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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 07:30:00 -
[1] - Quote
Dear players,
We have listened to a lot of the community feedback on payouts, and want to do the following changes.
1) FW battle reward: Winners get 40% of their ISK losses refunded, losers get 20%
Winning FW will now not only garner you the precious Loyalty Points, but also, some ISK. The Faction Command HQ has issued a refund policy, to both encourage players to go all out. We hope that this will incentivize players on both sides to go for the win! This method will not give AFKer's anything, win or lose. We also reserve the right to implement a WP threshold as is in Public Contracts, in case we need to stop "risk free" LP.
Now, since the current UI does not allow us to display the ISK earned, the ISK will simply show up in your wallet, making the ISK burn in FW more bearable. Each battle will trigger a Wallet transaction so the inflow can be monitored.
2) PC battle reward: Winners get salvage reward based on both teams' consumed items, losers get nothing
It never seemed right that the loser of a PC battle would get to salvage the battlegrounds, as they had been chased away. Now that both sides get to keep what they kill, it's only fair that the winners get more loot for themselves. This should prove a welcome boost to earnings and an incentive to win PC battles.
Discuss!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Thaddeus Reynolds
Facepunch Security
271
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Posted - 2015.05.25 07:32:00 -
[2] - Quote
I like it...but will have to make more coherent thoughts after I wake up
Is it all Assets lost in battle...and how does this affect vehicle destroyed, hacked...and all that?
Edit: So...is the ISK always payed out to the person who called the vehicle in, and is it only payed out on vehicle destroyed?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Cat Merc
Negative-Feedback. Negative-Feedback
16
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Posted - 2015.05.25 08:16:00 -
[3] - Quote
Hah, excellent.
Now when I go all out losing 10 proto suits for the glory of the Federation, I will in effect only lose 6 proto dropsuits!
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 08:18:00 -
[4] - Quote
Thaddeus Reynolds wrote:I like it...but will have to make more coherent thoughts after I wake up
Is it all Assets lost in battle...and how does this affect vehicle destroyed, hacked...and all that?
Edit: So...is the ISK always payed out to the person who called the vehicle in, and is it only payed out on vehicle destroyed?
Your personal losses are refunded either 20% or 40%, if you lost or won.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Juno Tristan
Obscure Reference
610
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Posted - 2015.05.25 08:22:00 -
[5] - Quote
Nice, it's definitely a step in the right direction to get FW self sustaining
Any chance we could get Warbarge components added to FW salvage? if i want to sustain my experimental lab production, I have to run pubs
ADS Ramming Revenge!
Plasma Cannon Rampage
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Jehuty1
Carne Con Papas
6
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Posted - 2015.05.25 08:26:00 -
[6] - Quote
Fix the lag. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.25 08:43:00 -
[7] - Quote
Interesting. I assume you are funded 40% of the ISK value of faction suits. This may make it nicely profitable for players to run FW and invest their LP into faction gear.
Edit: I forgot that faction gear is worth half (or less) the ISK than its non LP variant. http://www.protofits.com/codex/view/Federation-Assault-gk.0
http://www.protofits.com/codex/view/Assault-gk.0
Dust 514 Market Trello. The essential resource for trading in Dust.
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Francois Sanchez
Prima Gallicus
461
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Posted - 2015.05.25 08:44:00 -
[8] - Quote
Nice When can we hope to see the FW changes? I really want skins but as EU player FW isn't accessible so any improvement to FW is welcome as fast as possible. Also, would it be possible to have a battle finder for FW similar to the "other contracts"? That would also be a great improvement and help launching FW games earlier. |
g li2
Grupo de Asalto Chacal Rise Of Legion.
795
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Posted - 2015.05.25 09:13:00 -
[9] - Quote
Well the change in BC.
It is an overwhelming logic
G.A.C.
CHACALES
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 09:56:00 -
[10] - Quote
CCP Rattati wrote:Dear players,
We have listened to a lot of the community feedback on payouts, and want to do the following changes.
1) FW battle reward: Winners get 40% of their ISK losses refunded, losers get 20%
Winning FW will now not only garner you the precious Loyalty Points, but also, some ISK. The Faction Command HQ has issued a refund policy, to both encourage players to go all out. We hope that this will incentivize players on both sides to go for the win! This method will not give AFKer's anything, win or lose. We also reserve the right to implement a WP threshold as is in Public Contracts, in case we need to stop "risk free" LP.
Now, since the current UI does not allow us to display the ISK earned, the ISK will simply show up in your wallet, making the ISK burn in FW more bearable. Each battle will trigger a Wallet transaction so the inflow can be monitored.
