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CCP Rattati
C C P C C P Alliance
1153
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Posted - 2014.05.17 23:49:00 -
[1] - Quote
In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
321
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Posted - 2014.05.18 00:04:00 -
[2] - Quote
Well for one the Combat Rifle is OP for sure. So automatically he gets the best rifle with higher damage. Also the fastest commando. That really is the main problem. It all lies in the combat rifle. Might I also add that the Rail Rifle Caldari Commando is very good. However the rail has issues against shiel scouts. Here is another problem. Hit detection issues on the shield scouts. Min and Cal. The CR seems to work better maybe because of faster fire rate. There is a definite issue with shield scouts that needs to be looked at.
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Jenova Rhapsodos
Fatal Absolution
463
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Posted - 2014.05.18 00:09:00 -
[3] - Quote
Can't forget the damage increase to Mass Drivers too using a Min Commando, that's pretty nasty in the right hands.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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SponkSponkSponk
The Southern Legion Final Resolution.
792
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Posted - 2014.05.18 00:25:00 -
[4] - Quote
Do Min Commandos get bonuses to swarms?
Dust/Eve transfers
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The Black Jackal
The Southern Legion Final Resolution.
1157
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Posted - 2014.05.18 00:28:00 -
[5] - Quote
SponkSponkSponk wrote:Do Min Commandos get bonuses to swarms?
Yes. They do.
Once you go Black, you just never go back!
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SponkSponkSponk
The Southern Legion Final Resolution.
792
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Posted - 2014.05.18 00:44:00 -
[6] - Quote
The Black Jackal wrote:SponkSponkSponk wrote:Do Min Commandos get bonuses to swarms? Yes. They do.
Well, that's another compelling aspect. Bonuses to arguably the best light hitscan rifle, the best area effect and the best AV weapon.
Dust/Eve transfers
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The Black Jackal
The Southern Legion Final Resolution.
1158
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Posted - 2014.05.18 00:49:00 -
[7] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
I believe it is mostly due to their versatile choice of weapons when compared to the other suits.
You get access to damage bonus for:
- Combat Rifle (Medium Range Combat Weapon) - Mass Driver (Medium to Long Range Area Denial Weapon) - Swarm Launcher (Anti-Vehicle)
Whereas the other Commandos suffer from a lack of versatility (possibly with the exception of the Gallente Commando).
Gallente
- Plasma Rifle (Medium to Short Range Combat Weapon) - Shotgun (Close Quarters Combat Weapon) - Plasma Cannon (Anti-vehicle)
Caldari
- Rail Rifle (Medium to Long Range Combat Weapon) - Sniper Rifle (Long Range Weapon)
Amarr (Possibly the worst versatility of the lot)
- Laser Rifle (Medium to Long Range Combat Weapon) - Scrambler Rifle (medium to Long Range Combat Weapon)
So, in my opinion, the Minmatar Commando simply hits the right 'combination' of roles to be better utilised on the field.
As to fixes... Firstly, changing Swarms to actually be 'Caldari' by making them Kinetic Damage and not explosive.
Next, give each racial Commando Suit a bonused Anti-Vehicle Weapon. Possible ideas could include:
- Anti-Material Rifle, for Minmatar. (Single Shot High Damage Sniper-like weapon. Requires a reload after each shot, but has extremely good range, and accuracy.)
- Laser Blade, for Amarr. (Only going Melee to differ the different Suits. Laser does high damage, but requires you to be in Melee Range.)
Note: Keep in mind the above ideas are just to illustrate the concept.
Secondly. Ensure there is some role disparity in the weapons. Most especially in the case of the Amarr. They need 2 Light Weapons that fulfil 2 different roles, not simply a different way to perform the one role. And there needs to be parity. 3 Roles per suit.
Also note: That the current Minmatar Weapons are slightly better by comparison than most other racial weapons.
Once you go Black, you just never go back!
