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41. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: An HAV shuold have a way to defend against dropships, increase top turret max elevation?
- by SponkSponkSponk - at 2014.09.09 12:28:00
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42. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
I'm willing to make forges hit scan, as long as the reticle only turns orange for vehicles and installations.
- by SponkSponkSponk - at 2014.09.07 05:02:00
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43. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
CCP Rattati wrote: I agree, but not for Delta, it's very crowded as is, we want to get rifle range and dps right first, and I think we are going to get there in Delta, and then find the right assault bonuses for those two to enhance their racia...
- by SponkSponkSponk - at 2014.09.05 01:09:00
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44. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
I don't really see the need for losing the splash on the large blaster turret, but I'll deal with it.
- by SponkSponkSponk - at 2014.09.04 09:17:00
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45. Request for Rattati - in Feedback/Requests [original thread]
Hmm, seems like, rather than nerfing SR down to closer to the rest of the rifles, the proposed changes will just kick Tac AR up to SR level.
- by SponkSponkSponk - at 2014.09.03 11:16:00
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46. Request for Rattati - in Feedback/Requests [original thread]
matsumoto yuichi san wrote: I am simply concerned that we aren't comparing apples to apples here, a skill focused weapon whose only remaining users were those on the upper end of the skill bell curve would skew the weapon towards being more ef...
- by SponkSponkSponk - at 2014.09.02 12:49:00
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47. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Excuse the format. FTFY Medium Basic 150+135(285) -> 160+140(300) Medium Assault 200+185(385) ->210+190(400) Heavy Commando 300+260(560) ->330+290(620) Heavy Basic 390+370(760) -> 410+390(800) He...
- by SponkSponkSponk - at 2014.09.02 09:25:00
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48. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: ratamaq doc wrote: Please keep the SCR RoF above 500. Below 600 is fine, but please stay out of the 4XX range. I'll explain why later. Agreed. Please please please don't go overboard. There's a way to prevent m...
- by SponkSponkSponk - at 2014.09.01 07:28:00
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49. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
manboar thunder fist wrote: Aww gabby that's sweet +1 Rattati make sure Thales don't have massive range rendering them invulnerable to counter sniping. Not that it's easy to countersnipe a 1300 hp suit What if normal proto sniper rifles had...
- by SponkSponkSponk - at 2014.09.01 03:48:00
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50. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Coleman Gray wrote: Can you fix the weapon efficiency on Rail Rifles and Scrambler Rifles? even at close range they maintain their "100%" weapon efficiency. that's not the problem with rails and scrambler rifles.
- by SponkSponkSponk - at 2014.09.01 02:05:00
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51. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
bogeyman m wrote: 'Cause in 1565 all smithies were Scottish... kaboom!
- by SponkSponkSponk - at 2014.08.31 02:18:00
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52. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Cat Merc wrote: The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do. The problem here is not the sniper; it's the red line.
- by SponkSponkSponk - at 2014.08.31 01:55:00
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53. FW Loyalty Store Market Analysis (Something went terribly wrong) - in Feedback/Requests [original thread]
el OPERATOR wrote: Can I? Yes. Will I? No. If you're doing it wrong will I say so since decisions from poor data=poor decisions? Maybe. You sound like my ex. "I'm not telling you what I want. Just try things and I'll tell you what you're d...
- by SponkSponkSponk - at 2014.08.29 08:58:00
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54. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: sorry, I don't even understand that sentence, pre-fit and can't be removed from one or more turret hardpoints pre-fit (and thus free) is fine (militia dropships have militia missiles or rails already) Not being removable ...
- by SponkSponkSponk - at 2014.08.29 07:00:00
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55. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Breakin Stuff wrote: Here is a hilarious question, since I suck at reading statistics... What is the average WP/D range for most players, what is the average WP/SEC? 'normal' is 0.92KDR, 35.6WP/D at a rate of 2.4WP/s Normal being defined a...
- by SponkSponkSponk - at 2014.08.29 04:09:00
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56. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
I use a small blaster on my rail tank. It does the job, vaguely.
- by SponkSponkSponk - at 2014.08.29 03:48:00
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57. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I think Rattati and Logibro have shown that changing numbers or moving skill pre-reqs around is fairly easy to do, but adding stuff ranges from moderate to unfeasibly-high difficulty.
- by SponkSponkSponk - at 2014.08.28 06:02:00
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58. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
OK, let's revisit the concept of 'all logistics suits are better with equipment but racial equipment works better with racial suits'. Currently, the racial bonuses are: Role Bonus: 5% reduction to PG/CPU cost of equipment Caldari Logistics:...
- by SponkSponkSponk - at 2014.08.26 04:38:00
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59. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: by only fitting turrets on to the leftmost small turret slot it will be on top. the middile small turret slot is the turret at the front and the let one is obvisly the lrge turret. you do not have to fit a turret to al...
- by SponkSponkSponk - at 2014.08.24 23:59:00
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60. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I have an idea: 1. Boost the 5%/level bonus for equipment to 12.5% 2. Increase the base HP of logi suits 3. Armour logistics suits get +2HP/second reps (gal gets 4 total) 4. Cut the suit PG to discourage further brick tanking - they can still fit...
- by SponkSponkSponk - at 2014.08.23 05:39:00
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