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ratamaq doc
Onslaught Inc RISE of LEGION
478
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Posted - 2014.04.03 17:58:00 -
[31] - Quote
Alabastor 'TheBlaster' Alcar wrote:Dingleburt Bangledack wrote:Alabastor 'TheBlaster' Alcar wrote:bull crap u guys are just whinning again as always Dude, let's talk scout to scout here... Shotguns are not a problem, but the SG + Cloak combo is a problem. You need to realise this. 1HKOing someone before we're even uncloaked is simply not cool. But leave the damn SG alone! Change the cloak mechanics. there is nothing wrong with shotugun cloak combo, nothing wrong with the cloak either, the shotgun was and is horribly broken even before cloaks so all i hear is whinning, nerf nerf nerf invest sp and isk into scanning skills and modules u WILL see them
It takes precision enhancement 5 and 3 complex precision enhancers for a logi to see an undampened cloaked scout. How many logi frames have or can afford 3 high slots? Only a level 5 gal Logi with the focused proto scanner can see a Dampened Gal Scout. Assaults and Heavies are SOL. No amount of skills and enhancers get them below 25db.
YouTube
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Alldin Kan
Imperfects Negative-Feedback
1035
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Posted - 2014.04.03 18:01:00 -
[32] - Quote
Revelations 514 wrote:You guys are friggen crazy.
SG is OP huh? You mean a short range weapon excels at short range? At least your pretty little AR has a chance to kill a SG User up close, albeit a small one. How much chance does a SG User have at killing an AR User from range? That's easy, 0%, none.
Let's see, cloaks are OP huh? Don't worry, just wait until the racial variants come out and you will see they are not. Or how about, cloaks aren't OP, it's just your ability of perception is UP, buff perception radius. Wait, I got it, see Heavies are supposed to stay guarding objectives and destroy vehicles, Assault is supposed to run in packs and equip scanners. See you just aren't playing your class right. No wait, I was wrong, it was the fact you came into contact with a really good cloak user, you can't judge all cloak users because you probably came up against one of the elite ones. No wait, you used the wrong tactics, you aren't supposed to run TOWARD SG users, but back away from. I understand that since everyone was forced to pick up an AR/SCR to be competitive the last few months you probably just forgot what tactics to use against SG's.
Funny how everyone cries about the Scouts now that they don't hug the bottom of the boards. I've been back to playing since 1.8 came out and for some reason don't see this trend of Scouts at the top of leaderboards each match, which for about 7 months before 1.8 was dominated by AR Assault Cals and Logi Assaults. Instead I see a mix of heavies, tank users, scouts, true logis, even Assaults.
I ask you this, why all the QQ about Scouts and Cloaks? I have seen other classes use cloaks and no one is complaining about that. They use them the same way after all. You want shields to drop to zero when cloaked? Why, does it save you the one bullet it takes to drop my shields? lol gtfo. As the crippled Scouts heard soo many times, HTFU and Adapt or Die! Scouts have the best HP recovery and speed in the game, even before cloaks this resulted in getting easy kills with the shotgun and the low framerate was an added benefit to staying alive. Now with cloaks, high SG damage (no removal of Uprising damage buff), and higher fitting space, Scouts easily qualify as FoTM now that they will always be able to get 2HK a player or get near objectives easily (unless PRO scanner). Without SG, the cloak and speed mods still gives them a huge advantage over players who have neither as they'll get the first shot (around 250+ HP damage vs good player before counter).
Uprising 1.8 - Invisible War
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Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
148
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Posted - 2014.04.03 18:06:00 -
[33] - Quote
Alabastor 'TheBlaster' Alcar wrote:Dingleburt Bangledack wrote:Alabastor 'TheBlaster' Alcar wrote:bull crap u guys are just whinning again as always Dude, let's talk scout to scout here... Shotguns are not a problem, but the SG + Cloak combo is a problem. You need to realise this. 1HKOing someone before we're even uncloaked is simply not cool. But leave the damn SG alone! Change the cloak mechanics. there is nothing wrong with shotugun cloak combo, nothing wrong with the cloak either, the shotgun was and is horribly broken even before cloaks so all i hear is whinning, nerf nerf nerf invest sp and isk into scanning skills and modules u WILL see them Re-read what I posted. I'm AGAINST any sort of SG nerf. Shotguns are fine, and even suffer from Hit Detection problems that have existed for a LONG time now.
It's the fact we can kill someone before the uncloaking animation finishes (in other words, kill while still cloaked) that the problem exists.
