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Pvt Numnutz
R 0 N 1 N
1063
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Posted - 2014.04.07 00:49:00 -
[91] - Quote
Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
656
|
Posted - 2014.04.07 00:54:00 -
[92] - Quote
Void Echo wrote:Duran Lex wrote: Sorry dude, but those vehicles in BF are ****** when you first use em. Gotta level them up for them to be any good, I.E. personal investment.
But that's moot point. The real discrepancy between the two is in BF the vehicles are free, as you pointed out in the end.. They are balanced, because they are free.
In Dust, it costing money, brings out varying degrees of peoples opinions on "value".
For instance, many people would agree that running MLT fits when you are low on money is the better thing to do. So why would you have a problem if HAV's cost the same as a dropsuit, where you can make throw away fits until you want to break your wallet. If in return, the only damn weapons in the game could actually kill you as easily as you can kill them.
Are you saying that you don't want it to be just as easy to kill you as you can others? You want to play in a situation where it's noticeably harder to kill you for the sole justification of "I'm in a tank"? You want the game balanced around being the superior asset on the field at all times?
with that said, I must remind you that I retired from tanking when 1.7 hit. what im saying is that when comparing HAVs to dropsuits, logically the HAV will have far superior killing and defensive power. if you make HAVs as strong and weak as dropsuits you effectively eliminate the want to use HAVs. since 1.7 iv been a gallente assault and when I return il have enough sp to expand over multiple fields of play styles. when im talking about balance, im not going to make ideas that suit infantry and just leave vehicles in the dark like everyone seems to do here. I talk about bringing in balance that would make both parties happy, thus keeping both sides from dying off whereas suggestions like yours will only benefit the infantry side and cause vehicles to go extinct, making you look bias towards vehicle pilots.
The problem i see is that most HAV's users have simply become too comfortable with being too large of a force multiplier.
The only sacrifice made to justify that large of a force multiplier, with so few weaknesses is being slightly more expensive.
Everything else in the game has to sacrifice something, somewhere to excel in a specific area. HAV's simply don't. They can take on any force in the game, and can withstand their direct counter longer then anything else in the game.
That is something that needs to be changed. Cause hell, i would love to spend 200k more on my suit if i could multiply my stats as much as an HAV can.
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Echo 1991
WarRavens League of Infamy
192
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Posted - 2014.04.07 00:56:00 -
[93] - Quote
Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
656
|
Posted - 2014.04.07 00:56:00 -
[94] - Quote
Void Echo wrote: so your choosing to ignore the fact that if a vehicle pilot exists their vehicle, they lose all efficiency because they invested in vehicles, not infantry?
And what does getting out of your vehicle have to do with your capabilities while inside one? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9282
|
Posted - 2014.04.07 01:10:00 -
[95] - Quote
Echo 1991 wrote:Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance.
How can they hack points?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Minmatar Mercenary 9292
Science For Death
468
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Posted - 2014.04.07 01:11:00 -
[96] - Quote
As long as it takes multiple people to deal with 1 guy then i will just keep strapping remotes to my car, it's far easier than pulling multiple people from pushing the objective, a lot of fun and completely free. I just wish my LAV could fly....
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
535
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Posted - 2014.04.07 01:14:00 -
[97] - Quote
Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. I would be pretty happy if it only took 2 AV players to take out a tank. Last time i saw a sucsesful AV squad teamwork wise it was 4 players 2 proto swarms and 2 proto FG i was one of the forges and i was using the breach proto fg with prof 5 and 4 stacked complex damage mods.
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Echo 1991
WarRavens League of Infamy
192
|
Posted - 2014.04.07 01:20:00 -
[98] - Quote
True Adamance wrote:Echo 1991 wrote:Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance. How can they hack points? They have 8 others doing it for them |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9283
|
Posted - 2014.04.07 01:24:00 -
[99] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance. How can they hack points? They have 8 others doing it for them
And..... where are your teams 8 tanks and infantry men to counter theirs?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Harpyja
Molon Labe. General Tso's Alliance
1529
|
Posted - 2014.04.07 01:37:00 -
[100] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance. How can they hack points? They have 8 others doing it for them And your team has 16 infantrymen to counter 8 infantrymen.
