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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 11:16:00 -
[61] - Quote
KING CHECKMATE wrote:Monkey MAC wrote:As you are aware I don't agree with this approach. ? 1) It does not need to be necessarily 30 secs. But 15 at least?RDV request denied - Reserved Tank slot And maybe add a little timer thingieh.... XD 2) The other team will have ENOUGH infantry to pull off a decent AV attack on the tankers. Not like nowadays , where even with all infantry using AV , 7 tanks can still take them out. the problem is not always the quality,but in the case of tanks the numbers. Remember 3 tanks are already 16000+ EHP (AT LEAST ) WITH HARDENERS that need to be taken down....3)What happens when the randoms give up using tanks? I dont understand why this is a bad thing.4)In reality the problem isn't solved its just more concentrated and more likely to play to its ultimatum quicker. In the current situation having enough tanks is why infantry can get by largely unscathed, because they have juicier targets. No.In the current situation having 4+ GOOD tankers on one side makes a game impossible, yup you read right, IMPOSSIBLE to win for infantry.Yesterday,in a pub skirm, we got redlined in Ashland by 5 tanks. There was NOTHING to do, you called in a tank, rail sniped. You took out AV wither a tank killed you because they always had hardeners on OR infantry killed you because you didnt have weaponry appropriate for killing infantry. Belive me , INFANTRY DOES NOT GET ''UNSCATHED''.
1) You really think new players are gonna be happy being told they can't deploy a tank because its reserved for someone else?
2)Yes but even now 2 tanks are gonna have you redlined, because most people willmonly have mlt AV y ou could th r ow whole teams of randoms at tanks it won't be enoughl
3)Because when the randoms give up tanks, the tankers start shooting at the infantry
4) 2 good tankers on one side won't make the fight any easier, it will draw out your loss nothing more. In the current state of play, tanks are pretty much the only thing that will blow up tanks. If you make it harder to field tanks teams have very limited ways of defending themselves from tankers.
It won't make the situation better.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Korvin Lomont
United Pwnage Service RISE of LEGION
384
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Posted - 2013.12.20 12:35:00 -
[62] - Quote
KING CHECKMATE wrote:https://forums.dust514.com/default.aspx?g=posts&t=128947&find=unread Here is the main thread ^^^^ A it is,im pretty sure that tank vs AV is very balanced.Good job.The only problem is you didnt take into account the fact that nerfing AV,while balancing vehicles,making them CHEAPER than dropsuits in many cases and not changing the restrictions would create TANK SPAM.With your new modules,even a MLT tank can wistand HEAVY prototype Fire from MULTIPLE AV red dots.If you just glance around the first 5 pages of these forums you'll see that the problem is only getting bigger, and this is just the FIRST WEEK of your new patch. Here is a viable solution.as it is vehicles are always an important part of warfare,but at the moment they have become the only part in Dust514 warfare.So far as going into a 10 vs 10 domination match only to fin 6-7 tanks per team and the rest being SNIPERS. please explain how i am supposed to take the Objective in this scenario. My opinion is LIMIT vehicles per team depending on their CLASS:GÖª 2 Tanks / the powerful behemoths that even at MLT level they can prove to be a force to be reckoned with. GÖª 2 Dropships / Usually used as transport, the low 2 DS limit is so that they cannot be used as Monster counter for Tanks.Everyone knows a good DS pailot can be hell for a tanker, so leaving it a 2 vs 2 to prevent DS abuse seems like a good idea. GÖª 3 Lavs / Main transort unit. Very important. With 3 LAv limit a team can easily transport up to 9 people to the objectives and for blitzkrieg strategies. With a team reaching its vehicle quota at 7.Same as now, but without the chance of tank spam. This would help everyone. GÖª Infantry vs infantry will be a viable scenario again (Specially in open maps, that are like 80% of them) GÖª tanks wont get nerfed so tankers happy;even a MLT tankers has a chance to participateGÖª AV Doesnt get buffed BUT the chance to outnumber a tank is bigger there by creating chance to counter GÖª Good tankers will never be OUTNUMBERED severely there by making their SP investment more important. as it is you can be the BEST tanker ever with the best Battle Maddy ever made! BUT if 6 Somas appear you're gonna get f***d regadless. This would help 2 Good tankers take on whatever numbers of crappy MLT somas the enemy throw at them... (a Text should appear on everyon'es screen, upper right side, informing you there is a tank spot available, in the case your blue dots called in tanks before you did as soon as one of them looses one you would have the cahnce to deploy one of your own.) Also , some kind of priority to vehicle users wthat actually invested on said vehicle so that the BETTER player can deploy his vehicle. Say True Adamance has 6 mill in vehicles and i have 800k. Then when the game starts True adamance has a good 30 secs to decide if he want to call in a vehicle and if he doesn't then me and every other scrub can call one.