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danie braz
Krusual Covert Operators Minmatar Republic
25
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Posted - 2014.05.18 01:02:00 -
[8] - Quote
Have you tested survivability and kill/death ratios. Maybe cal cmdo has lower death rate due to sniper rifle. |
Ecshon Autorez
Villore Sec Ops Gallente Federation
263
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Posted - 2014.05.18 01:07:00 -
[9] - Quote
I don't have any heavy suits (except my templar) but if I skilled into a Commando, I'm pretty sure it'd be the Minmatar. (read the TL;DR parts too, they haz lists)
I don't know if you guys have made any changes since release, but I used this for the values.
Why
Because the Minmatar Commando has the fastest movements speed (and stamina recharge rate), that means that assaults who just want a bit more base tank will take it instead of the other Commandos. It's also the most versatile since it has an equal number of High and Low slots, meaning it can be customized to fit a number of roles that would normally need you to skill into a second Commando suit.
It has the second highest base shield recharge rate, meaning that they can get out of the battle faster because of the movement speed, and be back in faster than others because of the recharge rate. The racial bonus it gets helps it be even more versatile as well, by giving it a bonus to both projectile and explosive weapons, it can be used as anti infantry or anti-vehicle.
TL;DR
- Assaults who want more base tank/2nd Light weapon use Minmatar Commando because it's base speed has the smallest change between Assault Mediums and the Commando Heavies.
- Fastest Commando
- 2nd highest stamina
- Fastest stamina recharge rate (25 stam/s more than Gallente and Caldari Commandos, 20 stam/s more than Amarr)
- 2nd fastest shield recharge rate
- Shield recharge delay is equal to Caldari Commando (tied for 1st)
- Equal High and Low slots means more versatile customization
- Bonus to projectile and explosive weapons means it gets bonus to anti-infantry and anti-vehicle weapons
Balancing
As for balancing, of the top of my head I think to lower the difference between their stamina recharge rates, maybe keep Minmatar the same but buff all the others by 5 stam/s. So Min = 40 stam/s, Cal = 20 stam/s, Gal = 20 stam/s, Amarr = 25 stam/s
Messing with the Shield Recharge Delay and Depleted Shield Recharge Delay might also help bring them into balance.
Making a change to the racial bonus might also affect it, but be careful, I know I'd get upset if my Mass Driver Commando (I'm being hypothetical, I'm not skilled into any Heavies) broke when the Devs tried to do something about dual purpose Minmatar Anti-Vehicle / Anti-Infantry fittings. Perhaps if the bonus only worked if it was the right weapon type AND the same race as the suit (that'd stop Swarms but not Mass Drivers)? I dunno, I'm just throwing it out there.
TL;DR
- Buff all other Commandos Stamina recharge rates by 5, or lower Minmatar Stamina recharge rate by 5
- Mess around with the Shield Recharge Delay and Depleted Shield Recharge Delays for all Commandos
- Change Racial bonus to only work with correct weapon types and also only if it's the same race as the suit.
Recruiter Link
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10819
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Posted - 2014.05.18 02:08:00 -
[10] - Quote
Ecshon Autorez wrote:I don't have any heavy suits (except my templar) but if I skilled into a Commando, I'm pretty sure it'd be the Minmatar. (read the TL;DR parts too, they haz lists) I don't know if you guys have made any changes since release, but I used this for the values. WhyBecause the Minmatar Commando has the fastest movements speed (and stamina recharge rate), that means that assaults who just want a bit more base tank will take it instead of the other Commandos. It's also the most versatile since it has an equal number of High and Low slots, meaning it can be customized to fit a number of roles that would normally need you to skill into a second Commando suit. It has the second highest base shield recharge rate, meaning that they can get out of the battle faster because of the movement speed, and be back in faster than others because of the recharge rate. The racial bonus it gets helps it be even more versatile as well, by giving it a bonus to both projectile and explosive weapons, it can be used as anti infantry or anti-vehicle. TL;DR
- Assaults who want more base tank/2nd Light weapon use Minmatar Commando because it's base speed has the smallest change between Assault Mediums and the Commando Heavies.