Your point is invalid.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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The Attorney General
2544
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Posted - 2014.04.07 02:28:00 -
[101] - Quote
Atiim wrote: You could just fit a mobile CRU, and Complex Armor Repairers negate the need for a Repair Tool, which even then you'd only need Level IV because the BDR-8 Axis Tool repairs vehicles just as well, with no downsides either.
Also, you have a Starter Fit. 0 SP, and doesn't affect your ability to tank.
So now you are going to tell me what I need to run on my tank fits?
Still, my 51,000,000 beats your SP amount by a huge margin, so your argument is void. Also, my good tanks are more expensive than your good AV fits, so there is that.
Mr. Hybrid Vayu.
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Echo 1991
WarRavens League of Infamy
192
|
Posted - 2014.04.07 03:14:00 -
[102] - Quote
Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9286
|
Posted - 2014.04.07 03:35:00 -
[103] - Quote
Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them.
Then don't complain, do something about it.
Call your own HAV, or ADS, or mob AV vehicles with concentrated fire. I personally love Tank Spam, more challenge for me, more enemies to kill, larger battles with 3 or 4 vehicles firing on 3-4 other tanks down the line..... those kinds of fights are exciting.....
But if all your team is not willing to adapt to the change on the battlefield...... then you have no right to complain after the fact. Ever try coupling a Swarmer and a Tanker = Insta death for enemy vehicle...
However I do understand the issues of the rep tanks with their recent emergence...this being a direct result of people thinking that a simple hot fix would sort out balance....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Echo 1991
WarRavens League of Infamy
192
|
Posted - 2014.04.07 03:47:00 -
[104] - Quote
I would be doing something about it. Using swarms. do you not see a problem with needing vehicles to destroy other vehicles? If a team doesnt have tanks they would be at a disadvantage even with av. Personally rolling around in a tank is boring. I only do it if its necessary and thats just to kill tanks with a dbl dmg mod sica. It makes no sense that i need to call in a mlt tank to kill a tank when i have proto swarms. |
Harpyja
Molon Labe. General Tso's Alliance
1529
|
Posted - 2014.04.07 04:19:00 -
[105] - Quote
Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them. You're over-exaggerating the problem. If there's 8 tanks, you do not need 16 AV. Tanks and AV are not related in any way other than having a set number of AV to bring down one tank. Say it indeed takes two AV to destroy a tank. Now, let's say it's you and two more AV friends. You'll be able to pop any tank within seconds, and you work them down one at a time.
You'd only need 16 AV if you wanted to pop all 8 tanks at once, which is just stupid. All you need is two friends to help you and concentrate fire and those tanks will go down like flies. Breach forge guns would work the best because you'll more than likely insta-kill any unhardened tank with the three of you, and two-shot any hardened tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
694
|
Posted - 2014.04.07 04:30:00 -
[106] - Quote
Harpyja wrote:Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them. You're over-exaggerating the problem. If there's 8 tanks, you do not need 16 AV. Tanks and AV are not related in any way other than having a set number of AV to bring down one tank. Say it indeed takes two AV to destroy a tank. Now, let's say it's you and two more AV friends. You'll be able to pop any tank within seconds, and you work them down one at a time. You'd only need 16 AV if you wanted to pop all 8 tanks at once, which is just stupid. All you need is two friends to help you and concentrate fire and those tanks will go down like flies. Breach forge guns would work the best because you'll more than likely insta-kill any unhardened tank with the three of you, and two-shot any hardened tank.
Do you know how great this would be if it were true?
It might actually be true when using prototype AV, but it most certainly is not even close to true when it comes to standard swarms. For the math, check out my sig, I am not going to go through all of that typing again here.
The biggest problem here is that tankers want to be hard to kill, but they do not want to give up the ability to kill infantry insanely fast. This of course is going to make a large portion of the playerbase really mad because
1) There is no use for the infantry slayer or heavy outside of buildings (5% of dust). The blaster tank will always be the better choice.
2) The got killed without the ability to fight back or flee. (part of the reason fo the QQ about cloaks)
3) 2/3 types of AV are completely useless at standard levels, AV grenades are useless, and remotes are almost a garunteed suicide mission.
Mainly it is number two though. You get killed by something you could not out-run, you could not damage, you could not evade, and that killed you in the blink of an eye.
If you really can't see how that is a problem... well you just might be part of that problem.