Seriously, leave the SG alone and increase the uncloak firing delay. I have reason to believe that anyone who disagrees with that is a FOTM scout who was couldn't cut it as a scout before the cloak was introduced. |
DJINN Loki
137
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Posted - 2014.04.03 18:07:00 -
[34] - Quote
i have my own thoughts on how to make the cloak more challenging to use. here are some of the ideas.
1) when you activate the cloak, the world around you goes blurry
2) you lose the ability to distinguish friend from foe. in other words, you cant tell who is a blue, green or red chevron
3) you lose your HUD and your dropsuit scan turns off. this goes with suggestion 2.
4) if the cloak shield takes any kind of damage, the cloak is deactivated
5) once the cloak shield is turned off, you will appear on enemy radar, but just a split second and even then, you don't appear as a full red dot, but as a transparent red dot. this would mean all players would have to be very mindful of there radar, if they aren't already.
these are just some ideas i have to make it more of a challenge to use the cloak and i would love to see some, if not all ideas used. any thoughts from the community?
word
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
437
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Posted - 2014.04.03 18:09:00 -
[35] - Quote
AND THIS IS WHY WE CANT HAVE NICE THINGS! NERF NERF NERF CRY CRY CRY NERF NERF NERF |
Quil Evrything
Triple Terrors
1157
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Posted - 2014.04.03 18:13:00 -
[36] - Quote
Onesimus Tarsus wrote: Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
Amusing idea, but as others have pointed out, way unfair to anyone who is a shield tanker, vs those gallente scum who usually have 70 shields, and a kabillion armor fitted.
How about this:
Cloak activates: uses SHIELD AS STAMINA. The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak.
and when you run out of shield... no more cloak. (and note that this also gives penalty when you get hit. getting hit == losing shields == losing cloak time)
Somewhat compensatory: no more "50% min power" requirement. You can activate it whenever you like, so long as you have shield strength. |
Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
149
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Posted - 2014.04.03 18:18:00 -
[37] - Quote
Alabastor 'TheBlaster' Alcar wrote:AND THIS IS WHY WE CANT HAVE NICE THINGS! NERF NERF NERF CRY CRY CRY NERF NERF NERF You're crying more than anyone else in this thread.
Stop it. |
Nomed Deeps
314
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Posted - 2014.04.03 18:18:00 -
[38] - Quote
I just want the extra equipment slot Scouts received in 1.8 taken away. It had to be a scout player who suggested this as that change makes no sense. You didn't see logis get an extra equipment slot when scanners came out.
I cannot be bought, but I can be leased.
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Dexter307
the unholy legion of darkstar
1303
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Posted - 2014.04.03 18:19:00 -
[39] - Quote
DJINN Loki wrote:i have my own thoughts on how to make the cloak more challenging to use. here are some of the ideas.
1) when you activate the cloak, the world around you goes blurry
2) you lose the ability to distinguish friend from foe. in other words, you cant tell who is a blue, green or red chevron
3) you lose your HUD and your dropsuit scan turns off. this goes with suggestion 2.
4) if the cloak shield takes any kind of damage, the cloak is deactivated
5) once the cloak shield is turned off, you will appear on enemy radar, but just a split second and even then, you don't appear as a full red dot, but as a transparent red dot. this would mean all players would have to be very mindful of there radar, if they aren't already.
these are just some ideas i have to make it more of a challenge to use the cloak and i would love to see some, if not all ideas used. any thoughts from the community?
1. Unnecessary 2.. Promotes friendly fire 3. Damaged whole point of cloak-flanking 4. Fluxes should disable cloak, not random spraying 5. kills cloak completely. Would have no point anymore
If any changed are made the only changes should be fluxes disable cloak for 10-15 seconds and .5 second delay before shooting after decloak. |
Dexter307
the unholy legion of darkstar
1303
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Posted - 2014.04.03 18:20:00 -
[40] - Quote
Quil Evrything wrote:Onesimus Tarsus wrote: Cloak activates, shields go to 0.
Cloak de-activates, shields regenerate at normal rate after normal delay.
Amusing idea, but as others have pointed out, way unfair to anyone who is a shield tanker, vs those gallente scum who usually have 70 shields, and a kabillion armor fitted. How about this: Cloak activates: uses SHIELD AS STAMINA. The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak. and when you run out of shield... no more cloak. (and note that this also gives penalty when you get hit. getting hit == losing shields == losing cloak time) Somewhat compensatory: no more "50% min power" requirement. You can activate it whenever you like, so long as you have shield strength. That would still be biased toward shield tankers and promote HP tanking |
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Nothing Certain
Bioshock Rejects
398
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Posted - 2014.04.03 18:22:00 -
[41] - Quote
Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool
Don't be the Takahiro of Scouts. There is some issues with cloaking that need minor adjustments, it is already clear, denying it only polarizes people's position.
