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Monkey MAC
Lost Millennium
1277
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Posted - 2013.12.20 00:32:00 -
[61] - Quote
KING CHECKMATE wrote:Monkey MAC wrote: Yes they are Soultions, but not very elegant.
Gùå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences)
GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers? Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail.
GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury onlynafforded by mega corps, then they end up more OP, because CCP wants people too use them.
Elegance is NOT of my concern. Effectiveness and balance are.Gùå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences)Not quite Monkey. Check my reasoning out please: GÖª Forge guns need NO buff. They are working as intended/ LAV & DS are equally damaged as it is GÖª Swarms need a RANGE buff. / This affects both but with the SAME damage output they can take it. GÖª AV Grenades need a 30% damage buff,at least / This does not affect Dropships not tanks a lot,mostly LAV's GÖª PC need a buff, maybe reload speed or damage / DS are unaffected , immobile LAV's are affected but thats it So with this buffs the DS gets hit hard by 1 more thing, the LAV by 1 more thing, but still: DS only have 2 Infantry counter (FG & Swarms) and LAV while moving have little counters.So why buff for example Dropships if AS THEY are they only get countered by Forge guns?GùåLimiting Tanks to 2 creates a rush to get your tank in first, what happens to full time tankers? Just like infantry shouldn't be forced to do anything, why should a tanker with 95% of his SP in tanks be FORCED to run infantry? There is more if you wish to discuss this point in detail. I explained this in details in my POST regarding these limitations. please refer to my signature on it and we can discuss it.GùåWhy increase tank prices, prehaps a little sure, but tanks are meant to be viable just as much as dropsuits, they SHOULD be dying relatively often, if you make tanks too expensive they become a luxury only afforded by mega corps, then they end up more OP, because CCP wants people too use them. Im not saying increase the price to 5 million each, But as it is an ADV dropsuit costs 50-80k and a MLT tank,while being more than TWICE as effective (with higher EHP, higher speed,higher firepower and the only CON being they cant cap points) cost 65k.a WELL FITTED PROTO AV fitting costs over 150k ISK each and tehy cant even effectively kill 1 MLT tank that cost less than half. If someone CANT see whats wrong with this then i cant help.@ True Adamance:What up bro? Listen, THe forge gun needs its current Range and Firepower.As it is my sica can withstand firepower from 2+ PROTO FORGEGUNNERS simultaneously ...and we are talking about a MLT vehicle. If you nerf them more how much more will be needed to take them out!? Want something that makes sense? Increase Firepower on rail Turrets while taking away their splash damage and reducing their Aim assist.There.
Gùå Bufs are reasonable, those are the kinda buffs I wanted Gùå Ill see you there Gùå My mlt sica is 90k it doesn't nneed to be much more 110k max I would say.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Bethhy
Ancient Exiles. Renegade Alliance
513
|
Posted - 2013.12.20 00:36:00 -
[62] - Quote
Darken-Sol wrote:Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. multi layered maps could be great for infantry fighting infantry too.
Tanking is at least a 2 person job in real life and it goes upto like 10 people...
Tank drivers should only get their forward small turret and need someone to ride with them to operate their main turret...
It should be a two person job to both drive the tank and operate the main turret.
Its the elephant in the room no one will talk about. |
pegasis prime
BIG BAD W0LVES
1452
|
Posted - 2013.12.20 00:37:00 -
[63] - Quote
Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance?
o7 boss im going to try and answer some of your questions as diplomatically as I can
1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav .
2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more.
3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them
4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do.
5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon.
6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline.
7) I fell like im talikg to columbo " just one more thing " lol
now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was.
I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one.
ill also leave this link here have a wee look and see what you think
https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134
Its gone from suck .....to blow
level 1 forum warrior
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Darken-Sol
BIG BAD W0LVES
934
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Posted - 2013.12.20 01:31:00 -
[64] - Quote
pegasis prime wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? o7 boss im going to try and answer some of your questions as diplomatically as I can 1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav . 2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more. 3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them 4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do. 5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon. 6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline. 7) I fell like im talikg to columbo " just one more thing " lol now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was. I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one. ill also leave this link here have a wee look and see what you think https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134
you won me over. Gonna tank every match while I still can. Might as well its cheaper and easier than utilizing the countless battles under my belt. Buff tanks screw Av.ill ride this wave with you brother. Fuckall these new guys who don't have corps or squads.
