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Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:00:00 -
[31] - Quote
Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question. i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below. 50 meters away and i had to drive up into C to get people to render, it took a while. I am not joking around, but there might be a problem with your PS3. Or your quality settings maybe?
Ghosts Chance wrote:also about 1 mil into AV Wow. That's about 1mil more than practically anyone who has a problem with AV. What weapon did you use?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Korvin Lomont
United Pwnage Service RISE of LEGION
377
|
Posted - 2013.12.19 13:00:00 -
[32] - Quote
Ghosts Chance wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away and 99% of them were invisable reguardless of range
Wtf? I have never been invisible to the infantry shooting me to pieces while I was hunting HAV's. I have been killed by HAV's, Riflemen, Snipers and even tower forges while I was approaching an enemy tank...
There are some maps where tower swarming worked but honestly with the stupid swarms I always prefered to get rather close to HAV's (therefore the range nerf does not bother me for fighting HAV's). |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 13:03:00 -
[33] - Quote
Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
Fine then if you cant push back a militia tank then its your problem
Intelligence is OP
|
Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:04:00 -
[34] - Quote
Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
If that was even logical, then wouldn't we have to re-tittle the descriptions for FGs/SLs/PLCs?
Because last time I checked, Anti-Vehicle meant ANTI-Vehicle. No where in any of the weapon descriptions does it even come close to implying that AV should be a deterrent. Anyone who tells you that is a scrub who is butthurt over something other than a tank being able to kill them.\
Also. why skill into something to be a simple deterrent? Why even bother creating them?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:05:00 -
[35] - Quote
Takahiro Kashuken wrote:Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
Fine then if you cant survive pro av then its your problem FTFY
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Six 7
ROGUE SPADES
7
|
Posted - 2013.12.19 13:07:00 -
[36] - Quote
Atiim wrote:Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
If that was even logical, then wouldn't we have to re-tittle the descriptions for FGs/SLs/PLCs? Because last time I checked, Anti-Vehicle meant ANTI-Vehicle. No where in any of the weapon descriptions does it even come close to implying that AV should be a deterrent. Anyone who tells you that is a scrub who is butthurt over something other than a tank being able to kill them.\ Also. why skill into something to be a simple deterrent? Why even bother creating them? word |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 13:08:00 -
[37] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question. i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below. 50 meters away and i had to drive up into C to get people to render, it took a while. I am not joking around, but there might be a problem with your PS3. Or your quality settings maybe? Ghosts Chance wrote:also about 1 mil into AV Wow. That's about 1mil more than practically anyone who has a problem with AV. What weapon did you use?
AV nades, remotes proxies and plasma cannon |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
|
Posted - 2013.12.19 13:11:00 -
[38] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
Funny, how ****** rendering was for tanks. That is what screwed most tankers.
Yes, it is quite awesome when the red dots render for you, no invisible swarms, or invisible forge guns. It's amazing what a difference being able to see makes.
Before, infantry wouldnt render at my missiles max range, nor for my rail gun. And blasters were hit or miss. Sometimes they rendered sometimes they didn't.
Rendering, was what was really wrong with tanks. We aint no ghostbusters.
Nuff Said
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Monkey MAC
Lost Millennium
1269
|
Posted - 2013.12.19 13:18:00 -
[39] - Quote
First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 13:21:00 -
[40] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
despite my 6 month departure from tanks i started as a tanker, and ended up a rather good one. every patch i would buy 10 of my tanks and see if any of the rendering problems got better. they diddnt.
when i did crap like that i lost my tank :P
i also had max resists and a rather beefy build with over 7k shields.... i built it specifically to take punishment from invisable swarms.
i rarely left a game with my tank still alive from 1.0 to 1.7 |
|
Takahiro Kashuken
Red Star. EoN.
1987
|
Posted - 2013.12.19 13:26:00 -
[41] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
I dont remember doing that in 1.5
If i did invisible swarms and FG would eat me alive generally
Intelligence is OP
|
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 15:52:00 -
[42] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally
Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage.
And now Proto AV isn't much more effective!
Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
|
Posted - 2013.12.19 16:00:00 -
[43] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it.
Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there)
Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations.
If you can read this, it means you are reading.
Unless you are skimming
|
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 16:11:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Spkr4theDead
Red Star. EoN.
1527
|
Posted - 2013.12.19 16:15:00 -
[45] - Quote
In my last battle yesterday, I lost I think 3 tanks because I had the wrong mindset. I was prepared for one thing, and got something else entirely. Thankfully, I didn't lose it to AV, but to 3 enemy tanks because as usual, the randoms on my team are absolutely useless when it comes to enemy tanks.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1527
|
Posted - 2013.12.19 16:16:00 -
[46] - Quote
Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me? You're still angry that you lost your crutch and now aren't the primary means of taking out tanks. Tanks are their own best counter, which is how it should be.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9167
|
Posted - 2013.12.19 16:18:00 -
[47] - Quote
The problem is that it's not ISK smart to hunt tanks.
