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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
154
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Posted - 2013.12.20 06:37:00 -
[31] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. then we have the armor>shield inbalance like infantry
recuruit link
5 to 11 mil isk per 100k recuruit
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The dark cloud
The Rainbow Effect
1974
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Posted - 2013.12.20 06:38:00 -
[32] - Quote
oh wow tankers beeing upset cause a AV weapon is pointed at them. We doesnt even have the patch for longer then 2 weeks and they getting used to their crutch. I see arguments from tankers in here who clearly use 3 hardeners on their gunnlogi fully aware of this issue and continue to exploit it.
The argument that "a explosive weapon shouldnt wreck me" is nonesnense. If you play as infantry you cant cherry pick it to ignore a guy with a massdriver only because you use a caldari suit. Tanks should not be allowed to ignore swarm launchers in the same manner. Sure it should deal less damage to you but it should stop your passive shield recharge and inflict some damage. Not as much as a forgegun but it should still do it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Garrett Blacknova
Codex Troopers
4259
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Posted - 2013.12.20 07:00:00 -
[33] - Quote
jerrmy12 kahoalii wrote:Garrett Blacknova wrote:Spkr4theDead wrote:You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective? They're using an anti-vehicle weapon on a vehicle. I expect it to be at least mildly effective. Particularly considering we're even seeing this happen Proto AV vs. Militia Hardeners. EDIT: I don't think that Swarms should deal huge amounts of damage to hardened shield tanks - AND THEY DON'T. But they should at least interrupt our repair. then we have the armor>shield inbalance like infantry Really? That's why armour tanks would still get wrecked while a shield tank would pretty much ONLY have its regen interrupted with barely a scratch from a Swarm Launcher while hardened.
And why CRs and RRs hit shields harder than armour, probably... |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
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Posted - 2013.12.20 07:02:00 -
[34] - Quote
Not gonna lie. I've perched my gunny on cliffs, taking pot shots at people, and been annoyed to hear that Hssssssss sound that tells you a swarm launcher is about to hit you. I've also activated my hardener, and continued going about my business, not moving from my spot, while those selfsame swarmers continued to shoot at me and achieve nothing.
I LOVE leaving them to stew in their own impotence. I love meandering about my day, casually ignoring their attempts to harm me, because, you see, I hate them. I love hanging around listening to the click-click-click of remote explosives being laid down by those stupid scouts who think they're being so clever, only to turn on my second hardener before the first one fades, and render their attempted demolition USELESS. Oh, I'm sorry, was that your remote explosive or did my Gunlogi just fart? He gets so careless when he's blasting your teammates balls off with his particle accelerator.
Forge Gunners and Jihad jeepers are the only A.V. I respect. They put it on the line, they earn their kills. |
The dark cloud
The Rainbow Effect
1974
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Posted - 2013.12.20 07:07:00 -
[35] - Quote
Our Deepest Regret wrote:Not gonna lie. I've perched my gunny on cliffs, taking pot shots at people, and been annoyed to hear that Hssssssss sound that tells you a swarm launcher is about to hit you. I've also activated my hardener, and continued going about my business, not moving from my spot, while those selfsame swarmers continued to shoot at me and achieve nothing.
I LOVE leaving them to stew in their own impotence. I love meandering about my day, casually ignoring their attempts to harm me, because, you see, I hate them. I love hanging around listening to the click-click-click of remote explosives being laid down by those stupid scouts who think they're being so clever, only to turn on my second hardener before the first one fades, and render their attempted demolition USELESS. HA!
Forge Gunners and Jihad jeepers are the only A.V. I respect. They put it on the line, they earn their kills. Excuse me how do forgegunners put something on the line? a swarmer needs to be closer to the tank then the forgegunner and jihad LAV's are cheaper to run then a proto swarm launcher fit. Stop trolling in a seriious discussion or you will face consequences.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
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Posted - 2013.12.20 07:16:00 -
[36] - Quote
The dark cloud wrote: Excuse me how do forgegunners put something on the line? a swarmer needs to be closer to the tank then the forgegunner and jihad LAV's are cheaper to run then a proto swarm launcher fit. Stop trolling in a seriious discussion or you will face consequences.
Noooo! Not consequences! Not thoooose!
My K/D/R is .54 (I share the game), and I've only got ten million isk in the bank. You have nothing you can threaten me with. Nothing. Good DAY to you, Sir. |
Spkr4theDead
Red Star. EoN.
