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Patrick57
6759
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Posted - 2014.04.07 00:33:00 -
[91] - Quote
Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... I liked a Travis post. |
Vesperz
D3ATH CARD
79
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Posted - 2014.04.07 00:50:00 -
[92] - Quote
If all this bitching gets the clack nerfed to uselessness it doesn't matter to me. I've been messing up lives as a scout since chrome, i'll still be messing your lives up after with my minmatar scout. You cannot nerf me. RE's, Shotgun, Nova Knives, and SMG.
Live by honor, kill by stealth.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
215
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Posted - 2014.04.07 00:51:00 -
[93] - Quote
Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.
Just like velociraptors. =P
"One does not simply" look for a scout, it looks for you.
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Happy Violentime
OMFGZOMBIESRUN
325
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Posted - 2014.04.07 02:41:00 -
[94] - Quote
Henchmen21 wrote:da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways. So the worst game mode ever conceived in any FPS in the history of the universe... Yea that seems totally fair for the people who don't want to squad up.
Nothing wrong with solo ambush. get gud |
Travis Stanush
GunFall Mobilization
65
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Posted - 2014.04.07 02:50:00 -
[95] - Quote
Patrick57 wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... I liked a Travis post. Once in a blue moon I'm right |
Denn Maell
PIanet Express Canis Eliminatus Operatives
266
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Posted - 2014.04.07 02:57:00 -
[96] - Quote
Okay so I tried Shotgun scout the other day with a cloak? Walked right up to a group of reds and started shotgunning them all as I danced merrily in between them. 5 kills and my shields were dinged up a bit.
Cloak + Shotgun seems to be the new easy mode in some cases, I'm afraid.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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I-Shayz-I
I-----I
2861
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Posted - 2014.04.07 03:30:00 -
[97] - Quote
Runs logi Runs with squad Gets killed instantly by shotgun scout who appeared in the middle of our squad Watches as our entire squad slowly gets killed off one by one by the SOLO scout.
Yeah okay, that's totally fair.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
276
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Posted - 2014.04.07 03:33:00 -
[98] - Quote
when i run my scout i tend to stay away from groups as they might be communicating and makies it difficult to make succesive kills.
i mianly go for people on thier lonesome or straglers that fall from a group.........or a logi with his rep tool out.
Elite Gallenten Soldier
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Monkey MAC
Rough Riders..
2413
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Posted - 2014.04.07 10:25:00 -
[99] - Quote
Izlare Lenix wrote:Monkey MAC wrote:Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok.
But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it. Damage Mods Nerfed due to Community Pressure Hives Nerfed due to Community Pressure Scanners nerfed ude to overwhelming Comunity Pressure Logis nerfed due to Community Pressure Were you literally not on here for like the last 3 months? Although I guess it might have been hard to pick ojt against all the tank threads. My point is the amount of butt hurt floating around the forums right now about scouts/cloaks far surpases the amount that was aimed at the logi slayers of before.
There isn't more QQ it is just more concentrated Slayer Logi QQ was distilled over a period months after the first outbreak of caldari logis.
Cloaks have appeared over night, QQ about cloaks will slow down over time as people find their own ways to adapt. That doesn't however discedit some of there concerns.
So long as Cloaks do not give the Opponent time to swear vengeance/profanities at their Assailant decloaking 2 feet away from them, it will be perceived as OP. If you decloak futher away and sneak up while visible, most people won't even be mad.
Its all about the perception.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 10:28:00 -
[100] - Quote
Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
Or you should simply pay attention to your surroundings, I know this is quite a revolutionary concept...but it works... |
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2792
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Posted - 2014.04.07 11:00:00 -
[101] - Quote
Wow cat didnt take u for a twitch scrub try using your eyes spoting scouts is quite easy if u still cant equip PEs or buddy up with scout who is scout hunting,
Then again posts like this renforce my idea that only try hards and scrubs come to this fourm everyone else just htfu and plays the game
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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DEZKA DIABLO
THE FOOTCLAN
599
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Posted - 2014.04.07 11:32:00 -
[102] - Quote
Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
Just like tanks.