2) PC battle reward: Winners get salvage reward based on both teams' consumed items, losers get nothing
It never seemed right that the loser of a PC battle would get to salvage the battlegrounds, as they had been chased away. Now that both sides get to keep what they kill, it's only fair that the winners get more loot for themselves. This should prove a welcome boost to earnings and an incentive to win PC battles.
Discuss!
Only thing that comes to mind is BS on 2 ,Will PC lossing team get DK? |
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 10:22:00 -
[11] - Quote
CCP Rattati wrote:Dear players,
We have listened to a lot of the community feedback on payouts, and want to do the following changes.
1) FW battle reward: Winners get 40% of their ISK losses refunded, losers get 20%
Winning FW will now not only garner you the precious Loyalty Points, but also, some ISK. The Faction Command HQ has issued a refund policy, to both encourage players to go all out. We hope that this will incentivize players on both sides to go for the win! This method will not give AFKer's anything, win or lose. We also reserve the right to implement a WP threshold as is in Public Contracts, in case we need to stop "risk free" LP.
Now, since the current UI does not allow us to display the ISK earned, the ISK will simply show up in your wallet, making the ISK burn in FW more bearable. Each battle will trigger a Wallet transaction so the inflow can be monitored.
2) PC battle reward: Winners get salvage reward based on both teams' consumed items, losers get nothing
It never seemed right that the loser of a PC battle would get to salvage the battlegrounds, as they had been chased away. Now that both sides get to keep what they kill, it's only fair that the winners get more loot for themselves. This should prove a welcome boost to earnings and an incentive to win PC battles.
Discuss!
I think you should split up this thread its confusing |
Celus Ivara
DUST University Ivy League
366
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Posted - 2015.05.25 10:43:00 -
[12] - Quote
As one of the only people who voiced caution the last time a version of this system was brought up, let me be among the first to say I like this.
PC is by design: unbalanced, high-stakes, and bloody. A substantial reward disparity between Victory and Defeat is warranted.
As for FW, I still stand by my prior statement that overly rewarding winners will worsen already existing "Am I kinda losing this battle? Then turtle the hell up!" dynamics, but the difference between 40% and 20% is rather minor, and right now FW really could use some ISK reward; so ultimately I suspect this will add more than it will take away. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 11:02:00 -
[13] - Quote
Celus Ivara wrote:As one of the only people who voiced caution the last time a version of this system was brought up, let me be among the first to say I like this.
PC is by design: unbalanced, high-stakes, and bloody. A substantial reward disparity between Victory and Defeat is warranted.
As for FW, I still stand by my prior statement that overly rewarding winners will worsen already existing "Am I kinda losing this battle? Then turtle the hell up!" dynamics, but the difference between 40% and 20% is rather minor, and right now FW really could use some ISK reward; so ultimately I suspect this will add more than it will take away.
Don't agree more reward for the losers (People will say F this S%^& and never leave the pubs) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.25 11:20:00 -
[14] - Quote
You need to seriously iron out your WP reward bias with some playstyles before you consider adding more WP Thresholds to this game, especially in a game mode that will throw you in an almost-over or written off match on a whim.
Squad Leaders and Logistics don't have to worry about this at all. Snipers and dedicated pilots? Occasionally do.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.25 11:40:00 -
[15] - Quote
Regarding the PC salvage... I honestly don't expect a lot of PC players to notice nor it to make a big difference for them, but it does make more sense. Why would the losers get to salvage the battlefield indeed?
I am happy to see a system proposed for FW that at least doesn't reward afkers and people who don't bother trying equally to those who go all in. The LP rewards are already flattened, more effort for the win is not rewarded, which leads to incentivising some people to give up too early, or not even really try to begin with. At least the people who bring in assets to help the team will now get some relief for their losses. Though I'm sure someone will bring up "don't bring in what you can't afford to lose"...
This should satisfy the people who were for some reason worried about isk rewards in FW making pubs obsolete, as there is no isk generation in FW in this model... except for those who use the Apex suits and their LP counterparts, or any other BPO fits, I guess (though the isk value of std and mlt BPOs is pretty insignificant). What is the isk value the game puts on "losing" an Apex fit?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 11:43:00 -
[16] - Quote
Zaria Min Deir wrote:Regarding the PC salvage... I honestly don't expect a lot of PC players to notice nor it to make a big difference for them, but it does make more sense. Why would the losers get to salvage the battlefield indeed?
I am happy to see a system proposed for FW that at least doesn't reward afkers and people who don't bother trying equally to those who go all in. The LP rewards are already flattened, more effort for the win is not rewarded, which leads to incentivising some people to give up too early, or not even really try to begin with. At least the people who bring in assets to help the team will now get some relief for their losses. Though I'm sure someone will bring up "don't bring in what you can't afford to lose"...