Fixing swarms
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Echo 1991
WarRavens League of Infamy
193
|
Posted - 2014.04.07 04:36:00 -
[107] - Quote
One solution i have is this: remove militia vehicles and lower the cap on amount of vehicles to per type. Say 2-3 tanks, 3-4 lavs and 2-3 DS. It would stop tank spam and show who has at least some sp in tanking. However, untill the balance is just right between av and vehicles they should stay. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9292
|
Posted - 2014.04.07 04:39:00 -
[108] - Quote
Magnus Amadeuss wrote:Harpyja wrote:Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them. You're over-exaggerating the problem. If there's 8 tanks, you do not need 16 AV. Tanks and AV are not related in any way other than having a set number of AV to bring down one tank. Say it indeed takes two AV to destroy a tank. Now, let's say it's you and two more AV friends. You'll be able to pop any tank within seconds, and you work them down one at a time. You'd only need 16 AV if you wanted to pop all 8 tanks at once, which is just stupid. All you need is two friends to help you and concentrate fire and those tanks will go down like flies. Breach forge guns would work the best because you'll more than likely insta-kill any unhardened tank with the three of you, and two-shot any hardened tank. Do you know how great this would be if it were true? It might actually be true when using prototype AV, but it most certainly is not even close to true when it comes to standard swarms. For the math, check out my sig, I am not going to go through all of that typing again here. The biggest problem here is that tankers want to be hard to kill, but they do not want to give up the ability to kill infantry insanely fast. This of course is going to make a large portion of the playerbase really mad because 1) There is no use for the infantry slayer or heavy outside of buildings (5% of dust). The blaster tank will always be the better choice. 2) The got killed without the ability to fight back or flee. (part of the reason fo the QQ about cloaks) 3) 2/3 types of AV are completely useless at standard levels, AV grenades are useless, and remotes are almost a garunteed suicide mission. Mainly it is number two though. You get killed by something you could not out-run, you could damage, you could not evade, and that killed you in the blink of an eye. If you really can't see how that is a problem... well you just might be part of that problem.
I never could argue with Math.... I would rather discuss how to balance vehicles vs AV over who is and is not a " crutch clinging scrub" as a few of you call it.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 04:47:00 -
[109] - Quote
True Adamance wrote:Magnus Amadeuss wrote:Harpyja wrote:Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them. You're over-exaggerating the problem. If there's 8 tanks, you do not need 16 AV. Tanks and AV are not related in any way other than having a set number of AV to bring down one tank. Say it indeed takes two AV to destroy a tank. Now, let's say it's you and two more AV friends. You'll be able to pop any tank within seconds, and you work them down one at a time. You'd only need 16 AV if you wanted to pop all 8 tanks at once, which is just stupid. All you need is two friends to help you and concentrate fire and those tanks will go down like flies. Breach forge guns would work the best because you'll more than likely insta-kill any unhardened tank with the three of you, and two-shot any hardened tank. Do you know how great this would be if it were true? It might actually be true when using prototype AV, but it most certainly is not even close to true when it comes to standard swarms. For the math, check out my sig, I am not going to go through all of that typing again here. The biggest problem here is that tankers want to be hard to kill, but they do not want to give up the ability to kill infantry insanely fast. This of course is going to make a large portion of the playerbase really mad because 1) There is no use for the infantry slayer or heavy outside of buildings (5% of dust). The blaster tank will always be the better choice. 2) The got killed without the ability to fight back or flee. (part of the reason fo the QQ about cloaks) 3) 2/3 types of AV are completely useless at standard levels, AV grenades are useless, and remotes are almost a garunteed suicide mission. Mainly it is number two though. You get killed by something you could not out-run, you could damage, you could not evade, and that killed you in the blink of an eye. If you really can't see how that is a problem... well you just might be part of that problem. I never could argue with Math.... I would rather discuss how to balance vehicles vs AV over who is and is not a " crutch clinging scrub" as a few of you call it.
Hey all I want is two... wait three things when it comes to vehicles.
1) buff standard/advanced swarms so that they follow the same damage progression as the rest of the game.
2) Large Blasters to be ~20-40% efficient against infatry. Easily justifiable, give infantry at least a chance to get to cover, and makes sense.Small blaster can stay at 100% because they are spewing more concentrated/smaller ball of plasma at people.
3) Amarr vehicles/turrets (and minmatar too I guess). I will be running out of dropsuit stuff to train pretty soon.
