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Jack McReady
DUST University Ivy League
1257
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Posted - 2014.04.02 15:43:00 -
[61] - Quote
Patrick57 wrote:Are you seriously comparing Logis, who have more mod and Equipment slots than any other class suit, to Scouts, who get merely a Cloak to make them (more or less) balanced? 800 ehp scouts balanced... your heard it here first *crutch defender detected* |
Tek Hound
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.04.02 15:58:00 -
[62] - Quote
Meee One wrote:Joel II X wrote:As a logi, you get more slots and capable of carrying more equipment. All lost to a single shot from any level shotgun. Delivered by an invisible scout,who can.... -out scan you -out run you -out strafe you -tank more than you but still have high speed -Have a backup weapon just incase they have to reload
Not sure if serious^ what magic shotgun are you use that one shots. -out scan(scout) -out run(scout) -out strafe(scout) -a scout tank more -back up weapon(scout scout scout) |
Tek Hound
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.04.02 16:00:00 -
[63] - Quote
Jack McReady wrote:Patrick57 wrote:Are you seriously comparing Logis, who have more mod and Equipment slots than any other class suit, to Scouts, who get merely a Cloak to make them (more or less) balanced? 800 ehp scouts balanced... your heard it here first *crutch defender detected*
I can get more ehp with any other suit...you heard it here first*butt hurt* |
Dauth Jenkins
Ultramarine Corp
361
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Posted - 2014.04.02 16:13:00 -
[64] - Quote
Zahle Undt wrote:Meee One wrote: It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them. That is in no way balanced...
So which developer told you that the scout suit is supposed to be least combat effective? Oh that's right, you just decided that for yourself. Anyway, skill Amarr logi if you want to have a logi with a sidearm
Lol, the suit whose bonus is just about useless for anything other than equipment spam
-Sincerely
--The Dual Swarm Commando
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Dauth Jenkins
Ultramarine Corp
361
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Posted - 2014.04.02 16:14:00 -
[65] - Quote
Tek Hound wrote:Jack McReady wrote:Patrick57 wrote:Are you seriously comparing Logis, who have more mod and Equipment slots than any other class suit, to Scouts, who get merely a Cloak to make them (more or less) balanced? 800 ehp scouts balanced... your heard it here first *crutch defender detected* I can get more ehp with any other suit...you heard it here first*butt hurt*
Minmatar logi, while actually using good equipment. Go
-Sincerely
--The Dual Swarm Commando
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Yan Darn
Science For Death
479
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Posted - 2014.04.02 16:19:00 -
[66] - Quote
*clack activated*
*attempts to feed troll REs before fully declacked*
The Ghost of Bravo
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Tek Hound
Crux Special Tasks Group Gallente Federation
191
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Posted - 2014.04.02 16:23:00 -
[67] - Quote
Dauth Jenkins wrote:Tek Hound wrote:Jack McReady wrote:Patrick57 wrote:Are you seriously comparing Logis, who have more mod and Equipment slots than any other class suit, to Scouts, who get merely a Cloak to make them (more or less) balanced? 800 ehp scouts balanced... your heard it here first *crutch defender detected* I can get more ehp with any other suit...you heard it here first*butt hurt* Minmatar logi, while actually using good equipment. Go
What thats the only suit you every tried? |
Sarus Rambo
Direct Action Resources
109
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Posted - 2014.04.02 16:27:00 -
[68] - Quote
I wonder why people would think the SCOUTs role would be mainly about SCOUTing and intelligence gathering, and less combat oriented.
This sums up 75% of the forum posts.
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Shadow Archeus
OSG Planetary Operations Covert Intervention
360
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Posted - 2014.04.02 16:46:00 -
[69] - Quote
I would love to see a variant of a suit that uses two sidearm slots but has a built in 5% damage buff to sidearms per level
Which frame though and how many highs and lows?....hmmm
Real heavies use lasers
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bogeyman m
Krusual Covert Operators Minmatar Republic
145
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Posted - 2014.04.02 16:54:00 -
[70] - Quote
Leadfoot10 wrote:I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier.