This should satisfy the people who were for some reason worried about isk rewards in FW making pubs obsolete, as there is no isk generation in FW in this model... except for those who use the Apex suits and their LP counterparts, or any other BPO fits, I guess (though the isk value of std and mlt BPOs is pretty insignificant). What is the isk value the game puts on "losing" an Apex fit?
More LP is needed for the losing side.How dare the Factions want us to fight their War on our Dime. |
Celus Ivara
DUST University Ivy League
366
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Posted - 2015.05.25 11:44:00 -
[17] - Quote
Luther Mandrix wrote:Celus Ivara wrote:As one of the only people who voiced caution the last time a version of this system was brought up, let me be among the first to say I like this.
PC is by design: unbalanced, high-stakes, and bloody. A substantial reward disparity between Victory and Defeat is warranted.
As for FW, I still stand by my prior statement that overly rewarding winners will worsen already existing "Am I kinda losing this battle? Then turtle the hell up!" dynamics, but the difference between 40% and 20% is rather minor, and right now FW really could use some ISK reward; so ultimately I suspect this will add more than it will take away. Don't agree more reward for the losers (People will say F this S%^& and never leave the pubs) Lately I've been trying to force myself to be less hyper-wordy with everything I type, so what I wrote above is missing key-details. You can find the less simplified version over here.
Short version is, if we lessen the cost of deploying high-level gear only for likely-winners we will make redline turtling far worse. A better solution is to partially refund lost gear for both teams, and reward winning via an additional flat bonus. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 11:51:00 -
[18] - Quote
More LP for Losing side that hold a letter on the map the more time at the letter the more LP Gained in a loss. I would fight tooth and nail to get more LP that way.But now you know it will be a loss so why fight the Factions don't reward the loyal fighters in LP that can't win the match but can hold one letter.The mentality is fall back its a loss. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 14:12:00 -
[19] - Quote
This will be a huge boon to FW.
I also really like the salvage change for PC. Combined with trading this will definitely add some incentive for winning.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
579
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Posted - 2015.05.25 14:21:00 -
[20] - Quote
Kain Spero wrote:This will be a huge boon to FW.
I also really like the salvage change for PC. Combined with trading this will definitely add some incentive for winning. And a incentive not to play for losing in PC One more thing for Noob corps to go the other way. |
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Solar Qoio
0uter.Heaven
176
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Posted - 2015.05.25 14:30:00 -
[21] - Quote
At least that's 1 step closer for PC... Besides that thumbs up for FW!
Don't mind me I'm just here to help.
-Winner of the Solar's Par-8 Flaylock Pistol
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.25 14:48:00 -
[22] - Quote
BPO's and apex/FW suits have a equal ISK worth to their consumable ISK counterparts. A fully basic fit Apex suit has a ISK worth of about 73.185 ISK. 40% on a win would mean you get payd 29.274 ISK per death. Thats just with the basic apex fit on it (i took the opus assault for calculations). So the suit itself (with no modules) is worth 57.690 ISK, 40% worth of that is 23.076 ISK.
So to make this easy on you guys: If your modified apex fit does not exceed 23.076 ISK you will not make any loss on a win. This change of mechanism is "interesting" to say the least.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.25 15:06:00 -
[23] - Quote
This de facto makes running FW 40% cheaper than pubs. A 200k ISK proto suit becomes only 120k ISK provided you win. Interesting I suppose.
I still don't think it'll be enough to encourage people to stick through losing battles. I play FW everyday and the main reason people quit matches are because the LP payouts are garbage if you lose and you get no standing.
Could perhaps we do the following. 1) LP payouts are based on a combination or three factors, your rank, your war points, and whether or not your team won. This way you're still encouraged to win but can still make decent lp if you try and lose. 2) Reward at least some standing for finishing a battle. Even if it's just 5 or 10. 3) Same thing with PC, only get salvage if you win. Based on the same logic. People getting decent LP payouts for losing would likely require another incentive to go for the win.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 15:51:00 -
[24] - Quote
Aero Yassavi wrote:This de facto makes running FW 40% cheaper than pubs. A 200k ISK proto suit becomes only 120k ISK provided you win. Interesting I suppose.
I still don't think it'll be enough to encourage people to stick through losing battles. I play FW everyday and the main reason people quit matches are because the LP payouts are garbage if you lose and you get no standing.
Could perhaps we do the following. 1) LP payouts are based on a combination or three factors, your rank, your war points, and whether or not your team won. This way you're still encouraged to win but can still make decent lp if you try and lose. 2) