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Thread Statistics | Show CCP posts - 7 post(s) |
Xx-VxF-xX
Void of Faction
20
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Posted - 2014.05.22 06:15:00 -
[61] - Quote
Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? No I mean nerf the gallente but keep the dampening of cloak. That way the armor tanking inviso gallente scout is forced to use 2 complex dampeners and the other scouts are not effected
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Cat Merc
Ahrendee Mercenaries
9861
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Posted - 2014.05.22 06:16:00 -
[62] - Quote
Xx-VxF-xX wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? No I mean nerf the gallente but keep the dampening of cloak. That way the armor tanking inviso gallente scout is forced to use 2 complex dampeners and the other scouts are not effected So... Shift the meta to 100% Cal scout instead of the 50/50 divide I'm seeing now?
Feline overlord of all humans - CAT MERC
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.05.22 06:19:00 -
[63] - Quote
Cat Merc wrote:Xx-VxF-xX wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? No I mean nerf the gallente but keep the dampening of cloak. That way the armor tanking inviso gallente scout is forced to use 2 complex dampeners and the other scouts are not effected So... Shift the meta to 100% Cal scout instead of the 50/50 divide I'm seeing now?
I agree with the cat on this one. Xx-VxF-xX's idea would only result in FOTM shifting from one suit to another. The changes Rattani is proposing seem like a more balance approach that will make scouts in general a more balanced factor on the battle field.
Fun > Realism
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Xx-VxF-xX
Void of Faction
20
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Posted - 2014.05.22 06:23:00 -
[64] - Quote
Cat Merc wrote:Oswald Rehnquist wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? Your math is wrong, 2 complex damps your your immune to all detection Yes, with the dampening bonus. He's suggesting replacing it with a cloak duration bonus, which will push it to three damps. im pushing to keep the dampening of cloak and changing the gallente dampening bonus. making things for cal, min, and amar as they are but forcing gallente scouts to require 2 complex dampeners to beat all scanners.
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Oswald Rehnquist
1375
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Posted - 2014.05.22 06:26:00 -
[65] - Quote
I-Shayz-I wrote:I see all these posts about certain scouts being better at slaying than other scouts.
My question is...why are scouts slaying in the first place? Why are they better than assaults, or commandos?
Oh wait, it's because CCP can't figure out how to reward players for being stealthy or for recon, so they just made them better at slaying.
Instead of arguing about how your scout needs to be as good as another scout, think instead about how the better scouts should be more in-line with the less effective ones.
If you don't think it's ridiculous that scouts are the main slayers in this game then you're crazy.
so... downgrade the light weapon slot / decrease their ehp if that is the goal, I'd be in heaven if there was a debuffing / status effect role, but there isn't. Considering that slaying is thy only thing beyond buffing/support equipment, scouts do have to be able to kill things, regardless nerfing ewar isn't going to push scouts into ewar.
Below 28 dB
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1438
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Posted - 2014.05.22 06:26:00 -
[66] - Quote
Wolfica wrote:never understood the idea of nurfing the PG/CPU of a suit or changing the modules req so that even with max skills you cant fit what you want on your proto suit. that's the change that needs to be done is figure out a way so that at lvl 1 you can fit anything at standard lvl you want, then be able to fit anything at lvl 3 on a advanced suit, then once you have everything at lvl 5 you should be able to use EVERY slot with PROTO gear.
what is the reasoning behind giving a proto suit a bunch of slots if you cant even use all of them.
and really, slowing down armor stacked suits even more?... can we atleast get the ability to step onto ledges 3cm high? since its already imposible to get over the ledge from A-B ramp, on research facility.
I totally disagree. If we fit full proto gear on a proto suit than there would be no compromises and thus a lower diversity of fittings. By having to make compromises players tend to specialize more in a certain play style, armor HP vs damage for instance or cloak vs passive scans, rather than simply doing it all.
Fun > Realism
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Cat Merc
Ahrendee Mercenaries
9862
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Posted - 2014.05.22 06:29:00 -
[67] - Quote
Xx-VxF-xX wrote:Cat Merc wrote:Oswald Rehnquist wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? Your math is wrong, 2 complex damps your your immune to all detection Yes, with the dampening bonus. He's suggesting replacing it with a cloak duration bonus, which will push it to three damps. im pushing to keep the dampening of cloak and changing the gallente dampening bonus. making things for cal, min, and amar as they are but forcing gallente scouts to require 2 complex dampeners to beat all scanners. Which would, as I said before, push the meta towards Cal scout. They would be just as detectable as every other scout but have the omniscient vision.
They won't even choose Cal scout sacrificing the dampening of the Gallente, now it's just choose cal scout because other options are ****.
