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181. Equipment costs for Logistics - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Mordecai Sanguine wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all cost les...
- by Korvin Lomont - at 2014.04.08 13:24:00
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182. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Rich o wrote: KalOfTheRathi wrote: Shotgun damage information shows a really small number. My guess is that it is per pellet. Do we know how many pellets are in the shell? Or did they update the damage in the information yet? As I know th...
- by Korvin Lomont - at 2014.04.08 13:21:00
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183. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: Awry Barux wrote: a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own ...
- by Korvin Lomont - at 2014.04.08 13:18:00
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184. Does meta level increase isk gain? - in General Discussions [original thread]
SUNNY THE NINJA wrote: Does the meta level of the gear you use increase the amount of isk you earn? I remember reading it once (perhaps on a dev blog) can anyone remind me? Payout is partly based on the ISK value destroyed by your team, but ...
- by Korvin Lomont - at 2014.04.08 13:08:00
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185. The gallante scout needs a nerf... - in General Discussions [original thread]
KingBabar wrote: Korvin Lomont wrote: KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its e...
- by Korvin Lomont - at 2014.04.08 13:03:00
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186. The gallante scout needs a nerf... - in General Discussions [original thread]
KingBabar wrote: Look on the top left of Your screen when a skirmish is about to end, see if the team thats about to win has the most clones left. Its almost always the team With the accumulated best KDR that wins the Battles. Yes it happens t...
- by Korvin Lomont - at 2014.04.08 12:57:00
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187. The gallante scout needs a nerf... - in General Discussions [original thread]
KingBabar wrote: Oh the QQ, the blessed QQ. I normally run on my Gallente scout suit: 2 basic plates 1 enhanced plate 2 extenders Giving me 470/233 = 703 HP Any more armor and the suit loses its edge, I wan't my suit to be able to jump over...
- by Korvin Lomont - at 2014.04.08 11:38:00
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188. which scout suit is best? - in General Discussions [original thread]
HYENAKILLER X wrote: gal has +3 armor rep, 3 low, if lvl 5 in scout and profile dampening lvl 1 scout is 22 dbs(meaning only best scanner ingame can find you....if it hits you) and 2 high at adv. To not go gal is crazy. but for the record you...
- by Korvin Lomont - at 2014.04.08 07:49:00
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189. which scout suit is best? - in General Discussions [original thread]
A'Real Fury wrote: Based on forum tears it is Gal Scout is best followed by Cal Scout Not sure about Amarr and Mini but last I heard is that the mini still has pg/CPU issues. Depends on your play style. For stealth and its the Gal scout, ...
- by Korvin Lomont - at 2014.04.08 07:47:00
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190. Plasma Rifles Needs...... - in General Discussions [original thread]
medomai grey wrote: Dexter307 wrote: medomai grey wrote: I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff? Seriously? Seriously. As stated, I found nothing wrong with the gun when I use ...
- by Korvin Lomont - at 2014.04.08 07:43:00
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191. The gallante scout needs a nerf... - in General Discussions [original thread]
True Adamance wrote: Aythadis Smith wrote: Happy Jack SD wrote: Sir Dukey wrote: 450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per ...
- by Korvin Lomont - at 2014.04.08 07:37:00
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192. The gallante scout needs a nerf... - in General Discussions [original thread]
Dexter307 wrote: Lolno Cal scout is better If I could respec i would go cal scout This Ok I could go Cal scout...but its...caldari tech... But this suit is so amazing. And I gues thats why I see way more cal scout than any other scouts out t...
- by Korvin Lomont - at 2014.04.08 07:31:00
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193. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Dauth Jenkins wrote: Um, my proto logi begs to differ. I now have the same problem on the ground that I have in the air. A 2 hit kill before I can react. Well you have at least 0.7 seconds to react that is the minimum time it takes to get ...
- by Korvin Lomont - at 2014.04.07 15:32:00
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194. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: Plates actually not only lower your run/walk speed but also your strafing and jumping while kinetic catalyzers only effect your run speed. Take a look at complex armor plates in the SDE and complex kinetic catalyzer mo...
- by Korvin Lomont - at 2014.04.07 15:24:00
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195. Plasma Rifles Needs...... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: No, it needs more damage. hybrid-blaster/plasma weapons are meant to be closer range than projectiles of the same general style. The plasma rifle should have more DPS to make up for its lack of range. Solution: h...
- by Korvin Lomont - at 2014.04.07 15:19:00
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196. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good...
- by Korvin Lomont - at 2014.04.07 14:53:00
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197. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
Reign Omega wrote: Still using the Ar, still melting faces. Situational awareness and terrain observation go a long way. There are certain places the GaR is not the best,true...but that's partly on purpose I think. There's a fine line in which ...
- by Korvin Lomont - at 2014.04.07 13:56:00
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198. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
I-Shayz-I wrote: TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah s...
- by Korvin Lomont - at 2014.04.07 13:47:00
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199. Solution for Brick-Scouts. - in General Discussions [original thread]
Spectral Clone wrote: Fizzer94 wrote: Huge stacking penalty for HP modules on scout suits. 1st module: 100% 2nd module: 50% 3rd module: 25% 4th module: 12.5% 5th module: 6.25% Thus would highly disincentivise using more than one extend...
- by Korvin Lomont - at 2014.04.07 13:29:00
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200. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Athena Sentinel wrote: It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team. Its just over board that amount of fail that is going on and I only here QQ about nerfs. I reall...
- by Korvin Lomont - at 2014.04.07 10:28:00
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