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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1107
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Posted - 2013.12.20 07:49:00 -
[1] - Quote
I am a Gallente armor tanking logi, apparently it's the new thing, I don't follow these FOTM trends so I'm interested in a more mobile shield tanking suit like Caldari. When armor got their buff it was both a decrease to speed penalty (me like) and HP buff (me thought unnecessary). I propose shields get a buff of their own in the form of an HP increase. In our low TTK environment it is imperative that those who wanted to remain highly mobile shield tankers be able to take more than 3 shots. I don't want a big buff, but I feel with the unnecessary recharge penalty there should be some sort of compensation. The shield vs. armor balance is not only important for keeping every suit useful, but also every weapon (I think we'd see more laser rifles if there were more shield tankers).
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Ulysses Knapse
Knapse and Co. Mercenary Firm
825
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Posted - 2013.12.20 07:51:00 -
[2] - Quote
Current Numbers: Basic = 22 Enhanced = 33 Complex = 66
Proposed Numbers: Basic = 44 Enhanced = 66 Complex = 88
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Martyr Saboteur
Amarrtyrs
4
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Posted - 2013.12.20 07:54:00 -
[3] - Quote
Would 44/66/88 do you fine? I think that would be good.
^you beat me to it!
ABCDEFGHIJKLMNOPQTSTALLION... I AM THE STALLION
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Ulysses Knapse
Knapse and Co. Mercenary Firm
825
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Posted - 2013.12.20 07:57:00 -
[4] - Quote
Martyr Saboteur wrote:Would 44/66/88 do you fine? I think that would be good.
^you beat me to it! I'm da best ninja 'round, mofo.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
155
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Posted - 2013.12.20 08:48:00 -
[5] - Quote
Tallen Ellecon wrote:I am a Gallente armor tanking logi, apparently it's the new thing, I don't follow these FOTM trends so I'm interested in a more mobile shield tanking suit like Caldari. When armor got their buff it was both a decrease to speed penalty (me like) and HP buff (me thought unnecessary). I propose shields get a buff of their own in the form of an HP increase. In our low TTK environment it is imperative that those who wanted to remain highly mobile shield tankers be able to take more than 3 shots. I don't want a big buff, but I feel with the unnecessary recharge penalty there should be some sort of compensation. The shield vs. armor balance is not only important for keeping every suit useful, but also every weapon (I think we'd see more laser rifles if there were more shield tankers).
caldari suits need a much much lower recharge delay with regulaters, and a much higher recharge rate and slightly more survivability to be of any use.
recuruit link
5 to 11 mil isk per 100k recuruit
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
447
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Posted - 2013.12.20 10:41:00 -
[6] - Quote
My underpowered Minmatar suits would greatly appreciate a buff to shield extender HP, more so than the Caldari suits on my alt. |
Korvin Lomont
United Pwnage Service RISE of LEGION
384
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Posted - 2013.12.20 11:32:00 -
[7] - Quote
Ulysses Knapse wrote:Current Numbers: Basic = 22 Enhanced = 33 Complex = 66
Proposed Numbers: Basic = 44 Enhanced = 66 Complex = 88
I could live with a buff to enhanced shieldextenders to 44. Bt if you give shieldextenders an overall buff you need to rebalance ferroscale plates and reactive plates as well (I think the std plates would be still ok) |
deepfried salad gilliam
Sanguine Knights
317
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Posted - 2013.12.20 12:17:00 -
[8] - Quote
Id go with 32 52 72 And a small buff to regulators
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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BL4CKST4R
WarRavens League of Infamy
1399
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Posted - 2013.12.20 12:39:00 -
[9] - Quote
Tallen Ellecon wrote:I am a Gallente armor tanking logi, apparently it's the new thing, I don't follow these FOTM trends so I'm interested in a more mobile shield tanking suit like Caldari. When armor got their buff it was both a decrease to speed penalty (me like) and HP buff (me thought unnecessary). I propose shields get a buff of their own in the form of an HP increase. In our low TTK environment it is imperative that those who wanted to remain highly mobile shield tankers be able to take more than 3 shots. I don't want a big buff, but I feel with the unnecessary recharge penalty there should be some sort of compensation. The shield vs. armor balance is not only important for keeping every suit useful, but also every weapon (I think we'd see more laser rifles if there were more shield tankers).
Only buff I am in favor off is a buff to enhanced shield to 44. Anything other than that should come with a bigger penalty to shield tanking. Remember that shields self repair and in the right hands that can be even more powerful than armor. And if it doesn't come with a penalty give armor suits passive repair. Without having to spam triage/hybrid hives or use a Logistics suits armor will become UP again. |
George Moros
Area 514
219
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Posted - 2013.12.20 12:49:00 -
[10] - Quote
The spread in HP of shield extenders is too high across tiers. 22-33-66 makes no sense at all, as it overly favors high SP players. It should be more in the line of 44-55-66 - this would be a considerable buff to shield extenders, despite the fact that complex ones stay the same.
Pulvereus ergo queritor.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1109
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Posted - 2013.12.20 18:33:00 -
[11] - Quote
George Moros wrote:The spread in HP of shield extenders is too high across tiers. 22-33-66 makes no sense at all, as it overly favors high SP players. It should be more in the line of 44-55-66 - this would be a considerable buff to shield extenders, despite the fact that complex ones stay the same.
I agree, I can run basic armor plates on my proto suit and still have a meaty ehp but it's pointless to run any shield extender other than complex on my suit. I also thing the recharge penalty should have been tiered like the speed penalty.
I think they are trying to find a way to making pure shield or armor tanking advantageous over brick tanking, and if they aren't, they should be.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1109
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Posted - 2013.12.20 18:53:00 -
[12] - Quote
To be fair though, most of the Caldair proto suits I see try to brick tank as opposed to purely shield tank last a bit longer but don't do much better than a pure armor tank. What they'd be best suited for is getting in and out of cover from longer ranges, letting the quick recharge make their suits more effective in short bursts.
In theory: Gallente- Slow, high armor, high damage, close range stand up. Caldari- Faster, high shield. highly mobile, long range hit and run. Amarr- Dual tank, but less slots in favor of higher base HP. Prefers armor to compliment base speed. Minmatar - Dual Tank, more slots and speed making the base more flexible but overall weak. Prefers shields to complement base speed.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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