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Operative 1171 Aajli
Bragian Order Amarr Empire
1711
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Posted - 2014.04.01 07:39:00 -
[31] - Quote
Basic infantry rifleman. Not a special forces nor a corpsman. The low level gent who knows his rifle and run headlong into a fight. Rapid, tactical movement with the goal of eliminating enemy combatants.
Meaning: nerf the related skills and make the present assault suit bonuses count for something.
Brick tanking a scout suit since April 2013!
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rpastry
The Rainbow Effect Negative-Feedback
158
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Posted - 2014.04.01 08:39:00 -
[32] - Quote
assault suits are currently ****.
they should be flexible. they should be able to out-tank logis and scouts and outmanoeuvre heavies while having the flexibility to fit various support tasks (hacking/ewar/AV/sniper/support fire) when required.
so
i'd give them module fitting bonuses and the most hi/lo slots - id give the medium frame a total slot count and divide that up.
eg;
assault
5hi/4lo/1lw/1sw/nade/1eq = 13 items
logi
4hi/3lo/1lw/nade/4eq = 13 items
adjust base stats on all medium frames to have same armor/shield, so logi wouldnt get so gimped for losing module slots assault could now out-tank a logi.
[Removed ASCII Art - CCP Logibro]
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al nize mk2
DUST University Ivy League
54
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Posted - 2014.04.01 08:53:00 -
[33] - Quote
RINON114 wrote: To me, the word means GÇ£attackGÇ¥. Whether through physical or mental force. The words GÇ£pressureGÇ¥ and GÇ£agressiveGÇ¥ come to mind immediately as well as images of soldiers storming the beaches of Normandy or the Battle of Berlin. From this I feel that assault suits should be the go to suit when pressing an objective, skill bonuses for which we can figure out once we have defined the meaning.
Good question - to me Assault mercs are the frontline responsible for pushing towards objectives in waves.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7952
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Posted - 2014.04.01 10:52:00 -
[34] - Quote
Spearhead of an attack, extremely short "cooldowns" (reloading, regenerating HP, regenerating stamina) with enough firepower and HP to face the brunt of an attack without having the line fall down.
Able to answer threats much quicker than heavier suits, and bring much more firepower and armor than lighter suits.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Monkey MAC
Rough Riders..
2340
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Posted - 2014.04.01 11:01:00 -
[35] - Quote
The Word Assault means to attack with intent. However I don't think that's twhat the definition of the suit is after all. Scouts don't much scouting Sentinels are used just as much for Assaults as for Defence.
According to the in-game description Assaults are the back-bone that can complete a variety of different tasks at a moments notice. So we certainly need a bonus to ALL weapons we can carry, irrespective of race.
Apart from that there is very little this build allows us to do make the Assault so adaptable. In builds with T3 weapons I would expect Assaults to be able to modify the weapon without needing to change suits(thus without a supply depot) In builds with Field Commanders I would expect Assaults to be the only class to use a laser designator, to send support requests directly to the MCC
Until then then the Assault is just a jack-of-all-trades.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Joel II X
Dah Gods O Bacon
2110
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Posted - 2014.04.01 11:02:00 -
[36] - Quote
Delta 749 wrote:The guy that kicks in the door and hits hard and fast This basically. Get in, kill plenty, leave the clean up to the new guy. |
BL4CKST4R
WarRavens League of Infamy
2352
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Posted - 2014.04.01 11:06:00 -
[37] - Quote
Assault suit
For the Federation!
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RINON114
B.S.A.A. General Tso's Alliance
563
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Posted - 2014.04.01 13:28:00 -
[38] - Quote
Monkey MAC wrote:The Word Assault means to attack with intent. However I don't think that's twhat the definition of the suit is after all. Scouts don't much scouting Sentinels are used just as much for Assaults as for Defence.
According to the in-game description Assaults are the back-bone that can complete a variety of different tasks at a moments notice. So we certainly need a bonus to ALL weapons we can carry, irrespective of race.