You will almost always lose far more ISK than the tanks you kill because most tanks are militia tanks because this game gives me ******* diabetes.
Vids / O7
|
Takahiro Kashuken
Red Star. EoN.
1998
|
Posted - 2013.12.19 16:19:00 -
[48] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage. And now Proto AV isn't much more effective! Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity!
So you couldnt kill us with OP AV pre 1.7?
All it took was proto AV and boom both tanks down generally but in a pub match matchmaking is **** and generally filled with idiots
Oh well
Intelligence is OP
|
Spkr4theDead
Red Star. EoN.
1528
|
Posted - 2013.12.19 16:19:00 -
[49] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! Lock range =/= maximum range
Charging into enemy AV fire, while in the redline. You fail to make sense.
Uh.. MLT swarms... lol... locus grenades are not anti vehicle... flux are next to useless when you're in an armor tank....
These are the people CCP catered to for so long. Someone that thinks all you need are MLT swarms for vehicles. Someone that thinks locus grenades are viable against vehicles.
Fact: I've taken out dropships with AV grenades because they didn't fly well enough.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1528
|
Posted - 2013.12.19 16:21:00 -
[50] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage. And now Proto AV isn't much more effective! Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity! If you're going to have that attitude, then we shouldn't have to be forced to use teamwork to tank well.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9167
|
Posted - 2013.12.19 16:22:00 -
[51] - Quote
Spkr4theDead wrote:If you're going to have that attitude, then we shouldn't have to be forced to use teamwork to tank well. I'm just gonna leave this gem right here.
G to the ******* diabetes G
Vids / O7
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
564
|
Posted - 2013.12.19 16:24:00 -
[52] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me? You're still angry that you lost your crutch and now aren't the primary means of taking out tanks. Tanks are their own best counter, which is how it should be.
All hail World of Tanks: 514. |
Aleph Rynedee
Science For Death
18
|
Posted - 2013.12.19 16:29:00 -
[53] - Quote
Explain to me how getting swarmed and/or forged from 400 meters is any different than getting brained at the same distance from a Thales. The Thales user is invisible, does that mean he's using a crutch?
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 16:31:00 -
[54] - Quote
Aleph Rynedee wrote:Explain to me how getting swarmed and/or forged from 400 meters is any different than getting brained at the same distance from a Thales. The Thales user is invisible, does that mean he's using a crutch?
because hes not invisable :P |
Toxxikcity
Trans Worlds Operations League of Infamy
23
|
Posted - 2013.12.19 16:54:00 -
[55] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away What, just like the majority of tanks before 1.7 would sit in the red zone getting cheap kills? I'm a proto swarm AVer and only very rarely did i manage to kill a proto tank or proto dropship... the best i could hope for was to keep them from entering my squads point of interest! all the while scurrying from cover to cover and that was with 2 complex damage mods. Militia tanks were no problem, as they should be against proto's. Now i think i'd do more damage if i threw my launcher at the tank... i spent a lot of sp to get my AV fit and it's now useless, CCP should give all AV skill points back the same as they did with vehicle sp. Oh by the way... the only time i fired on a tank at max range was when it was in the red zone any decent proto AVer will tell you to get as close as possible to maximise your chances... now i've boycotted this game because of the sheer absurdity of nerfing, so has 80% of my corporation |
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:01:00 -
[56] - Quote
Toxxikcity wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away What, just like the majority of tanks before 1.7 would sit in the red zone getting cheap kills? I'm a proto swarm AVer and only very rarely did i manage to kill a proto tank or proto dropship... the best i could hope for was to keep them from entering my squads point of interest! all the while scurrying from cover to cover and that was with 2 complex damage mods. Militia tanks were no problem, as they should be against proto's. Now i think i'd do more damage if i threw my launcher at the tank... i spent a lot of sp to get my AV fit and it's now useless, CCP should give all AV skill points back the same as they did with vehicle sp. Oh by the way... the only time i fired on a tank at max range was when it was in the red zone any decent proto AVer will tell you to get as close as possible to maximise your chances... now i've boycotted this game because of the sheer absurdity of nerfing, so has 80% of my corporation
you should of NEVER killed a proto tank.
they have never exsisted in the game |
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:03:00 -
[57] - Quote
Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear.
Vids / O7
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:04:00 -
[58] - Quote
DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear.
im pretty sure hes just looking for an excuse to rant :P
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:06:00 -
[59] - Quote
Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7
Any semblance of balance got thrown out the window
Vids / O7
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Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 17:09:00 -
[60] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7 Any semblance of balance got thrown out the window
the worst part of this game is the forums not the balance.... |
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