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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7975
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Posted - 2014.04.01 19:23:00 -
[31] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. I remember, back when the AR was well and truly OP, that everyone was saying that is was a generalist weapon, so of course everyone used it, and that it wasn't OP, it was just a jack of all trades. Jack of all trades, master of none. Welcome to the new, more balanced AR. You know the quote, everyone is equal, but some are more equal than others? This applies to the AR, CR, and RR. It is NOT balanced, it is outdone in every category by both of these rifles. CQC, long range, you name it. So, the CR out does it in CQC and long range? RR as well? My understanding of how the AR should work (plasma based) is that it should be better than the other rifles in CQC, but not things like shotguns. IS this not the case? Also, if it's the "generalist" weapon that everyone was erroneously claiming it to be in the past, it should be better than the RR in one of the three ranges (CQC, Mid, or Long) and also better than the CR in one of the three, but that's it. Does neither of these templates bear out? Personally, if it is true that the RR and CR is better than the AR in all aspects, that just means the CR and RR need more nerfs. I do not care how it's done, buffing AR or nerfing CR/RR (would prefer nerf to CR/RR since TTK seems perfect with the AR), but it needs to be the strongest CQC rifle. Otherwise it has no point in existing.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4320
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Posted - 2014.04.01 19:25:00 -
[32] - Quote
ReGnYuM wrote:Aisha Ctarl wrote:Been wrecking people with the GEK and Duvolle on an Amarr Scout...Plasma Rifles are just as good as the other weapons. Correction: Been wrecking people with the GEK and Duvolle on an Amarr Scout ( In public Matches)... In my opinion ( Based on public matches) plasma Rifles are just as good as the other weapons Anyways, I think a tiny little damage buff would be great for the rifle.
Agree with this, come PC, the CR is the supreme overlord.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Sergeant Sazu
SINISTER DEATH SQUAD
29
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Posted - 2014.04.01 19:38:00 -
[33] - Quote
Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Before taking anything seriously here, check the date.
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4928
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Posted - 2014.04.01 19:47:00 -
[34] - Quote
Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. I find the 80% to armor hurts the ASCR too much. Especially since they're so many heavies out and every one armor tanks up the ass.
I have trouble killing gall heavies with AR.. Can't imagine trying to use ASCR on them lol
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GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1171
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Posted - 2014.04.01 19:53:00 -
[35] - Quote
Cat Merc wrote:Gelhad Thremyr wrote:its mathematically good with a commando proto : + 10%, +10% mastery + 5% module And the others rifles are mathematically better with their respective commando. Lol ya
31 Mil SP VET , TANK / DS PILOT
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Boot Booter
Molon Labe. General Tso's Alliance
365
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Posted - 2014.04.01 20:04:00 -
[36] - Quote
I think the AR is fine. It's probably the fact that most people have more armor than shields making it tough to finish off enemies with the AR. As a shield tanker I fear the AR more than CR and RR. Well in its range that is. Plus it has very little kick (especially if you remember the tapping fire trick). I don't use it much anymore because I have the minmatar assault bonus but I still like it.
Would have liked to see the rof bonus for gal assault though, 3% per level |
BL4CKST4R
WarRavens League of Infamy
2357
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Posted - 2014.04.01 20:16:00 -
[37] - Quote
Scouts don't count when it comes to doing good with an AR, as a scout you get a first shot dps advantage and you are always in close range.
The AR needs these advantages without need of a scout suit. It needs higher DPS for its pitiful range, the only gun coming close to the AR in dps should be the combat rifle and the AR should till have higher DPS.
For the Federation!
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
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Posted - 2014.04.01 20:42:00 -
[38] - Quote
DJINN Marauder wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. I find the 80% to armor hurts the ASCR too much. Especially since they're so many heavies out and every one armor tanks up the ass. I have trouble killing gall heavies with AR.. Can't imagine trying to use ASCR on them lol You get 80% armor, but you get 120% shields.
