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41. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Parkour 4 out of 5 instant game modes are having squad size reduced for the express reason of helping the little guy. It isn't unreasonable to ask that one out of 5 instant deployment game modes be more geared towards teams. Also FW will still be...
- by Kain Spero - at 2015.07.04 01:45:00
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42. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
General Mosquito. I want you to answer a couple questions. You realize than I can run a 16 man sync right now with little to no trouble right for hours on end? Secondly, as the number of full teams or large squads in the FW pool raises the probab...
- by Kain Spero - at 2015.07.03 15:37:00
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43. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
General Mosquito wrote: Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do. And unless the q syncers are h...
- by Kain Spero - at 2015.07.03 15:29:00
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44. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Actually our syncs are fairly open. KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well? Also, if I can make a sync fairly easily now and it'll...
- by Kain Spero - at 2015.07.03 12:36:00
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45. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW. Essentially that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked f...
- by Kain Spero - at 2015.07.03 11:32:00
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46. UNCHECK DOMINATION PLEASE - in General Discussions [original thread]
Magnus Belmont wrote: Yeah, Dom kinda gay but that deploy time though... A perfect of example of a positive feedback loop. You queue for dom since it queues faster and therefore dom queues even faster so it queue it more.....
- by Kain Spero - at 2015.07.03 07:42:00
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47. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
thor424 wrote: Adipem Nothi wrote: Imp Smash wrote: But outside of THAT -- I think FW and up should be a full on free for all. Hadn't considered no-squad as an alternative option to 8-man vs 16-man debate; could make for some interest...
- by Kain Spero - at 2015.07.03 02:15:00
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48. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: One word; patience. I think over two years waiting for implementation is patience enough.
- by Kain Spero - at 2015.07.03 01:01:00
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49. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Attorney General, I know you don't like me and that's fine. That you would turn personal feelings against me into some sort of grounds to start some tin foil parade against a systems that would help players realize a multi-year dream is hilarious....
- by Kain Spero - at 2015.07.02 20:55:00
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50. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the s...
- by Kain Spero - at 2015.07.02 16:35:00
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51. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: Kain Spero wrote: We already have team deploy it just lacks an in-game UI. @ Kain Spero, SirManBoy, Juno Tristan Thank you all for your thoughtful responses. One last rhetorical question in response to the point above ...
- by Kain Spero - at 2015.07.02 14:44:00
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52. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Lol, Attorney. You actually make yourself look like a fool here. I'm not sure how many different ways I can say it, but let me see if this gets through: Any syncing that goes on now will continue to go on whether there are 8 man squads or heck ...
- by Kain Spero - at 2015.07.02 14:16:00
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53. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: As to the second point, a single minute spent writing code to get this done would be a waste while we still have the Gal Lag Facility in the rotation. Both take about the same amount of effort according to you, bu...
- by Kain Spero - at 2015.07.02 14:06:00
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54. Tactical movement: backpeddle sprint - in General Discussions [original thread]
Back peddle sprint would need to include a probability of falling on your ***
- by Kain Spero - at 2015.07.02 13:46:00
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55. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: 1. If PC-level players want access to team deploy and better fights around the clock, why does that demand have to be met by FW? Why not instead open up around-the-clock raids so PC-level play can be found on demand? 2. W...
- by Kain Spero - at 2015.07.02 13:39:00
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56. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: Adipem Nothi wrote: Kain Spero wrote: Only through adversity do we rise above and better ourselves. If you don't think that's the case I just have to feel sorry for you and your small outlook on things. Pl...
- by Kain Spero - at 2015.07.02 12:53:00
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57. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, that is exactly my point though. I can sync and run 16 and you can sync and run 16 because we know how the mechanic works which has no in-game explanation and the only way to know you can execute it is through reading about it on the foru...
- by Kain Spero - at 2015.07.02 12:35:00
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58. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one. You want to be...
- by Kain Spero - at 2015.07.02 12:25:00
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59. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Tyrunis Bloodstone wrote: Wow, I would just ignore that deezy guy. He's just feeding off the back and forth negative side of things. How many times can someone make the same point, over and over and over again? Well, if it keeps the thread o...
- by Kain Spero - at 2015.07.02 12:14:00
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60. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Piercing Serenity wrote: I'm just curious. How do you feel about uplinks and how they are designed? Personally, I think that, due to the way that they work, uplinks offer a team to project their force too far and too efficiently. Coupled with t...
- by Kain Spero - at 2015.07.02 12:12:00
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