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Sir Petersen
Valhalla Nord
415
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Posted - 2013.12.20 10:03:00 -
[121] - Quote
Jaysyn Larrisen wrote:Sir Petersen wrote:I-¦m starting to accept it more now after using it for some days. Still making massive damage to my scout fit when I get hit. I still think this weapon is in for a nerve. I didn't catch this till just now...scout suit? Bro...a thrown rock will blap you and you're complaining about the RR?! ps...you might want to check your auto correct. Nerve =/= Nerf. I-¦m icelandic dude. Make spelling mistakes occasionally..
Buff it, nerf it,, All the same to me. I-¦m still gonna continue dominating in this game with my AR, Scout suit & Drop Uplinks :)
I can understand that the RR is better from longer distances but I-¦m finding it harder to swallow when doing close up combat. Hipfire is too strong.
I-¦m gonna skill into this weapon if things stay the same. I-¦m rocking it at level 1 so I can only imagine how good it is maxed out.
OP4sure.
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Keri Starlight
0uter.Heaven
2040
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Posted - 2013.12.20 10:59:00 -
[122] - Quote
Tech De Ra wrote:My SCRAMBLER rifle one shots most non-heavy suits, has almost zero kick, I can carry 2 of them and they have a 1 second reload time
Fixed.
Combat Rifle can't one shot anything, since a full burst with proto CR and Proficiency 5 does 121,5 damage.
"I load my gun with love instead of bullets"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
156
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Posted - 2013.12.20 11:04:00 -
[123] - Quote
Yoma Carrim wrote:Tech De Ra wrote:My combat rifle one shots most non-heavy suits, has almost zero kick, I can carry 2 of them and they have a 1 second reload time
a wild commando user as appeared! go logisuit! what will logisuit do? logisuit uses combat rifle! it's super effective! commando faints! you gain 5 xp
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
156
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Posted - 2013.12.20 11:09:00 -
[124] - Quote
HyperionsThunder wrote:Lucrezia LeGrand wrote:Sir Petersen wrote:We can all use those weapons so same goes for all. Might be feeling the rail Rifle a bit 2 much at the moment because it-¦s fresh/new and so many using it. But it does leave a scratch on our suits.. Thats 4 sure. This. I don't think the RR is overused because it's OP, rather it's new and people love new things. Personally, I like the RR and will spec into it, but d*** if it doesn't sound really annoying. I hope CCP changes the sound effects of the RR because I hate it as it is. *pew pew pew* I like the sound X-D. It will force people to use shields and still get WTFpwnd with 401 shields, for sure. lil edit
recuruit link
5 to 11 mil isk per 100k recuruit
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Korvin Lomont
United Pwnage Service RISE of LEGION
383
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Posted - 2013.12.20 11:14:00 -
[125] - Quote
KING CHECKMATE wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanced.GÖª so is the combat rifleGÖª So is the AR rifleGÖª The SCR feels a little Underpowered (being the ONLY rifle with a 80% penalty,Overheat mechanic and ridiculous fitting requirments) But its still ok.All the rifles are Very balanced between themselves,its compared to other weapons that they seem a little over powered.
I thin the new rifles are balanced fairly well against each other even the SCR/AsCR work well. Regarding the AR I have different opinion compared to the other Rifles it is UP (who ever thought this could happen).
The reason is pretty simple all Rifles deal roughly the same DPS while providing greater range with comparable or better accracy. The only reason to use an AR currently is lack of SP to skill to another rifle... |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
532
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Posted - 2013.12.20 14:43:00 -
[126] - Quote
Sir Petersen wrote:Jaysyn Larrisen wrote:Sir Petersen wrote:I-¦m starting to accept it more now after using it for some days. Still making massive damage to my scout fit when I get hit. I still think this weapon is in for a nerve. I didn't catch this till just now...scout suit? Bro...a thrown rock will blap you and you're complaining about the RR?! ps...you might want to check your auto correct. Nerve =/= Nerf. I-¦m icelandic dude. Make spelling mistakes occasionally.. Buff it, nerf it,, All the same to me. I-¦m still gonna continue dominating in this game with my AR, Scout suit & Drop Uplinks :) I can understand that the RR is better from longer distances but I-¦m finding it harder to swallow when doing close up combat. Hipfire is too strong. I-¦m gonna skill into this weapon if things stay the same. I-¦m rocking it at level 1 so I can only imagine how good it is maxed out. OP4sure.