(this is an example of how it might work) You see, the problem is your vision is flawed in the NUMBER OF PLAYERS. you can have 6 tanks on the field, but if you have 32+ players in YOUR team. NOT 16. Maps are to small, we have FEW important objectives and few number of players per team. a Team spamming 6+ tanks can easily maintain advantage over a team not using tanks putting 1 tank on each objective and having one patrol. While the 9 rest infantry just take out AVers easily. Please consider this a an option. Im 100% sure this is what is resulting in umbalanced and un-fun matches for many players. here,. a little glint of what people think of your patch:https://forums.dust514.com/default.aspx?g=posts&t=129001&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129017&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129023&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128949&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129021&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128228&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129013&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128980&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128768&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=129006&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=128974&find=unread... |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
297
|
Posted - 2013.12.20 12:51:00 -
[63] - Quote
Interesting to see the fors and against. I'm guessing there was a limit in place to limit turning into a vehicle based game... and it's half-way there. My guess is if you removed the vehicle restriction entirely , you wouldn't see any infantry any more (if it stays in its current unbalanced state) |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
319
|
Posted - 2013.12.20 13:01:00 -
[64] - Quote
KING CHECKMATE wrote:Flix Keptick wrote:I'd say 2 tanks in ambush and 3 in skirmish. That would counter spamming pretty well.
But then again I don't want to have to race just to get my gunnlogi before the dude with a mlt tank... That's my only problem, not being able to use what I put nearly all my sp into Maybe introducing some kind of priority to call in your vehicle if you have higher SP in that said vehicle ? Im sure something can be thought of. But at the moment this vehicle restriction is a MUST, to not break the balance of AV vs Tank and keep the games fun for EVERYONE ....
3 in Skirmish could be too. It aint TOO bad...
Yr text, always hurts my eyes
Nuff Said
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Takahiro Kashuken
Red Star. EoN.
2001
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Posted - 2013.12.20 13:09:00 -
[65] - Quote
I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 13:11:00 -
[66] - Quote
Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts
It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
2001
|
Posted - 2013.12.20 13:21:00 -
[67] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion.
No fair is fair
If you restrict vehicles then we restrict the amount of infantry classes too
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 13:30:00 -
[68] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion. No fair is fair If you restrict vehicles then we restrict the amount of infantry classes too
Fair is Fair? Can you really say that? Well Fair is Fair, infantry should be immune to all but rail turrets, Fair is Fair, infantry should be able to restock and heal their suits behind a rock without a supply depot, fair is fair we should be able to have other players join us in our dropsuit and operate ADDITIONAL weapons for us, fair is fair right?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Seymor Krelborn
DUST University Ivy League
1739
|
Posted - 2013.12.20 13:39:00 -
[69] - Quote
this would have been a better thread of mine on tanks to include, since is got more likes and attention, and drives home a point many mercs seem to agree with.
https://forums.dust514.com/default.aspx?g=posts&t=128874
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Takahiro Kashuken
Red Star. EoN.
2001
|
Posted - 2013.12.20 13:44:00 -
[70] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion. No fair is fair If you restrict vehicles then we restrict the amount of infantry classes too Fair is Fair? Can you really say that? Well Fair is Fair, infantry should be immune to all but rail turrets, Fair is Fair, infantry should be able to restock and heal their suits behind a rock without a supply depot, fair is fair we should be able to have other players join us in our dropsuit and operate ADDITIONAL weapons for us, fair is fair right?