But seriously though, cloaks need to be toned down with their offensive capabilities. The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch If the game is FOTM it will be something else shortly. First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. Hate to break it to ya bud, but scouts always have been able to solo, we ve always been able to see through walls and further than other suits because scouts are and always have been solo units.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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NAV HIV
The Generals General Tso's Alliance
1359
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Posted - 2014.04.07 13:26:00 -
[103] - Quote
Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
3 scouts - 1 Cal, 1 Gal and 1 Min 1 Logi - Preferably Min (to keep up) 1 Assault 1 Heavy/Commando/Ds/Tank
See how quickly everything changes in the field. 16 vs these 6 ?! Well good luck and hope people have enough ISK to burn |
Sarcastic Dreamkiller
RETR0 PR0 GAMERS
92
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Posted - 2014.04.07 14:03:00 -
[104] - Quote
Complex range amplifiers help a lot when playing solo |
Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 14:53:00 -
[105] - Quote
Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"
Monkey MAC wrote: 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch
Agreed
Monkey MAC wrote: 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.
5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated.
Monkey MAC wrote: 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced
Monkey MAC wrote: 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
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Dauth Jenkins
Ultramarine Corp
436
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Posted - 2014.04.07 14:56:00 -
[106] - Quote
Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
Even in a squad I get shotgunned. Although I have to admit my E-war core skills are not up to lvl 5... Although they probably won't help that much
-Sincerely
--The Dual Swarm Commando
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Dauth Jenkins
Ultramarine Corp
436
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Posted - 2014.04.07 15:10:00 -
[107] - Quote
Korvin Lomont wrote:Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background" 2) (Removed) Agreed Monkey MAC wrote: 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.
5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated. Monkey MAC wrote: 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced Monkey MAC wrote: 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
Um, my proto logi begs to differ. I now have the same problem on the ground that I have in the air. A 2 hit kill before I can react.
-Sincerely
--The Dual Swarm Commando
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Zahle Undt
Bullet Cluster Lokun Listamenn
1252
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Posted - 2014.04.07 15:28:00 -
[108] - Quote
Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
Just like tanks.
But seriously though, cloaks need to be toned down with their offensive capabilities. The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch If the game is FOTM it will be something else shortly. First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit.
This is absolutely true, I could play my alt that is fully skilled up scout and kill all day. My main which has no scout suits or skills....nope.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 15:32:00 -
[109] - Quote
Dauth Jenkins wrote:
Um, my proto logi begs to differ. I now have the same problem on the ground that I have in the air. A 2 hit kill before I can react.
Well you have at least 0.7 seconds to react that is the minimum time it takes to get the second shot from a SG assuming it takes no reaction time for said second shot. In dust this is quite some time...
And nearly all scouts attack from the back (only the stupid ones believe the cloak will protect them in frontal engagements) so the cloak normally does not make a difference.
The SG isn't all that powerful and I could kill any suit faster with greater safety with a rifle...
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Lorhak Gannarsein
Science For Death
2648
|
Posted - 2014.04.07 16:00:00 -
[110] - Quote
So essentially a crutch is something that enables you artificially to do things you otherwise couldn't do. A way to test it: take your clacked scout and remove the clack. Replace with another equipment if you want, all the modules and weapons have to remain the same.
Try using the same playstyle. Can't do it? Your clack is a crutch.
ak.0 4 LYFE
je ne regrette rien
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Monkey MAC
Rough Riders..
2425
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Posted - 2014.04.07 16:35:00 -
[111] - Quote
Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"
To your average person the invisibility potion makes you near as damn it invisible, its why people can't say its easy, it isn't. No matter how much you say it is, it isn't it is DESIGNED to be difficult to see . However its also why its fine as is, it doesn't need anymore or less shimmer.
Monkey MAC wrote: 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch
Agreed
Monkey MAC wrote: 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.
5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated.
Monkey MAC wrote: 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced TECHNICALLY you can still be under the effects of the cloak, while shooting someone, that is not balanced, the simple solution is to make the cloak require a manual decloak before you are allowed to switch weapons.
