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Thread Statistics | Show CCP posts - 0 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1010
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Posted - 2013.06.26 22:55:00 -
[121] - Quote
It is a just cause. |
Kelrie Nae'bre
not in a corporation
39
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Posted - 2013.06.27 21:12:00 -
[122] - Quote
Save our passive skills! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
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Posted - 2013.06.30 04:49:00 -
[123] - Quote
Should still be changed. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1035
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Posted - 2013.06.30 07:24:00 -
[124] - Quote
Agreed |
Melai For'Aiur
Shining Flame Amarr Empire
0
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Posted - 2013.06.30 10:35:00 -
[125] - Quote
There is a definite disconnect between "every other weapon gets a passive that works for all variants" and "lol... screw Scrambler users by design!" |
Kelrie Nae'bre
not in a corporation
40
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Posted - 2013.06.30 15:35:00 -
[126] - Quote
Justice for AMARR! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1044
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Posted - 2013.06.30 16:26:00 -
[127] - Quote
I feel like all the very good reasons (the fact that the scrambler is singled out, the assault doesn't benefit, other variants like burst will likely not benefit either, and the charge skill itself isn't particularly useful) have already been enumerated, but I wonder if the DEVs would actually look at this again without new commentary. Perhaps I should list every other weapon passive, noting that they all impact all variants? The only reason I didn't do it before is because it's known/obvious... and I'd assume my pointing out the fact is just as effective as making a huge list (and easier to read). |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1023
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Posted - 2013.06.30 17:27:00 -
[128] - Quote
If they change the passive skill CCP should also just reduce the base charge time on the scrambler rifle.
A buff to the cool down speed would be kinda cool, though. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1044
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Posted - 2013.06.30 17:51:00 -
[129] - Quote
Talos Alomar wrote:If they change the passive skill CCP should also just reduce the base charge time on the scrambler rifle.
A buff to the cool down speed would be kinda cool, though.
Bear in mind, they may be changing the suit passives as well, so Amarr assault might lose its heat bonus in the shuffle (circa 1.3). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4625
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Posted - 2013.07.01 23:52:00 -
[130] - Quote
My assault scrambler rifle deserves justice |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1059
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Posted - 2013.07.02 11:49:00 -
[131] - Quote
KAGEHOSHI Horned Wolf wrote:My assault scrambler rifle deserves justice
1.3's content is supposedly already locked in, so unless this is already part of it, or it can be hotfixed.... can't be put in for awhile. Guess that's true of every issue in Feedback though. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.07.03 04:46:00 -
[132] - Quote
It's interesting that they're cool with having a skill not do anything for a bunch of weapons.... and them being cool with it is Scrambler Rifle specific. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1109
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Posted - 2013.07.03 11:00:00 -
[133] - Quote
It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the passive, ALL the others do not. It's a big middle finger to Scrambler users. |
Kelrie Nae'bre
not in a corporation
43
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Posted - 2013.07.04 08:01:00 -
[134] - Quote
Zeylon Rho wrote:It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the passive, ALL the others do not. It's a big middle finger to Scrambler users.
I dunno... you could conceivably have a charge-able breach rifle with slow semi-auto fire. Though it'd probably make more sense to throttle the firerate and remove the charge.