My view: the primary problem is shooting while cloaked. I'd also like flux ' s to affect cloaks and bullet strikes to cause an energy glow. I'd be fine with just those small changes.
Because, that's why.
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Maximus Stryker
Who Are Those Guys
884
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Posted - 2014.04.03 18:44:00 -
[42] - Quote
Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool not even close to a good post
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Aramis Madrigal
SVER True Blood General Tso's Alliance
208
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Posted - 2014.04.03 18:47:00 -
[43] - Quote
Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. Cloak activates, shields go to 0. Cloak de-activates, shields regenerate at normal rate after normal delay. LOL No. Let's increase that gap between the Gallente scout and every other scout some more shall we?
This would hurt shield tanked scouts far too much. |
Princess Fluffypuff
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.04.03 18:48:00 -
[44] - Quote
The Cloak is not Op in any way, theres no doubt about it. I wish the Cloak worked as in Planetside2, its so good in that Game. DMR + Cloak is an awesome Combination in PS2, cant wait to see it in Dust. |
Appia Vibbia
Molon Labe. General Tso's Alliance
1913
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Posted - 2014.04.03 18:53:00 -
[45] - Quote
I think this topic should be locked for flaming, on the sole principle that alldin kan created the thread.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Asha Starwind
DUST University Ivy League
714
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Posted - 2014.04.03 19:08:00 -
[46] - Quote
Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. Agreed 2. No, instead taking weapons fire should cause the cloak to deplete faster rate 3. Again no since this hurts non-cloak and non-scout shotgun users, there should be a slight delay(2-5 sec) after the user FULLY decloaks before firing.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Jenova Rhapsodos
Fatal Absolution Dirt Nap Squad.
374
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Posted - 2014.04.03 19:15:00 -
[47] - Quote
Asha Starwind wrote:Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. Agreed 2. No, instead taking weapons fire should cause the cloak to deplete faster rate 3. Again no since this hurts non-cloak and non-scout shotgun users, there should be a slight delay(2-5 sec) after the user FULLY decloaks before firing.
+1 I really like the deplete faster idea. Though flux should always interfere I think.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Scout Registry
Nos Nothi
1903
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Posted - 2014.04.03 19:15:00 -
[48] - Quote
Cloak is not the Tank. Cloak is not what Nyain San spams.
Cloak is easily spotted, easily countered, and is no where near a win-button. All things considered, CCP did a pretty good job guestimating balance in its introduction.
That said, Cloak isn't perfect and it could be tweaked. A few suggestions (some mine, some borrowed):
* Firing while decloaking (partially visible) should be a priority fix. * Taking damage while cloaked could induce shimmer (but not break cloak) * Getting fluxed while cloak could break cloak and/or drain cloak meter * Cloak meter could be reduced to lessen duration (more tactical, less always-on). * Cloak could recharge more slowly at lower tiers (encourage adv / proto use). * Cloak's Profile Reduction could be lessened or removed (encourage damps, discourage plates). * Active Scanner Precision / Recharge could be adjusted (encourage damps, discourage plates).
There are lots of other ideas in IWS's thread on the subject. Some good, some bad.
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Toby Flenderson
research lab
436
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Posted - 2014.04.03 19:31:00 -
[49] - Quote
Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool This. The suggestions in this thread are hilarious. Sacrifice a few shield extenders or run a scanner. Why do people call for nerfs without trying to use the modules designed to counter it first? |
Maximus Stryker
Who Are Those Guys
885
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Posted - 2014.04.03 19:36:00 -
[50] - Quote
Toby Flenderson wrote:Alabastor 'TheBlaster' Alcar wrote:cloaks and scouts are fine just as they are
upgrade your suits base scan percision and range and or try fitting scanner modules tk your suit, ewar fool This. The suggestions in this thread are hilarious. Sacrifice a few shield extenders or run a scanner. Why do people call for nerfs without trying to use the modules designed to counter it first? Does it make sense to totally change you suit just to try and see 1 person (class) on radar? (a good cloaker can avoid all detection)
The only thing I think needs fixing is that when a cloaked person receives weapons fire, the shimmer needs to become more obvious for a slightly longer amount of time, in the neighborhood of high shimmer for .75 seconds after last weapons fire. A proto Flux grenade should totally deplete all cloaks.