Apart from that there is very little this build allows us to do make the Assault so adaptable. In builds with T3 weapons I would expect Assaults to be able to modify the weapon without needing to change suits(thus without a supply depot) In builds with Field Commanders I would expect Assaults to be the only class to use a laser designator, to send support requests directly to the MCC
Until then then the Assault is just a jack-of-all-trades. But that's it, I don't think the assault is a jack of all trades. Logis are the jack of all trades, with all their CPU/PG and equipment slots, they have unparalleled usefulness on the field. Assault suits should be more like a scalpel, able to make swift neat cuts through defenses. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
250
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Posted - 2014.04.01 15:09:00 -
[39] - Quote
Heimdallr69 wrote:Most games have "assaults" as the breach slayers type.. Ima break through the door and tbag you kinda role. Yes in BF3 the assault was the best slayer class able to have the best mid range guns and able to regen HP fast with a med bag.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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TheDarthMa94
The New Age Outlaws WINMATAR.
208
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Posted - 2014.04.01 15:14:00 -
[40] - Quote
Attack, attack, attack, defend, defend, attack, defend, attack some more and defend some more
Sith Apprentice and Director of NAO
"I will fight and die for my corp, friends and allies to the last drop of latte"
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2736
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Posted - 2014.04.01 15:17:00 -
[41] - Quote
gallente logi
weRideNDie2getha since 2010
(https://forums.dust514.com/default.aspx?g=posts)
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RINON114
B.S.A.A. General Tso's Alliance
563
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Posted - 2014.04.01 15:37:00 -
[42] - Quote
Ydubbs81 RND wrote:gallente logi Exactly. The assault role needs to be specialised but the logi just covers all the bases and more. |
Bax Zanith
98
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Posted - 2014.04.01 15:53:00 -
[43] - Quote
Assault in my opinion would be: the king of rifles, adaptable, enduring, offensive, divers.
Assault to me feels like the meat of the team, the pawn if you will. Something that can quickly addapt to the situation as it changes, a jack of all traids, ranging from CQC to sniping. An assault should be able to do a little bit of everything. The assault to me feels like it should be the common dropsuit, but so divers that no two assaults are the same.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Emperor1349
Molon Labe. General Tso's Alliance
63
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Posted - 2014.04.01 15:58:00 -
[44] - Quote
Lynn Beck wrote:Mobile, specializing into sustaining its fire for lengthened amounts and shortening their repair/cooldown windows.
While they aren't good at defending a point, they are good at constantly attacking and whittling down their defense.
IMO an assault should have: A basic tanking/repair bonus- gallente gets armor repair efficacy, amarr gets plate efficacy. Minmatar gets shield recharge, caldari gets shield extender efficacy.
A basic damage bonus- minmatar/amarr's bonuses are fine. Caldari gets a RoF bonus to hybrid Rail weapons. Gallente gets Effective range or a straight dmg bonus.
Along with their fitting bonus to weaponry.
Lmao amar/min bonus' are fine but gal and caldari need damage and ROF(damage) ***** you just went full ******. Ar needs cr/RR/scr range though.
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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PARKOUR PRACTIONER
Vherokior Combat Logistics Minmatar Republic
1049
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Posted - 2014.04.01 16:00:00 -
[45] - Quote
Delta 749 wrote:The guy that kicks in the door and hits hard and fast
Beat me to it. Perfect.
Proficiency V in rage and No-Scopes
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shadow drake35
the third day Galactic Skyfleet Empire
116
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Posted - 2014.04.01 16:01:00 -
[46] - Quote
Delta 749 wrote:The guy that kicks in the door and hits hard and fast This is it
MAG Raven, Valor, and S.V.E.R. Veteran
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RINON114
B.S.A.A. General Tso's Alliance
566
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Posted - 2014.04.02 09:53:00 -
[47] - Quote
shadow drake35 wrote:Delta 749 wrote:The guy that kicks in the door and hits hard and fast This is it To apply this mentality, would we be looking at an armour hardener module with a fitring bonus on assaults? |
Korvin Lomont
United Pwnage Service RISE of LEGION
872
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Posted - 2014.04.02 09:59:00 -
[48] - Quote
Lynn Beck wrote:Mobile, specializing into sustaining its fire for lengthened amounts and shortening their repair/cooldown windows.