- Fastest Commando
- 2nd highest stamina
- Fastest stamina recharge rate (25 stam/s more than Gallente and Caldari Commandos, 20 stam/s more than Amarr)
- 2nd fastest shield recharge rate
- Shield recharge delay is equal to Caldari Commando (tied for 1st)
- Equal High and Low slots means more versatile customization
- Bonus to projectile and explosive weapons means it gets bonus to anti-infantry and anti-vehicle weapons
BalancingAs for balancing, of the top of my head I think to lower the difference between their stamina recharge rates, maybe keep Minmatar the same but buff all the others by 5 stam/s. So Min = 40 stam/s, Cal = 20 stam/s, Gal = 20 stam/s, Amarr = 25 stam/s Messing with the Shield Recharge Delay and Depleted Shield Recharge Delay might also help bring them into balance. Making a change to the racial bonus might also affect it, but be careful, I know I'd get upset if my Mass Driver Commando (I'm being hypothetical, I'm not skilled into any Heavies) broke when the Devs tried to do something about dual purpose Minmatar Anti-Vehicle / Anti-Infantry fittings. Perhaps if the bonus only worked if it was the right weapon type AND the same race as the suit (that'd stop Swarms but not Mass Drivers)? I dunno, I'm just throwing it out there. TL;DR
- Buff all other Commandos Stamina recharge rates by 5, or lower Minmatar Stamina recharge rate by 5
- Mess around with the Shield Recharge Delay and Depleted Shield Recharge Delays for all Commandos
- Change Racial bonus to only work with correct weapon types and also only if it's the same race as the suit.
Most speed, 2nd most stamina, most stamina recharge, and 2nd fastest shield recharge are attributes that completely make sense for the Minmatar; speed, stamina, and stamina recharge rate stats are basically the Minmatar's intended strengths which they trade HP for, and as the 2nd best shield-tanking race it only makes sense to have the second best shield recharge rate. I don't think those are problems. These things, including the equal high and low slots are also the case for the Minmatar scout I believe, but it doesn't make the Minmatar scout OP by comparison to other scouts. The Caldari commando however does indeed need to have shorter regular and depleted shield recharge delay than the Minmatar; Caldari are meant to be the best shield tankers.
A large part of the reason why so many use the Minmatar commando is because of the combat rifle being being overpowered, not the suit itself. In addtion to the combat rifle's extreme damage per second, projectiles have very unbalanced damage profile. Most weapon types have their shield/armor penalties/advantages add up to 0 (like laser has +20% to shields, -20% to armor, adds up to 0), projectiles have a profile with a net 5% gain. The key to commando balance is rifle balance.
I do agree that as a Caldari weapon, the swarm launcher should no receive a bonus from the Minmatar commando, but instead should get a bonus to the Caldari commando. Reclassify the swarm launcher damage profile from "explosive" to "missile", and give Caldari commando a bonus to "missile" weapon damage in addition to hybrid-railgun.
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Ecshon Autorez
Villore Sec Ops Gallente Federation
266
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Posted - 2014.05.18 02:43:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Most speed, 2nd most stamina, most stamina recharge, and 2nd fastest shield recharge are attributes that completely make sense for the Minmatar; speed, stamina, and stamina recharge rate stats are basically the Minmatar's intended strengths which they trade HP for, and as the 2nd best shield-tanking race it only makes sense to have the second best shield recharge rate. I don't think those are problems. I didn't say they needed changing, I was just pointing out that they're some of the reasons why people use Minmatar Commandos more than the others. They should definitely have the fastest stamina recharge, but the difference between the stamina recharge of the Minmatar Commando and the stamina recharge of the others is just ridiculous.
- Caldari : 15 stam/s
- Gallente : 15 stam/s
- Minmatar : 40 stam/s
- Amarr : 20 stam/s
Recruiter Link
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Cross Atu
OSG Planetary Operations Covert Intervention
2035
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Posted - 2014.05.18 03:15:00 -
[12] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three) The key tactical value of the Commando is it's 2x light weapons and finding synergy between them. With the Combat Rifle out performing the other weapons in its class and the MD being a rather unique tactical asset, none of the other races offer a weapon combination which can compete. Scale back the rifle to proper levels as a first measure and assess further from there because at present the Min Commando in essence takes the place of stacked damage mods + a TAR in prior builds and that allure will be hard to overcome without a touch up to the CR in light of the recent changes to TTK.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3331
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Posted - 2014.05.18 03:24:00 -
[13] - Quote
The answer is very simple. Has nothing to do with slots, recharge, etc.