Watch my back does not mean look at my spine.
|
pegasis prime
BIG BAD W0LVES
1453
|
Posted - 2013.12.20 09:10:00 -
[65] - Quote
Darken-Sol wrote:pegasis prime wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? o7 boss im going to try and answer some of your questions as diplomatically as I can 1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav . 2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more. 3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them 4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do. 5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon. 6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline. 7) I fell like im talikg to columbo " just one more thing " lol now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was. I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one. ill also leave this link here have a wee look and see what you think https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134 you won me over. Gonna tank every match while I still can. Might as well its cheaper and easier than utilizing the countless battles under my belt. Buff tanks screw Av.ill ride this wave with you brother. Fuckall these new guys who don't have corps or squads.
??????????? are you pissed that an actual tanker came on here to answer your questions or are you just trolling?
Its gone from suck .....to blow
level 1 forum warrior
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
293
|
Posted - 2013.12.20 09:16:00 -
[66] - Quote
Another good post in the long line of good posts in the eternal AV/HAV debate. It's interesting to note that the evolution of the debate has finally matured a bit:
Gone from: "Tanks are now balanced" with such fallacious arguments as "It costs a lot of SP and ISK to run a tank, so it should be hard to kill" and my favourite "It should take organised teamwork or multiple AV to kill a tank"
Now it's onto: "Ok there's a problem, how do we balance it" with arguments like "We should introduce vehicle capacitors" or "an AV skill tree" or just simply "Buff AV weapons with multiple ammo types".
What is missing, and this really crucial, is some kind of brief like "We find them balanced" or "we're looking it" or "we know there's a problem" from the makers of the game. If they say something like "tanks are balanced", then I guarantee you that you will have a) infantry exodus from the game and b) clamouring for the vehicle limit to be removed and c) I'll be hopping into a tank as well. :)
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Rusty Shallows
581
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Posted - 2013.12.20 09:54:00 -
[67] - Quote
Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. Had similar thoughts on that. Important objectives have 30 or so meters of dense urban terrain around them while secondaries like CRUs & Supply Depots are on the perimeter or out in the open.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Korvin Lomont
United Pwnage Service RISE of LEGION
382
|
Posted - 2013.12.20 10:48:00 -
[68] - Quote
Fox Gaden wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? We will not be able to effectively examine the balance between dedicated AV and dedicated tankers until this Militia tank spam is cleared up. Right now the Tanks often have the advantage of numbers on top of their other advantages. I donGÇÖt think Militia tanks should be nerfed, at least not at this stage, beyond taking away things that can be added back in with skills. I donGÇÖt think we should look at increasing the price too much yet either. At least not yet. The fist priority is to bring back the skill distinction between dedicated pilots and people who have no skill points invested in vehicles. This would also mean that an expensive fitted tank, called in by a tanker, would not be nearly as effective in the hands of a non tanker. That and a bit of a Swarm Launcher buff should clear up the non-pilot tank spam. Then we could look at AV/Tank balance without all the clutter.
That would only be possile by buffin the std tanks and do we REALLY need even stronger tanks? Come on what Do you think a tanker will do once the is no other tank to shoot at (well at least those that did not shoot infantry before)? Do you really believe they will recall their tanks to be part of the infantry game?
