caldari and gallente scan range bonus. This would alleviate the problem a fair bit.
- by SponkSponkSponk - at 2014.05.22 09:23:00
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183. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Remind me again what the Gal logistics bonus is for, if not for scanning scouts down?
- by SponkSponkSponk - at 2014.05.22 07:30:00
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184. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Kevall Longstride wrote: Sidearms only for scouts. Problem solved? How about Specialist light weapons as well?
- by SponkSponkSponk - at 2014.05.22 06:40:00
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185. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
CCP Rattati wrote: I had this on my list as a a gentler mode post academy and am seeking tech evaluation. Odds are against it if I am perfectly honest. TBH limiting squad size to 3 in instant battle would go a long way to crimping the stompi...
- by SponkSponkSponk - at 2014.05.20 23:06:00
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186. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive I think that the first step would be ...
- by SponkSponkSponk - at 2014.05.19 22:58:00
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187. [Feedback] Scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't think we can fix reactives, I just don't see the sense in them. ~high slot~
- by SponkSponkSponk - at 2014.05.19 22:33:00
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188. [Feedback] Scouts - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: I would love to see a cloaking bonus. It originally had one, didn't it? bonus to cloak regen or something? Of course, cloaks regen stupidly fast and last ridiculously long as it is, so it's not much of a bonus.
- by SponkSponkSponk - at 2014.05.18 02:07:00
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189. [Feedback] Commandos - in Feedback/Requests [original thread]
The Black Jackal wrote: SponkSponkSponk wrote: Do Min Commandos get bonuses to swarms? Yes. They do. Well, that's another compelling aspect. Bonuses to arguably the best light hitscan rifle, the best area effect and the best AV weapon.
- by SponkSponkSponk - at 2014.05.18 00:44:00
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190. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. Cloak needs to lose the profile damp when a...
- by SponkSponkSponk - at 2014.05.18 00:32:00
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191. [Feedback] Commandos - in Feedback/Requests [original thread]
Do Min Commandos get bonuses to swarms?
- by SponkSponkSponk - at 2014.05.18 00:25:00
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192. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Here's an illustrative example of just how hugely overpowered basic plates are, compared to their minuscule fitting costs. http://i.imgur.com/SDHzvbp.png
- by SponkSponkSponk - at 2014.05.16 22:02:00
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193. [request] remove Orbitals-via-war-points in planetary conquest match... - in Feedback/Requests [original thread]
When orbitals in faction warfare were changed so they were only available via Eve players, it was stated that PC was next in line, as soon as enough time was given for Dust corporations to arrange for Eve allies. It's now well past time for this ...
- by SponkSponkSponk - at 2014.05.07 05:37:00
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194. A change to tank weakpoints. - in Feedback/Requests [original thread]
Note that this frees up design space: for instance, APCs might have lower HP than a tank, but compensate via no (or fewer) weak spots (as befits a vehicle used for infantry/urban support)
- by SponkSponkSponk - at 2014.03.21 02:07:00
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195. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Denn Maell wrote: Lasers= Moderate optimal; moderate falloff (sorry haven't used them in Eve too much this is probably wrong) Mega Pulse Laser II : 24km + 8km 800mm Repeating Cannon II : 4.8km + 19.2km Neutron Blaster Cannon II : 7.2km ...
- by SponkSponkSponk - at 2014.03.10 06:47:00
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196. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
I think gallente HAVs can aim lower than caldari HAVs. Either way, it should be +30 degrees/-10 degrees elevation on non-AA turrets.
- by SponkSponkSponk - at 2014.03.10 02:11:00
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197. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
No, because I think there needs to be a light AV sidearm separate to the swarm.
- by SponkSponkSponk - at 2014.03.10 01:49:00
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198. [Feedback] Things worth paying AUR for... - in Feedback/Requests [original thread]
I mentioned this on IRC: Path of Exile has a robust microtransaction shop, but has zero pay-to-win aspects. Take a look through here and see what kind of bling you'd like your suits (and vehicles!) to have. https://www.pathofexile.com/shop P...
- by SponkSponkSponk - at 2014.03.04 01:59:00
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199. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
dustwaffle wrote: Are you open to using Chribba as a third party to increase your 'standings' i.e. credit rating? Well, he could, but he's done a lot of trades with 100% successful delivery, so what's the benefit?
- by SponkSponkSponk - at 2014.03.03 07:04:00
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200. Rules Question re: player run isk exchange between Dust and Eve - in Feedback/Requests [original thread]
Gyn Wallace wrote: OP rates updated. That's quite a spike in rates.
- by SponkSponkSponk - at 2014.02.26 04:28:00
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