Feline overlord of all humans - CAT MERC
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Kevall Longstride
DUST University Ivy League
1344
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Posted - 2014.05.22 06:29:00 -
[68] - Quote
I-Shayz-I wrote:I see all these posts about certain scouts being better at slaying than other scouts.
My question is...why are scouts slaying in the first place? Why are they better than assaults, or commandos?
Oh wait, it's because CCP can't figure out how to reward players for being stealthy or for recon, so they just made them better at slaying.
Instead of arguing about how your scout needs to be as good as another scout, think instead about how the better scouts should be more in-line with the less effective ones.
If you don't think it's ridiculous that scouts are the main slayers in this game then you're crazy.
Sidearms only for scouts. Problem solved?
Just an idea.
CPM1 Candidate
CEO of DUST University
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Xx-VxF-xX
Void of Faction
21
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Posted - 2014.05.22 06:30:00 -
[69] - Quote
Mobius Kaethis wrote:Cat Merc wrote:Xx-VxF-xX wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? No I mean nerf the gallente but keep the dampening of cloak. That way the armor tanking inviso gallente scout is forced to use 2 complex dampeners and the other scouts are not effected So... Shift the meta to 100% Cal scout instead of the 50/50 divide I'm seeing now? I agree with the cat on this one. Xx-VxF-xX's idea would only result in FOTM shifting from one suit to another. The changes Rattani is proposing seem like a more balance approach that will make scouts in general a more balanced factor on the battle field. I have both proto gal and cal. removing the damping on cloak only hurts my cal does nothing to hurt my gal
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Balamob
Sver true blood Dirt Nap Squad.
30
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Posted - 2014.05.22 06:35:00 -
[70] - Quote
This are good news, finally some news about the game.
Shame there wasnt any tweks on assaults ( amarr still missing that low slot).
About the cloack dampening removal is harsh on all the non gallente scounts, i will be nulified by a gallente logi even with me wearing a proto dampener on my cal scout , with my profile dampening at lvl 5 and wearing a proto dampener on, my db will be 24.5 and a proto gallente logi with "any" proto scanner will find any 21 db or higher, this is gonna get ugly for all the non-gallente scouts on PC.
But still, the fact that this can be tweaked if necesary on future hotfixes now that the community has some attention, i dont get that frustated, good job.
Being a Templar is a vow for life.
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EDIN GRACIC
ACME SPECIAL FORCES RISE of LEGION
6
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Posted - 2014.05.22 06:38:00 -
[71] - Quote
Damn you all CCP. STOP always fu**ING this game up just leave it alone for crying out loud. Every time you all "fix something " you message up 5 other things. JUST STOP OK. The last 1.8 hot fix of yours has made a light suit now the best the heavy is so so. And the logo or the assault are basically useless For the most part. IDK I feel as if you all don't give it much thought or maybe you guys just don't have the right people up there to come up with this what's good or not. Anyways good luck.. I can give you more info I just don't feel like typing it all. HEY HERE IS AN IDEA. WHY DON'T YOU POPE THAT ARE MA KING THIS GAME "better" LOG IN AND PLAY IT WITH US SIMPLE FOLKS. AND TALK TO US. I'd be more than happy telling you a thing or two about what we think is needed... as you can see im in the ACME so if you like to talk send me a mail I'll make time to talk. Thanks for reading and I truly hope you guys don't mess it up AGAIN. |
SponkSponkSponk
The Southern Legion Final Resolution.
812
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Posted - 2014.05.22 06:40:00 -
[72] - Quote
Kevall Longstride wrote:Sidearms only for scouts. Problem solved? How about Specialist light weapons as well?
Dust/Eve transfers
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Appia Vibbia
Molon Labe. General Tso's Alliance
2480
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Posted - 2014.05.22 06:43:00 -
[73] - Quote
Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so.
I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information.
You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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JP Acuna
Pendejitos Zero-Day
165
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Posted - 2014.05.22 06:47:00 -
[74] - Quote
Nice changes. About the speed reduction, it might hurt my assault suit, but maybe with better reps and more speed it will be interesting nonetheless. Thank you so much for taking care of the AR and PLC.
About large blaster turrets... I'm a bit worried, because tanks and large turrets are all part of a food chain. If a blaster tank is no longer a real threat to infantry... What's the point of having any tanks. Well, we'll see how it goes, maybe this will make things a lot prettier for us running on foot :D
AAANNDD, special mention to small railgun buff (?). My Incubus says "thanks".
Thank you CCP Rattati!! |
Cyrius Li-Moody
0uter.Heaven
5391
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Posted - 2014.05.22 06:50:00 -
[75] - Quote
Appia Vibbia wrote:Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information. You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now.
