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81. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
AngelflamesP wrote: So I'm always told that sending in a petition is not the place to talk about these things so I'm finally gonna make a post on it :P I don't know how you guys feel about this but I honestly thing Cloaking with a Shotgun is a...
- by Korvin Lomont - at 2014.04.24 08:26:00
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82. Are Gallente suits too flexible? - in General Discussions [original thread]
Kaminoikari wrote: Korvin Lomont wrote: [..] Amarr Assault 2/5 (this is a bit more difficult as the Amarr Assault has by far the most CPU/PG of all Assault suits) [...] You do realize that Amarr Laser Weapons require the highest PG/CPU u...
- by Korvin Lomont - at 2014.04.23 20:18:00
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83. Are Gallente suits too flexible? - in General Discussions [original thread]
Jack McReady wrote: Korvin Lomont wrote: The gal scout will be slower than an assault if totally brick tanked with less hp than said Assault. my 770 hp gal scout fit is like 0.1m/s slower than an unplated minmatar assault, big deal. on...
- by Korvin Lomont - at 2014.04.23 14:06:00
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84. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Selinate deux wrote: This is BS. Assaults get enough bonuses as it is to do their job. Seriously, focus on the actual problems with scouts right now (REMOVE MAIN WEAPON FROM SCOUTS AND ONLY ALLOW SIDE ARMS), and stop it with all of these other ...
- by Korvin Lomont - at 2014.04.23 13:54:00
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85. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Korvin Lomont wrote: Lance 2ballzStrong wrote: CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making th...
- by Korvin Lomont - at 2014.04.23 13:32:00
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86. Are Gallente suits too flexible? - in General Discussions [original thread]
Tolen Rosas wrote: Nocturnal Soul wrote: So 30-40 hp makes me the great wall of China? exactly. gallente heavy and amarr too close in terms of total hp if amarr supposed to be true tanks. the minny is another good example gallente scou...
- by Korvin Lomont - at 2014.04.23 13:27:00
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87. Are Gallente suits too flexible? - in General Discussions [original thread]
Prius Vecht wrote: Gal brethren please don't think i'm hating on you, but something is amiss. Lore/Design say Amarr are supposed to be the pure tanking (but slow) suits but with a plethora of low slots the Gal Heavy can exceed 1800HP? Shouldn...
- by Korvin Lomont - at 2014.04.23 12:53:00
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88. What everyone forgets about the combat rifle - in General Discussions [original thread]
HYENAKILLER X wrote: Listen closely/read carefully. There is no game where there isnt a "best weapon". It used to be the AR. Then it was the rail rifle. Now its the combat rifle. Why complain? The be honest the AR was never the "best" weap...
- by Korvin Lomont - at 2014.04.23 10:33:00
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89. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: There is a perception that heavies are OP, and to me it feels true that they are too strong. Some have called for nerfs against heavy/sentines suits, but I believe the issue is a complex one, and that heavies may ...
- by Korvin Lomont - at 2014.04.23 08:49:00
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90. My cloaked scout counter - in General Discussions [original thread]
Jackof All-Trades wrote: Cyrus Militani wrote: Unfortunately the cloak is perfect the way it is. The shotgun is perfect the way it is. The two by themselves are perfectly balanced. The problem is the combination, and the fact that the combin...
- by Korvin Lomont - at 2014.04.23 08:25:00
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91. Min Scout QQ - in General Discussions [original thread]
Ludvig Enraga wrote: Until recently I thought Min weaksaucity was just in the amount of skill involved in getting used to knives, but otherwise a person used to kniving would do well as a min scout. Well that perception is gone in a puff of s...
- by Korvin Lomont - at 2014.04.23 08:16:00
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92. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Lance 2ballzStrong wrote: CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit Exactly. Locking weapon...
- by Korvin Lomont - at 2014.04.23 08:14:00
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93. Ewar stacking penalties - in General Discussions [original thread]
Bones McGavins wrote: Do stacking penlties applie to ewar mods? I always assumed yes but every other equipment it applies to has a note about it I. The info but these don't. Similar to reps, armor and shield extenders. As opposed to damage,bio ...
- by Korvin Lomont - at 2014.04.22 13:42:00
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94. No More Mediums? - in General Discussions [original thread]
Bormir1r wrote: Nomed Deeps wrote: I have noticed lately when playing matches that you normally see nothing but Scouts or nothing but Heavies (with maybe 1 actual logi but been seeing alot more "logi scouts" ::) ). I think the main problem i...
- by Korvin Lomont - at 2014.04.22 11:28:00
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95. Kill feed. - in General Discussions [original thread]
Garrett Blacknova wrote: It's nice to see how OP those cloaked Shotgun Scouts are, right guys? Its funny how everyone is complaining about the scout + SG combo when the majority of kills goes still to rifle and HMG users .
- by Korvin Lomont - at 2014.04.22 11:13:00
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96. Cloaks and Complaints - in General Discussions [original thread]
Master Smurf wrote: Korvin Lomont wrote: Ydubbs81 RND wrote: You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes? Cloakheads aren't always running in front o...
- by Korvin Lomont - at 2014.04.20 13:55:00
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97. Cloaks and Complaints - in General Discussions [original thread]
TechMechMeds wrote: Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tank...
- by Korvin Lomont - at 2014.04.20 13:45:00
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98. Cloaks and Complaints - in General Discussions [original thread]
Ydubbs81 RND wrote: You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes? Cloakheads aren't always running in front of you where you can see them shimmer. Most of t...
- by Korvin Lomont - at 2014.04.20 11:04:00
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99. [PSA] The Only AV You Should Ever Worry About - in General Discussions [original thread]
Funkmaster Whale wrote: Attention Blueberries, We all know how much you hate being absolutely decimated by vehicles. Some of you seem to at least seem to be trying to dip your toes into the water busting out those Militia Swarm Launchers or AV...
- by Korvin Lomont - at 2014.04.19 18:01:00
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100. Real reason the Combat Rifle is "OP" - in General Discussions [original thread]
RECON BY FIRE wrote: You know that mechanic where when you get shot it seems like you're stuck in sludge? You know which weapons it benefits the most? Well lets break it down, the more you get shot the more you get/stay slowed down. So it shoul...
- by Korvin Lomont - at 2014.04.19 17:59:00
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