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1781. Glitched Skrimish Kills. - in Technical Support/Bugs [original thread]
This may take some time, yesterday it takes over an hour to refresh the stats. You could also try to quit Dust and restart the game, this helps most of the time regarding the statupdate. But the stats get updatet.
- by Korvin Lomont - at 2013.03.01 13:04:00
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1782. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Well then this is wrong for vehicles as well (as long as there is no base repair rate) and therefore this should get fixed as well. Although I guess for the part of a Base repair rate the numbers need to be higher for vehicles.
- by Korvin Lomont - at 2013.03.01 12:20:00
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1783. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
CCP should really have a look at this. Because if our investigition is right they should remove the description stating that Armor Repair Systems gives a 3 % bonus to armor repair rate. Or they should add a base amor repair rate for all Dropsuits....
- by Korvin Lomont - at 2013.03.01 11:06:00
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1784. AR Range To Far - in General Discussions [original thread]
Y0UR NAME HERE wrote: GoD-NoVa wrote: no ARs DO NOT need a range nerf, they are fine. they just need more space between tiers to give us a reason to use higher teir. LR do way more dmg than an AR at range True, but at the same range bei...
- by Korvin Lomont - at 2013.02.28 08:43:00
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1785. Sound cutting in and out (Not able to hear enemy fire) - in Technical Support/Bugs [original thread]
It happens from time to time as it seems for no reproducible reason
- by Korvin Lomont - at 2013.02.27 15:46:00
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1786. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Jack Boost wrote: In short: 1. bonuses from skils apply to only base numbers from dropsuit (modules dont count) 2. Some issues when game shows (not count) numbers. eg: 2.99 -> game shows like 2 and ppl starts to grab calculatros. You are ...
- by Korvin Lomont - at 2013.02.27 15:42:00
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1787. put the same SP mechanism on corp matches - in Feedback/Requests [original thread]
In the uprising interview CCP stated they work on a solution for CB's and SP. But Kazio is right they have to do it really carefully to prevent exploiting CB's for SP grinding.
- by Korvin Lomont - at 2013.02.26 15:55:00
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1788. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: KalOfTheRathi wrote: the problem right now is almost all gunnlogi's and madraugers have proto mods on them. and you were trying to kill them with standard tier stuff(ok maybe a little above standard) you SHOULD ...
- by Korvin Lomont - at 2013.02.26 13:23:00
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1789. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Tech Ohm Eaven wrote: Shijima Kuraimaru wrote: Bringing this here as I'm seeing the same thoughtless QQ here as I saw in the other thread. I see all these post calling for nerfs to HMG and the general attitudes of the PRO-NERF players and I...
- by Korvin Lomont - at 2013.02.26 10:22:00
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1790. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Well I see two small problems here. First problem is Range. Both weapons have a similar range although the AR can outgun most HMG (theoretical). The problem here is the optimal range. It is the same for both weapons. That means if you engage hea...
- by Korvin Lomont - at 2013.02.26 09:15:00
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1791. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Well the numbers count for Skirmish, this is not optimal for grinding. I would give Ambush a shot. On average my ambush matches lasts for 7 min with, restocking and searching lets say 10 min per match. Assuming you are a halfway decent player and ...
- by Korvin Lomont - at 2013.02.26 08:20:00
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1792. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
I for myself have never stopped playing once I hit the cap, I play for fun and of course for ISK. I want to prepare myself and my corp for all the upcoming goodies. Thats why I try to get as much ISK as possible for my corp (and myself). The 100...
- by Korvin Lomont - at 2013.02.25 15:17:00
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1793. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Coleman Gray wrote: People maybe mis reading what I'm saying. Sorry for any confusion, My issue isn't that Militia items CAN destroy a vehicle, it's that you get given a free swarm launcher class that costs nothing thats capable of destroying v...
- by Korvin Lomont - at 2013.02.25 12:57:00
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1794. Sticky:CCP player gathering in Boston, March 23rd - in Announcement and Events [original thread]
G Torq wrote: CCP Guard wrote: I'm planning this event and will be planning other similar ones and it would be a lot of fun to meet some of you guys there and get your feedback. Up until now I've been doing stuff for the capsuleers but in th...
- by Korvin Lomont - at 2013.02.25 11:59:00
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1795. mic not working - in Technical Support/Bugs [original thread]
Hmm in most cases going to the neocom > Systemtools and deactivating voice and afterward reactivtating helps. Also be aware that the normal corpchat only work with an UVT. Only Squadchat is free (and Teamchat in battle). With the recent chang...
- by Korvin Lomont - at 2013.02.21 08:39:00
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1796. EU starter pack problems - in Technical Support/Bugs [original thread]
Same here I will try to download again tonight if its not working I guess I have to write some support tickets.
- by Korvin Lomont - at 2013.02.21 08:33:00
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1797. [bug] Not getting 50% bonus to passive SP - in Technical Support/Bugs [original thread]
Have you tried the solution described here ?
- by Korvin Lomont - at 2013.02.19 12:01:00
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1798. bug with the new sp system - in Technical Support/Bugs [original thread]
Metatron Celestias wrote: Does the SP cap raise with an active SP booster? yes your active SP cap rises by 50%
- by Korvin Lomont - at 2013.02.18 12:49:00
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1799. Do racial factions matter? - in Rookie Training Grounds [original thread]
Right now the only impact your chooses race has is a different Merc quarter. Due to the mercenary nature of this game it is very unlikely that there is much more impact of your choosen race.
- by Korvin Lomont - at 2013.02.14 13:17:00
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1800. SP loss per Death - in Feedback/Requests [original thread]
I see some problems here, first everyone is crazy about SP and so they WILL change their playstyle. In fact there is already a good amount of players changing their behaviour because of the SP system we have right now. And you have to consider wha...
- by Korvin Lomont - at 2013.02.13 19:24:00
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