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101. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Asha Starwind wrote: Denn Maell wrote: Penalty should be two pronged, recharge rate penalty coupled with profile penalty. Bigger shield field, more easily tracked. If you want a higher recharge penalty then we'll talk about reducing recharg...
- by Korvin Lomont - at 2014.04.29 13:26:00
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102. Whos saving SP cause of fanfest? - in General Discussions [original thread]
Rifter7 wrote: Korvin Lomont wrote: Well I have started to keep some SP for new interesting stuff currently I keep roughly 5 mill SP on bank to be prepared on what ever may come.... 5million? godamn. who does that haha Well I have basi...
- by Korvin Lomont - at 2014.04.29 12:43:00
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103. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
True Adamance wrote: Korvin Lomont wrote: Supernus Gigas wrote: No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ. edit:: Let me elaborate on why this a a terrible idea. ...
- by Korvin Lomont - at 2014.04.29 12:39:00
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104. Why tiericide is a horrible idea - in General Discussions [original thread]
Maken Tosch wrote: Iron Wolf Saber wrote: Maken Tosch wrote: Iron Wolf Saber wrote: Let me throw a curveball at you then. You have infinite isk and SP Justify not using prototype gear. Assuming the economy is in full swing and PC...
- by Korvin Lomont - at 2014.04.29 12:32:00
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105. Whos saving SP cause of fanfest? - in General Discussions [original thread]
Well I have started to keep some SP for new interesting stuff currently I keep roughly 5 mill SP on bank to be prepared on what ever may come....
- by Korvin Lomont - at 2014.04.29 10:45:00
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106. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Inspired by this , unlike what is described the linked thread, I want a mainly anti-infantry grenade that effects all handdeld weapons. Effect: Temporarily disables currently held infantry weapons (your backup wea...
- by Korvin Lomont - at 2014.04.29 10:43:00
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107. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Django Quik wrote: This again? Really? Just no. So bored of shooting down the same old suggestions every few days. If you want reps, add a repper. If you want innate reps, run the repping race (gallente). This
- by Korvin Lomont - at 2014.04.29 10:39:00
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108. FailFest? FunFest? TrollFest? Who is excited?!!?!? - in General Discussions [original thread]
Gaelon Thrace wrote: Korvin Lomont wrote: Spectral Clone wrote: Captain Spectral Clone-¦s Logbook 2013-04-29 Damn it. The hype is getting to me. End of entry. I was excited and had high hopes until I read what CCP has planned for dus...
- by Korvin Lomont - at 2014.04.29 10:19:00
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109. FailFest? FunFest? TrollFest? Who is excited?!!?!? - in General Discussions [original thread]
Spectral Clone wrote: Captain Spectral Clone-¦s Logbook 2013-04-29 Damn it. The hype is getting to me. End of entry. I was excited and had high hopes until I read what CCP has planned for dust now I am at best curious...
- by Korvin Lomont - at 2014.04.29 09:50:00
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110. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Supernus Gigas wrote: No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ. edit:: Let me elaborate on why this a a terrible idea. What does this solve? Nothing. Now in order for...
- by Korvin Lomont - at 2014.04.29 09:46:00
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111. For Christ's Sake, Give the Amarr Scout a Competitive Bonus - in General Discussions [original thread]
Spectral Clone wrote: Perhaps the Amarr scout should get a bonus to the effectiveness of HP and repair on reactive plates? Amarr bonus: 10% bonus to repair and HP value of reactive armor plates per level. Reactive plate stats with level 5 ama...
- by Korvin Lomont - at 2014.04.29 09:36:00
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112. For Christ's Sake, Give the Amarr Scout a Competitive Bonus - in General Discussions [original thread]
Aisha Ctarl wrote: I am not saying that the Amarr Scout as a SUIT is bad, it isn't; the slot layout is amazing leading to many diverse fits. What I am saying is that comparatively to the other scout suits, the Amarr Scout is complete and utte...
- by Korvin Lomont - at 2014.04.29 09:33:00
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113. Still not understanding Teiricide? - in General Discussions [original thread]
Iron Wolf Saber wrote: The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea. Tiericide is not only the removal of teirs but i...
- by Korvin Lomont - at 2014.04.28 17:50:00
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114. Combat rifle needs a tweek - in General Discussions [original thread]
NAV HIV wrote: Magnus Amadeuss wrote: So I guess this is self-apparent, but I think without a doubt NAV HIV is just a troll, or a 10 year old. Welcome back to ignore land. Anyway, these are the FACTS about the CR: Most DPS (without turbo c...
- by Korvin Lomont - at 2014.04.28 13:05:00
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115. Threw away all my dirty needles today. - in General Discussions [original thread]
Mossellia Delt wrote: CCP Rattati wrote: I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness. Don't remember when I revived som...
- by Korvin Lomont - at 2014.04.28 09:09:00
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116. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
Doyle Reese wrote: I see a lot more Heavies than Scouts, and I see a LOT more Combat Rifles than both The Rifle nef has changed nothin its still CR,ACR,RR, ARR and HMG rinse and repeat and now throw in a SG or LR once in a while and you hav...
- by Korvin Lomont - at 2014.04.26 10:15:00
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117. gallente scout getting a nerf - in General Discussions [original thread]
BIind Shot wrote: Idk. I see more slayers with the cal scout. This is my observation as well and the cal scaout shield recharge paired with the scan precision makes a fantastic attack suit
- by Korvin Lomont - at 2014.04.26 10:11:00
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118. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
Cat Merc wrote: Well, considering scouts have cloaks, you might not know if the enemy team is really full of scouts. Well if you see 12 heavies and 4 logis repping them there is not THAT much room for scouts...To be honest I see far more hea...
- by Korvin Lomont - at 2014.04.25 19:05:00
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119. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
ARF 1049 wrote: Since everyone complains about scouts tanking it just pisses me off but if they are gonna complain so much buff ferroscale a bit and make the CPU and PG the same as there normal counterparts. then make scouts only able to run fe...
- by Korvin Lomont - at 2014.04.25 12:13:00
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120. no kill or full WP for shooting RE on lavs that kills driver - in Feedback/Requests [original thread]
akira 1999 wrote: not sure if this is the right place.. if not and a dev sees this can you toss it in the right forum board noticed that when I am tanking and someone is trying to bomb truck me and I shoot the remotes on the bumper I am not g...
- by Korvin Lomont - at 2014.04.25 12:06:00
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