While they aren't good at defending a point, they are good at constantly attacking and whittling down their defense.
IMO an assault should have: A basic tanking/repair bonus- gallente gets armor repair efficacy, amarr gets plate efficacy. Minmatar gets shield recharge, caldari gets shield extender efficacy.
A basic damage bonus- minmatar/amarr's bonuses are fine. Caldari gets a RoF bonus to hybrid Rail weapons. Gallente gets Effective range or a straight dmg bonus.
Along with their fitting bonus to weaponry.
I could agree to your suggestions but the RoF bonus should go to gallente as QCQ and DPS masters and the effective range bonus to Caldari they are all about range with their Railtechnology |
General12912
Gallente Marine Corps
166
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Posted - 2014.04.02 10:06:00 -
[49] - Quote
CUSE TOWN333 wrote:RINON114 wrote:In trying to figure out the role an assault suit should play, many people are missing out the key feature behind what an assault is and just suggesting skills based on what they think an assault is or what they would like the suit to do.
So in order to really define the role, I think it would be a good idea to try and define the word as a community. Try and be as succinct as possible, with no copy/paste from dictionary.com (please). Also try not to suggest skill bonuses, although I realise that this may be your only way of demonstrating what best reflects the word in Dust.
To me, the word means GÇ£attackGÇ¥. Whether through physical or mental force. The words GÇ£pressureGÇ¥ and GÇ£agressiveGÇ¥ come to mind immediately as well as images of soldiers storming the beaches of Normandy or the Battle of Berlin. From this I feel that assault suits should be the go to suit when pressing an objective, skill bonuses for which we can figure out once we have defined the meaning.
Thanks for your time guys, make this a good one.
front line attacking force the tip of the spear. so you would need a suit that has good firepower some speed and able to regain HP fast. so maybe thats why the scout is the new assault because they have all the traits you are looking for in an assault suit i think they should be more recon less assault.
except that they cant regen it all that well when they are tanking armor hp.
and no, i think scouts r the new assault because alot of people didnt like the stats their assault suit was getting, so th went into lvl 5 scout to get their cloaking device. the problem is that such scouts are used to assault, sothey fit their scout like they would an assault suit. making us true scouts few and far between.
Every suit Gk.0 <3
Gallente Federation Patriot
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RINON114
B.S.A.A. General Tso's Alliance
566
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Posted - 2014.04.02 10:33:00 -
[50] - Quote
General12912 wrote:CUSE TOWN333 wrote:RINON114 wrote:In trying to figure out the role an assault suit should play, many people are missing out the key feature behind what an assault is and just suggesting skills based on what they think an assault is or what they would like the suit to do.
So in order to really define the role, I think it would be a good idea to try and define the word as a community. Try and be as succinct as possible, with no copy/paste from dictionary.com (please). Also try not to suggest skill bonuses, although I realise that this may be your only way of demonstrating what best reflects the word in Dust.
To me, the word means GÇ£attackGÇ¥. Whether through physical or mental force. The words GÇ£pressureGÇ¥ and GÇ£agressiveGÇ¥ come to mind immediately as well as images of soldiers storming the beaches of Normandy or the Battle of Berlin. From this I feel that assault suits should be the go to suit when pressing an objective, skill bonuses for which we can figure out once we have defined the meaning.