Tanks are not immune to everything
Infantry does restock and heal behind a rock, ive done it, nanohive and armor reps
If you want that last option thats fine, you dont get anymore hp for it either and someone has to use the suit and let you get in, also if a bluedot gets in you cant kick em out either, i dont know how ccp will explain it tho, 2 players in 1 suit which is the size of one player
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 13:50:00 -
[71] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion. No fair is fair If you restrict vehicles then we restrict the amount of infantry classes too Fair is Fair? Can you really say that? Well Fair is Fair, infantry should be immune to all but rail turrets, Fair is Fair, infantry should be able to restock and heal their suits behind a rock without a supply depot, fair is fair we should be able to have other players join us in our dropsuit and operate ADDITIONAL weapons for us, fair is fair right? Tanks are not immune to everything Infantry does restock and heal behind a rock, ive done it, nanohive and armor reps If you want that last option thats fine, you dont get anymore hp for it either and someone has to use the suit and let you get in, also if a bluedot gets in you cant kick em out either, i dont know how ccp will explain it tho, 2 players in 1 suit which is the size of one player
Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 13:55:00 -
[72] - Quote
Monkey MAC wrote:
Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people.
PLC/FG/SL/Flux/AV nades/RE/Proxy mines
Infantry has 4k armor?
Equipment is not the same as active modules, also what is a supply depot that i see infantry use to swap stuff?
lol no you wont, you have to be able to fit it on that 1 suit your wearing
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 14:17:00 -
[73] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people.
PLC/FG/SL/Flux/AV nades/RE/Proxy mines Infantry has 4k armor? Equipment is not the same as active modules, also what is a supply depot that i see infantry use to swap stuff? lol no you wont, you have to be able to fit it on that 1 suit your wearing
Proxy mines barely do any damage, remote explosives get us aswell why shouldn't we, fair is fair equipment isn't EXACTLY the same no, but we get equipment you get active modules supply depots are fixed locations, fair is fair you either have to go to a supply depot, or we can chamge anywhere why can't I you can, fair is fair right, so I should be able to fit AV for my passengers and AI for me
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:24:00 -
[74] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people.
PLC/FG/SL/Flux/AV nades/RE/Proxy mines Infantry has 4k armor? Equipment is not the same as active modules, also what is a supply depot that i see infantry use to swap stuff? lol no you wont, you have to be able to fit it on that 1 suit your wearing Proxy mines barely do any damage, remote explosives get us aswell why shouldn't we, fair is fair equipment isn't EXACTLY the same no, but we get equipment you get active modules supply depots are fixed locations, fair is fair you either have to go to a supply depot, or we can chamge anywhere why can't I you can, fair is fair right, so I should be able to fit AV for my passengers and AI for me
They do damage, stop lying
Okay then 4k armor, problem is you dont have any movement and will take 20mins to move 10m, the dropsuit isnt powerful enough to move
Active modules require more resources than equipment
Okay then, aslong as i dont have to get out or in to swap a tank, it will just instantly swap to whatever tank i choose, so much easier than waiting for a bolas now
Fair is fair, you have to fit the extra weaopns on your suit, your suit will be primary suit and if anyone else gets in they only have access to a weaopn that you cannot use like your secondary, looks like you will using the commando suit then if you want that AV weapon
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 14:41:00 -
[75] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:
Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people.
PLC/FG/SL/Flux/AV nades/RE/Proxy mines Infantry has 4k armor? Equipment is not the same as active modules, also what is a supply depot that i see infantry use to swap stuff? lol no you wont, you have to be able to fit it on that 1 suit your wearing Proxy mines barely do any damage, remote explosives get us aswell why shouldn't we, fair is fair equipment isn't EXACTLY the same no, but we get equipment you get active modules supply depots are fixed locations, fair is fair you either have to go to a supply depot, or we can chamge anywhere why can't I you can, fair is fair right, so I should be able to fit AV for my passengers and AI for me They do damage, stop lying Okay then 4k armor, problem is you dont have any movement and will take 20mins to move 10m, the dropsuit isnt powerful enough to move Active modules require more resources than equipment Okay then, aslong as i dont have to get out or in to swap a tank, it will just instantly swap to whatever tank i choose, so much easier than waiting for a bolas now Fair is fair, you have to fit the extra weaopns on your suit, your suit will be primary suit and if anyone else gets in they only have access to a weaopn that you cannot use like your secondary, looks like you will using the commando suit then if you want that AV weapon And this why 'fair is fair' doesn't work, so would you like to get back to the matter at hand or keep going until tanks and dropsuits are the same thing? cause that is where fair is fair takes us, no sp, no isk, no suits, no tactics just COD on bigger maps.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
2003
|
Posted - 2013.12.20 14:48:00 -
[76] - Quote
Monkey MAC wrote: And this why 'fair is fair' doesn't work, so would you like to get back to the matter at hand or keep going until tanks and dropsuits are the same thing? cause that is where fair is fair takes us, no sp, no isk, no suits, no tactics just COD on bigger maps.
