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141. Solution for Brick-Scouts. - in General Discussions [original thread]
Spectral Clone wrote: Fizzer94 wrote: Huge stacking penalty for HP modules on scout suits. 1st module: 100% 2nd module: 50% 3rd module: 25% 4th module: 12.5% 5th module: 6.25% Thus would highly disincentivise using more than one extend...
- by Korvin Lomont - at 2014.04.07 13:29:00
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142. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Athena Sentinel wrote: It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team. Its just over board that amount of fail that is going on and I only here QQ about nerfs. I reall...
- by Korvin Lomont - at 2014.04.07 10:28:00
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143. The Cost Of AV - in General Discussions [original thread]
Charlotte O'Dell wrote: Henchmen21 wrote: Who uses full proto gear to take out tanks? i use c-1 scout, cloak, and f/45s. BTW why do you use F/45?? Do you have too much ISK to spent? All the F/45 has over the std RE's is blast radius......
- by Korvin Lomont - at 2014.04.07 10:19:00
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144. The Problem with Closed Beta Sights - in General Discussions [original thread]
Aeon Amadi wrote: Those of us that were around back in the day remember that the Assault Rifles had Camera Sights and after some feedback was given, these sights were removed in favor of Iron Sights . Now, some of us genuinely didn't like a...
- by Korvin Lomont - at 2014.04.04 10:04:00
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145. you wanna know how underpowered the cal sent is? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Gelan Corbaine wrote: jerrmy12 kahoalii wrote: Mossellia Delt wrote: Forge gun is only AV for **** players, I use it for AP. Yea no im not gunna waste my 2.4 mil sp to LOLav Using the forge vs infantry is sui...
- by Korvin Lomont - at 2014.04.04 10:02:00
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146. Something about the Cal Scout... - in General Discussions [original thread]
Cat Merc wrote: Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check etc'. The Gal Scout may have the highest HP ceiling, bu...
- by Korvin Lomont - at 2014.04.04 09:44:00
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147. Something about the Cal Scout... - in General Discussions [original thread]
Lynn Beck wrote: Is innately wrong. Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom. SOMETHING is OP about this. I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to ...
- by Korvin Lomont - at 2014.04.04 07:55:00
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148. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Quil Evrything wrote: Korvin Lomont wrote: Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back. not true. I was going head to head with...
- by Korvin Lomont - at 2014.04.04 07:46:00
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149. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Dingleburt Bangledack wrote: Alabastor 'TheBlaster' Alcar wrote: bull crap u guys are just whinning again as always Dude, let's talk scout to scout here... Shotguns are not a problem, but the SG + Cloak combo is a problem. You need to re...
- by Korvin Lomont - at 2014.04.03 20:01:00
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150. MY opinion on Cloaks and scouts - in General Discussions [original thread]
Tech Ohm Eaven wrote: KING CHECKMATE wrote: Sev Alcatraz wrote: There fine just BUT the whole -Uncloak *throws RE's everywhere* cloak run away and wait for a poor red berry to walk over it and set it off- is kinda OP . So scouts...
- by Korvin Lomont - at 2014.04.03 19:53:00
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151. MY opinion on Cloaks and scouts - in General Discussions [original thread]
Sev Alcatraz wrote: There fine just BUT the whole -Uncloak *throws RE's everywhere* cloak run away and wait for a poor red berry to walk over it and set it off- is kinda OP I can't even count how many times I have been in one of those cit...
- by Korvin Lomont - at 2014.04.03 14:34:00
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152. so i tried the 'true scout' - in General Discussions [original thread]
Jake Diesel wrote: Tek Hound wrote: rpastry wrote: HK4M shotgun (no skills), advanced cloak, and RE's first game, pub ambush, solo... went 16-1 skill needed? far less than using a FOTM assault scout. even popped a heavy had just turned ...
- by Korvin Lomont - at 2014.04.03 11:27:00
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153. Need Advice: Catching cloaks with Medium frames - in General Discussions [original thread]
Garrett Blacknova wrote: If you want to run primarily as a cloak hunter, fit a Logi suit with precision enhancers. GalLogi with active scanner - when used correctly - is a good way to light up targets for your teammates as well. If you're not...
- by Korvin Lomont - at 2014.04.03 11:16:00
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154. You know the AR is **** - in General Discussions [original thread]
Alpha 443-6732 wrote: iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30 scrambler rifle has overheat and is semi auto AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sigh...
- by Korvin Lomont - at 2014.04.03 07:41:00
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155. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
bogeyman m wrote: Leadfoot10 wrote: I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier. Karma's a *****. Except those LogiBros who neve...
- by Korvin Lomont - at 2014.04.03 07:32:00
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156. You know the AR is **** - in General Discussions [original thread]
Cat Merc wrote: Monkey MAC wrote: While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it. Also do...
- by Korvin Lomont - at 2014.04.02 11:43:00
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157. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Patrick57 wrote: Meee One wrote: LOL "merely". Logis may get the most slots but they don't count for jack if someone can out run you,be invisible and OHK you,and still out tank you. This doesn't even count REs which mainly logis are the targ...
- by Korvin Lomont - at 2014.04.02 11:36:00
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158. NK damage - in General Discussions [original thread]
Alena Ventrallis wrote: NK are indeed impartial to shields or armor. They are 100%/100%. In addition, the sentinel bonuses against certain weapons seem to not affect NK, so you only have to calculate your raw damage vs their raw hp. Charging t...
- by Korvin Lomont - at 2014.04.02 11:28:00
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159. Assault: What does the word mean to you? - in General Discussions [original thread]
Lynn Beck wrote: Mobile, specializing into sustaining its fire for lengthened amounts and shortening their repair/cooldown windows. While they aren't good at defending a point, they are good at constantly attacking and whittling down their def...
- by Korvin Lomont - at 2014.04.02 09:59:00
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160. How to make the Gallente Assault Rifle relevant - in General Discussions [original thread]
The Eristic wrote: If we're talking about adding rifle balancing via mechanics, yeah, up the damage or rof on the AR, make it overheat around after continuous fire ~3/4 through the clip with the IP seize duration. ScR as is (AScR needs to overh...
- by Korvin Lomont - at 2014.04.02 08:33:00
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