Fixing swarms
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Pvt Numnutz
R 0 N 1 N
1064
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Posted - 2014.04.07 09:03:00 -
[110] - Quote
Echo 1991 wrote:Pvt Numnutz wrote:Echo 1991 wrote:I dont want tanks to die just by looking at them. I just think that if a tank can kill whatever it wants with relative ease, then av should be able to kill a tank solo. Not easily. just one person should have the ability to kill a tank if they have the sp in the right areas. They have to remove almost all form of anti infantry in order to kill a tank whereas a tanker loses very little anti infantry capability but can still destroy vehicles easily. I use missile tanks, it's very hard to kill infantry. To gain anti infantry abilities I fit rail guns to my tank as well and have gunners man them, what some call teamwork. I also cannot engage a shield tank without av or gunner support, so I cannot engage anything I want with relative ease. If a player can solo a tank with swarms then it looses its effect as a force multiplyer, and we got back to the days of tanks hiding in fear from one swarm launcher. This is what you are suggesting. I believe that two skilled av should bring down a skilled tank and that teams should bring vehicles to the battlefield not only to fight infantry, but to fight other vehicles as well. Otherwise there isn't much of a role for them. If you hit something it dies. You can still kill with relative ease. The way swarms are at the moment you would have to be a complete idiot to get killed by one person seeing as how the range is 175m. And dont bring force multipliers into it. 8 tankers call in tanks. It would take the entire team of competant av to kill them leaving no anti infantry capability. Tanks would get smashed if they were called in to counter them. It creates an imbalance. Yes but you have to understand it takes a lot of concentration to kill infantry with a missile tank. I don't have time to check my surroundings and am vulnerable to av and if another tank shows up, especially a shield tank and I don't have a full clip my tank is gone. I have my gunners kill the infantry so I can focus on other vehicles or installations. It requires 3 mercs to operate my tank with a minimum crew of 2 or other tank support. So it should require two skilled av to kill it. Av players idea not mine, I like it though.
Please tell me what a tank is if not a force multiplier?
And if you have a team of competent tankers fighting against a tank hore , say 2-3vs 8 with av support then you have a good chance of winning.
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Shion Typhon
Intara Direct Action Caldari State
461
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Posted - 2014.04.07 09:53:00 -
[111] - Quote
Spent 2 matches tonight trying to be AV (proto).
First one spent being spawn farmed by a blaster HAV while no one else goes AV. Then try killing a dropship at point blank range to watch him laugh and fly off to rep. As I'm watching him fly off I get jumped by 3 (yes 3) cloaked shotgun scouts. I fight back vs 2 of them using my trusty STD SMG only to be killed by the third from behind with no decloak sound.
Second match was interesting. The enemy team fields like 5 HMG heavies each in their own LAV but all proto team stacked so by the time you get a volley off at one another heavy jumps out of his LAV behind you. HMG vs SMG at 20 paces, not a good look.
On the positive side it did finally get me so angry I deleted the stupid game then headed straight over to EVE Online and cancelled my 8 year account.
I might recheck both games in 12 months but maybe not ... Going to play some games that are fun and where I don't spend my whole relaxation and entertainment time just being angry. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
779
|
Posted - 2014.04.07 09:56:00 -
[112] - Quote
Of course always interesting, but with such an investment, the best AV remains another tank. Cheaper ISK wise and SP wise. Until that changes, the sandbox isn't really working. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
779
|
Posted - 2014.04.07 09:59:00 -
[113] - Quote
Echo 1991 wrote:Are you guys smoking? You are all adamant that it should take more than one person to kill a tank. If your team had 8 tanks then you would say that it takes 2 people to kill each tank. Which would mean all of the infantry (assuming that the team doesnt have an equal number of tanks which is mote likely) would be occupied with tanks. Also, im pretty sure 8 tanks would rip through most infantry rendering hacking almost pointless. Just clone them.
I can't believe people still spout that fallacy - of course it shouldn't take two or more people to kill a tank. There have been reams of threads arguing this fact. This isn't EVE where you have no theoretical limits on player engagements. This is Dust 514, where you are limited to 16 vs 16 (for now). As soon as you have an asset, that requires only one operator and can only be neutralised by TWO or more opposing assets, then that asset is automatically overpowered - no matter what it's game mechanics are, this is just fact. Then add the fact that the asset itself can kill infantry and other tanks, can be recalled in 5 seconds anywhere on the map if it's in trouble, and isn't really visible on the minimap, and the arguments fall apart quickly.