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Darken-Sol
BIG BAD W0LVES
950
|
Posted - 2013.12.21 01:22:00 -
[69] - Quote
pegasis prime wrote:Darken-Sol wrote:pegasis prime wrote:Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? o7 boss im going to try and answer some of your questions as diplomatically as I can 1) I would expect the price to be raised slightly as well as the difference between a full mlt fit and std fit currently runs between 200-325k more for a fully fit std hav . 2) hrm you and I both know that swarms and forges still work wonders when used by skilled operatives , the whole nerf mlt hav thing im not so sure about it any more. 3) std tanks , lavs dropships crus turrets and most likely any infantry that gets between me and my next target. ohh and supply depos we cant forget them 4) come on if the 3 dedicated av specialists kill one of the 3 will they stop after its dead or kill the next one like we would do. 5) pending on how good the pilot is but I can shut off every vehicle on the map if I get my glass cannon out quick enough , that being said I rely heavily on support from av as it is a glass cannon. 6) forge guns , think of that poor sod bishop that rolled past us the other day or that hellstorm tanker we chased back to his redline. 7) I fell like im talikg to columbo " just one more thing " lol now one of the biggest things about av balance and vehicle balance is any suit can equip light av wepons so say you specialise in assault suits with an ar once you max that out you only then have to skill a pittense of sp into swarms to reach proto level in comparison to havs , this was a major gripe for many tankers as wel as cost and strength of av pre 1.7 now tanks are in a good place but av isent as good as it once was. I have also noticed something tonight while playing after reading a post on he forum , and I have killed many swarmers and forgers with my rail and missiles who have been standing still out in the open whare they think I cant see them ( this pattern developed because of poor tank rendering) and they literally just stand still and still spam swarms while my shield hardners are up tactics are need to kill a tank simple on that one. ill also leave this link here have a wee look and see what you think https://forums.dust514.com/default.aspx?g=posts&m=1628134#post1628134 you won me over. Gonna tank every match while I still can. Might as well its cheaper and easier than utilizing the countless battles under my belt. Buff tanks screw Av.ill ride this wave with you brother. Fuckall these new guys who don't have corps or squads. ??????????? are you pissed that an actual tanker came on here to answer your questions or are you just trolling?
Pegasis and I argue this every day. We went out and slaughtered infantry this morning in ambush. They just kept spawning AV, nothin could stop us. He was telling me that if they would just use tactics they might bring one of us down. I had to continuously remind him they probably can't because of smart spawn. I was just trying to make him feel guilty but these vet tankers are like a dog with a bone. Later I went 23/0 and19/0 in Dom consecutively. Ask Lt shanks he went 1/11. Whatev.
it will probably take abusing tanks till enough people quit. I feel dirty
Watch my back does not mean look at my spine.
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THUNDERGROOVE
ZionTCD Public Disorder.
411
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Posted - 2013.12.21 02:02:00 -
[70] - Quote
Do you really believe it takes 3 people to take out a current STD fit tank? If so you're either bad with AV or the people who you play with that are AV are bad.
It is the militia tanks and they are the problem. Most real tankers, even ones that run blasters never go past 15 kills in a game. It really is the militia scrubs that call out four militia tanks all game and go 30/5. They're the problem and if you fail to see that, your opinion is just as biased as anyone else. I really only kill infantry if:
- They have AV
- They have an LAV
- They're hacking my objective
- They're in a proto suit.
Otherwise I'm on the field as AV. I remove other tanks/dropships/LAVs.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
|
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
289
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Posted - 2013.12.21 02:11:00 -
[71] - Quote
Remove MLT tanks. There is no reason for them. The have already removed the free MLT LAV. |
Darken-Sol
BIG BAD W0LVES
950
|
Posted - 2013.12.21 02:13:00 -
[72] - Quote
THUNDERGROOVE wrote:Do you really believe it takes 3 people to take out a current STD fit tank? If so you're either bad with AV or the people who you play with that are AV are bad. It is the militia tanks and they are the problem. Most real tankers, even ones that run blasters never go past 15 kills in a game. It really is the militia scrubs that call out four militia tanks all game and go 30/5. They're the problem and if you fail to see that, your opinion is just as biased as anyone else. I really only kill infantry if:
- They have AV
- They have an LAV
- They're hacking my objective
- They're in a proto suit.
Otherwise I'm on the field as AV. I remove other tanks/dropships/LAVs.
so.....every one
Watch my back does not mean look at my spine.
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THUNDERGROOVE
ZionTCD Public Disorder.
412
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Posted - 2013.12.21 02:26:00 -
[73] - Quote
Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Darken-Sol
BIG BAD W0LVES
950
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Posted - 2013.12.21 02:30:00 -
[74] - Quote
THUNDERGROOVE wrote:Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills.
yeah I know. Nobody kills infantry. You are all completely honest. Every veteran tanker only kills MLT tanks. We get it.
