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141. Uplink backpack - in Feedback/Requests [original thread]
Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know the mCRU code is a mess and we'd need CCP weigh in...
- by Kain Spero - at 2015.06.12 17:15:00
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142. Uplink backpack - in Feedback/Requests [original thread]
Personally, I'd like this actually instead of uplinks. Good idea though +1.
- by Kain Spero - at 2015.06.12 07:38:00
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143. Announcement:New DUST 514 Wallpaper - Amarr Ritual - in Announcement and Events [original thread]
DeathwindRising wrote: This is concept art for what exactly? A new map? Or just ideas from times long past that will never materialize? More like concept art demonstrating the atmosphere and lore of New Eden and it's various factions.
- by Kain Spero - at 2015.06.11 02:34:00
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144. When is BPO trading? - in Feedback/Requests [original thread]
CCP Rattati wrote: let me see a list of the BPO's you are thinking of I think one of the most important BPOs to enable to trade would be the APEX (especially the Faction Flavor) BPOs.
- by Kain Spero - at 2015.06.09 04:01:00
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145. CPM 2? - in General Discussions [original thread]
Iron Wolf Saber wrote: Aeon Amadi wrote: Iron Wolf Saber wrote: Except; people form a personality of sorts over a consistent posting history length. for example I read all of Aeon's posts as disingenuous or angry... -Long drawn out pos...
- by Kain Spero - at 2015.06.06 09:03:00
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146. Victory Screen OP - in Feedback/Requests [original thread]
I have to agree the victory screen is far too OP. I ended up with a headache this morning.
- by Kain Spero - at 2015.05.30 18:26:00
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147. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: Kain Spero wrote: Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would say though that it is critically important to ...
- by Kain Spero - at 2015.05.29 05:01:00
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148. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. If this game had a marksmen rifle instead of...
- by Kain Spero - at 2015.05.29 03:23:00
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149. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would say though that it is critically important to take into account HP, walk speed, sprint speed, stamina, and stamin...
- by Kain Spero - at 2015.05.28 19:39:00
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150. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr co...
- by Kain Spero - at 2015.05.28 10:44:00
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151. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Now that's an interesting find.
- by Kain Spero - at 2015.05.28 09:37:00
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152. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati, I used an APEX suit to run a simulation. (I have max fitting skills.) I have an amarr apex assault suit with 3 complex PG and 3 complex CPU mods. It ends up with 538 CPU ( 436 CPU with mod cost), 98 PG (71 PG with mod cost) with 0 H...
- by Kain Spero - at 2015.05.27 12:10:00
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153. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure tha...
- by Kain Spero - at 2015.05.27 11:16:00
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154. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot s...
- by Kain Spero - at 2015.05.27 10:46:00
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155. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the ...
- by Kain Spero - at 2015.05.27 10:21:00
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156. A Case For Keeping Marine SKINs Nontradeable - in General Discussions [original thread]
Eruditus 920 wrote: Why is the lead dev on the forums when the game isn't deploying players into battle? If Rat could help 1% isn't that time better spent? Fug I get frustrated with the culture of CCP. Double FACEPALM
- by Kain Spero - at 2015.05.27 03:40:00
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157. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Raiding as a concept, in the first iteration is "plunder a District using free Command Point attacks, earning some money from the losses of the other guy plus DK". Uses all the same mechanics as normal PC for now. Future Rai...
- by Kain Spero - at 2015.05.26 14:21:00
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158. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
This is amazing. Keep up the great work Rattati!
- by Kain Spero - at 2015.05.26 14:17:00
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159. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Question I have. Will the ISK split be based on each merc or will the ISK losses be pooled among the team and then split evenly?
- by Kain Spero - at 2015.05.25 21:43:00
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160. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Aidualc wrote: CCP Rattati wrote: Dear players Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battl...
- by Kain Spero - at 2015.05.25 18:15:00
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