Sounds good - I respect you rocking the scout suit and being willing to at least hear other people out and have a good discussion with them.
Hope to see you in the warbarge. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9196
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Posted - 2013.12.20 14:49:00 -
[127] - Quote
I just wish the longest range rifle in the game wasn't so hilariously OP in CQC
Vids / O7
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Divu Aakmin
UNIVERSAL BONDAGE
24
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Posted - 2013.12.20 14:54:00 -
[128] - Quote
Korvin Lomont wrote:KING CHECKMATE wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanced.GÖª so is the combat rifleGÖª So is the AR rifleGÖª The SCR feels a little Underpowered (being the ONLY rifle with a 80% penalty,Overheat mechanic and ridiculous fitting requirments) But its still ok.All the rifles are Very balanced between themselves,its compared to other weapons that they seem a little over powered. I think the new rifles are balanced fairly well against each other, even the SCR/AsCR work well. Regarding the AR I have a different opinion compared to the other Rifles it is UP (who ever thought this could happen). The reason is pretty simple all Rifles deal roughly the same DPS while providing greater range with comparable or better accracy. The only reason to use an AR currently is lack of SP to skill to another rifle... Nope. I will eat Rr users in cqc and rr users will eat me 50-90m out. Balanced. Play smart and use cover and leave matches against Ancient Exiles, Latino Killer Corp and other dedicated proto stomping corps... do these things and re-evaluate the patch. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9197
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Posted - 2013.12.20 15:11:00 -
[129] - Quote
Divu Aakmin wrote:Korvin Lomont wrote:KING CHECKMATE wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanced.GÖª so is the combat rifleGÖª So is the AR rifleGÖª The SCR feels a little Underpowered (being the ONLY rifle with a 80% penalty,Overheat mechanic and ridiculous fitting requirments) But its still ok.All the rifles are Very balanced between themselves,its compared to other weapons that they seem a little over powered. I think the new rifles are balanced fairly well against each other, even the SCR/AsCR work well. Regarding the AR I have a different opinion compared to the other Rifles it is UP (who ever thought this could happen). The reason is pretty simple all Rifles deal roughly the same DPS while providing greater range with comparable or better accracy. The only reason to use an AR currently is lack of SP to skill to another rifle... Nope. I will eat Rr users in cqc and rr users will eat me 50-90m out. Balanced. Play smart and use cover and leave matches against Ancient Exiles, Latino Killer Corp and other dedicated proto stomping corps... do these things and re-evaluate the patch. So what you're saying is that against bad players you can make it work, but against good players the fact that the RR has the best range and is a terrifying beast in CQC actually shows up?
Who'd a thunk it
Vids / O7
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
535
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Posted - 2013.12.20 15:40:00 -
[130] - Quote
DUST Fiend wrote:I just wish the longest range rifle in the game wasn't so hilariously OP in CQC
And AR, SCR, CR aren't? What makes it hilariously OP in relations to other weapons?
CCP didn't nerf Duvolles and they are the best thing going in CQC outside of a maxed out SMG. |
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Sir Petersen
Valhalla Nord
416
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Posted - 2013.12.20 15:41:00 -
[131] - Quote
Jaysyn Larrisen wrote:Sir Petersen wrote:Jaysyn Larrisen wrote:Sir Petersen wrote:I-¦m starting to accept it more now after using it for some days. Still making massive damage to my scout fit when I get hit. I still think this weapon is in for a nerve. I didn't catch this till just now...scout suit? Bro...a thrown rock will blap you and you're complaining about the RR?! ps...you might want to check your auto correct. Nerve =/= Nerf. I-¦m icelandic dude. Make spelling mistakes occasionally.. Buff it, nerf it,, All the same to me. I-¦m still gonna continue dominating in this game with my AR, Scout suit & Drop Uplinks :) I can understand that the RR is better from longer distances but I-¦m finding it harder to swallow when doing close up combat. Hipfire is too strong. I-¦m gonna skill into this weapon if things stay the same. I-¦m rocking it at level 1 so I can only imagine how good it is maxed out. OP4sure. Sounds good - I respect you rocking the scout suit and being willing to at least hear other people out and have a good discussion with them. Hope to see you in the warbarge. Thanks brother.
Thanks brother.
And yeah.. The day I will start to cry over a videogame is the day I stop playing :) I also did not expect this thread to pick up like this with huge numbers of players on this topic.