The speed is nice, but it all comes down to bonuses to the CR plus an explosive weapon, either MD or swarms. No other commando gives you that kind of flexibility - 3 weapons, all with very different roles. (That, importantly, they are very good at - see galmando)
If the PLC and AR weren't so horribly UP, you'd see more galmandos.
If the calmando got a bonus to swarms and the RR, it would instantly rival the minmatar in popularity.
Amarrian weapons just overlap too much, it makes the bonus less useful than the others.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1226
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Posted - 2014.05.18 03:45:00 -
[14] - Quote
The CR is probably a big reason for it. I'm actually surprised the Minmatar is the most common, the Gallente was the most common one I saw.. Though they always had a RR, which I never got.
I think your AR buff and CR nerf will help tremendously. The Amarr should be super popular with the Imperial Ak.0 having those 3 weapon slots still. Curious its not...
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2038
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Posted - 2014.05.18 04:50:00 -
[15] - Quote
Couple things at work here:
Weapon Options Minmatar Commando simply gets the best spread of weapons that make sense for mixed combat, namely the Combat Rifle and Mass Driver. They're both fairly flexible weapons that work well to cover each others weaknesses and makes the Minmatar commando extremely flexible. In addition they have two different damage types which makes it even more flexible given the target.
Gallente gets the Plasma Rifle which is pretty weak in comparison to the Combat Rifle, and their other options are Shotgun (which is not very useful due to the relatively low suit speed) or the Plasma Cannon which is well...a joke.
Amarr gets Scrambler Rifle and Laser Rifle which honestly fill similar roles as medium range weapons, so having one of each isn't particularly useful.
Caldari gets the rail rifle and sniper rifle, and while both of these weapons are long range combat, they represent totally different playstyles. I think it would be rare to find a player who wishes they could switch between sniping and long range assaulting on the fly.
In short, the weapons available to Minmatar Commando compliment each other extremely well and allow the user to fulfill a number of roles at the same time, making it the ideal platform for the flexible combat the Commando is designed for.
Similarity to Assault Suit The Minmatar Commando is the lowest health, highest speed Heavy-Class suit in the game. This means that it is the closest to being a Medium/Assault suit out of all the Heavy suits. This paired with good reload and damage bonuses, it makes the the Minmatar Commando behave very much like a tanky, high damage Assault suit.
In my opinion, this is more how Assault suits SHOULD operate. In many ways the Assaults are the little brother to the Commando and their roles are very similar to a point of redundancy. If anything I think future Assault suits should have bonuses much like the Commando, with more speed and less health, but the damage bonuses to that race's racial weapon. Giving Assaults two light weapons and phasing out the Commando role would give Assaults a unique advantage, securing a more defined role in the battlefield.
Like my ideas?
Pokey Dravon for CPM1
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Beren Hurin
Onslaught Inc RISE of LEGION
2361
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Posted - 2014.05.18 05:44:00 -
[16] - Quote
I think the minmatar speed is fine where it is. Its the bonus damage to armor weapons and a high rof assault variant makes it good in a lot of situations. Armor is the meta atm, so anti-armor weapons on a fast suit make the min commando a kind of anti meta.
----The small thing is that the advantage of speed is overlooked in that covering ground fast can make up for radar blindness. Radar blindness combined with poor speed makes much slower suits very vulnerable in the open. The min speed mitigates that greatly.
----Additionally the bonus to the swarm launcher helps it too.
----If you tweak up the assault rifle, it could fix the usefullness of the gal commando right where it needs to be with a fast reload and a harder hitting set of rifles/shotty. Maybe a secondary benefit to the gal commando could be a scan precision bonus or buff so that it could run shotgun and at least fairly easily see medium suits at shotgun range on its radar.