The AV/HAV is almost at the sweet spot, just not yet. They need to fix swarms and the obviously bugged forges before meaningful data starts to emerge. Until then, just keep using tanks. they remain the best, cheapest and most efficient AV.
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Nelo Angel0
RETR0 PR0 GAMERS
199
|
Posted - 2014.04.07 10:11:00 -
[114] - Quote
Sergeant Sazu wrote:Henchmen21 wrote:Who uses full proto gear to take out tanks? Exactly, I'm having trouble keeping up my ISK using Advanced AV. I get shot at by Blasters and all the infantry... It's probably the least rewarding role ISK wise. But when I make my AV fit cheaper, I can't get the job done. Av Grenades and Swarms used to be a much more viable fit... Lis of things that happen most of the time: 1. The tank throws up a hardener and ignores me 2. The tank blasts me and moves on 3. They run away before I can finish them off. Who runs away in a tank? :/ 4. Most common, I get shot up by infantry. So unless I'm sitting on my Nanohive on a tower where I can repeatedly back up for cover, I hardly ever get the job done. I'm not expecting to solo a tank, I know how it is, but I don't even get close. Especially when every harmful thing in the game is after me and only my "Trusty Toxin" SMG can answer. I just try and try again until someone else happens to input some damage while I'm attacking a tank. Even then the tank will turn on their hardener and run to the redline to heal.
cheap AV fit? you need a FG for that. mine is pretty basic and damn good at what it does.
Sentinal C-1
HIGH SLOT
x2 complex shield extenders
SIDEARM Militia Submachine gun
HEAVY WEAPON 9K330 Forge gun ( because assault is bugged to hell and breach sucks most of the time )
ISK cost: roughly 20K it's a nice dropship harasser and tank harasser and cheap too. Don't try taking on somas by yourself though it's just a waste of shots.
I also run a sentinal C-1 series that costs roughly 25K though i'll have to double check the prices just to be sure. |
I-Shayz-I
I-----I
2861
|
Posted - 2014.04.07 10:17:00 -
[115] - Quote
Wait swarms are good again? I might have to re-skill into those (haven't used them since chromosome)
My forge fit costs about 50k, using advanced forge, advanced min sentinel with sprint mods
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 10:19:00 -
[116] - Quote
Charlotte O'Dell wrote:Henchmen21 wrote:Who uses full proto gear to take out tanks? i use c-1 scout, cloak, and f/45s.
BTW why do you use F/45?? Do you have too much ISK to spent? All the F/45 has over the std RE's is blast radius...the damage is the same.
My "av" fitting is G-1 Cloak and RE's or adv Gal scout+Swarm+RE's (I use this fitting when my Squad mates are running other AV) |
Nelo Angel0
RETR0 PR0 GAMERS
199
|
Posted - 2014.04.07 10:20:00 -
[117] - Quote
I-Shayz-I wrote:Wait swarms are good again? I might have to re-skill into those (haven't used them since chromosome)
My forge fit costs about 50k, using advanced forge, advanced min sentinel with sprint mods
if their good my prof5 swarms still haven't noticed
CCP must've of kept mine broken |
Chuckles Brown
248
|
Posted - 2014.04.07 10:23:00 -
[118] - Quote
My AV costs more than an ADS... but its really, really, REALLY effective
The official alt of 8213: Other alts are unofficially unofficial
Do you pub, brah?
Latest 8213 Ban Lifted: 07.02.2014
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KGB Sleep
1003
|
Posted - 2014.04.07 10:31:00 -
[119] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Patrick57 wrote:Good AV only costs 0 SP and 70k ISK. Yeah if your a dropship pilot who can't fit enough tank to survive a railgun hit and doesn't know what an Afterburner is. Or a tanker who couldn't be bothered with things such as situational awareness, and is too lazy to constantly check the map for enemy vehicles. My forge fitting costs 4M, and is about 100k. I think I posted it in the forums once. Wrecks all the tanks (when the damn Ishy is working)
hey post that again
is that the Amarr one?
Because beer, that's why.
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NAV HIV
The Generals General Tso's Alliance
1359
|
Posted - 2014.04.07 13:31:00 -
[120] - Quote
Roofer Madness wrote:Patrick57 wrote:Good AV only costs 0 SP and 70k ISK. Jihad Jeep FTW. 8,000 ISK
that ^ Most effective yet... |
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