Love this game and what comes with it.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9199
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Posted - 2013.12.20 15:42:00 -
[132] - Quote
Jaysyn Larrisen wrote:DUST Fiend wrote:I just wish the longest range rifle in the game wasn't so hilariously OP in CQC And AR, SCR, CR aren't? What makes it hilariously OP in relations to other weapons? CCP didn't nerf Duvolles and they are the best thing going in CQC outside of a maxed out SMG. Just saying that the RR destroys when they're right next to you. My HMG has no problem cutting down ARs in CQC usually but generally speaking the RR will just **** through me before I have the chance to hold the stream on them long enough.
I'd be fine with them being excellent long range weapons if they weren't automatic shotguns as well
Vids / O7
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ugg reset
Molon Labe. Public Disorder.
419
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Posted - 2013.12.20 15:44:00 -
[133] - Quote
Tech De Ra wrote:My combat rifle one shots most non-heavy suits, has almost zero kick, I can carry 2 of them and they have a 1 second reload time
You fool! what are you doing, you'll get us all nerfed!
quando omni flunkus, moritati
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ugg reset
Molon Labe. Public Disorder.
419
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Posted - 2013.12.20 15:47:00 -
[134] - Quote
DUST Fiend wrote:I just wish the longest range rifle in the game wasn't so hilariously OP in CQC
that charge up time though. it may not seem long but it's an EON when some one gets the drop on you.
quando omni flunkus, moritati
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DUST Fiend
OSG Planetary Operations Covert Intervention
9199
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Posted - 2013.12.20 15:48:00 -
[135] - Quote
ugg reset wrote:DUST Fiend wrote:I just wish the longest range rifle in the game wasn't so hilariously OP in CQC that charge up time though. it may not seem long but it's an EON when some one gets the drop on you. That's definitely true, but doesn't do much for when you've got that initial half of a second in your favor.
::shrugs::
I'm not on the ground often enough to say one way or the other for sure, just my basic impression is that I'm just as terrified of that thing at 2 meters as I am at 70.
Vids / O7
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m twiggz
Pradox One Proficiency V.
172
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Posted - 2013.12.20 15:53:00 -
[136] - Quote
Now that there's a weapon that does more damage to armor than shield (other than MDs and explosives) the armor users are now QQ'ing. Not surprising in the least. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9200
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Posted - 2013.12.20 15:55:00 -
[137] - Quote
m twiggz wrote:Now that there's a weapon that does more damage to armor than shield (other than MDs and explosives) the armor users are now QQ'ing. Not surprising in the least. ::Looks at the only armored heavy suit available::
Vids / O7
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m twiggz
Pradox One Proficiency V.
172
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Posted - 2013.12.20 16:04:00 -
[138] - Quote
DUST Fiend wrote:m twiggz wrote:Now that there's a weapon that does more damage to armor than shield (other than MDs and explosives) the armor users are now QQ'ing. Not surprising in the least. ::Looks at the only armored heavy suit available:: I'll give you a pass because you have no other choice as a heavy. Maybe CCP will release the, what I assume to be very OP, Caldari Heavy, soon. I'm thoroughly looking forward to the addition of other heavies. It'll make things fun again. |
Gh0st C0de
Spirit Collective
108
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Posted - 2013.12.20 16:28:00 -
[139] - Quote
OZAROW wrote:pegasis prime wrote:Yoma Carrim wrote:Tech De Ra wrote:My combat rifle one shots most non-heavy suits, has almost zero kick, I can carry 2 of them and they have a 1 second reload time
a commando user as appeared do you want to know how to know if a gun is op simply strap 2 of them to the crappyest suit in dust and see how it goes, if you get a god like kdr using a commando then your gun is most definitely op Proto min logi, boundless cr proficiency 2 best score 14/4 Dragonfly scout , lv1 rail rifle (no points) best score 21/2 Yea rail rifles fine lol
I've been reading this thread with no intention of posting. Mostly because I feel that the endless griping about every single thing that you don't wield being OP is an argument not worth wasting time on, because it will never be resolved.
However, as a scientist I have to chime in on this particular comment.
Two is not a sample size. Thirty is not even a sample size. You would need to fight at least 100 battles with each fitting for a viable analysis and even that would be considered a small sample. Also, the fact that you changed suits makes it a terrible, terrible marker of the power of the weapon. You changed variables. The difference in performance could be due to the fact that the RR is simply better with a scout suit. Just an observation, as a scout player, the Rail Rifle is great on scout suits. At its range you are more likely to be invisible on passive scan ranges, and therefore more likely to get the drop on people.