Karma's a *****.
Except those LogiBros who never played slayer are being penalized why?
Duct tape 2.0 > Have WD-40; will travel.
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Meee One
Hello Kitty Commandos
683
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Posted - 2014.04.02 17:56:00 -
[71] - Quote
Michael Cratar wrote:Meee One wrote:Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot
Why do scouts get 2 weapon slots? I mean seriously,logistics,the work horse of the battlefield gets 1,while the suit below them in the suit food chain gets 2.
Shouldn't they be limited to just a single sidearm slot? It's the recon unit it isn't supposed to be able to overpower any other suit.
It really sucks that the suit with the most responsibilities,and least survival rate has only one weapon,and 0 adequate defenses. While the suit that's supposed to be the least combat effective can OHK them, and get away completely unseen. That is in no way balanced...
True logibros know you can never count on your team to defend/fight on your behalf,even in a squad. So before you post in your stupidly i've already replied.(see above about "let your team/squad defend you" bs) Light frames are all about E-war cupcake. So on the offensive scale. Scouts are above logistics.
Now that's just plain unfair...i want an E-war cupcake too.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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The Terminator T-1000
Skynet Incorporated
311
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Posted - 2014.04.02 17:59:00 -
[72] - Quote
Because they cried and CCP wanted them to be OP |
The Terminator T-1000
Skynet Incorporated
311
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Posted - 2014.04.02 18:09:00 -
[73] - Quote
It take a commando(essentially a heavy) to carry 2 light weapons and no grenades but it takes a wimpy scout to carry 1 light weapon, 1 side arm, grenades and 2 equipment plus better electronics and built in armor reper like the Gallante. A gallante scout can have just as much hp as an assault and some commando while gaining speed, extra equipment, scanning, precision, stamina.... What else? |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1626
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Posted - 2014.04.02 18:24:00 -
[74] - Quote
If ANYONE thinks..... A Full Mercenary... In the future... Wouldn't have a side arm...?!?!?!?
Your trying to fit your nerfs into **** that wouldn't even make a little bit of sense in reality....
Here is some Blackwater Mercenaries that you could hire right now given the right political connections and bankroll...
http://athenianvoice.files.wordpress.com/2013/03/blackwater.jpg?w=486&h=274
Now explain to me how a mercenary shouldn't have a backup weapon or sidearm?
Field medic's however... |
Meee One
Hello Kitty Commandos
685
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Posted - 2014.04.02 18:29:00 -
[75] - Quote
Bethhy wrote:If ANYONE thinks..... A Full Mercenary... In the future... Wouldn't have a side arm...?!?!?!? Your trying to fit your nerfs into **** that wouldn't even make a little bit of sense in reality.... Here is some Blackwater Mercenaries that you could hire right now given the right political connections and bankroll... http://athenianvoice.files.wordpress.com/2013/03/blackwater.jpg?w=486&h=274Now explain to me how a mercenary shouldn't have a backup weapon or sidearm? Field medic's however... I sense a hypocrite. If the weakest suit can have two + 2 equipment,why can't all mediums?
Unless logis get damage resistance while doing their job,or reps to compensate for the 100% vulnerability it leaves us in imma have to call foul on your logic.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1627
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Posted - 2014.04.02 18:34:00 -
[76] - Quote
Meee One wrote:Bethhy wrote:If ANYONE thinks..... A Full Mercenary... In the future... Wouldn't have a side arm...?!?!?!? Your trying to fit your nerfs into **** that wouldn't even make a little bit of sense in reality.... Here is some Blackwater Mercenaries that you could hire right now given the right political connections and bankroll... http://athenianvoice.files.wordpress.com/2013/03/blackwater.jpg?w=486&h=274Now explain to me how a mercenary shouldn't have a backup weapon or sidearm? Field medic's however... I sense a hypocrite. If the weakest suit can have two + 2 equipment,why can't all mediums? Unless logis get damage resistance while doing their job,or reps to compensate for the 100% vulnerability it leaves us in imma have to call foul on your logic.