1536
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Posted - 2013.12.20 07:24:00 -
[37] - Quote
The dark cloud wrote:oh wow tankers beeing upset cause a AV weapon is pointed at them. We doesnt even have the patch for longer then 2 weeks and they getting used to their crutch. I see arguments from tankers in here who clearly use 3 hardeners on their gunnlogi fully aware of this issue and continue to exploit it.
The argument that "a explosive weapon shouldnt wreck me" is nonesnense. If you play as infantry you cant cherry pick it to ignore a guy with a massdriver only because you use a caldari suit. Tanks should not be allowed to ignore swarm launchers in the same manner. Sure it should deal less damage to you but it should stop your passive shield recharge and inflict some damage. Not as much as a forgegun but it should still do it.
edit: oh and dont come me with the eve nonesense. On eve you can pick 4 damage types for missiles. EM, thermal, kinetic and explosive. So if we would follow that principle i could change out the ammo in my swarm launcher. So then more than 2 damage mods on a dropsuit is an exploit. More than 2 extenders or plates is an exploit. Using officer weapons in pubs is an exploit.
See where I'm going with that? You don't? Oh well.
Again, I never knew a play style was a crutch.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 07:43:00 -
[38] - Quote
Spkr4theDead wrote: So then more than 2 damage mods on a dropsuit is an exploit. More than 2 extenders or plates is an exploit. Using officer weapons in pubs is an exploit.
See where I'm going with that? You don't? Oh well.
Again, I never knew a play style was a crutch.
Swarms are fit for blowing up LAVS and Installations, and nothing more. CCP should refund players the SP they invested in SW and remove them completely: Lock-on weaponry that tracks never fit in with anything else in this game. Forge guns have to be aimed. Grenades have to be aimed. Jeeps have been driven accurately. Swarms require you to pop your head out of cover once every few seconds. I've sat and watched how SW users play. Bunny hopping explosive ordinance?? It's like they're trying to do the Halo rocket jump. |
Bojo The Mighty
Zanzibar Concept
2430
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Posted - 2013.12.20 08:03:00 -
[39] - Quote
Hardeners + Boosters (shield tank) makes for one godly tank does it not?
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 08:11:00 -
[40] - Quote
Bojo The Mighty wrote:Hardeners + Boosters (shield tank) makes for one godly tank does it not?
If you run three hardeners, you're permanently at 60% resistance and basically immune to Jihad Jeeps, and all AV weaponry. (still crap against rails and proto blasters.)
Two hardeners and an extender are nice for missile tanking. Using the extender means you've basically already got a booster activated ahead of time. It's crap if a maddy catches you off-guard though.
Two damage amps and a shield hardener makes for some godly tank melting on a rail gun fit. You'll two-shot anything in front of you. Burns through armor hardeners like they aren't even there. Almost too much power for a mortal to have.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
14
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Posted - 2013.12.20 08:23:00 -
[41] - Quote
Am I the only one who uses flux grenades to take out a tank's shields before trying to attack it with swarms? |
Alena Ventrallis
The Neutral Zone
342
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Posted - 2013.12.20 08:25:00 -
[42] - Quote
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1.
The dark cloud wrote:So we have a weapon which does pathetic damage while a hardener is running
The dark cloud wrote:pathetic damage while a hardener is running
The dark cloud wrote:while a hardener is running *twitch*
Okay people, let's get something straight here. You are not supposed to be able to down a vehicle while a hardener is running. That is the entire point of them. You have to wait until they turn off to attack. Your attack is supposed to be ineffective when hardeners are active.
NOW THAT BEING SAID
Tanks can easily escape AV's retribution once their hardeners cycle off. Another issue is people stacking hardeners so there is almost no downtime. I've heard stories about tanks able to permarun hardeners by fitting 3 (I haven't done the math to figure out if this is true, but I can see it being possible) So as a vehicle pilot (I try to run dropships more but I run tanks as well)
1. Limit one hardener per vehicle. ONE hardener, to reiterate. Gives us vehicles our window of opportunity, but ensures that window closes and AV windows open.
2. Reduce tank speed drastically. LAVs and dropships have vastly lower defences than tanks, and should be able to outrun/dodge swarms (dodging means swarms need to not turn on a dime, but a different argument for a different time) As of now, tanks can easily escape from swarms. THIS SHOULD NOT BE. Swarms should easily catch a tank, and this is where the issue is coming from. Tanks can outrun swarms, or at the least get behind cover before they reach them. This should not be the case.
3. Increase tank prices. Tanks should be powerful, but it should HURT when you lose one. You should be afraid to lose them. That would help stop the tank spam. A large part of the spam is because they are so cheap to replace. |
Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 08:25:00 -
[43] - Quote
Mordecai Snake wrote:Am I the only one who uses flux grenades to take out a tank's shields before trying to attack it with swarms?