Thanks for your time guys, make this a good one.
front line attacking force the tip of the spear. so you would need a suit that has good firepower some speed and able to regain HP fast. so maybe thats why the scout is the new assault because they have all the traits you are looking for in an assault suit i think they should be more recon less assault. except that they cant regen it all that well when they are tanking armor hp. and no, i think scouts r the new assault because alot of people didnt like the stats their assault suit was getting, so they went into lvl 5 scout to get their cloaking device. the problem is that such scouts are used to assault, sothey fit their scout like they would an assault suit. making us true scouts few and far between. But that's the point here, scout suits are being fitted like an assault suit because they excel in the areas that assaults should be good at.
I honestly think that the assault suit needs some new kind of module/equipment as it's base defining role. The scouts have a cloak, heavies can use heavy weapons, logis can fit with versatility but the assault does what? That's the main purpose of the thread really, to define what the word means and to then put that meaning into a skill suggestion.
I for one would like an armour/shield hardener. The assault suit's role bonus would be a 15% per level reduction to CPU/PG use of this module.
Then racial bonuses would stay the same for Amarr and Minmatar, with gallente getting a bonus to RoF and hip-fire dispersion (maybe the Gallente AR needs this bonus built in). As for Caldari, I am unsure. |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1904
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Posted - 2014.04.02 13:03:00 -
[51] - Quote
RINON114 wrote:shadow drake35 wrote:Delta 749 wrote:The guy that kicks in the door and hits hard and fast This is it To apply this mentality, would we be looking at an armour hardener module with a fitring bonus on assaults? I would say more of a built-in mechanic that gives assaults temporary hardening.
The best and simplest way i can think of to implement this is that Assault shields OR armor would have a hardening buff applied so long as their hitpoints were above 66%.
So the first third of an assaults sheilds or armor would be hardened, say by 5% per level of suit operation. This allows assualts to assault, but not to out-tank heavies. Logis moght have more ehp, but in a fresh encounter an assault would have a significant early advantage.
Thinking about assaults more broadly, assaults have to be able to move fast, hit hard and adapt quickly, but they are also generalists.
To me this implies that assault's bonuses should be general meaning several small buffs to a range of assault-enhancing abilities, and not overly racial. Also, we shoul avoid direct buffs to dps, but try and enhance how quicly assaults can apply their dps.
Ranked list of prefered bonuses:
1) Sprint-speed bonus(not base speed, not strafe speed). 5%/lvl.
2) Hardening mechanic detailed above. 5% broad-spectrum hardening/lvl to first third of primary tank hp.
3) Reload speed bonus on all weapons. 2%/lvl.
4) Dispersion/kick reduction on all weapons. 2%/lvl. Would have a lot more meaning if weapons had non-trivial kick.
5) Ammo capacity bonus on all weapons. 2%/lvl.
6) Melee damage bonus. 3%/lvl.
7) Ammo resupply speed bonus from hives/SDs.
8) Respawn speed bonus from UL/CRU/MCC.
I support SP rollover.
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Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2283
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Posted - 2014.04.02 18:52:00 -
[52] - Quote
Capeable of enduring more than one second of sustained fire from a automatic rifle of the same level. Should have endurance and speed similar to a scout. It's strength should be adaptability. Bonuses should be for modules and weapons. Caldari should get bonuses to rechargers and regulators Amarr is fine as is. Gallente is bad. Bonus should be relod speed AND dispersion. MN should be for damage mods and mobility modules.
Gk.0 should have the best speed compared to ehp. They should be the best suit for being shock troops. A gk0 with a SG should be as terrifying as a scout. Really the worst suit next to mk0 right now.
Charlotte O'Dell is the highest level unicorn!
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1629
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Posted - 2014.04.02 18:57:00 -
[53] - Quote
Heavies can fit full proto and have actually ALOT of fitting space left.
Scouts can fit full proto and have alot of room to do so.
Logi's can fit full proto...
Commandos can fit full proto.
Assaults... can't.