You wreck shield tankers, but you take a bit longer to get through armor. But it has 12 more shots in a clip, in addition to more damage per bullet, so it's extra damage per clip should compensate.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7979
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Posted - 2014.04.01 20:45:00 -
[39] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside. Rail Rifle - Spool time is 0.25 seconds, as fast as the human reaction time + with maxed operation stability isn't an issue
Combat Rifle - It has +200 DPS for that Burst Fire. I'm sorry but that is FAR too much.
Laser Rifle - I never argued about the laser rifle
Scrambler Rifle - But in return you get insane DPS, accuracy, and range. I don't think it's a problem because of the -20% armor damage reduction, making it tough to use when fighting heavies.
AR is just inferior, the skill requirement to use these weapons (besides the LR) is still damn low, pretty much anyone can overcome the issues and make them better than the AR by a longshot.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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TBdaBoss
ACME SPECIAL FORCES RISE of LEGION
74
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Posted - 2014.04.01 21:04:00 -
[40] - Quote
I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle.
WE WERE GODS ONCE
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Buster Friently
Rosen Association
2145
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Posted - 2014.04.01 21:08:00 -
[41] - Quote
TBdaBoss wrote:I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle. Maybe because it's been OP for so long that people are a little gunshy.
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TBdaBoss
ACME SPECIAL FORCES RISE of LEGION
74
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Posted - 2014.04.01 21:18:00 -
[42] - Quote
Buster Friently wrote:TBdaBoss wrote:I don't know how people are arguing this. AR is the worst on paper, and in practice. It outperformed at almost all ranges by almost every other rifle. Maybe because it's been OP for so long that people are a little gunshy. That's fine and all, and it did need a nerf very badly, but I don't give a sh*t. I just want a fair, balanced game no matter your playstyle.
...
Writing that out makes me realize that I probably shouldn't be playing a CCP game...
WE WERE GODS ONCE
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Denn Maell
PIanet Express Canis Eliminatus Operatives
259
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Posted - 2014.04.02 04:21:00 -
[43] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
I would say the ACR easts ammo at an alarming rate. For fast aggressive pushing its no big deal, but for prolonged engagements it will begin to tell.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4009
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Posted - 2014.04.02 04:26:00 -
[44] - Quote
Cat Merc wrote:ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!! The AR is not a good option, CR, RR, and even ASCR are all better. It is not a "use for different ranges and situations", they are flat out better. You post is literally meaningless, it is the worst rifle, it is not balanced.
NOTHING IS BALANCED IN THIS GAME
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2460
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Posted - 2014.04.02 04:44:00 -
[45] - Quote
Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy.
Not true...
It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those.
It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes.
How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7986
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Posted - 2014.04.02 04:47:00 -
[46] - Quote
Fizzer94 wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. Not true... It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those. It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes. How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet. It's like 15 more DPS? Not that big of a deal, but it's still more.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1372
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Posted - 2014.04.02 05:24:00 -
[47] - Quote
Funkmaster Whale wrote:
If Gallente Assaulta had a 10% RoF bonus to ARs, I'd be all over that ****. 25% dispersion is so laughably useless on a gun that's already dead accurate.
YES!!! I was saying that as soon as they released the bonuses. What is the point of -25% dispersion on that gun? I could hardly be any more accurate. If they had gone with +10% RoF now that would have made it a contender but the current skill sucks big monkey nubbins.
Fun > Realism
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Izlare Lenix
Arrogance.
347
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Posted - 2014.04.02 05:54:00 -
[48] - Quote
After using all the rifles on my scout I have found the gek is very effective against other scouts, especially cloaked scouts. The bk42 is very effective as well but it devours ammo too fast. I killed 4 scouts in a row with a gek without reloading. With the bk42 after two scout kills I am switching to sidearm or reloading. Plus you can spray and pray better with the gek when the scout is running away.