---Perhaps the caldari commando could also see a bonus to scanning, but more put it into a kind of AV/alternate scout role. You could increase its base scan range to 45m but with a base precision of 55 so that it'd have to fit multiple precision mods to see max skills medium suits and it'd be pretty difficult to see anything dampened. And/or you could give it an alternate swarm bonus to lock on time-15% SL lock time per level.
--last is amarr commando. It doesn't see tons of usefullness because the HP it offers can't really compare to the gal commando as a weapon platform because the anti-shield meta just doesn't favor it atm. I think giving it's shield something unique like shield impairment damage would be the equivalent of giving it a resist mod for its armor. If you made it so it could take lots of small incidental fire, then as a platform taking fire at long range, it would be VERY deadly. Alternatively, you could give the same effect by bonusing armor repair rate, but that doesn't really fit the racial meta.
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Eko Sol
Strange Playings
322
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Posted - 2014.05.18 05:55:00 -
[17] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
There are used because of speed and you have to understand a large amount of the player base skilled deep into mass drivers way back when. Now they are extremely viable again with the Min-Com suit. So a lot of people, during the respec, spec'd into it so they can finally see some extra umph from the MD.
I honestly believe that is the primary reason. It's because it is effectively a double buff in that the MD was buffed and then the Min Com buffs it again. and a lot of people skilled into it way back when.
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Arkena Wyrnspire
Fatal Absolution
13482
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Posted - 2014.05.18 09:40:00 -
[18] - Quote
Basically because it has everything.
It has a bonus to the best rifle in the game. It has a bonus to the best light AV in the game. If not using AV as a secondary, it has access to another good primary that compliments the CR very well. It has the highest speed of commandos, meaning that unlike most heavy class dropsuits it's not as restrictive. It has excellent base HP and the regen is pretty decent. It has a reload bonus - swarms are held back by the reload, the reload bonus helps this immensely.
In terms of base HP it also has more shield HP. While armour is certainly the meta due to the easy stacking of armour plates (You have another thread up about that) 1 shield HP is more valuable than 1 armour HP due to how readily it regens.
EDIT: Out of curiosity, what is the order that commandos come in for frequency of use?
You have long since made your choice. What you make now is a mistake.
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Absoliav
Tronhadar Free Guard Minmatar Republic
149
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Posted - 2014.05.18 09:42:00 -
[19] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
The Commandos are heavily dependent on their weapons, currently we have a very limited selection of weapons form each race and from this pool of light weapons you'll find most of them cover the same areas in combat, Min-commandos have access to the largest selection of build possibility's due to them having a far more versatile set of weapons to use with their bonus skill.
My solution, we need more guns and these new guns need to do more than shoot in a straight line. |
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CCP Rattati
C C P C C P Alliance
1184
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Posted - 2014.05.18 10:24:00 -
[20] - Quote
Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements.
Arkena, the current use is Minmatar Gallente Caldari Amarr
We are going to come back with a holistic view of the next patch and see if we can't fix a few things this round. I will still make a sticky and keep an eye out for additional info.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Starfire Revo
DUST University Ivy League
258
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Posted - 2014.05.18 10:49:00 -
[21] - Quote
Other people have covered the main benefits, but I'd like to add a couple more points. The Min commando has the most versatile slot layout and with it's high base stats, you don't have to stack hp mods to survive. Also because of things like the 240 base melee damage, you can do derp fits like cloak+myofibrils+damps and run around insta-killing everyone. This on top of everything else is what makes the suit so good.
What you could do to improve the situation for other suits? Make swarms into a kinetic weapon so that the Caldari get a bonus to them and change the breach mass driver into an "AV" weapon with no penalty against vehicles and the capability to block shield regen. Maybe something similar with a laser rifle variant that has lower damage but no penalty against vehicles and blocks shield regen would also give the Amarr it's own AV weapon.
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Poultryge1st
Da Short Buss RISE of LEGION
82
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Posted - 2014.05.18 11:29:00 -
[22] - Quote
Starfire Revo wrote:Other people have covered the main benefits, but I'd like to add a couple more points. The Min commando has the most versatile slot layout and with it's high base stats, you don't have to stack hp mods to survive. Also because of things like the 240 base melee damage, you can do derp fits like cloak+myofibrils+damps and run around insta-killing everyone. This on top of everything else is what makes the suit so good.
