Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
121. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Any news on when the Minmatar bonus to explosive weapons will be returned?
- by SponkSponkSponk - at 2014.07.28 01:30:00
|
122. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: but no gal scout "spies"...they just sneak up on you to OHK you in the back. Gentlemen...
- by SponkSponkSponk - at 2014.07.25 04:19:00
|
123. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
So are there any details about what the Minmatar Assault bonus would be? Trying to work out whether to train Min Commando or Min Assault next, and I really do want bonuses mass drivers to be an option :/
- by SponkSponkSponk - at 2014.07.25 04:17:00
|
124. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
MINA Longstrike wrote: Min assaults had a proposed bonus of a +1 round/level in magazine for 'projectile-explosive' weapons. which would have been MD & flaylock, but it was scrapped. That's, er, a lot.
- by SponkSponkSponk - at 2014.07.24 11:06:00
|
125. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
To recap: Minmatar Commando Bonus: +2% damage to light projectile and explosive weapons. and yet Minmatar Assault: +5% to projectile light/sidearm clip size per level. What gives? Should flay lock and mass driver also get the same bonu...
- by SponkSponkSponk - at 2014.07.24 09:10:00
|
126. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
RedPencil wrote: Question: Shell we revisit laser weapon heat build up since we tent to stack more and more armor? IMO lasers are in a good place right now.
- by SponkSponkSponk - at 2014.07.24 09:04:00
|
127. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: A major reason it costs 1,940,160 SP to get from adv to proto, over twice the SP than getting to adv, is to fit more proto and powergrid-hungry modules. Besides the gear I mentioned wasnt all proto and all slots hadnt been filled...
- by SponkSponkSponk - at 2014.07.24 05:59:00
|
128. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: Theres not much room for adjusting , your not suggesting that a Proto suit shouldnt be able to handle half a fit consisting of proto and adv gear? I'm saying that when you fit a proto variant of a weapon, with multiple p...
- by SponkSponkSponk - at 2014.07.24 04:34:00
|
129. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Brokerib wrote: You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than a couple of dozen regular users. We literally just rebalanced scouts ...
- by SponkSponkSponk - at 2014.07.24 03:38:00
|
130. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: and try and make a Pro Cal Heavy Sent forger with 3 comp dam mods,PRO Ish Assault Forge with either PRO sidearm + ADV AV grenades or ADV sidearm + PRO AV grenades... I'll tell you what will happen youll have two empty slots and ...
- by SponkSponkSponk - at 2014.07.24 03:37:00
|
131. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Fizzer94 wrote: Now, the ScP is a frustrating mess of a weapon to use. It can't fire even after the firing animation is over. It oversamples for everyone but an arthritic amputee using his arm stubs to press the fire button (no offense to this...
- by SponkSponkSponk - at 2014.07.23 01:29:00
|
132. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think the main problem is that using them is redundant for every suit. If you are a suit that can shield tank, then you probably have good quick regen anyway, and if you are a suit that probably shouldnt bother shield tank...
- by SponkSponkSponk - at 2014.07.22 05:41:00
|
133. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
MINA Longstrike wrote: Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding another armor plate or shie...
- by SponkSponkSponk - at 2014.07.21 02:47:00
|
134. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Mima Sebiestor wrote: I think the PG needs to be reduced on scouts. I don't believe they should be able to carry proto uplinks; the heaviest equipment next to proto hives. Leave the heavy equipment for logistics. Allow the scout to choose scan...
- by SponkSponkSponk - at 2014.07.21 02:44:00
|
135. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
Atiim wrote: A PG increase on Shield Energizers and Rechargers guarantees that no Matari suits will ever fit them. It doesn't have to be much; he's just saying that a complex energiser is 96CPU at the moment, but if it has to go up to 1PG to...
- by SponkSponkSponk - at 2014.07.21 02:40:00
|
136. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: lol, if you think the scout needs a PG reductions you're either stupid or an *******. KinCats, Codebreaker, Cloak, Uplink. 1 of each of those at PRO level totals 65 PG One would assume that the forthcoming drop in grid re...
- by SponkSponkSponk - at 2014.07.21 00:05:00
|
137. Option to change aim reticule/dot color - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Could we get a dot or an open circle in the middle of the forge gun reticule? It's very difficult to tell where the center of it is, so the only way to tell if you're going to hit is if the reticule turns red. -1 from me; ...
- by SponkSponkSponk - at 2014.07.20 13:44:00
|
138. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
+1 for AM and CA logi side arms.
- by SponkSponkSponk - at 2014.07.19 23:15:00
|
139. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
BlazeXYZ wrote: Have you ever used the flaylock now. I'm pretty sure the scrambler pistol support aim assist i think. The flaylock is the only sidearm that can't kill at full health. However, this can be false if you put proficiency in it, but...
- by SponkSponkSponk - at 2014.07.19 01:03:00
|
140. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
ratamaq doc wrote: Quick question. From what I've read and heard, CCP has never officially released the math behind stacking penalties. It's always been debated as community driven observation. The spreadsheet that is up in this thread, put out...
- by SponkSponkSponk - at 2014.07.17 05:27:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
First page | Previous page | Next page | Last page |