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581. How long will this game last? - in General Discussions [original thread]
TheD1CK wrote: I've been keeping track of Dust since Closed Beta, After sticking through the lack of balance, and addition of bugs You'd think it would get better, but with the state of PC this is a sinking ship... A minority of gamers like my...
- by Korvin Lomont - at 2014.03.03 12:00:00
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582. Magsec vs AR - in General Discussions [original thread]
ALT2 acc wrote: Pvt Numnutz wrote: I think the advantage of the at will be it's damage type. 10% against shields will be important with the cal heavy and scout and min heavy. I imagine the magsec will be at a disadvantage going up against sh...
- by Korvin Lomont - at 2014.03.03 09:44:00
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583. So I used the 'Frontline - STARTER FIT' ...... - in General Discussions [original thread]
DaBOMB dotCOM wrote: MetalWolf-Cell wrote: I think he is saying that killing a heavy with only a Militia AR with 48 bullets is BS. YES.... THIS!! THIS IS IT! IT JUST MAKES NO SENSE! and it was less than an entire clip too!! :S LOL talk...
- by Korvin Lomont - at 2014.03.03 09:12:00
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584. Why Nerf Damage Mods? - in General Discussions [original thread]
TheDarthMa94 wrote: Joel II X wrote: You may be on to something here. Elaborate, my son. Ok, here are my thoughts. So far when i play this game i notice the shield are hilariously weak even though you stack a lot of them, plus the pena...
- by Korvin Lomont - at 2014.03.03 09:07:00
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585. Magsec vs AR - in General Discussions [original thread]
Meeko Fent wrote: Disturbingly Bored wrote: Meeko Fent wrote: Also, Slower ROF. Just did math, ROF= 666(60/.09) DPS=388 (666/60*35) On the standard variant mind you... Its not going to be OP. It might not be OP, but it makes the n...
- by Korvin Lomont - at 2014.03.03 09:01:00
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586. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Joel II X wrote: Well, at the moment, armor is better. They should get a small hp nerf since the Caldari Assault is losing their extender bonus. Other than the STD and ADV shields being crap, they're good where they are. For shields: STD ...
- by Korvin Lomont - at 2014.03.03 08:58:00
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587. Shield v Armour re: damage mods - in General Discussions [original thread]
Stupid double post
- by Korvin Lomont - at 2014.03.03 08:53:00
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588. Shield v Armour re: damage mods - in General Discussions [original thread]
Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. I don't think this would be a good idea. First we already have a shitload...
- by Korvin Lomont - at 2014.03.03 08:51:00
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589. Invisible shotgun users - in General Discussions [original thread]
Gelhad Thremyr wrote: Dude how the heck having 25 million SP and playing Dust for the last 8 months makes me a bad player ? I play scout, I like the speed, I also die what I am saying is that Speed + Lag makes it impossible to shoot somebody d...
- by Korvin Lomont - at 2014.03.02 12:06:00
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590. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Great work mate +1
- by Korvin Lomont - at 2014.02.28 18:34:00
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591. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Regarding hives: Sure Triage hives are somewhat usefull but only on proto and thats a lot of ISK and SP for that stationary advantage, that is also quite vulnerable. Regarding Reptools sure they are nice on proto (again) below Proto they are mor...
- by Korvin Lomont - at 2014.02.28 18:32:00
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592. Shotguns are not that bad. - in General Discussions [original thread]
Operative 1171 Aajli wrote: Your Absolut End wrote: well they are not bad but need to be btter, if it takes 3 blasts of and adv. shotgun to kill an adv. heavy we got a problem, for most heavys will have turnd in that time after the fist 2 sh...
- by Korvin Lomont - at 2014.02.28 13:34:00
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593. Why people die in Dust - in General Discussions [original thread]
Spartacus Dust wrote: yeah scouts don't last long :/ though shotgun scouts are still good when it comes to close range. But if you're a scout in the open there's a wonderful tool called the LAV Scouts do run alone though for the most part, but...
- by Korvin Lomont - at 2014.02.28 13:21:00
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594. Why are the PC players still here??? - in General Discussions [original thread]
The Attorney General wrote: I play PC every day. If you think PC is for farming K/D you could not be more wrong. If I was only pubbing my K/D would be 4 or 5 times higher. Pubs are boring because most of the people who play this game have no ...
- by Korvin Lomont - at 2014.02.28 12:53:00
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595. Shotguns are not that bad. - in General Discussions [original thread]
DTOracle wrote: IMO these are the issues with the shotgun. -Needs a slight increase in effective range. -Random hit detection/lag issues make it unreliable. -Sprint glitch, makes shotgun scouts even less effective. Given the right conditions,...
- by Korvin Lomont - at 2014.02.28 12:00:00
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596. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: Korvin Lomont wrote: D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps minmatar medi...
- by Korvin Lomont - at 2014.02.28 11:48:00
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597. 1.8 Update equals to Predator Scout Fest - in General Discussions [original thread]
Medic 1879 wrote: I think more people will go heavy than scout to be honest. exactly especially since you need to decloak before you can shoot or knife someone and there are rumors that decloaking will make a noise totally negating the preda...
- by Korvin Lomont - at 2014.02.28 11:43:00
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598. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: STD: (85 armor, 3 PG, 10 CPU, 3% penalty) vs (44 shields, 2 PG, 15 CPU, 3% penalty) ADV: (110 armor, 6 PG, 22 CPU, 4% penalty) vs (58 shields, 4 PG, 32 CPU, 4% penalty ) PRO: (135 armor, 12 PG, 30 CPU, 5% penalty) vs (72 ...
- by Korvin Lomont - at 2014.02.28 11:40:00
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599. Shotguns are underpowered - in General Discussions [original thread]
JP Acuna wrote: Scout Registry wrote: Jolly's also a beast with a Rail Rifle. Good players are good players. "Look at so-and-so" isn't a measure of balance. Which means you need skill to be good with a shotgun, not the shotgun be good f...
- by Korvin Lomont - at 2014.02.27 20:23:00
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600. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps minmatar medium frame (assault and logi) = shield recharge delay...
- by Korvin Lomont - at 2014.02.27 20:17:00
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