Honest to god, you probably are. I don't think I've ever been hit by a flux grenade. |
Django Quik
Dust2Dust.
1984
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Posted - 2013.12.20 08:28:00 -
[44] - Quote
If you shoot a standard flaylock at a caldari assault shield tanked to the hilt and only hit him with one lot of splash damage, you do hardly any damage but you do reset his shield recharge. This is an ineffective way of dealing damage but it does still stop shield recharge; the same should apply to tanks. Even one volley of militia swarms should stop reset the shield recharge delay. And no one here is saying that those same swarms should do any significant damage at all, let alone kill hardened shield tanks; only stop recharge, so quit with the whole "AVers want to solo STD shield tanks with MLT swarms" nonsense.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Spkr4theDead
Red Star. EoN.
1539
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Posted - 2013.12.20 08:29:00 -
[45] - Quote
Alena Ventrallis wrote:
1. Limit one hardener per vehicle. ONE hardener, to reiterate. Gives us vehicles our window of opportunity, but ensures that window closes and AV windows open.
2. Reduce tank speed drastically. LAVs and dropships have vastly lower defences than tanks, and should be able to outrun/dodge swarms (dodging means swarms need to not turn on a dime, but a different argument for a different time) As of now, tanks can easily escape from swarms. THIS SHOULD NOT BE. Swarms should easily catch a tank, and this is where the issue is coming from. Tanks can outrun swarms, or at the least get behind cover before they reach them. This should not be the case.
3. Increase tank prices. Tanks should be powerful, but it should HURT when you lose one. You should be afraid to lose them. That would help stop the tank spam. A large part of the spam is because they are so cheap to replace.
LOL Bugger off with this one hardener BS. We're able to fit our tanks any way we want. Get the heck out of here and distribute your ISK.
If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Shion Typhon
Intara Direct Action Caldari State
334
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Posted - 2013.12.20 08:30:00 -
[46] - Quote
Harpyja wrote:In all honesty, a scrub with a militia SL, or a couple of scrubs with SLs, shouldn't reduce my shields and force me to go into hiding. What should force me into hiding is a well planned and thought out attack, and not someone who can point a shoot with a fire and forget weapon.
Yet you're happy to derp around the map in EZ-mode requiring no support from anyone, only your own trigger finger to mow down infantry. You just point and shoot and don't even have to seek cover yet somehow infantry must come up with the Sun Tzu master plan to have a chance.
I just can't see how you can post stuff like that without realising how stupid it sounds. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
848
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Posted - 2013.12.20 08:44:00 -
[47] - Quote
The dark cloud wrote:Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest lvl. Why so? Its quite simple cause a full volley of swarms is not capable to get over the damage threshold when hardeners are active.
Why is this a problem? It is a problem cause shield tanks have allready a natural passive resistance against swarm launchers which is around 30% and then you put another 60% damage reduction on top and this means that swarms wont get trough the damage threshold.
So we have a weapon which does pathetic damage while a hardener is running and no im not talking about 2 or 3 hardeners its just 1. We are getting to a point where the passive recharge is greater then the inflicted damage and this means you inflict 0HP damage to a tank.
What needs to be changed is that the damage threshold needs to be drastically brought down to a lower damage. It cant be that a full volley of proto swarms with 3 complex damage mods deals effectively 0 damage and doesnt even stop their shields from recharging.
Now for those who will say "those tanks have a shield booster". Nope they dont i tested it by myself and grabbed a sica with 2 hardeners and activated only 1 at a time. Then i standed on open field and let some redberrys shot my tank with proto swarms. The result is the problem stated above. Oh did i forget to mention that this works for ALL shield vehicles? Thank you for keeping the topic alive DC. I used to hate your speed tanks back in late Codex/early Chromosome (so long ago I really can't recall when it was honestly lol), it's nice of you to stand up for the ones left behind now that it's your class's turn on top of the heap. Salute o7
Ulthane: Now get off of my property, 'fore more pigeons come looking an' crap on me yard!
Overlord's: Ulath Bosse Zero
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Django Quik
Dust2Dust.
1984
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Posted - 2013.12.20 08:59:00 -
[48] - Quote
Spkr4theDead wrote:If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit. Because there's even one dropsuit fit that can become completely invulnerable to even one weapon?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6490
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Posted - 2013.12.20 09:07:00 -
[49] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: You're using a weapon that does explosive damage on a shield vehicle. You expect it to be super effective?