The idea is so bad you know it's going to go through.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2481
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Posted - 2014.05.22 06:51:00 -
[76] - Quote
Disappointed there is no mention of Small Missile Turrets and their used as Anti-Infantry weapons.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:53:00 -
[77] - Quote
KAGEHOSHI Horned Wolf wrote: While Cal and Min scouts have less low slots, they still have low slots. Might mean you may have to sacrifice a kinkat.
What is means is that you'll need 4 lows to get under a 3 precision cal scout if you aren't gal. Gal will only need 1 complex and 1 enhanced to get under 4 complex precision.
For the competitive circuit, this is really giving gal an edge. they use 2 slots to do what the amarr needs 4 to do, and the min/cal can't. Cal scouts with 3 complex precision is already standard practice.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Oswald Rehnquist
1379
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Posted - 2014.05.22 06:53:00 -
[78] - Quote
Spectral Clone wrote:Im happy to see that you want to buff the PLC!
What does increased damage for plasma cannon vs vehicles mean?
A straight buff to direct damage?
I can answer this one, there is a resistance stat for each weapon to prevent weapons like assault rifles from applying their dps to vehicles. Apparently the plc has some resistance on it as well (meaning it doesn't apply 100% of its damage), and it seems they are going to reduce that.
Below 28 dB
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:55:00 -
[79] - Quote
Appia Vibbia wrote:Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information. You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now.
I think it's only a bad idea IF they choose not to pair it with the end of squad vision.
Make scanners the only way to relay location to squadmates.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:56:00 -
[80] - Quote
Kevall Longstride wrote: Sidearms only for scouts. Problem solved?
Just an idea.
No thank you.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spectral Clone
Dust2Dust. Top Men.
2853
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Posted - 2014.05.22 06:57:00 -
[81] - Quote
Oswald Rehnquist wrote:Spectral Clone wrote:Im happy to see that you want to buff the PLC!
What does increased damage for plasma cannon vs vehicles mean?
A straight buff to direct damage? I can answer this one, there is a resistance stat for each weapon to prevent weapons like assault rifles from applying their dps to vehicles. Apparently the plc has some resistance on it as well (meaning it doesn't apply 100% of its damage), and it seems they are going to reduce that.
Sounds like an excellent trade-off to increase the usability of the weapon without making it OP against infantry!!!!
The worst thing is, knowing this could have been hotfixed 1 year ago. :(
This message was brought to you by the PC master race.
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CCP Rattati
C C P C C P Alliance
1379
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Posted - 2014.05.22 06:57:00 -
[82] - Quote
Lets' take the Gallente scout discussion here, and let other people talk about the rest of the changes.
https://forums.dust514.com/default.aspx?g=posts&m=2173435#post2173435
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:58:00 -
[83] - Quote
Soraya Xel wrote:I see a LOT of promise here, but I'll have to see the numbers to really make a judgment call. I see some real promise in some of the general theory in play here, though.
Dat ninja edit
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spectral Clone
Dust2Dust. Top Men.
2854
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Posted - 2014.05.22 07:03:00 -
[84] - Quote
snip
This message was brought to you by the PC master race.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2482
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Posted - 2014.05.22 07:03:00 -
[85] - Quote
Zatara Rought wrote:Appia Vibbia wrote:Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information. You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now. I think it's only a bad idea IF they choose not to pair it with the end of squad vision. Make scanners the only way to relay location to squadmates.
No Zatara. You do not and should not have an automatic trump against dampening. The purpose of it is to negate tacnet display.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Appia Vibbia
Molon Labe. General Tso's Alliance
2482
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Posted - 2014.05.22 07:05:00 -
[86] - Quote
There is no point for dampening to exist if there is always a way to overcome it
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Oswald Rehnquist
1379
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Posted - 2014.05.22 07:07:00 -
[87] - Quote
Zatara Rought wrote:Appia Vibbia wrote:Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information. You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now. I think it's only a bad idea IF they choose not to pair it with the end of squad vision. Make scanners the only way to relay location to squadmates.
While this will bring the caldari down to the ama/min plebs, the issue still stands that its gallente over the rest by leaps and bounds.
Also these changes are going to actually increase the amount of slayer fits since ewar is now a non competitive game, more ehp buffing will be taking its place, which is a 180 from what this change is suppose to do.
Below 28 dB
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
782
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Posted - 2014.05.22 07:15:00 -
[88] - Quote
KAGEHOSHI Horned Wolf wrote: I don't see why every single scout need be equally as good when it comes to evading scans, they have different strengths for a reason.