This isn't logic... this is fact. Look it up FFS....
"The Combat Medic is commonly referred to as "Doc."[citation needed] With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually: An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet."
Most cases Combat medic's from most countries DON'T HAVE A SIDEARM.
They have their rifle or sub... And everything else is dedicated to being a medic.... |
Meee One
Hello Kitty Commandos
686
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Posted - 2014.04.02 21:24:00 -
[77] - Quote
Bethhy wrote:Meee One wrote:Bethhy wrote:If ANYONE thinks..... A Full Mercenary... In the future... Wouldn't have a side arm...?!?!?!? Your trying to fit your nerfs into **** that wouldn't even make a little bit of sense in reality.... Here is some Blackwater Mercenaries that you could hire right now given the right political connections and bankroll... http://athenianvoice.files.wordpress.com/2013/03/blackwater.jpg?w=486&h=274Now explain to me how a mercenary shouldn't have a backup weapon or sidearm? Field medic's however... I sense a hypocrite. If the weakest suit can have two + 2 equipment,why can't all mediums? Unless logis get damage resistance while doing their job,or reps to compensate for the 100% vulnerability it leaves us in imma have to call foul on your logic. This isn't logic... this is fact. Look it up FFS.... "The Combat Medic is commonly referred to as "Doc."[citation needed] With a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. Therefore, the Medic carries basically what a Rifleman or any other soldier carries. His Basic Equipment is usually: An M4 rifle and in some units an M9 pistol. A MOLLE Vest with a full "combat load," being (most often) 210 rounds for the M-4/M-16 rifle. An IBA or Interceptor Body Armor, now being phased out in favor for the newer IOTV; The Army Combat Uniform; An ACH, or Advanced Combat Helmet." Most cases Combat medic's from most countries DON'T HAVE A SIDEARM. They have their rifle or sub... And everything else is dedicated to being a medic.... Light tactical units that are sent in ahead of the main forces are GEARED TO THE TEETH. My point still stands. Unless logis get damage resistance while doing their job,or reps to compensate for the 100% vulnerability it leaves us in imma have to call foul on your logic.
Logis have been and always will be the first target on the field,and yet have 0 protections while doing the most dangerous job on the field.
While repairing,and using injectors logis are 100% vulnerable and even SLOWED down to 0 m/s movement. And yet people QQ when we don't run into an active firezone to die just like they did.
Also,i'm an army vet ex-medic and i always had the most gear and a sidearm with my M-4 or M-16. So you can take the "information" you've gathered from the internet and stuff it,i've actually lived the role.
John 15:13-Greater love hath no man than this, that a man lay down his life for his friends.
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Korvin Lomont
United Pwnage Service RISE of LEGION
875
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Posted - 2014.04.03 07:32:00 -
[78] - Quote
bogeyman m wrote:Leadfoot10 wrote:I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier.
Karma's a *****. Except those LogiBros who never played slayer are being penalized why?
Technically the are NOT penalized. Now all Logis get a skill that directly benefits equipment usage as a whole (5% reduction to CPU/PG) additionally they get another specialized equipment bonus.
