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1021. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Izlare Lenix wrote: I think tanks and AV would be perfectly balanced right now if tanks cost about 4x as much. Quadruple the price and people won't be inclined to keep spamming tank after tank because one tank loss and u probably break even for...
- by Korvin Lomont - at 2013.12.19 11:33:00
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1022. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
pegasis prime wrote: Korvin Lomont wrote: I like it it would fit the sandbox by defining "classes through role bonusses" about the bonusses hmm I don't know how to find good bonusses with only 3 AV weapons in the game. Given the current ch...
- by Korvin Lomont - at 2013.12.19 10:39:00
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1023. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
I like it it would fit the sandbox by defining "classes through role bonusses" about the bonusses hmm I don't know how to find good bonusses with only 3 AV weapons in the game. Given the current choice we have they seem reasonable. 3% damage bo...
- by Korvin Lomont - at 2013.12.19 09:52:00
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1024. Thanks CCP for the HMG tweaks. Go raibh mile maith agat. - in General Discussions [original thread]
Oxskull Duncarino wrote: The HMG is now a CQB beast. I still get taken out with teamwork which is as it should be, but, any one on one in my range has had my opponent turn into a very heavily perforated clone. Good work, and please, do not lis...
- by Korvin Lomont - at 2013.12.18 15:17:00
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1025. HMG IS NOW OVERPOWERED!!! - in General Discussions [original thread]
I am glad heavies get some love I cant wait to see how they do perform now. This should aek the game more interesting AND I should rethink my playstyle now
- by Korvin Lomont - at 2013.12.18 15:13:00
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1026. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
Ghosts Chance wrote: light weapon AV balanced against light vehicles (LAVs / Dropships) heavy AV balanced against HAVs? could this be the balance CCP was going for? forge guns are still great at taking out tanks the second their hardener isn...
- by Korvin Lomont - at 2013.12.18 15:11:00
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1027. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
Ld Collins wrote: BMSTUBBY wrote: It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its wea...
- by Korvin Lomont - at 2013.12.18 13:55:00
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1028. An Evening of 1.7 reflections and FW - in General Discussions [original thread]
Arkena Wyrnspire wrote: I do not believe tanks are balanced when you can spam so many of them for less than the price of the AV it takes to kill them. Tanks are balanced for those who have fun with them but for the rest....
- by Korvin Lomont - at 2013.12.18 11:14:00
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1029. Calling in LAV's, HAV's and dropships should cost you your personal war ... - in General Discussions [original thread]
Meknow Intaki wrote: for instance: 500 wp for a HAV to be called in 250 wp for a dropship 100 WP for a LAV you call in to much stuff and you don't got enough WP for a orbital I know where you are coming from but even though I am o...
- by Korvin Lomont - at 2013.12.18 10:41:00
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1030. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Garrett Blacknova wrote: Korvin Lomont wrote: Garrett Blacknova wrote: Equipment. Insane CPU and maybe PG cost. CPU cost (and PG if relevant) massively reduced on Scout suits. If your suit comes with an equipment slot, you CAN put a Cl...
- by Korvin Lomont - at 2013.12.18 10:36:00
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1031. How can you not say the active scanner is OP. - in General Discussions [original thread]
jordy mack wrote: Korvin Lomont wrote: Jebus McKing wrote: Tectonic Fusion wrote: How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP. How that the sc...
- by Korvin Lomont - at 2013.12.18 10:01:00
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1032. How can you not say the active scanner is OP. - in General Discussions [original thread]
Jebus McKing wrote: Tectonic Fusion wrote: How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP. How that the scanner user still nows you are there as the sc...
- by Korvin Lomont - at 2013.12.18 09:29:00
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1033. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Garrett Blacknova wrote: Equipment. Insane CPU and maybe PG cost. CPU cost (and PG if relevant) massively reduced on Scout suits. If your suit comes with an equipment slot, you CAN put a Cloak on it, but unless you're a Scout, that's probabl...
- by Korvin Lomont - at 2013.12.18 09:27:00
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1034. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
Atiim wrote: And there you have it folks. They just won't stop will they? Pilots have made it very obvious that they want AV removed from the game. They have already proven multiple times that they will stop at nothing until their precious veh...
- by Korvin Lomont - at 2013.12.17 20:54:00
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1035. There so much Complaining about the Scout - in General Discussions [original thread]
Fusion Commander wrote: If they ever get buffed they'll be OP in some way even in chromosome scouts were not op but they got a heavy nerf in uprising. Their lack in CPU/PG combined with their bad slot layout and rather weak bonusses. But wha...
- by Korvin Lomont - at 2013.12.17 20:47:00
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1036. Nerf all assault variants of the other assault rifles - in General Discussions [original thread]
Cyrius Li-Moody wrote: Assault combat rifle sucks unless you're aiming down sights the entire time. The clip size is horrible. Ammo is horrible. It's good for about 3 seconds then you're dead due to your clip being empty then having to reload. ...
- by Korvin Lomont - at 2013.12.17 19:00:00
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1037. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
John Demonsbane wrote: I think the main problem with the current weapons is that the RR is at least 2x better at close range than it should be. If you take that away, the blaster rifle would have a better generalist niche, which is exactly what...
- by Korvin Lomont - at 2013.12.17 15:07:00
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1038. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Stephen Seneca wrote: Jaysyn Larrisen is correct. Gallente AR is the best at short range, there is no denying that. Using Gallente tech means you will always have a tendency for CQC and shorter ranges and highest dps. The -variants- are just t...
- by Korvin Lomont - at 2013.12.17 15:03:00
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1039. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Fizzer94 wrote: Well I think a medium dropsuit+rifle is too powerful for one player to use. If it takes two non-rifle users to take out a rifle user, it should take two people to use a rifle. They should definately be controlled by two players,...
- by Korvin Lomont - at 2013.12.17 14:42:00
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1040. I would rather have no tanks than... - in General Discussions [original thread]
Takahiro Kashuken wrote: Borne Velvalor wrote: Takahiro Kashuken wrote: I would rarther have no infantry than several fully kitted out protobears on the enemy side of every other battle I join Oh wait that was happening for months and th...
- by Korvin Lomont - at 2013.12.17 14:20:00
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