Monkey MAC wrote: 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
FG guns you can hear charging and more often than not see that fat fella with a giant blue light, ScR makes a horrendous noise when charging, Plc has to charge before each shot, and you can hear the projectile coming, Snipers currently are abused by the redline and need some tweaking, also you say NEARLY when I reality it's not as difficult as you would have us believe. Also Breach Shotgun, will 2 shot a heavy brick tanked.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Mortishai Belmont
G.L.O.R.Y RISE of LEGION
66
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Posted - 2014.04.07 16:41:00 -
[112] - Quote
I dare a scout to come at me while I'm out alone, my sixkin hmg is hungry ;D
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
155
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Posted - 2014.04.07 16:43:00 -
[113] - Quote
Ugh. all this crying about cloaks being unfair. Ridiculous.
/fades away
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Nothing Certain
Bioshock Rejects
429
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Posted - 2014.04.07 16:46:00 -
[114] - Quote
[quot e= Athena 'St ask for that.ntin for el]I t jus.t amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you [/quote]
Spkr, is that you? Wait, it said scout not tank.
No, one player running solo should not require a squad to combat. Cloaked scouts are not tanks though and the issues aren't game breakers. The problem is that the shotgun scout was held in check because it was difficult to close the range, but scouts got buffed in HP, buffed in equipment and fitting, kept their speed and ability for a quick kill and gained a cloak, so closing the distance is no longer difficult. That is too much buffing, add in the nerf to scanning and rifles and we have some problems. The solutions are pretty minor and have already been discussed. My own take on it is that cloaks that make you almost invisible to the eye should make you more visible to scanners, not less, but I wouldn't ask for that
Because, that's why.
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Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
156
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Posted - 2014.04.07 17:08:00 -
[115] - Quote
Nothing Certain wrote:[quot e= Athena 'St ask for that.ntin for el]I t jus.t amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you
Spkr, is that you? Wait, it said scout not tank.
No, one player running solo should not require a squad to combat. Cloaked scouts are not tanks though and the issues aren't game breakers. The problem is that the shotgun scout was held in check because it was difficult to close the range, but scouts got buffed in HP, buffed in equipment and fitting, kept their speed and ability for a quick kill and gained a cloak, so closing the distance is no longer difficult. That is too much buffing, add in the nerf to scanning and rifles and we have some problems. The solutions are pretty minor and have already been discussed. My own take on it is that cloaks that make you almost invisible to the eye should make you more visible to scanners, not less, but I wouldn't ask for that[/quote]
KEEP IT TO YOURSELF If you share all our secrets, it'll be a fair game!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Athena Sentinel
SOE Knights Templar
220
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Posted - 2014.04.09 01:02:00 -
[116] - Quote
Funny how some fools cant see me 2 feet in front of them cloaked.
Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m |
Zaaeed Massani
RisingSuns Dark Taboo
116
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Posted - 2014.04.09 01:07:00 -
[117] - Quote
@ OP...
Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing.
Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad.
Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea.
EDIT:
Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
Eyes are OP.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Mass Driver Specialist
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Joel II X
Dah Gods O Bacon
2216
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Posted - 2014.04.09 01:09:00 -
[118] - Quote
I solo...
I die to everything. I kill everything. |
Athena Sentinel
SOE Knights Templar
220
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Posted - 2014.04.09 01:11:00 -
[119] - Quote
Zaaeed Massani wrote:@ OP... Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing. Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad. Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea. EDIT: Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m Eyes are OP.
CCP I hope your able to track usage to confirm these (I only play 1-2 matches at a time) stories. Its just a excuse to QQ.
This is not a solo game. |
Zaaeed Massani
RisingSuns Dark Taboo
116
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Posted - 2014.04.09 01:44:00 -
[120] - Quote
Athena Sentinel wrote:Zaaeed Massani wrote:@ OP... Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing. Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad. Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea. EDIT: Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m Eyes are OP. CCP I hope your able to track usage to confirm these (I only play 1-2 matches at a time) stories. Its just a excuse to QQ. This is not a solo game.
There was not a single tear of QQ in that post. Not one.
And if they'll introduce some PvE there will be fewer issues like these.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Mass Driver Specialist
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