Sure Equipment got some sort of nerf and in many cases IMHO justified but this is true for ALL suits. So the Logi is still able to do the things he did with equipment in 1.7 on the same level like anyone else plus he gets one piece of equipment where he beat any suit on the field, something that was not possible in 1.8.... |
Jack McReady
DUST University Ivy League
1259
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Posted - 2014.04.03 08:46:00 -
[79] - Quote
Tek Hound wrote:Jack McReady wrote:Patrick57 wrote:Are you seriously comparing Logis, who have more mod and Equipment slots than any other class suit, to Scouts, who get merely a Cloak to make them (more or less) balanced? 800 ehp scouts balanced... your heard it here first *crutch defender detected* I can get more ehp with any other suit...you heard it here first*butt hurt* oh noes you can get a few more hp with medium suits.
but you are slower, have bigger hitbox and detected by scanners. you basically have no advantages over the scout, except for the logi which can atleast carry more stuff.
in short, you are a scrub, git gud. |
TheNorthernHOUND
Storm Wind Strikeforce Caldari State
6
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Posted - 2014.04.03 13:22:00 -
[80] - Quote
scouts go through the most hell in the Game they go behinx enemy llines and support their team knowing full well its a sucidal mission so dont dis us
To arms and to death my brothers
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VikingKong iBUN
Third Rock From The Sun
45
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Posted - 2014.04.03 13:45:00 -
[81] - Quote
The reason we have such a gimped game is because CCP listen to idiot ideas like this. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
497
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Posted - 2014.04.03 14:02:00 -
[82] - Quote
Mike Ox Bigger wrote:It is a little bit of a problem that we're now seeing all kinds of scouts running needles and reps. They almost make a better logi, as don't passive scans get shared with squad members? Just throw on some range enhancers... I know I do and said this in a post before .
The only thing's Logi's have is the equipment bonus and if I'm not trying to overwhelm my self with the best equipment but just enough to pick someone up and rep them then I will just use a scout and their speed .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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bogeyman m
Krusual Covert Operators Minmatar Republic
149
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Posted - 2014.04.03 19:39:00 -
[83] - Quote
Korvin Lomont wrote:bogeyman m wrote:Leadfoot10 wrote:I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier.
Karma's a *****. Except those LogiBros who never played slayer are being penalized why? Technically the are NOT penalized. Now all Logis get a skill that directly benefits equipment usage as a whole (5% reduction to CPU/PG) additionally they get another specialized equipment bonus. Sure Equipment got some sort of nerf and in many cases IMHO justified but this is true for ALL suits. So the Logi is still able to do the things he did with equipment in 1.7 on the same level like anyone else plus he gets one piece of equipment where he beat any suit on the field, something that was not possible in 1.8....
Almost. Note that all Logi-related equipment got nerfed - some more deserving of a cut back than others. Each race then received a bonus to bring their specialty back to pretty much what it was pre-nerf. So, after the small CPU/PG bonus, each Logi can now carry slightly more nerfed equipment along with their one specialty. On the whole, I'd count that as a net loss for support Logis. If the goal was to disincent SlayerLogis, I think there could have been better ways to do that.
Duct tape 2.0 > Have WD-40; will travel.
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Yumi Tadaki
Condotta Rouvenor Gallente Federation
13
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Posted - 2014.04.03 20:27:00 -
[84] - Quote
logi is mostly a support roll and i think he needs more ewar and support based weapons/modules
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
985
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Posted - 2014.04.04 01:54:00 -
[85] - Quote
Cyrius Li-Moody wrote:Ludvig Enraga wrote:Honestly, I don't even think scout needs two. It's not like a scout would survive a long shootout just to switch to the secondary and be saved by it. I personally would be ok with only one L slot on a scout.
What???? Surely you jest.
Well my play style wont suffer too much at least. With higher hp I think it may be a different story.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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VikingKong iBUN
Third Rock From The Sun
51
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Posted - 2014.04.05 13:58:00 -
[86] - Quote
Ludvig Enraga wrote:Cyrius Li-Moody wrote:Ludvig Enraga wrote:Honestly, I don't even think scout needs two. It's not like a scout would survive a long shootout just to switch to the secondary and be saved by it. I personally would be ok with only one L slot on a scout.
What???? Surely you jest. Well my play style wont suffer too much at least. With higher hp I think it may be a different story. What about all the people that actually use their sidearm? xD Just because you don't use it doesn't mean it shouldn't be there |
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