Defender of mechanical Crutches to the rescueeeeeeeeeeeeee....
Sssh, we all know Spkr loves his crutches.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
291
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Posted - 2013.12.20 09:08:00 -
[50] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damage vehicles and it hasn't been obviously the most blatant sarcasm possible. One. If you can, I'll give you all the ISK on my tank alt and delete her. It's only about 20 million, but hey, free ISK. Good luck.
I want AV weapons - ANTI-VEHICLE WEAPONS - to be capable of having MINIMAL EFFECT on the targets they were DESIGNED TO ENGAGE. It's perfectly fine that Swarm Launchers don't hit hard enough to significantly hurt a hardened tank. It's NOT perfectly fine that the tank's regen rate is high enough that it's GAINING HP WHILE TAKING ANTI-VEHICLE FIRE. If you have literally ONE shield tank against TWO players with Swarm Launchers, you'll only barely keep up with their regen while they're hardened.
What would be FAIR and REASONABLE here is if Swarms would hit with reduced damage so that they DON'T deal a signficant enough amount of damage to hurt, but they still hit JUST hard enough to cross the threshold AND BE TREATED AS AN AV WEAPON. They don't really hurt, but they stall your recovery. This means your tank can't literally say "lolno" to someone using PROTOTYPE ANTI-VEHICLE WEAPONS for 30 seconds at a time.
I'd say don't feed that troll - Go and read his pro-tank responses in other threads and it's summed as "AV are stupid" "I should be able to kill everybody - infantry and tanks, and there should be no counter"....
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Alena Ventrallis
The Neutral Zone
342
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Posted - 2013.12.20 09:16:00 -
[51] - Quote
Spkr4theDead wrote:[quote=Alena Ventrallis]LOL Bugger off with this one hardener BS. We're able to fit our tanks any way we want. Get the heck out of here and distribute your ISK.
If any of us are to accept that, we need to accept some serious limitations to how dropsuits can be fit. Tanks are limited by slot layout, and pg/cpu limits. Your argument holds no merit. One hardener per vehicle. |
Agent Monroe
Namtar Elite Gallente Federation
21
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Posted - 2013.12.20 09:18:00 -
[52] - Quote
Garrett Blacknova wrote:This had been mentioned on day one of 1.7 and was discussed for several days after.
The comments about it died down, but it's still a problem.
I think that while hardeners are active, the threshold should adjust to allow swarms to hit it through hardeners, OR swarms need a small buff to damage.
Swarms are anti armor they shouldn't be used against Shields anyways.
This message was brought to you by Gives Zero Flux.
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 09:27:00 -
[53] - Quote
Shion Typhon wrote:
Yet you're happy to derp around the map in EZ-mode requiring no support from anyone, only your own trigger finger to mow down infantry. You just point and shoot and don't even have to seek cover yet somehow infantry must come up with the Sun Tzu master plan to have a chance.
I just can't see how you can post stuff like that without realising how stupid it sounds.
I would really like to see tanks confined to fighting other vehicles, and blowing up resources like installations and supply depots. The current fault lays entirely with Blaster turrets. I really wish that people would speak up about these overpowered infantry mulchers, because they're the chief source of grief. Get those fixed, and people won't care about destroying tanks, because tanks won't be their chief concern.
Blaster turrets need either:
A. A shorter clip. 200 rounds between reloading is ridiculous. No precision necessary, just hold the trigger down and track your target's movement. Racking up a high kill count is easy when you can just park and go daka-daka-daka-daka-daka! Overheating is not doing its job and preventing this. Shorter rounds might, and it's something that should be explored.
or
B. Drastically reduced Accuracy. |
Agent Monroe
Namtar Elite Gallente Federation
21
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Posted - 2013.12.20 09:39:00 -
[54] - Quote
Justicar Karnellia wrote:Garrett Blacknova wrote:Spkr4theDead wrote:Again............ it's an explosive weapon on a shield vehicle. These same people complain that their ARs don't do enough damage to vehicles. Find me ONE thread where I've asked for ARs to damage vehicles and it hasn't been obviously the most blatant sarcasm possible. One. If you can, I'll give you all the ISK on my tank alt and delete her. It's only about 20 million, but hey, free ISK. Good luck.
I want AV weapons - ANTI-VEHICLE WEAPONS - to be capable of having MINIMAL EFFECT on the targets they were DESIGNED TO ENGAGE. It's perfectly fine that Swarm Launchers don't hit hard enough to significantly hurt a hardened tank. It's NOT perfectly fine that the tank's regen rate is high enough that it's GAINING HP WHILE TAKING ANTI-VEHICLE FIRE. If you have literally ONE shield tank against TWO players with Swarm Launchers, you'll only barely keep up with their regen while they're hardened.
