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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
335
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Posted - 2013.07.17 07:25:00 -
[151] - Quote
there is one issue with this
there would be no incentive to spec into the amarr assault variant as that at max level already provides you with all the bonuses you need so unless you nerf the suit (and that would make a negative impact) then it will be slightly more harder to rework this skill than simple *reduce heat buildup*
im thinking maybe something like
*reduce the damage heat build up does to you* |
SponkSponkSponk
The Southern Legion RISE of LEGION
97
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Posted - 2013.07.17 07:35:00 -
[152] - Quote
Probably a tier 3 skill, like the fitting optimisation skill. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
585
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Posted - 2013.07.17 09:14:00 -
[153] - Quote
I rarely use the assault version, but this is still BS. And switching it to a cooldown bonus wouldn't really change much since no one is overheating with the assault version. I almost feel the mechanics of the assault scrambler rifle need to be changed . . . |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1331
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Posted - 2013.07.17 11:19:00 -
[154] - Quote
Syther Shadows wrote:there is one issue with this
there would be no incentive to spec into the amarr assault variant as that at max level already provides you with all the bonuses you need so unless you nerf the suit (and that would make a negative impact) then it will be slightly more harder to rework this skill than simple *reduce heat buildup*
im thinking maybe something like
*reduce the damage heat build up does to you*
I think "even less heat build-up" would still provide a reason to spec into amarr assault. Though the fact that many assault variants have not-so-useful passives is a separate issue.
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Kelrie Nae'bre
not in a corporation
59
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Posted - 2013.07.20 16:49:00 -
[155] - Quote
Kagehoshi called this thread out in another thread, got another dev reply saying it was by design.... |
axis alpha
Red Star. EoN.
39
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Posted - 2013.07.20 23:54:00 -
[156] - Quote
Please fix the mechanics of the assault scram rifle. Ever since 1.2 this once perfect weapon has gone to crap. Firing from hip is not working right. Rof isn't working. And weapon prof is not applying. Please I beg you fix this weapon Idont want to spec into another weapon. I shouldn't have to |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1352
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Posted - 2013.07.22 19:11:00 -
[157] - Quote
Kelrie Nae'bre wrote:Kagehoshi called this thread out in another thread, got another dev reply saying it was by design....
I saw that... not encouraging. |
Dehlia Metii
not in a corporation
22
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Posted - 2013.07.25 05:28:00 -
[158] - Quote
Not changing in 1.3. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1394
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Posted - 2013.07.29 16:17:00 -
[159] - Quote
Dehlia Metii wrote:Not changing in 1.3.
I have my doubts that fixing this will ever happen. It's similar to the TAR still outranging a Scrambler. Since they already did a "range update", I don't think they care to revisit it. |
Kelrie Nae'bre
not in a corporation
61
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Posted - 2013.07.30 06:09:00 -
[160] - Quote
Perhaps people mistake this for begging for a buff. It's important to note it just for balance across the weapon lines. This is a Scrambler Rifle-specific issue, and adjusting other stats so the passive isn't useless for variants is well within reason. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1421
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Posted - 2013.07.31 05:06:00 -
[161] - Quote
This could be adjusted in 1.4, I don't get the impression that that patch is "fixed" for content yet, but I'd think a hotfix would be possible as well. |
Ren Ratner
Infinite Raiders
23
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Posted - 2013.07.31 06:05:00 -
[162] - Quote
SCR skill should definitely be beneficial to each variant. |
Kelrie Nae'bre
not in a corporation
63
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Posted - 2013.07.31 21:56:00 -
[163] - Quote
Ren Ratner wrote:SCR skill should definitely be beneficial to each variant.
Yes please. We're only asking that the Scrambler get the same amount of bang for the buck as EVERY OTHER WEAPON (as the OP points out). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1452
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Posted - 2013.08.01 04:40:00 -
[164] - Quote
You'd think basic parity would have more traction. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
15
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Posted - 2013.08.01 20:17:00 -
[165] - Quote
Still nothing? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1770
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Posted - 2013.08.07 06:34:00 -
[166] - Quote
Jen Gelfling wrote:Still nothing?
GELFLING!! |
OgTheEnigma
Seraphim Auxiliaries
144
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Posted - 2013.08.07 16:35:00 -
[167] - Quote
I've been away for 2 months and this still isn't fixed? Uh... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1796
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Posted - 2013.08.08 07:15:00 -
[168] - Quote
OgTheEnigma wrote:I've been away for 2 months and this still isn't fixed? Uh...
In those two months, they dug in their heels and said it was by design. |
Kelrie Nae'bre
not in a corporation
139
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Posted - 2013.08.13 22:11:00 -
[169] - Quote
Zeylon Rho wrote:OgTheEnigma wrote:I've been away for 2 months and this still isn't fixed? Uh... In those two months, they dug in their heels and said it was by design.
So, it's not even a "Soon" thing... ouch. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
277
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Posted - 2013.08.13 23:59:00 -
[170] - Quote
Shady IceCream Truck wrote:Zeylon Rho wrote:ZDub 303 wrote:Zeylon Rho wrote:ZDub 303 wrote:The more I use the carthum assault variant... I feel like a 5% reduction to kick would really help, esp since the duvolle, at ARO5 feels like it has no kick compared to the carthum.
Charge time redux on semi auto and kick redux on auto variants... would really help. Is it more "kick" or dispersion? I feel like the assault scramblers really toss shots all over in comparison to ARs. The assault variant has a ton of dispersion too, but try to hold the assault SCR in one spot while firing... I've realized it's got a tn of kick, about as much as I had with ARO 0 and the exile. I also support that we need a SCR sharpshooter skill too, otherwise AR will always be better, ESP with its higher optimal range. I would've expected a "laser" weapon to be more accurate/longer range than a plasma to begin with. I dunno. I figured trying to get a topic to have them address the passive only impacting one variant was a cut and dry "Fix this" sort of premise - like the Flaylock Optimization skill reducing PG when Flaylocks aren't supposed to require any PG. If it seems like a straight problem, surely they'll address it, right? I realize the "balance" arguments that get into range and dispersion attract more.. diverse opinions. I'd like it to have more range, a skill that reduces overheating, and less ridiculous dispersion. I'd hoped that a topic focused on what seems to be an obvious flaw would get that fixed if nothing else. When does common sense and real world application come into these nerfs? A 10 dollar lazer from Amazon will easily reach SPACE... Grenades that explode six inches in diameter... shot from a high velocity MD AV weapons like Swarms that CANT harm tanks with decent SP's.. same with Dropships.. Plasma cannon? how do you introduce a new weapon that doesnt WORK? Fflaylock.. once again..how to you offer a NEW weapon that doesnt work? wheres the "booom" Mass Driver.. wheres the explosion? i missed it Whatever railgun handheldforgotthe name gun... Wont kill any Vehicles Heavies that can only shoot 15 meters shotties that have spitting distance range.. Tanks that cant aim up Snipers that can only shoot 50 yds.. AR's that 1 shot you.. list goes on and on.... Once again when does "real world" common sense play a factor here? How can you just arbitrarily take all these weapons and just reduce range, accuracy, spread, etc etc.. by say 50% .. its laughable.. you broke the mechanics of the GAME.. please wake up b4 its too late I think it's appropriate to say this.
All rise, all hail AR. All hail AR 514. Go AR or go home. Fotm is a conspiracy because AR is the flavor of the game. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1874
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Posted - 2013.08.16 21:25:00 -
[171] - Quote
The game will remain AR focused unless we point out the issues though. You have to be dedicated to balance for future progress with the title. |
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