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181. FW desperately needs District selection and/or Team Deploy - in General Discussions [original thread]
The interesting thing is that a system like team deploy would go a long way to helping Planetary Conquest as well. Location selection really is the missing link in getting Eve and Dust to truly work together.
- by Kain Spero - at 2015.05.14 13:06:00
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182. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Fox Gaden wrote: Actually after looking this over I would rather see the bonus for the Research facility reduced by 2 jumps. I want to see some of those remote systems be hard to attack. Being able to jump 6 systems over and still have 80% o...
- by Kain Spero - at 2015.05.14 13:00:00
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183. Extra WP For Crotch Shots - in General Discussions [original thread]
Dead Cavino wrote: Yes, I totally agree. We should get +5 WP for teabags as well https://www.youtube.com/watch?v=uaFvjFNwdYk
- by Kain Spero - at 2015.05.14 12:38:00
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184. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: No, as they still need to exist as 3 different entities, due to different PG/CPU capacity. Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits? IE divide the di...
- by Kain Spero - at 2015.05.14 10:04:00
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185. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
When I look at these statistics to me it shows the increasing need for tieracide or at least a soft tieracide like flattening slot progression. The disparity between basic, advanced, and proto tier suits seems far too great.
- by Kain Spero - at 2015.05.12 11:43:00
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186. Apex just became worth the pricetag - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: CCP Rattati wrote: Fitting skills may be disabled, it is entirely possible, as part of the powerbalancing of the suit. Interesting. Which would you rather do: disable fitting skills or lock modules...
- by Kain Spero - at 2015.05.08 15:23:00
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187. Apex just became worth the pricetag - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: It is a positive change. I wish CCP would have disabled CPU and PG skills' effects on APEX suits, but whatever. We should see more people jumping into FW to earn APEX suits now. Especially since we can ...
- by Kain Spero - at 2015.05.08 14:46:00
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188. PC Port would be great - in General Discussions [original thread]
I think a port to PS4 would make much more sense given our established community, but either way Dust needs to go x86.
- by Kain Spero - at 2015.05.08 09:06:00
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189. Announcement:ISK, Trading and Loyalty Ranks Feedback - in General Discussions [original thread]
I-Shayz-I wrote: Kain Spero wrote: This is definitly a step in the right direction. I really do hope that the passive generation issues can be addressed down the line. I still wonder if Rank 2 is still too high though with normal gameplay ...
- by Kain Spero - at 2015.05.07 15:24:00
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190. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
CCP Rattati wrote: I-Shayz-I wrote: So uh My apex logi suit has a base value of 217 CPU and 47 PG Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg Effectively making this a BPO adv suit now. like w...
- by Kain Spero - at 2015.05.07 15:19:00
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191. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
It appears the complex CPU upgrade didn't get a PG cost added.
- by Kain Spero - at 2015.05.07 12:51:00
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192. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Modable APEX suits? THIS IS AMAZING! Sadness about the Myos though.....
- by Kain Spero - at 2015.05.07 12:40:00
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193. Announcement:ISK, Trading and Loyalty Ranks Feedback - in General Discussions [original thread]
This is definitly a step in the right direction. I really do hope that the passive generation issues can be addressed down the line. I still wonder if Rank 2 is still too high though with normal gameplay it would likely take well over a month, i...
- by Kain Spero - at 2015.05.07 12:27:00
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194. Sending ISK below Loyaltie Rank 4 - in General Discussions [original thread]
The whole situation is a bit of a mess really. Hopefully it's something CCP will address soon.
- by Kain Spero - at 2015.05.06 10:30:00
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195. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
It's also come to my attention that you can completely bypass the ISK blcok by just sending directly to a corporation without even being a member. This litereally does nothing to stop the warbarge farming while harming legitimate players.
- by Kain Spero - at 2015.05.06 09:15:00
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196. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
It seeems the problems caused by the passive generation of the warbarge have no end. First was barring trading from newer characters to counteract alts farming newsletter items (seems like removing newsletter items would have made more sense) and ...
- by Kain Spero - at 2015.05.06 08:59:00
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197. Are you Loyalty Rank 1, 2, or 3? CLICK HERE for Player Trading !!!! - in General Discussions [original thread]
Hate to burst your bubble but people under rank four can't even send ISK. Go CCP.
- by Kain Spero - at 2015.05.06 08:31:00
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198. ISK transfers - in General Discussions [original thread]
GM Archduke wrote: To simplify, transferring ISK is 50% of the current trading mechanic, and as such subject to the Loyalty Rank 4 limit of trading. I would've preferred a more obvious mention of this in the patch notes or the DEV Blog as well...
- by Kain Spero - at 2015.05.06 08:29:00
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199. Planetary Conquest: A Guide to the Dark Art - in The War Room [original thread]
Aggrohim wrote: Wait I thought If a Corp gave me a district I would still have to buy a clone pack to fill it no matter what. So a district can be transferred to another Corp completely free if the owner Corp keeps the clones on it? No matte...
- by Kain Spero - at 2015.05.05 18:04:00
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200. ISK transfers - in General Discussions [original thread]
Again and again I see the barge brought up as a reason. Again you can just put said alts into a corp and use the corp wallet as an intermediary. At the same time I think this keeps showing the critical flaw in how the barge is set up as a passive...
- by Kain Spero - at 2015.05.05 17:49:00
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