Faction Channels for FW Staging
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Scout Registry
Nos Nothi
1907
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Posted - 2014.04.03 19:50:00 -
[51] - Quote
Toby Flenderson wrote:The suggestions in this thread are hilarious. Sacrifice a few shield extenders or run a scanner. Why do people call for nerfs without trying to use the modules designed to counter it first?
What happened here was ...
A Scout snuck up behind Alldin's full-proto stompsquad and managed to take away his officer weapon. He went 10/1 instead of 10/0, so cloaks and shotguns need to be nerfed.
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Appia Vibbia
Molon Labe. General Tso's Alliance
1920
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Posted - 2014.04.03 19:50:00 -
[52] - Quote
Asha Starwind wrote:Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. Agreed 2. No, instead taking weapons fire should cause the cloak to deplete faster rate 3. Again no since this hurts non-cloak and non-scout shotgun users, there should be a slight delay(2-5 sec) after the user FULLY decloaks before firing.
#1: The point of the 75% (at level 5) reduction is so that a Scout can reliably fit a cloak with more ease than a logistics suit. Right now, ignoring the fact that logistics are still getting a 25% reduction to it that they aren't supposed to, A logi with higher base fitting alotment needs fewer PG/CPU extenders to allow the use of a cloak than compared to a scout without the fitting bonus. This "argument" favors slayer-logis that want their suit to be the best in the game regardless of anything else. Something to point out: Alldin is complaining that investing SP into your suits to unlock higher tiered items, makes that suit over powered, because you don't have to fit prototype equipment on it if you don't want it to. Seriously. Do you see people complaining because of something like "Assaults are OP. I could fit an Allotek Nanohive on my suit, but when I use a Compact Nanohive IT MAKES FITTING PROTO SO EASY."
#2: This favors spray and pray mechanics that leave people with SMGs to just shoot at the area around them in hopes finding that shield flare. This argument mostly comes about from the loss of you 360-¦ scans that you can reactivate before the scan duration had worn off. You want to be able to see someone, and see them on your radar, because that isn't something you had to worry about before. Someone said the cloaked shotgun scouts were"bads" that were relying on it and it was the only way they could have improved... where it's a whole lot more all the "bads" out there that were hyper-reliant on their omni-visionand finally getting shot at from behind and effectively flanked. At the same time, the discrepancy between Profile Dampeners (-25% at complex) and Precision Enhancers (-20% at complex) are starting to show more and more as people want to try and use them to counter dampened/cloaked suits.
#3: The Chromosome shotgun had a far better range,base speed for scouts was higher, hit detection was terrible. Unless you add in the Sharpshooter V effect from last build to the shotgun's innate stats, honestly it is under-performing. The damage from STD to PRO is not significant enough to change the number of shots to kill someone. The change from 3% faster RoF per level to +3% damage to shields per level for shotgun proficiency was a pretty significant nerf. The increased damage to shields is not enough to change the number of shots to take out a suit, but it did slow things down for anyone that had invested heavily into Shotgun Proficiency.
IMO, the decloak animation just needs to be removed. When you turn it off or switch weapons,the cloak just needs to instantly drop rather than the animation it currently goes through. This would effectively appear as the same as a weapon use delay, but with less change to gameplay.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Korvin Lomont
United Pwnage Service RISE of LEGION
878
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Posted - 2014.04.03 20:01:00 -
[53] - Quote
Dingleburt Bangledack wrote:Alabastor 'TheBlaster' Alcar wrote:bull crap u guys are just whinning again as always Dude, let's talk scout to scout here... Shotguns are not a problem, but the SG + Cloak combo is a problem. You need to realise this. 1HKOing someone before we're even uncloaked is simply not cool. But leave the damn SG alone! Change the cloak mechanics.
The only reason a SG can OHK is because mst are running around in cheap crap fits. A well fitted std med suit takes a least two shots heavies up o 5 shots.
The cloak makes the SG viable for the first time since chromosome. And I still see way more HMG, Rifle and even Sniper kills than SG kills.
Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back. Anyone that is not able to get the drop on a scout and kill him in that time is just bad... |
Quil Evrything
Triple Terrors
1158
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Posted - 2014.04.03 20:08:00 -
[54] - Quote
Dexter307 wrote:Quil Evrything wrote:
How about this:
Cloak activates: uses SHIELD AS STAMINA.r The more shields you have, the longer time you have in cloak. But you lose 5 shield for every second in cloak. ...