ScR is also great for dropping scouts but that damn overheat can bite you in the ass real fast, meanwhile the gek just keeps shooting. The Ascr would be ok if it didn't have the 80% armor reduction, which isn't as noticeable with the ScR. The gek can still take on most medium suits, but not all. As for heavies, I'm a scout so I run from most heavies unless I'm using a shotgun or REs or I'm using a CR at 40m.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 06:11:00 -
[49] - Quote
Exile AR FTW, there isn't a problem with them when used in their range.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Korvin Lomont
United Pwnage Service RISE of LEGION
868
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Posted - 2014.04.02 07:31:00 -
[50] - Quote
Sergeant Sazu wrote:Well I think the Assault Rifle's advantage over the others is... it's extreme ease of use. Disregard it's effectiveness, and remember that it's very easy to land hits. Well, I've been using Assault Rifles all the time since Dust came out, so maybe it's just me.
But think about it. Almost all the rifles have something little about them that make them a little harder to use. Although insgnificant, they make mistakes more likely. And by "use" I simply mean landing hits at intended range, not how good the weapon is. Rail Rifle: Unstable, spool time Combat Rifle: Burst fire can be hard for some, especially with lag Laser Rifle: You have to be extremely precise Scrambler Rifle: Managing heat, knowing exactly when to realease a charge
Correct me if I'm wrong, but I think the Assault Combat Rifle and Assault Rifle are the only rifles that don't have some kind of tiny downside.
Well and have a look at the assault variants...they are as easy to use offer in general more DPS AND range. And if you compare the AR variants with their Racial counterparts you can clearly see how bad it is. |
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5421
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Posted - 2014.04.02 08:18:00 -
[51] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!!
That argument only works when there's other weapons that it can compete against - which there wasn't until December.
Useful Links
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Hansei Kaizen
The Jackson Five
68
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Posted - 2014.04.02 09:56:00 -
[52] - Quote
Has anyone mentioned the Burst AR and Breach AR, are they as absolutely horrible as I've experienced, or is it just me? Why does only the Creodron drop as loot? WHYYYYY?!
Had 20 something burst and breach advanced still in stock since I started out last year. Put them on my commando and burned through them with a KDR of 0.2 ... (my standard KDR atm is about 3 with any other fuckin weapon tm).
What is the purpose of the breach weapons in general? I find them all crappy as ****.
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
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I-Shayz-I
I-----I
2792
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Posted - 2014.04.02 09:57:00 -
[53] - Quote
I sometimes think that I was the only one to never skill into the AR after uprising. I mean I did so I could test some things with it, but never to actually use it.
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BL4CKST4R
WarRavens League of Infamy
2375
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Posted - 2014.04.02 10:31:00 -
[54] - Quote
Cat Merc wrote:Fizzer94 wrote:Cat Merc wrote:1pawn dust wrote:Cat Merc wrote: and even ASCR are all better.
SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why should I use an AR again? And BTW, that screen shake is purely visual, it does not affect your accuracy. Not true... It does have recoil, its just that the barrel doesn't rise like the AR. Its just a different kind of recoil. The AR has a upwards-preferenceed kick, while the AScR has no preference and kicks in random directions. There are pros and cons to each of those. It does have a larger mag and more range, but you forget that a CRD-09 is just as hard to fit as a Duvolle. Even harder to fit, sometimes. How much higher exactly is the DPS on an AScR? It used to be lower, but since the Rifle nerf, that may have changed... I haven't looked at Rifle DPS yet. It's like 15 more DPS? Not that big of a deal, but it's still more.
That 15 more DPS, is a big deal when you account for the range, if a gun has longer range IT HAS MORE DPS because of how range works in this game.
For the AR between 40-65 meters its damage efficiency will drop by 2.8% per meter (on average) up until 65 where it does 30% damage.
Between 40-45 meters the ACR has a 14% DPS advantage. Alongside being equally to slightly better than the AR from 0-40 meters. This is just totally unfair as the AR gains NOTHING between 0-40 meters.