You have no idea how difficult it is to deal with someone who has 400 shields, an ACR and can see you as long as they're within 50 meters of you no matter what.
It's imbalanced for the same reason scanners were
TDBS
Fight heavy spam with plasma cannons!
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5690
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Posted - 2014.05.22 07:19:00 -
[89] - Quote
Tanking Modules Armor
Be very, very careful with how you work with PG/CPU costs on these things. Because the current meta is buffer tanking, a lot of shield tankers hybrid/brick tank and use plates instead of regulators/utility. Cutting costs makes an easier fit for armor tankers, but shields as well. No problems with shield tanking, but it's too easy to hybrid tank for certain suits.
Love the increase in repair modules though, will definitely help those of us who active tank.
Weapons
Personally, I disagree in having the Forge Gun as the strongest AV weapon because of the way damage/range evaluate. I don't think it should do the most damage just because it's a heavy weapon, it's a powerful tool with it's range/magazine capacity alone. The PLC needed a buff, and I'm honestly surprised that it's taken since Uprising 1.1 to actually make changes, but I'm grateful.
Going to have to see the changes on the Plasma Rifle/Combat Rifle before I can comment. Currently the ACR outclasses the Plasma Rifle in all categories (save max ammo efficiency) so if it's just tiny buffs, probably just going to put them on par with one another. In that case, balancing armor modules might negatively impact this balance because it may just give further reason to use the CR and we've accomplished nothing.
Curious as to what you intend to do about the Ion Pistol's hit detection/dispersion issues, though.
Vehicles
Good job on AV grenade thoughts. Although, increasing nanite cost might come as an oddity to some players who are just trying to get ammo for their normal weapons. Be careful that you don't accidentally prevent players from being able to reload just because they used their grenades. HMGs getting a damage increase toward LAVs sort of concerns me because of their sheer power and use in-game with the TTK having been lengthened. Be careful you don't make them too powerful or everyone will just run sentinel, especially with changes to cloaking as it's their hard counter right now.
Commandos
Pro decisions. Looks good.
Sentinels
I personally think that the Uprising 1.7 HMG changes were fine (even had a thread signifying my concerns about 1.8). The changes in their dispersion meant more rounds hit at closer ranges and the increased rate of fire gave them a very healthy DPS boost. However, having not been touched in the TTK changes of 1.8 which effectively nerfed the rifles puts the HMG in a different class. Again, I don't feel that a weapon should be more powerful just because it's a heavy weapon, and I think it suits it's role a little too well at the moment.
This is exactly the case in Ambush matches as it always seems to turn into a horde of sentinels and logistics all piling into a room. Once that happens, your only real option is to use explosives which they're resistant to. Repeating my concerns from earlier, we'll need to see how the cloaking changes play out but it might just cause the meta to shift to Sentinels being the only thing anyone runs due to their power.
Assault
Meh. Gal Commando is just far more useful than the Gal Assault right now. I personally think the Caldari/Gallente Assaults should have had their bonuses switched as to benefit more to their play-styles.
Turrets
Good changes. Ever consider bringing splash damage back to Small Blasters? Worked very well back in 1.5 and I think it'd make them an impression suppression tool for aerial options. Might change up the monotony of just using Small Missiles.
Planetary Conquest
My big concern is how hard it's going to be for new entities to get into PC. You're not going to stop large alliances from using clone packs by increasing the price, they're just too tactically viable when you consider clone attrition rates, district clone capacity, and the loss of defensive forces when deploying clones from said district. The decrease/removal of passive ISK generation might help to discourage blindly throwing clone packs out but, again, you're also making it a lot harder for new entities to break into PC.
Who's really paying to get out there? Why would they want to if they have to not only pay to break into PC, but have to exhaust resources to make use of their newly owned district that no longer has any means of ISK generation?
In essence it seems like it's costing new entities to go out there and fight with a high risk factor (it is a clone pack after all) so that the defending team gets a massive pay bonus at the end of the match and the loser gets nothing. If they win, they get a district that doesn't provide them a way to recover their losses of future battles that can just be repeatedly hit by the defender's neighboring systems.
To me, it seems that you're encouraging an entity to camp in and wait for someone to throw a clone pack at them to make ISK. Seems like a buff to alliances that are already in PC, more than anything.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Appia Vibbia
Molon Labe. General Tso's Alliance
2487
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Posted - 2014.05.22 07:36:00 -
[90] - Quote
Aeon Amadi wrote: Assault
Meh. Gal Commando is just far more useful than the Gal Assault right now. I personally think the Caldari/Gallente Assaults should have had their bonuses switched as to benefit more to their play-styles.
This.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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