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1001. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
KING CHECKMATE wrote: https://forums.dust514.com/default.aspx?g=posts&t=128947&find=unread Here is the main thread ^^^^ A it is,im pretty sure that tank vs AV is very balanced. Good job. The only problem is you didnt take into ac...
- by Korvin Lomont - at 2013.12.20 12:35:00
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1002. WOAH, Milita Active Scanner Module is POWERFUL. - in General Discussions [original thread]
Bojo The Mighty wrote: Level 5 scout is where it's at Best Bang for your SP, worth the save. Questionable my scanner keeps telling me the "small margin of error" thing. Although I don't exactly know where a scout is (shows not up on my tacne...
- by Korvin Lomont - at 2013.12.20 12:25:00
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1003. Swarms dont stop shields from recharging - in General Discussions [original thread]
pegasis prime wrote: I support the one hardener restriction as yes it will negate swarms on my gunlogi but only for 30 seconds(max skills) and then be very vulnerable for 42 seconds which is plenty of time to kill a tank with swarms or forges o...
- by Korvin Lomont - at 2013.12.20 11:48:00
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1004. Stealth, combat, and cloaking. - in General Discussions [original thread]
Garrett Blacknova wrote: Korvin Lomont wrote: A good bonus to compensate could be that only scouts can move or sprint while cloaking is active let every other suit break the cloak when they move.... There's going to be a "shimmer" effect o...
- by Korvin Lomont - at 2013.12.20 11:42:00
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1005. Increase shield module HP - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Current Numbers: Basic = 22 Enhanced = 33 Complex = 66 Proposed Numbers: Basic = 44 Enhanced = 66 Complex = 88 I could live with a buff to enhanced shieldextenders to 44. Bt if you give shieldextenders an overall buff ...
- by Korvin Lomont - at 2013.12.20 11:32:00
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1006. Stealth, combat, and cloaking. - in General Discussions [original thread]
Maken Tosch wrote: T8R Raid wrote: Often times, i feel like my ginja gk.0 is already cloaked, most people rely on scanners and their radar. give me a cloak and it'll have no better description than 'rude'. also, logis do everything better al...
- by Korvin Lomont - at 2013.12.20 11:26:00
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1007. This Rail Rifle - in General Discussions [original thread]
KING CHECKMATE wrote: Sir Petersen wrote: You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanc...
- by Korvin Lomont - at 2013.12.20 11:14:00
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1008. Swarms dont stop shields from recharging - in General Discussions [original thread]
Garrett Blacknova wrote: Alena Ventrallis wrote: *twitch* Okay people, let's get something straight here. You are not supposed to be able to down a vehicle while a hardener is running. That is the entire point of them. You have to wait unti...
- by Korvin Lomont - at 2013.12.20 11:09:00
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1009. What if... - in General Discussions [original thread]
Keri Starlight wrote: What if the new weapons are fine and you whiny QQers just stop bitching about them? Because that means all other weapons are not
- by Korvin Lomont - at 2013.12.20 11:04:00
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1010. Good job with the combat rifle CCP - in General Discussions [original thread]
Cat Merc wrote: Cody Sietz wrote: The assault seems to spit out way to much dps(hate that word) but note not too bad actually. I'd like to see how it is in one month. Actually it has less DPS than the AR. Just that it throws so much lead ...
- by Korvin Lomont - at 2013.12.20 11:03:00
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1011. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
MINA Longstrike wrote: Wait till there's laser and projectile tanks, you haven't even begun to see the qq. Also a big portion of the 'problem' with tanks is that no one wants to switch off of their assault rifle for any reason ever. I have lite...
- by Korvin Lomont - at 2013.12.20 10:59:00
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1012. Maybe If You Put Down The AR... - in General Discussions [original thread]
CuuCH Crusher wrote: I see a lot of people complaining about tanks. Yet when I get on the battlefield, I feel like I am the only one trying to take them out with my forge gun. I feel that if more people used/speced into forge guns (or other A...
- by Korvin Lomont - at 2013.12.20 10:54:00
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1013. Swarms dont stop shields from recharging - in General Discussions [original thread]
Jason Pearson wrote: Use PLCs, Swarms for Armor k? PLC??? We should use a PLC??? You do know that its a one shot weapon with charge? Even on Proto that means 1 shot every 4 seconds that do 1155 damage (witout mods or proficiency). Even an un...
- by Korvin Lomont - at 2013.12.20 10:53:00
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1014. Helpless little infantry - in General Discussions [original thread]
Fox Gaden wrote: Darken-Sol wrote: I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the abilit...
- by Korvin Lomont - at 2013.12.20 10:48:00
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1015. [REQUEST] Give to scout a bit more Hp - in Feedback/Requests [original thread]
Django Quik wrote: HP is the last thing scouts need. With more HP we'll just become light assaults, instead of being our own individual class. What we need is more stuff so we don't need HP. i.e. more speed (both running and sprinting); low eno...
- by Korvin Lomont - at 2013.12.19 18:50:00
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1016. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
Takahiro Kashuken wrote: OP is just butthurt I dont think any tanker has mention anything about an extra AV nerf, hell ive even said the PLC needs a buff Well there are several posts floating around suggesting just this If these were made...
- by Korvin Lomont - at 2013.12.19 13:03:00
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1017. The AV problem - in General Discussions [original thread]
Ghosts Chance wrote: Takahiro Kashuken wrote: Atiim wrote: Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant You say that as if every SL user was always 400m away. ...
- by Korvin Lomont - at 2013.12.19 13:00:00
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1018. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
pegasis prime wrote: Korvin Lomont wrote: pegasis prime wrote: Korvin Lomont wrote: I like it it would fit the sandbox by defining "classes through role bonusses" about the bonusses hmm I don't know how to find good bonusses with only ...
- by Korvin Lomont - at 2013.12.19 12:50:00
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1019. The AV problem - in General Discussions [original thread]
Ghosts Chance wrote: the AV problem is that infantry AV are still behaving like they are invisable to tanks! they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots ...
- by Korvin Lomont - at 2013.12.19 12:39:00
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1020. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Ghosts Chance wrote: you meantioned pre 1.7 balance without mentioning that all infantry was invisable outside the 50m mark. alowing AV infantry to just stand in open spaces spamming without any danger whatsoever, and without the tank knowing...
- by Korvin Lomont - at 2013.12.19 12:35:00
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