But it does
By saying only 2 tanks allowed it means i cannot use what im skilled into
So by saying you can only have 2 heavy suits and 2 logi and 2 assault and the rest have to go commando/scout it means i am also preventing you from doing what you primarly skilled into
You restrict me and i restrict you hence why a quota is BS and wont work because its whoever spawns the fastest and gets ther stuff in
Intelligence is OP
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Monkey MAC
Lost Millennium
1278
|
Posted - 2013.12.20 14:55:00 -
[77] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote: And this why 'fair is fair' doesn't work, so would you like to get back to the matter at hand or keep going until tanks and dropsuits are the same thing? cause that is where fair is fair takes us, no sp, no isk, no suits, no tactics just COD on bigger maps.
But it does By saying only 2 tanks allowed it means i cannot use what im skilled into So by saying you can only have 2 heavy suits and 2 logi and 2 assault and the rest have to go commando/scout it means i am also preventing you from doing what you primarly skilled into You restrict me and i restrict you hence why a quota is BS and wont work because its whoever spawns the fastest and gets ther stuff in
wont work because its whoever spawns the fastest and gets ther stuff in
now read my post before I start arguing with you. Stop using tanker logic, you might find people are more accepting of your points.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Garrett Blacknova
Codex Troopers
4274
|
Posted - 2013.12.22 10:39:00 -
[78] - Quote
Monkey MAC wrote:Tanks are pretty much immune to all but three infantry weapons, by percentage wise infantry should be immune to the same percentage of tank weapons.
If your talking about equipment that the same as your active modules, im talking about recalling and redeploying a vehicle.
Who cares fair is fair right, ill just put av weaponry on the additonal people. OK. Tanks are immune to most infantry weapons. So only the anti-infantry turrets should be particularly effective against infantry. Blasters remain unchanged, because they're already intended as anti-infantry, and they do the job well (even though ARs out-DPS them). Missile turrets are impractical as anti-infantry, but with some luck, you can catch someone in the splash and get an assist - kind of similar to how Flux Grenades can help with a kill but not complete it themselves, or how Plasma Cannons require at least as much blind luck as skill to hit a fast-moving tank, or how Prox Mines don't really hit hard enough to be truly viable AV weapons in their own right (all of which are the excess weapons you ignored on your claim of only 3 AV weapons). Railguns already can't land direct hits on moving infantry without a ridiculous amount of luck, so they need splash hits in order to hurt, particularly at range, and when you get in close, infantry movement is faster than the turn speed of Rail turrets, so they don't need a nerf either. MAYBE a slight reduction in splash radius or damage. MAYBE.
So the same thing as infantry going to a supply depot and swapping suits for instant health regen, except that unlike vehicles, you can't get shot while you're waiting for your suit to respawn, then have it hacked and stolen by the enemy before the automated lock lets your teammates (or even your squadmates) hop in. Maybe you should only be able to recall a vehicle in a designated safe zone - most people fall back behind friendly lines anyway. Maybe you could have to recall your tank from behind the redline, or within X metres of a supply depot or a friendly objective.
And having lots of AV guys is fair. Sometimes a team heavy in infantry with Rifles gets steamrolled by tanks. Sometimes a team with lots of tanks should run into a bunch of AV guys working together and get themselves slaughtered - unfortunately, that doesn't happen too often, because most AV players fail to communicate and work together effectively when fighting against multiple tanks. |
KING CHECKMATE
Scions of Athra
3448
|
Posted - 2013.12.22 18:01:00 -
[79] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:I have an idea also then
We restrict how many infantry we are allowed also
So only 1 protobear of any suit is allowed in
Only 2 heavys are allowed and also 2 logis with 2 assault frames, the remaining 10spaces are 5 commandos and 5 scouts It would be more akin to saying only 2 heavies per side, don't blow things out of proportion, try actually having a discussion. No fair is fair If you restrict vehicles then we restrict the amount of infantry classes too
PROTO INFANTRY can be taken down by MLT weaponry. MLT Vehicles,specially tanks,cant be taken down my PROTO Weapons.