What you could do to improve the situation for other suits? Make swarms into a kinetic weapon so that the Caldari get a bonus to them and change the breach mass driver into an "AV" weapon with no penalty against vehicles and the capability to block shield regen. Maybe something similar with a laser rifle variant that has lower damage but no penalty against vehicles and blocks shield regen would also give the Amarr it's own AV weapon.
I really like the idea of changing the breach MD to an AV weapon!
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Cardio Therapy
Tech Guard RISE of LEGION
22
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Posted - 2014.05.18 12:03:00 -
[23] - Quote
CCP Rattati wrote:Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements.
Arkena, the current use is Minmatar Gallente Caldari Amarr
We are going to come back with a holistic view of the next patch and see if we can't fix a few things this round. I will still make a sticky and keep an eye out for additional info. Damn it I love my Amarr Commando. But I also die a lot :) defenitely it is the weapon selection and speed that make minmando the most prefered. I think it is more the speed. the main problem of armando is the speed. Amarr has the laser which an excelent weapon and the AScR for close range. the main problem is that ScR has very low dmg vs armour. May be make the prof instead ot 3% vs shields to 2% vs shield and armour.
I would advice for Commando to add one more slot or to increase the bonus dmg from 2% to 3% per lvl. Decrease the scan profile to 55. increase the base speed: Amarr to 4, gal and cal to 4.10, min keep it at 4.25. Now min Commando has almost the same speed as Amarr logi ??? with the passive bonus from biotics it will be: amarr 4,2 gal and cal 4.3 min 4.46
I am surprised about galmando because of the terrible weapon selections but once TAC and plasma cannon are fixet it will be vialble |
Arkena Wyrnspire
Fatal Absolution
13486
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Posted - 2014.05.18 12:09:00 -
[24] - Quote
CCP Rattati wrote:Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements.
Arkena, the current use is Minmatar Gallente Caldari Amarr
We are going to come back with a holistic view of the next patch and see if we can't fix a few things this round. I will still make a sticky and keep an eye out for additional info.
Thank you.
You noted in the OP that the Minmando was 'by far' the most commonly used. Are there any significant gaps between the others? Do the other three have small usage gaps between them, or are there any other big gaps?
At a guess I'd say that the Amarr is by far the least used, because of the relative difficulty in using weapons with overheat.
You have long since made your choice. What you make now is a mistake.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
59
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Posted - 2014.05.18 12:28:00 -
[25] - Quote
superjoe360x wrote:Well for one the Combat Rifle is OP for sure. So automatically he gets the best rifle with higher damage. Also the fastest commando. That really is the main problem. It all lies in the combat rifle.
I couldn't disagree more. If you want to be a slow heavy suit with a projectile weapon at CQC, USE A SENTINEL WITH AN HMG like everybody else. When I come across these and mow them down like they're nothing it's seriously pathetic.
Bottom line if a Minmatar Commando wants to use a CR he should stick to medium range, and if the enemy can't avoid that then they are bad at this game, or they were out in the open and deserve to be picked off just like anyone else.
CCP Rattati wrote:Minmatar Gallente Caldari Amarr
I just want to say that someone in my corp is Amarr with a Scrambler Rifle and he is very good with it. Honestly people probably aren't using it because everyone's so wrapped up in wanting to be a cloaked scout or just want to go classic Sentinel instead.
All of the commandos are great now, the damage bonus has made them viable even in PC. The Gallente is often used with a shotgun and speaking from experience although I'm not a Commando I'm sure the Assault Rifle would be deadly in their hands. The Caldari is an extremely deadly sniper and there's absolutely nothing wrong with it, because its weakness is not being a stealthy sniper and can be countersniped easily. The Amarr gets a damage bonus to the highest DPS light weapon in the game, the Scrambler rifle, so there is also nothing wrong with this in my opinion.
I think Assault class needs a lot more love than Commandos right now. I'd like to know how many people are skilled into Assault compared to everything else.