That would still be biased toward shield tankers and promote HP tanking
Err, what? What exactly are you complaining about? One of the main issues was about highly tanked, cloaked suits. When they use the cloak in this way, they LOSE TANK. So your complaint doesnt make sense.
Contrariwise, if they keep their 'tank', then they're not using cloak, so again, nothing for you to complain about relating to cloaks.
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Quil Evrything
Triple Terrors
1159
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Posted - 2014.04.03 20:13:00 -
[55] - Quote
Korvin Lomont wrote:
Even with the cloak it is not that hard to see scouts and while they are cloaked you get roughly 1 sec of free damage before the scout can shoot back.
not true. I was going head to head with a cloaked scout. While I was taking my time lining up a good shot against the "cant shoot back" cloaked scout, he shot and killed me with SG while staying invisible the whole time.
They need to fix that.
(and this was after the perma-cloak-after-hack bug was patched)
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XeroTheBigBoss
TeamPlayers Negative-Feedback
965
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Posted - 2014.04.03 20:14:00 -
[56] - Quote
Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
Lol! I think it's fine as is. Wouldn't mind if that HMG went back to 20-30m optimal range while we complaining about weapons that one shot... |
Her Nibs
Pradox One Proficiency V.
110
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Posted - 2014.04.03 20:33:00 -
[57] - Quote
Alabastor 'TheBlaster' Alcar wrote:bull crap u guys are just whinning again as always Not whining. If the roles were reversed your comment would never appear here...you would be in the whiner section. I cloak and blow up coward tankers who sit on hills. It's not nice...and the cloak can be used by anyone. I wear Amarr suits so pg and cpu is not an issue, even with proto flux and swarm. Everyone get a cloak....Nobody will see anybody. We'll just shoot hoping to hit something that may or may not be there.
Shoot me or run me over, it becomes personnal.
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VonSpliff
TeamPlayers Negative-Feedback
121
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Posted - 2014.04.03 20:53:00 -
[58] - Quote
Needs a cool down, no mater how long it was in use. And some kind of detection when you are hitting them. I say it should drop when you take damage period because you shield is doing something. He'll even predators suit shimmered when he took damage.
"It never got weird enough for me." Dr. T
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IgniteableAura
Pro Hic Immortalis
809
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Posted - 2014.04.03 21:03:00 -
[59] - Quote
I seriously don't understand the complaining about the decloak delay and shotguns. You would have died anyway, no amount of "delay" will make it any less effective at point blank range. If a shotgun is one shotting you, even without a cloak you are too late. A delay won't change that situation.....AT ALL.
I understand the situation where people start shooting a cloaked scout and the cloaked scout starts shooting back, but seriously why do they need a delay to shoot? You already have a second advantage in shooting them. A large delay will only cause people to not use the cloak.
People are just wanting an "I win button" if they find a cloaked scout. Its not hard to find/see/shoot cloaked dudes. Chances are if you are shooting a cloaked scout then they could have already killed you.
If you remove the bonus to damp then you ruin all the balance within scouts. A scout needs that bonus to remain hidden from cal scout scans. Right now scouts counter scouts with a little bit of scanning counters as well. You can't counter scouts anymore with a brick tank, damage mods and ballerina scans. You have to use your ears and eyes for a change.
PHI Recruitment
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4029
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Posted - 2014.04.03 21:10:00 -
[60] - Quote
Dingleburt Bangledack wrote:Alldin Kan wrote:1. Change Racial bonus to 5-10% reduction of CPG/PG for cloaks, I can still fit PRO EVERYTHING on the suit since a STD cloak is enough to go on a rampage. If not this then lower duration/recharge. 2. If I shoot someone cloaked, THE CLOAK IS GONE. A 5 sec delay starts and after that the equipment slowly recharges. 3. Lower Shotgun damage to Chromosome build stats (33-35-37?), it's TOO EASY to kill other dropsuits thanks to cloaks (heavies are free kills, not even a slight struggle).
1. I can get behind this. Where before you couldn't fit jack on a scout suit, I can now fit anything and everything I want without any problems. 2. I couldn't care less about this one. Do it or don't. Makes no difference to me. 3. No. Just no. Nobody cried about the shotgun (which retains the EXACT SAME killing potential it had before) until the cloak came along. Stop blaming SGs for the faults of the cloak. Add the firing delay everyone wants (and that should've already been implemented) instead.
Obviously nobody here runs a Minmatar Scout.
NO NO NO NO NO to number 1. I can barely fit my suit the way it is, and I have my passives MAXED.
Other scouts can fit whatever the hell they want, but I'm starved for PG already.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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