Its by no means the same , and you are stupid for implying so.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
893
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Posted - 2013.12.28 22:20:00 -
[80] - Quote
Garrett Blacknova wrote:KING CHECKMATE wrote:Before even considering keeping this argument up:
Question:
DID YOU WIN THAT GAME? Yes. It was a really, REALLY close finish. We were down to 3 clones on my team's side, and our MCC was in critical damage when theirs finally died. As mentioned, when I joined, my team was redlined, and we were pretty far down on clone count, but the enemy only had a small lead on MCC damage and it was early enough to still turn things around (our MCC was a around 1/4 shield strength) 2 follow up questions.
1) Did you or anyone else on your team go ISK positive or K/D positive?
2) What is the point of enduring getting run over, fighting as hard as you can against unbalanced mechanics, working to do everything you can to keep your team in the fight, and going negative in everything this game tracks, just to barely eek out a win in a pub match when the whole point of pubs now is to grind ISK for FW?
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
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Posted - 2013.12.28 22:42:00 -
[81] - Quote
Garrett Blacknova wrote: [.....] Missile turrets are impractical as anti-infantry, but with some luck, you can catch someone in the splash and get an assist [.....]
False. Missile tanks are harder to get kills with due to their spread, but I've seen it happen plenty. A direct hit is an OHK in every case I've seen so far, and they can spam missiles fast enough that it isn't so much luck as it is a matter of time. Saying a large missile can't kill infantry doesn't make it true.
Garrett Blacknova wrote: [.....]Railguns already can't land direct hits on moving infantry without a ridiculous amount of luck, so they need splash hits in order to hurt [.....]
Also false. Have actually seen this almost as much as blasters killing infantry. Have had it happen to me SEVERAL times while AVing. You CAN get too close to them, but due to their speed all they have to do is move 3 seconds in one direction, and suddenly they have room to turn as far as they need to and line up a shot
Garrett Blacknova wrote: So the same thing as infantry going to a supply depot and swapping suits for instant health regen, except that unlike vehicles, you can't get shot while you're waiting for your suit to respawn, then have it hacked and stolen by the enemy before the automated lock lets your teammates (or even your squadmates) hop in. Maybe you should only be able to recall a vehicle in a designated safe zone - most people fall back behind friendly lines anyway. Maybe you could have to recall your tank from behind the redline, or within X metres of a supply depot or a friendly objective.
Poor comparison, though interesting ideas. Not going into it though, been posting FAR too much on the topic today to re-type it all here.
Garrett Blacknova wrote: And having lots of AV guys is fair. Sometimes a team heavy in infantry with Rifles gets steamrolled by tanks. Sometimes a team with lots of tanks should run into a bunch of AV guys working together and get themselves slaughtered - unfortunately, that doesn't happen too often, because most AV players fail to communicate and work together effectively when fighting against multiple tanks. Takes 3-4 REALLY good AV players working together to kill/hold off 1 REALLY good tanker.
So if 5 REALLY good tankers make a squad (haven't seen this much, but it does seem to happen more often in Domination in my experience), it takes 3-4 REALLY good AV to deal with each one. IF you can manage to run only 3 per tank, that's 15 players running AV. IF they are all REALLY good AV and can at least hold off the tankers, that leaves 1 infantry guy trying to hack, protect the AV players, and try to generally run the match against the 11 other infantry players in the match. And that's IF your team is 100% organized and working together.
Guess what? That's not balanced. It was, in fact, more balanced pre-1.7 even though things leaned towards AV rather that leaning towards vehicles.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
896
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Posted - 2013.12.28 22:48:00 -
[82] - Quote
Tebu Gan wrote:KING CHECKMATE wrote:Flix Keptick wrote:I'd say 2 tanks in ambush and 3 in skirmish. That would counter spamming pretty well.
But then again I don't want to have to race just to get my gunnlogi before the dude with a mlt tank... That's my only problem, not being able to use what I put nearly all my sp into Maybe introducing some kind of priority to call in your vehicle if you have higher SP in that said vehicle ? Im sure something can be thought of. But at the moment this vehicle restriction is a MUST, to not break the balance of AV vs Tank and keep the games fun for EVERYONE ....
3 in Skirmish could be too. It aint TOO bad... Yr text, always hurts my eyes Funny.... I actually find the bold to be quite soothing on the old peepers. Nice and large, clear and distinct. If it was alternated a lot it would be a pain, but it's kinda nice when it's ALL bold.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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