Watch my back does not mean look at my spine.
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THUNDERGROOVE
ZionTCD Public Disorder.
412
|
Posted - 2013.12.21 02:48:00 -
[75] - Quote
Darken-Sol wrote:THUNDERGROOVE wrote:Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills. yeah I know. Nobody kills infantry. You are all completely honest. Every veteran tanker only kills MLT tanks. We get it. I'm a veteran tanker? I just have a 8 mill SP alt that uses vehicles. You really seem pretty butt-hurt about tanks though.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Darken-Sol
BIG BAD W0LVES
950
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Posted - 2013.12.21 02:55:00 -
[76] - Quote
THUNDERGROOVE wrote:Darken-Sol wrote:THUNDERGROOVE wrote:Darken-Sol wrote:
so.....every one
What I'm getting at is that I don't tank to kill infantry. I'll do what I have to so our team can win but I don't go out seeking kills. yeah I know. Nobody kills infantry. You are all completely honest. Every veteran tanker only kills MLT tanks. We get it. I'm a veteran tanker? I just have a 8 mill SP alt that uses vehicles. You really seem pretty butt-hurt about tanks though.
I tank. Have 33 mil sp. There isn't much I don't do. If they Nerf or buff it doesn't affect me much.
Watch my back does not mean look at my spine.
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Borne Velvalor
Endless Hatred
1104
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Posted - 2013.12.21 03:07:00 -
[77] - Quote
Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? MLT tanks are too cheap, but obviously they are not to blame for why AV is struggling. You can make some very cheap STD tanks. My cheapest costs 160k and is extremely durable against AV; I can sit there for a minute and a half and eat everything thrown at me by 2-3 AV guys and laugh as I blow them away. So, the price of all tanks is a problem, combined with how many can be fielded. Beyond that, all infantry AV is effective against armor, making cycled shield hardener tanks almost impossible to take down. Armor tanks are also pretty good against AV and a double rep, single hardened Madrugar is very difficult to pop, although a bit easier than a well fit shield tank. TvT is basically taking both tank's DPS, multiplying by resistance, subtracting repair and then dividing that into total HP to see who will die first, with preempts adding several seconds of free damage, usually while the target is unhardened.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Darken-Sol
BIG BAD W0LVES
966
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Posted - 2013.12.21 08:06:00 -
[78] - Quote
Buff AV.
Watch my back does not mean look at my spine.
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8213
BIG BAD W0LVES
1161
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Posted - 2013.12.21 08:51:00 -
[79] - Quote
AV is fine.
They need to raise the prices of Tanks. If I can't kill it, it better be because it costs more than my AV dropsuit. I have no problem with the AV nerf, what I have a problem with is that no matter how many tanks you destroy, more just keep getting called in. I can't remember killing 3 tanks per game, every game, as the norm.
Tanks are supposed to wreck sh*t on the ground, but right now they have no drawbacks. They're modules make them gods while activated, and they cost about the same as my Scrambler Rifle. Militia tanks also need to be ganked.
Soma: 2 low-slots/0 high-slots Sica: 2 high-slots/0 low slots
Militia tanks are the problem really. I have no problem getting the wrench thrown at me from a guy with a Maddy or Gunlogi that's built well. He invested into his tank, he should get to wreck face. A militia clown car tanker shouldn't be getting rewarded like they are right now in the game.
If we can eliminate Miltia tank spam, then we can really analyze how HAVs are preforming in relation to their AV counterpart and tweak it from there. |
Shadow of War88
0uter.Heaven
112
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Posted - 2013.12.21 09:05:00 -
[80] - Quote
i think CCP intended for tanks to only be efficiently destroyed by other tanks. Need a band of AV to kill a tank now.
good news is militia tanks with railgun can destroy even the hardcore tank pilots, and you can jump out and fire 3 swarm volleys if your cheap tank dint quite do the trick.
the only difference between a hardcore tank pilot and a militia pilot is that veterans have a larger window of opportunity. Meaning our modules can stay active for longer and recharge much faster. |
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3491
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Posted - 2013.12.21 09:07:00 -
[81] - Quote
Bethhy wrote:Darken-Sol wrote:Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. multi layered maps could be great for infantry fighting infantry too. Tanking is at least a 2 person job in real life and it goes upto like 10 people... Tank drivers should only get their forward small turret and need someone to ride with them to operate their main turret... It should be a two person job to both drive the tank and operate the main turret. Its the elephant in the room no one will talk about. Yeah. This has been proposed since way back in closed beta when there was black ops tanks.