I play a scout, and I can tell you that the RR fits the scout suit very well, strafing, keeping distance and hiding just out of AR and scan ranges is what has kept my scout alive while using the RR. I also plug the RR into my Gal-Assault and find it somewhat less effective, because I can be detected with my larger scan profile. Although, my EHP makes up for being detected.
Furthermore, the opponents in those battles were different, the fittings they were using were different, and your mindset using a free suit was likely different on some level than running around in a Proto fitting. Perhaps you were subconsciously inclined toward taking more risks. Either way, in order to test a weapon properly you would need to fight the SAME people in the SAME battlefield, hundreds of time. Or simulate that using an advanced engine. I'm sure CCP does that sort of thing, and while it may not always equal real play, I don't think any of the rifles out now are broken. They all excel at a certain style of combat. Perhaps your style of combat makes you more proficient with or vulnerable to a certain rifle, and that makes you think it is OP. Things often become broken when CCP listens to small, vocal, minorities of players here on the forums and buff/nerf things into a state of absurdity.
CCP's balance problem may just be listening to us.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9204
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Posted - 2013.12.20 16:30:00 -
[140] - Quote
m twiggz wrote:DUST Fiend wrote:m twiggz wrote:Now that there's a weapon that does more damage to armor than shield (other than MDs and explosives) the armor users are now QQ'ing. Not surprising in the least. ::Looks at the only armored heavy suit available:: I'll give you a pass because you have no other choice as a heavy. Maybe CCP will release the, what I assume to be very OP, Caldari Heavy, soon. I'm thoroughly looking forward to the addition of other heavies. It'll make things fun again. You can take your pass back because all I want for Christmas is my Gallente fatty
Vids / O7
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superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
172
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Posted - 2013.12.20 16:33:00 -
[141] - Quote
A fast strafing keyboard and mouse user with a RR is super deadly at close range. If you wanna see what the new OP weapon is just look at what Nyain San is running at the moment or anytime for that matter. They only run the OP stuff. Right now its RR, Tanks, and Core nades still.
Commander and Tactical Advisor
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Tek Hound
Crux Special Tasks Group Gallente Federation
161
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Posted - 2013.12.20 16:49:00 -
[142] - Quote
Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it..
Lol how long have you played dust?This community love's a crutch.Look at all the Ar defense/tank defense. |
jlpgaming2752
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.12.20 16:50:00 -
[143] - Quote
Adapt to the game. If you don't like it, leave. This is the response I got back when things didn't go my way. Just learn to accept that life isn't fair.
Subscribe to my YouTube channel for entertaining Dust videos: http://www.youtube.com/user/jlpgaming2752
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ADAM-OF-EVE
Dead Man's Game
655
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Posted - 2013.12.20 16:50:00 -
[144] - Quote
its the stability that makes the RR good. just like the rof of the cr makes that good, or the dps of the ar/scr makes them good
right tool for the right task... if your getting mown down then they obviously have the right tool at the right time and you probably dont
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Sir Petersen
Valhalla Nord
420
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Posted - 2013.12.20 17:06:00 -
[145] - Quote
Tek Hound wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. Lol how long have you played dust?This community love's a crutch.Look at all the Ar defense/tank defense. I-¦m one of the originals dude. Started back in beta :) And yeah.. My impression is that 90% of everyone playing this game are pretty bad and therefore love a crutch instead of balance.
Looking at the reactions on this thread tells me I-¦m right. OP |
DUST Fiend
OSG Planetary Operations Covert Intervention
9208
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Posted - 2013.12.20 17:07:00 -
[146] - Quote
ADAM-OF-EVE wrote:its the stability that makes the RR good. just like the rof of the cr makes that good, or the dps of the ar/scr makes them good
right tool for the right task... if your getting mown down then they obviously have the right tool at the right time and you probably dont We shouldn't just dismiss everything so easily though, I think it's fair to put these weapons under scrutiny given how new they are, and CCPs track record of releasing less than balanced weapons.
It's certainly too early to say one way or the other with any certainty, but to dismiss them as fine might not be the best option either.