What would be FAIR and REASONABLE here is if Swarms would hit with reduced damage so that they DON'T deal a signficant enough amount of damage to hurt, but they still hit JUST hard enough to cross the threshold AND BE TREATED AS AN AV WEAPON. They don't really hurt, but they stall your recovery. This means your tank can't literally say "lolno" to someone using PROTOTYPE ANTI-VEHICLE WEAPONS for 30 seconds at a time. I'd say don't feed that troll - Go and read his pro-tank responses in other threads and it's summed as "AV are stupid" "I should be able to kill everybody - infantry and tanks, and there should be no counter"....
Lol Garret's a horrible tanker I've killed him plenty of times. Even once with remotes attached to his HAV.
This message was brought to you by Gives Zero Flux.
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CrotchGrab 360
656
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Posted - 2013.12.20 09:47:00 -
[55] - Quote
Here come the HAV DEFENSE LEAGUE
what you're forgetting is that this is PRO AV vs MLT tanks
I can't wait for the re-balance so sp4kr can create 1000 threads a day QQing about how his tank isn't invincible |
pegasis prime
BIG BAD W0LVES
1453
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Posted - 2013.12.20 09:52:00 -
[56] - Quote
CrotchGrab 360 wrote:Here come the HAV DEFENSE LEAGUE what you're forgetting is that this is PRO AV vs MLT tanks I can't wait for the re-balance so sp4kr can create 1000 threads a day QQing about how his tank isn't invincible
yip were here and were not going any whare , I do agree that a mlt havs tanking ability should not equal that of a well fit std hav,
now if im in a sica with all mlt mods and run 1 hardener and 1 booster , when that hardener is up ( 60%) shields ill not receive critical damage a plasma cannon on the other hand will tear through a shields hardners , pro swarms will still melt a soma or maddy and pro plasma canons will destroy shielded havs , each has its own counter and if used appropriately will destroy its target..
folks are to used to targeting shield tanks with explosives ment for armour not wepons like th plc that is designed to rip apart shields.
Its gone from suck .....to blow
level 1 forum warrior
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MINA Longstrike
2Shitz 1Giggle
173
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Posted - 2013.12.20 10:50:00 -
[57] - Quote
Shion Typhon wrote:Harpyja wrote:In all honesty, a scrub with a militia SL, or a couple of scrubs with SLs, shouldn't reduce my shields and force me to go into hiding. What should force me into hiding is a well planned and thought out attack, and not someone who can point a shoot with a fire and forget weapon. Yet you're happy to derp around the map in EZ-mode requiring no support from anyone, only your own trigger finger to mow down infantry. You just point and shoot and don't even have to seek cover yet somehow infantry must come up with the Sun Tzu master plan to have a chance. I just can't see how you can post stuff like that without realising how stupid it sounds.
No sun-tzu master plan is needed, its simply 'don't use explosives on hardened shields' if you rally want the kill grab a plc + flux grenades and maybe some re's. throw fluxes shoot tank. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.12.20 10:52:00 -
[58] - Quote
forget swarms... call MLT sica and railr4pe the tank! problem solved... next question.
Suomi, Finland, PERKELE!
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Korvin Lomont
United Pwnage Service RISE of LEGION
382
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Posted - 2013.12.20 10:53:00 -
[59] - Quote
Jason Pearson wrote:Use PLCs, Swarms for Armor k?
PLC??? We should use a PLC??? You do know that its a one shot weapon with charge? Even on Proto that means 1 shot every 4 seconds that do 1155 damage (witout mods or proficiency). Even an unfitted Sica would can withstand 3-4 shots, thats 12 to 16 seconds with a slow firing projectile! |
Garrett Blacknova
Codex Troopers
4263
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Posted - 2013.12.20 10:53:00 -
[60] - Quote
Agent Monroe wrote:Lol Garret's a horrible tanker I've killed him plenty of times. Even once with remotes attached to his HAV. Really?
There's a SLIGHT problem with this story.
1. I've only signed into this account on my PS3 once since they made REs sticky, and I didn't play a single match while there. 2. I don't own any tanks on this account. 3. You don't know my tank alt's name. 4. My tanks have so far never been killed by REs. I once took some damage from a Madrugar (it died) then got hit by REs before being finished by a Forge Gun, but that was pre-Uprising.
So who exactly do you THINK you've killed "plenty of times"? |
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