Basic reasoning was if it should take team work to kill a vehicle, it should take teamwork to operate that vehicle.
I'd say its a good idea. Definitely something we should try out at least.
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Bethhy
Ancient Exiles. Renegade Alliance
524
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Posted - 2013.12.21 15:44:00 -
[82] - Quote
DJINN Marauder wrote:Bethhy wrote:Darken-Sol wrote:Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. multi layered maps could be great for infantry fighting infantry too. Tanking is at least a 2 person job in real life and it goes upto like 10 people... Tank drivers should only get their forward small turret and need someone to ride with them to operate their main turret... It should be a two person job to both drive the tank and operate the main turret. Its the elephant in the room no one will talk about. Yeah. This has been proposed since way back in closed beta when there was black ops tanks. Basic reasoning was if it should take team work to kill a vehicle, it should take teamwork to operate that vehicle. I'd say its a good idea. Definitely something we should try out at least.
For me it's all about the force multiplier.
If a singular Mercenary can jump in a tank and his force multiplier is increased by a factor of 10 and the only limit on that is a max vehicle count in the map? it will never ever balance out.. it doesn't make sense.
Only way to keep that kind of force multiplier on the battlefield and balance it is to half it... by NEEDING two people per tank to get the same results. Tanks at Advanced and Prototype levels will then make a lot more sense when we get around to them as well.
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Darken-Sol
BIG BAD W0LVES
973
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Posted - 2013.12.21 16:11:00 -
[83] - Quote
Bethhy wrote:DJINN Marauder wrote:Bethhy wrote:Darken-Sol wrote:Goric Rumis wrote:Tanks need to be less effective against infantry, which I think is best accomplished by re-designing many of the old maps to create more areas where going infantry is really the only way to get anything done, while still providing open spaces and key points that are tactically significant for vehicles to hold and fight over, and also adding some points from which AV have a tactical advantage over vehicles (but are still vulnerable to infantry), so that, for example, controlling a null cannon wins you the game, controlling a vehicle tactical point can influence the ability to control a null cannon, and controlling an AV tactical point can influence the ability to control a vehicle tactical point.
A re-design would take a long time, but I'm convinced it's the number one factor in vehicle/AV balance at this point. multi layered maps could be great for infantry fighting infantry too. Tanking is at least a 2 person job in real life and it goes upto like 10 people... Tank drivers should only get their forward small turret and need someone to ride with them to operate their main turret... It should be a two person job to both drive the tank and operate the main turret. Its the elephant in the room no one will talk about. Yeah. This has been proposed since way back in closed beta when there was black ops tanks. Basic reasoning was if it should take team work to kill a vehicle, it should take teamwork to operate that vehicle. I'd say its a good idea. Definitely something we should try out at least. For me it's all about the force multiplier. If a singular Mercenary can jump in a tank and his force multiplier is increased by a factor of 10 and the only limit on that is a max vehicle count in the map? it will never ever balance out.. it doesn't make sense. Only way to keep that kind of force multiplier on the battlefield and balance it is to half it... by NEEDING two people per tank to get the same results. Tanks at Advanced and Prototype levels will then make a lot more sense when we get around to them as well.
I don't disagree with the concept but implementing it is hard. Who would pay for the tank? It would also be restrict skilled tankers. If no one would shoot/drive for them they would be useless. While funny it would alienate a person who has 10-15 mil into tanks. Kind of like how it is now for AV, but some of us can remain objective.
Watch my back does not mean look at my spine.
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Darken-Soul
BIG BAD W0LVES
432
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Posted - 2014.02.06 17:25:00 -
[84] - Quote
I have been Tanking a lot since I made this post. Helpless little infantry is right.
Who wants some?
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