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Arkena Wyrnspire
Fatal Absolution
13486
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Posted - 2014.05.18 12:37:00 -
[26] - Quote
Velociraptor antirrhopus wrote: All of the commandos are great now, the damage bonus has made them viable even in PC.
Um. Do you play PC?
Quote: I think Assault class needs a lot more love than Commandos right now. I'd like to know how many people are skilled into Assault compared to everything else.
I concur. But to me this thread is about correcting imbalances within the class, not correcting imbalances between the class and others. CCP Rattati has specifically been talking about how frequently they are used compared to each other, not to the other classes.
Although... Rattati, might I ask what the usage order of -all classes- is?
You have long since made your choice. What you make now is a mistake.
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superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
328
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Posted - 2014.05.18 14:36:00 -
[27] - Quote
Arkena Wyrnspire wrote:Velociraptor antirrhopus wrote: All of the commandos are great now, the damage bonus has made them viable even in PC.
Um. Do you play PC? Quote: I think Assault class needs a lot more love than Commandos right now. I'd like to know how many people are skilled into Assault compared to everything else.
I concur. But to me this thread is about correcting imbalances within the class, not correcting imbalances between the class and others. CCP Rattati has specifically been talking about how frequently they are used compared to each other, not to the other classes. Although... Rattati, might I ask what the usage order of -all classes- is? Yeah in PC currently you have mostly scouts, then some heavies and logis thrown in there. Tanks and ADS. That's about it.
Commander, Director of DL and Leader of The SS Elite Squad
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Appia Vibbia
Molon Labe. General Tso's Alliance
2422
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Posted - 2014.05.18 14:42:00 -
[28] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
Combat Rifle is OP. We all know this. You should know this.
In my opinion, the buff to MD was unnecessary. Continued to be increased in power through the commando's skill.
It gives a bonus to Projectile and Explosive damage. Which means that Caldari Swarm Launchers get a bonus on Minmatar Commando suit. AV being as underpowered as it is needs every advantage it can get.
They also have the greatest movement speed. This game is based on who has the best DDR skills. The higher movement rate is, the better your suit is at dancing.
Looking at the 4 racial variants Minmatar is number 1 because combat rifle and movement speed Gallente is number 2 because of its ability to armor tank and the prevalence of Chromo/early Uprising players having proto ARs Caldari is number 3 because it is incredibly PG deficient. Caldari is the second highest PG weapons with High Slot focus when high slot modules have a higher PG requirement at well Amarr is last because of the use of Scrambler Rifle and Laser Rifles. They are too niche for the types of players that went Commando.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1333
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Posted - 2014.05.18 14:42:00 -
[29] - Quote
Speed and fitting with excellent hp values. Bonuses to the best rifle' swwrms and the only area of denial weapon makes it better equiped at what an assault suit should feel like.... TBH i feel its because everyone has a sof spot for it. It looks amazing. Anyway i want to go amarr because i need a long range weapon lazors XD. That bonus is what im going for
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Dust 514 Survivor
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1054
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Posted - 2014.05.18 16:03:00 -
[30] - Quote
CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three)
The amarr commando has many many issues.
1) it is nearly as slow as the minmatar sentinel. This makes positioning for the amarr weaponry really difficult.
2) It has a choice of two weapons that it has bonuses too, these weapons overheat insanely quickly on the amarr commando. Due to overheat mechanics, and wanting to actually use the suit bonuses, the best option I have found is just to fit two scrambler rifles and really pay attention to overheating. Also, never ever use a charge shot with this suit.
3) There is no versatility here. The two amarrian light weapons fill a similar niche, and the commando has no decent AV capabilities due to having no bonused AV.
4) Fitting. The scrambler is far and away the hardest weapon to fit, yet it is the only real option for use on the amarr commando. This means that the amarr commando is going to have less fitting options while being less effective with amarr weapons than the assault, slower than the assault, easier to hit than the assault, and less versatile.
Honestly the way commandos would see to work is to allow you to fill two assault roles in one, but you sacrifice mobility and versatility to do so. This is not supported by the limited weapon selection and the high fitting requirements of amarrian light weaponry.
Fixing swarms
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