Vids / O7
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Korvin Lomont
United Pwnage Service RISE of LEGION
388
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Posted - 2013.12.20 17:21:00 -
[147] - Quote
Divu Aakmin wrote:Korvin Lomont wrote:KING CHECKMATE wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanced.GÖª so is the combat rifleGÖª So is the AR rifleGÖª The SCR feels a little Underpowered (being the ONLY rifle with a 80% penalty,Overheat mechanic and ridiculous fitting requirments) But its still ok.All the rifles are Very balanced between themselves,its compared to other weapons that they seem a little over powered. I think the new rifles are balanced fairly well against each other, even the SCR/AsCR work well. Regarding the AR I have a different opinion compared to the other Rifles it is UP (who ever thought this could happen). The reason is pretty simple all Rifles deal roughly the same DPS while providing greater range with comparable or better accracy. The only reason to use an AR currently is lack of SP to skill to another rifle... Nope. I will eat Rr users in cqc and rr users will eat me 50-90m out. Balanced. Play smart and use cover and leave matches against Ancient Exiles, Latino Killer Corp and other dedicated proto stomping corps... do these things and re-evaluate the patch.
Well I have no problem with the RR I used it myself and I am dropping most AR users with in cqc the tight hipfire coupled with the high damage makes a great cqc weapon. Similar to prenerfed Tar...the great range is just a nice addition to that.
The only reason I tend to use the CR more is I am mostly running scout and the CR allows a little more fitting flexibilty due to the lower reqs. |
Aramis Madrigal
SVER True Blood Public Disorder.
80
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Posted - 2013.12.20 17:32:00 -
[148] - Quote
DUST Fiend wrote:ADAM-OF-EVE wrote:its the stability that makes the RR good. just like the rof of the cr makes that good, or the dps of the ar/scr makes them good
right tool for the right task... if your getting mown down then they obviously have the right tool at the right time and you probably dont We shouldn't just dismiss everything so easily though, I think it's fair to put these weapons under scrutiny given how new they are, and CCPs track record of releasing less than balanced weapons. It's certainly too early to say one way or the other with any certainty, but to dismiss them as fine might not be the best option either.
I agree, but I think the initial tone of this thread was a bit reactionary. As IGÇÖve said before, I think GÇ£rifleGÇ¥ category is in a decent place right now. There is always room for revision/modification, but IGÇÖm not sure there is a pressing need for that right now. YouGÇÖre experience with the RR vis-+á-vis close combat may be colored by your preference for running a heavy (and thus youGÇÖre mostly armor tanked). IGÇÖve found it fairly easy to get the RR centered on a heavyGÇÖs head in CQC. The short spool up time of the RR really does present a disadvantage against a suit that has some mobility, but I can see how it seems unbalanced from the perspective of a heavy. Hopefully the recent improvements to the HMG give heavyGÇÖs a little more comfort in CQC. In my experience over the last several days, the RR has felt Op only when defending exterior points (those with some open ground around them) or when firing from a height advantage. This has been countered by the relative disadvantage IGÇÖve felt when assaulting points or doing just about anything inside a building/compound. IGÇÖve often switched out to an AR or CR when playing inside a compound. I realize that my anecdotal experience doesnGÇÖt really constitute objective evidence, but I like to consider myself fairly observant.
Cheers,
Aramis
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Divu Aakmin
UNIVERSAL BONDAGE
26
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Posted - 2013.12.21 00:32:00 -
[149] - Quote
DUST Fiend wrote:Divu Aakmin wrote:Korvin Lomont wrote:KING CHECKMATE wrote:Sir Petersen wrote:You guys know that I love this game but why make a weapon so ridiculously overpowered? Does this make people happy? Run around with a crutch? I don-¦t get it.. GÖª Dude the rail rifle is balanced.GÖª so is the combat rifleGÖª So is the AR rifleGÖª The SCR feels a little Underpowered (being the ONLY rifle with a 80% penalty,Overheat mechanic and ridiculous fitting requirments) But its still ok.All the rifles are Very balanced between themselves,its compared to other weapons that they seem a little over powered. I think the new rifles are balanced fairly well against each other, even the SCR/AsCR work well. Regarding the AR I have a different opinion compared to the other Rifles it is UP (who ever thought this could happen). The reason is pretty simple all Rifles deal roughly the same DPS while providing greater range with comparable or better accracy. The only reason to use an AR currently is lack of SP to skill to another rifle... Nope. I will eat Rr users in cqc and rr users will eat me 50-90m out. Balanced. Play smart and use cover and leave matches against Ancient Exiles, Latino Killer Corp and other dedicated proto stomping corps... do these things and re-evaluate the patch. So what you're saying is that against bad players you can make it work, but against good players the fact that the RR has the best range and is a terrifying beast in CQC actually shows up? Who'd a thunk it AR as the standard. Rr>ar in ranged. Ar>rr in cqc. Can't make it more simple. |
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