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121. CCP: Any plans on making Dust 514 seem more "sci-fi"? - in General Discussions [original thread]
Leonid Tybalt wrote: I guess this question of mine has more to do with flavor, but it also touches on game mechanics. Being both a bit of a scien"e AND science-fiction AND military buff, I have to say that warfare depicted in Dust doesn't feel...
- by Korvin Lomont - at 2014.04.25 11:54:00
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122. The Plasma Cannon - in General Discussions [original thread]
Lorhak Gannarsein wrote: Direct damage makes a dual wielding commando far more effective than a forge gun heavy for short term AV. GalMando would be hitting for 2500 damage per PLC. Which is more than Breach FG. There are more ways to balance...
- by Korvin Lomont - at 2014.04.25 11:48:00
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123. I'm sorta getting used to the broken cloaks. - in General Discussions [original thread]
NAV HIV wrote: CRNWLLC wrote: Not saying the don't need to be fixed (they do), but when I'm able to catch a cloaked scout out of the corner of my eye, jump just in time to avoid their SG blast, 180 midair, and headshot them before I hit the ...
- by Korvin Lomont - at 2014.04.24 19:09:00
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124. Possible fix to cloak that will make everyone happy - in General Discussions [original thread]
Aszazel wrote: NAV HIV wrote: Agreed with most of it... "I do believe scouts should go back to 40/45 profile/precision. I think it would balance out EWAR a little bit, mediums could see cloaked scout with 1 or 2 precision modules." You re...
- by Korvin Lomont - at 2014.04.24 19:08:00
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125. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
Jack McReady wrote: it takes ~1 second to kill a heavy with a shotgun. you have 8xx DPS in your hands with the advantage of the first hit with huge alpha against a target with huge hitbox. You must have a totally different SG the highest ba...
- by Korvin Lomont - at 2014.04.24 10:41:00
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126. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Yes ! And nerf the swarm launcher, too !! :3 And the ION pistol and the PLC...those things still can kill
- by Korvin Lomont - at 2014.04.24 08:27:00
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127. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
AngelflamesP wrote: So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is a...
- by Korvin Lomont - at 2014.04.24 08:26:00
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128. Are Gallente suits too flexible? - in General Discussions [original thread]
Kaminoikari wrote: Korvin Lomont wrote: [..] Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits) [...] You do realize that Amarr Laser Weapons require the highest PG/CPU u...
- by Korvin Lomont - at 2014.04.23 20:18:00
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129. Request: Deserter Penalty - in Feedback/Requests [original thread]
Mr Misster wrote: Well, pubs are just a stones throw from FW. So, even though i get your point of possibly FW deserter only.... I have to say ppl use pubs to warm up and better themselves for possible FW matches. Children need consequences too....
- by Korvin Lomont - at 2014.04.23 15:21:00
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130. Are Gallente suits too flexible? - in General Discussions [original thread]
Jack McReady wrote: Korvin Lomont wrote: The gal scout will be slower than an assault if totally brick tanked with less hp than said Assault. my 770 hp gal scout fit is like 0.1m/s slower than an unplated minmatar assault, big deal. on...
- by Korvin Lomont - at 2014.04.23 14:06:00
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131. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Selinate deux wrote: This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other ...
- by Korvin Lomont - at 2014.04.23 13:54:00
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132. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Korvin Lomont wrote: Lance 2ballzStrong wrote: CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making th...
- by Korvin Lomont - at 2014.04.23 13:32:00
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133. Are Gallente suits too flexible? - in General Discussions [original thread]
Tolen Rosas wrote: Nocturnal Soul wrote: So 30-40 hp makes me the great wall of China? exactly. gallente heavy and amarr too close in terms of total hp if amarr supposed to be true tanks. the minny is another good example gallente scou...
- by Korvin Lomont - at 2014.04.23 13:27:00
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134. Are Gallente suits too flexible? - in General Discussions [original thread]
Prius Vecht wrote: Gal brethren please don't think i'm hating on you, but something is amiss. Lore/Design say Amarr are supposed to be the pure tanking (but slow) suits but with a plethora of low slots the Gal Heavy can exceed 1800HP? Shouldn...
- by Korvin Lomont - at 2014.04.23 12:53:00
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135. What everyone forgets about the combat rifle - in General Discussions [original thread]
HYENAKILLER X wrote: Listen closely/read carefully. There is no game where there isnt a "best weapon". It used to be the AR. Then it was the rail rifle. Now its the combat rifle. Why complain? The be honest the AR was never the "best" weap...
- by Korvin Lomont - at 2014.04.23 10:33:00
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136. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: There is a perception that heavies are OP, and to me it feels true that they are too strong. Some have called for nerfs against heavy/sentines suits, but I believe the issue is a complex one, and that heavies may ...
- by Korvin Lomont - at 2014.04.23 08:49:00
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137. My cloaked scout counter - in General Discussions [original thread]
Jackof All-Trades wrote: Cyrus Militani wrote: Unfortunately the cloak is perfect the way it is. The shotgun is perfect the way it is. The two by themselves are perfectly balanced. The problem is the combination, and the fact that the combin...
- by Korvin Lomont - at 2014.04.23 08:25:00
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138. Min Scout QQ - in General Discussions [original thread]
Ludvig Enraga wrote: Until recently I thought Min weaksaucity was just in the amount of skill involved in getting used to knives, but otherwise a person used to kniving would do well as a min scout. Well that perception is gone in a puff of s...
- by Korvin Lomont - at 2014.04.23 08:16:00
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139. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Lance 2ballzStrong wrote: CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit Exactly. Locking weapon...
- by Korvin Lomont - at 2014.04.23 08:14:00
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140. Ewar stacking penalties - in General Discussions [original thread]
Bones McGavins wrote: Do stacking penlties applie to ewar mods? I always assumed yes but every other equipment it applies to has a note about it I. The info but these don't. Similar to reps, armor and shield extenders. As opposed to damage,bio ...
- by Korvin Lomont - at 2014.04.22 13:42:00
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