As it stands, you'd expect Assault, Burst, and Breach all to be lacking a charge function. So it does seem to be an F U specifically to Scrambler users. "You guys don't deserve a passive that works on all your guns... we reserve those for every other weapon user in the game... haha" |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1134
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Posted - 2013.07.05 06:42:00 -
[135] - Quote
Kelrie Nae'bre wrote:Zeylon Rho wrote:It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the passive, ALL the others do not. It's a big middle finger to Scrambler users. I dunno... you could conceivably have a charge-able breach rifle with slow semi-auto fire. Though it'd probably make more sense to throttle the firerate and remove the charge. As it stands, you'd expect Assault, Burst, and Breach all to be lacking a charge function. So it does seem to be an F U specifically to Scrambler users. "You guys don't deserve a passive that works on all your guns... we reserve those for every other weapon user in the game... haha"
That's a bit melodramatic, but the gist of the OP is that the Scrambler is the only weapon with a variant specific passive I guess. I think it's more likely to be an oversight than a slight, even with the Dev response. Surely, they can see that it's odd to single out a weapon type for a passive that does nothing for 3 out of 4 variants (assuming breach, assault, and burst I guess). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1142
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Posted - 2013.07.07 04:13:00 -
[136] - Quote
Added this to the first post:
POINT:
Assault Rifle: 5% reduction to AR kick per level Laser Rifle: 5% to rifle cooldown per level Mass Driver: 5% to blast radius per level Plasma Cannon: 5% reduction to PC charge time per level Shotgun: 3% reduction to shotgun spread per level Sniper: 5% reduction to scope sway per level Swarm Launcher: 10% clip size per level Flaylock: 5% to pistol blast radius per level Nova Knife: 5% reduction to Nova Charge time per level Scrambler Pistol: +1 clip size per level SMG: 5% reduction to SMG kick per level HMG: 3% reduction to HMG heat per level Forge: 5% reduction to Forge Charge time per level
What do all of these skills have in common? THEY WORK FOR EVERY FRIGGIN VERSION OF THE WEAPON, UNLIKE THE SCRAMBLER.
Since they seem unaware that they're screwing over a specific weapon type for giggles. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
185
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Posted - 2013.07.07 04:24:00 -
[137] - Quote
Yup +1 to Main post. Thats just ********.
Also this:
https://forums.dust514.com/default.aspx?g=posts&t=92511&find=unread |
BuTtHuRtPEepZ
Raging Pack of Homos
42
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Posted - 2013.07.07 04:50:00 -
[138] - Quote
Zeylon Rho wrote:Talos Alomar wrote:If they change the passive skill CCP should also just reduce the base charge time on the scrambler rifle.
A buff to the cool down speed would be kinda cool, though. Bear in mind, they may be changing the suit passives as well, so Amarr assault might lose its heat bonus in the shuffle (circa 1.3).
i hope it becomes +5% shield and armor efficiency per level. that would be awesome |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
10
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Posted - 2013.07.07 10:17:00 -
[139] - Quote
The weapon list drives the point home. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1163
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Posted - 2013.07.08 06:17:00 -
[140] - Quote
Jen Gelfling wrote:The weapon list drives the point home.
It's all about basic fairness. |
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Kelrie Nae'bre
not in a corporation
56
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Posted - 2013.07.10 03:34:00 -
[141] - Quote
Justice for the Amarr. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1260
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Posted - 2013.07.10 07:52:00 -
[142] - Quote
Kelrie Nae'bre wrote:Justice for the Amarr.
Justice for the Scrambler and laser-tech anyway. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4831
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Posted - 2013.07.11 09:25:00 -
[143] - Quote
This is still ridiculous on CCP's part. |
Dehlia Metii
not in a corporation
22
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Posted - 2013.07.11 12:57:00 -
[144] - Quote
If the DEVs claim they f'd over this weapon "by design", then there's no realistic hope of "waiting for a change" in a future patch unless they look at or address this again, right? |
SponkSponkSponk
The Southern Legion RISE of LEGION
88
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Posted - 2013.07.15 06:55:00 -
[145] - Quote
Hopefully it will be looked at in Uprising 3. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1315
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Posted - 2013.07.15 12:44:00 -
[146] - Quote
SponkSponkSponk wrote:Hopefully it will be looked at in Uprising 3.
Since 3 is already submitted, I guess they already know if it's changed there. |
Kelrie Nae'bre
not in a corporation
57
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Posted - 2013.07.16 10:52:00 -
[147] - Quote
They're really not good at the whole "communication" thing. |
Hecarim Van Hohen
Bullet Cluster
72
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Posted - 2013.07.16 13:23:00 -
[148] - Quote
By design. . . the actual **** is this **** :| |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5039
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Posted - 2013.07.17 06:21:00 -
[149] - Quote
I'd love a cooldown speed bonus |
SponkSponkSponk
The Southern Legion RISE of LEGION
96
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Posted - 2013.07.17 07:14:00 -
[150] - Quote
KAGEHOSHI Horned Wolf wrote:I'd love a cooldown speed bonus
Especially if it also reduced the jam duration. |
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