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1181. A word from a Heavy to all Light frame users... - in General Discussions [original thread]
Spademan wrote: Well luckily we're getting hugs in 1.5 and 1.6. They better be some amazing rrainbow spewing super hugs. 1.5 will be focussed around vehicles CCP will try to give scouts some love but don't expect too much i guess we will hav...
- by Korvin Lomont - at 2013.09.05 10:13:00
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1182. What does the new featured packs have? - in General Discussions [original thread]
I highly doubt that these packs have any BPO's inside but I cant't check at the moment to be sure.
- by Korvin Lomont - at 2013.09.05 09:30:00
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1183. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Thats not my experiance I really get scanned noch every two minutes as no one knows where the party is. That is the direct impact of the removed shared teamview well and of course that evryone runs around blindly in search of enemies. This hurts e...
- by Korvin Lomont - at 2013.09.05 08:03:00
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1184. (Petition) Ban people who complain about aim assist - in General Discussions [original thread]
Cosgar wrote: Shots pretty much did register about the same but with more drastic hitbox latency. But back then, the upper tier rifles would kick like donkeys earlier in the clip. Now the AR has laser precision thanks to the new sharpshooting ...
- by Korvin Lomont - at 2013.09.04 21:04:00
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1185. Tanks vs. AV: A constructive discussion. - in General Discussions [original thread]
As long as the Team size is fixed and a Tank can be used solo it should always be possible to solo a tank of the same or lower tier. Otherwise tanks would become gamebreaking regardless of the game mode. But it should not ne possible to solo a tan...
- by Korvin Lomont - at 2013.09.04 13:43:00
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1186. Don't blame aim assist - in General Discussions [original thread]
Hmm irs really hard to say if hit detection was improved. I had really mixed result in that regard games with red hitmakers but no damage and games that were fine. If there was an improvement it seems to lack stability over games...
- by Korvin Lomont - at 2013.09.04 10:59:00
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1187. Question for the community - in General Discussions [original thread]
Sete Clifton wrote: I don't see the issue with aim assist. Everybody is in one of two scenarios: 1.) You're using a KB/M. Even with aim assist, KB/M is superior so you shouldn't have a problem killing someone who is using a DS3. 2.) You're us...
- by Korvin Lomont - at 2013.09.04 07:56:00
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1188. Remove Aim assist and KB/M - in General Discussions [original thread]
richiesutie 2 wrote: Cosgar wrote: The FPS genre first originated on PC where everyone used KB/M. It doesnt matter now most fps player are probarly use consoles mainly now. That is highly questionable as there are whole businessmodel ar...
- by Korvin Lomont - at 2013.09.04 07:29:00
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1189. Hit Detection was apparently a huge problem, because... - in General Discussions [original thread]
Hmm SCrambler pistol is a sidearm at first and secondly aiming for the head should grant you fast kills due to the big headshot bonus...
- by Korvin Lomont - at 2013.09.03 13:48:00
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1190. AFK is now "fixed" - in General Discussions [original thread]
semperfi1999 wrote: xAckie wrote: KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame....
- by Korvin Lomont - at 2013.09.03 13:15:00
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1191. AFK is now "fixed" - in General Discussions [original thread]
Wow that was fast ^^
- by Korvin Lomont - at 2013.09.03 12:22:00
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1192. Why do I have to downlad 2+ Gb everytime you guys update DUST? - in General Discussions [original thread]
Annabandak Mercery wrote: wy you guys have medieval internet connections? Has nothing to do with internet connection the last big update took me nearly a day 95% in 12min and then stucked at this leven for two hours after 4!!!! retries I fi...
- by Korvin Lomont - at 2013.09.03 12:21:00
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1193. 1.4 Stealth Changes - in General Discussions [original thread]
Funkmaster Whale wrote: Considering something like the armor burn on vehicles wasn't mentioned in the patch notes, I'm sure there are a myriad of changes that weren't noted. In an effort to consolidate things let's try and get any changes peopl...
- by Korvin Lomont - at 2013.09.03 12:14:00
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1194. What are Scounts for? - in General Discussions [original thread]
Michael Arck wrote: Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy I agree funny enough that the additional hacking bonus goes to the minni logi. Oh god I would murder for this skill on my gallente sc...
- by Korvin Lomont - at 2013.09.03 10:06:00
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1195. Found out a solution for the MD - in General Discussions [original thread]
DJINN leukoplast wrote: It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close. (not considering any skills that may increase damage etc) Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266....
- by Korvin Lomont - at 2013.09.03 08:21:00
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1196. Found out a solution for the MD - in General Discussions [original thread]
Mossellia Delt wrote: Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that. Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. ...
- by Korvin Lomont - at 2013.09.03 08:14:00
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1197. Effects of deactivated "squad vision" - in General Discussions [original thread]
Cody Sietz wrote: It should makes all scan related skills and mods more useful as well. I highly doubt that, I agree on the active scanner this thing will become a lot more usefull. But the scanrelated skills affects only passive scanning wh...
- by Korvin Lomont - at 2013.09.02 12:02:00
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1198. a little concerned - in General Discussions [original thread]
Well it depends on your patience. If you are willing to wait two or three months to skill into the new suits ok but I would recommend to spec into anything you enjoy to play right now and have fun until the new suits hit the ground (as no one know...
- by Korvin Lomont - at 2013.09.02 11:49:00
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1199. What are Scounts for? - in General Discussions [original thread]
Vespasian Andendare wrote: I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has ...
- by Korvin Lomont - at 2013.09.02 11:18:00
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1200. dual wield? - in General Discussions [original thread]
ALPHA DECRIPTER wrote: Godin Thekiller wrote: Never. Dual wielding either sucks or is OP, and is unrealistic. Knives are, by default, duel wielded (never played a shooter that had duel knives). Shoot twice as fast (two guns) but unable t...
- by Korvin Lomont - at 2013.09.02 10:07:00
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