This is what is wrong with Assaults... and the only issue that needs addressing about them currently. |
RINON114
B.S.A.A. General Tso's Alliance
567
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Posted - 2014.04.02 19:03:00 -
[54] - Quote
Charlotte O'Dell wrote:Capeable of enduring more than one second of sustained fire from a automatic rifle of the same level. Should have endurance and speed similar to a scout. It's strength should be adaptability. Bonuses should be for modules and weapons. Caldari should get bonuses to rechargers and regulators Amarr is fine as is. Gallente is bad. Bonus should be relod speed AND dispersion. MN should be for damage mods and mobility modules.
Gk.0 should have the best speed compared to ehp. They should be the best suit for being shock troops. A gk0 with a SG should be as terrifying as a scout. Really the worst suit next to mk0 right now. With assaults, they should really be the middle ground between scouts and heavies, but they just aren't right now. |
Xender17
Ahrendee Mercenaries Dirt Nap Squad.
1045
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Posted - 2014.04.02 19:09:00 -
[55] - Quote
In any context other than dust. I think a life to be wasted by throwing it to the frontlines.
CCP Saberwing "Vehicles have taken a step in the right direction"
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Sarus Rambo
Direct Action Resources
118
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Posted - 2014.04.02 19:31:00 -
[56] - Quote
Assault implies more of an attacking role then a defending one. My vision of the Assault would be a suit that has the best Light Weapon DPS over any suit. I believe the Commando more than anything usurps the Assaults proper role.
This sums up 75% of the forum posts.
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TechMechMeds
SWAMPERIUM
2936
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Posted - 2014.04.02 19:35:00 -
[57] - Quote
Run and gun cannon fodder, much like a logi who is willing to die repping a heavy to keep an objective, the assaults should be the ones willing to die to capture points and lead ASSAULTS.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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Tek Hound
Crux Special Tasks Group Gallente Federation
201
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Posted - 2014.04.02 19:37:00 -
[58] - Quote
QQ |
RINON114
B.S.A.A. General Tso's Alliance
567
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Posted - 2014.04.02 23:02:00 -
[59] - Quote
Sarus Rambo wrote:Assault implies more of an attacking role then a defending one. My vision of the Assault would be a suit that has the best Light Weapon DPS over any suit. I believe the Commando more than anything usurps the Assaults proper role. So how would you change the commando? I would also like to know why you think the assault should be the highest DPS suit. Sure, an assault means to attack but it doesn't mean to kill. Perhaps the assault role is not that of a slayer, but more of a manipulator of circumstances.
I feel like the responses to this thread have given me a good idea of what the assault role should be, with manipulation being chief among the assets one should have.
- Sprint speed/stamina. - Quick regen. - Bursts of high resistance.
These three characteristics fit quite well with CCP's vision of what they wanted for tanks, the GÇ£waves of opportunityGÇ¥. If done correctly this will give the assault class a very interesting and defining role.
So how about we start throwing some other ideas around? Like numbers (I will keep bonuses in line with items currently in game). All bonuses that follow are purely for idea generation and should be considered as single bonuses, not as all three in each race's listing.
Assault role bonus(es): +7% sprint speed/stamina per level. +2% damage reduction from light weapons per level. +10% stamina regen per level.
Caldari: +8% efficacy of shield energizers/rechargers per level. +5% efficacy of shield extender modules per level. -15% spool time of rail weaponry per level (wild card).
Gallente: +10% efficacy of armour repairers per level. +7% to rate of fire for Gallente weapons per level. -15% speed penalty of armour plates per level (underwhelming?).
Amarr: Mostly everyone seems happy with these bonuses.
Minmatar: Mostly everyone seems happy with this bonus too.
As I play Gallente I could come up with many more bonuses I would like on my suits, but perhaps some light could be shed on bonuses that you all think might best reflect the three points above.
Cheers guys, keep it coming. |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
654
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Posted - 2014.04.02 23:21:00 -
[60] - Quote
The Heavy assault cruiser from eve.
Tough to kill, deals lots of damage, moves fast
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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