So at 0-40 meters the GEK does 393.75 DPS while at 0-45 meters the ACR does 400 DPS, from 40-45 meters the GEK does 338.625 DPS the ACR does 400 DPS. Even if you used an AR with the blaster mentality you gain nothing by closing distance since it does not increase even your DPS.
The AR needs to have an advantage in DPS over the rest of the guns, probably a 15-30% DPS buff (a reversal to the damage nerf) in order for it to compete and be right at home in CQC combat, it needs to have a fair trade off for the obvious (or not so obvious for some) DPS advantage some long range rifles have outside the AR's optimal. All this crap about kick and the AR is easy to use its balanced its a bunch of crap as every other gun is just as easy and more powerful, if you really want to balance around kick and ease of use then I want to see the RR kick about 5 inches on your screen per shot, and the ACR to have a epileptic seizure from shooting at an insane 1200 RPM.
For the Federation!
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General12912
Gallente Marine Corps
166
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Posted - 2014.04.02 10:45:00 -
[55] - Quote
ThePrinceOfNigeria wrote:Oh noes! The Assault Rifle is merely as good an option as the other rifles instead of being the dominating weapon on the battlefield like it was for over a year...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!!
ya, because the RR and CR are the dominating rifles.
each rifle should only dominate at their respective roles.
the AR does not. it its outdone by the ACR and the ASRR...
to the poster of the topic:
i still use it, worst gun or not. my Commando G-1 has a GEK AR and CRG-3 Shotgun. then i have another with a PLC and GEK AR. (im only commando level 1 atm).
Assault G# uses it really well with the reduced kick at lvl 5. my assaults have an AR and ion pistol.
i use the ion pistol as faithfully as the AR. the reduced kick on assault G# works for that gun as well.
Every suit Gk.0 <3
Gallente Federation Patriot
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Monkey MAC
Rough Riders..
2351
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Posted - 2014.04.02 10:55:00 -
[56] - Quote
While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Alpha 443-6732
General Tso's Alliance
391
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Posted - 2014.04.02 11:11:00 -
[57] - Quote
iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:27:00 -
[58] - Quote
Alpha 443-6732 wrote:iirc, new rail rifle has lower dps (~350) than AR with a spool up time of .30
scrambler rifle has overheat and is semi auto
AR is **** easy to use, high magazine, ZERO recoil for the first few seconds of firing down sight and good damage to back it up
Now the combat rifle on the other hand, has an amazing damage profile, solid range, amazing dps to go with the profile and the only downside I can see is low damage per bullet (which translates to more ammo consumed and less damage per magazine). I think that the CR is the problem here.
RR has 15 less DPS than AR, for 30m~ more range, extreme hip fire accuracy, large damage per clip and high alpha damage.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7999
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Posted - 2014.04.02 11:28:00 -
[59] - Quote
Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR.
I asked King Babar how many AR's he encountered in PC.
After dozens of matches, he saw only one.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Korvin Lomont
United Pwnage Service RISE of LEGION
872
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Posted - 2014.04.02 11:43:00 -
[60] - Quote
Cat Merc wrote:Monkey MAC wrote:While the maths suggest otherwise the AR is still incredibly effective and still incredibly popular. So it must be effective enough against the other rifles otherwise so many people wouldn't use it.
Also don't forget most people aren't shooting the CR or ScR at 6/12 shots a second anyway. So the maths will always be screwed. SCR no, but you can easily achieve full auto with the CR. I asked King Babar how many AR's he encountered in PC. After dozens of matches, he saw only one.
Well in pubs they are still somewhat popular as many have skilled into them and not everybody is sitting at 40 mill SP. AND the AR is still part of every starter fit so as long as people use these to save money they will most likely use the AR.
But regarding the usual proto players I rarely see them using AR's, the most popular Rifle currently is the CR/ACR followed by SCR/ASCR and Rail Rifle (but the gap is already quite noticeable) |
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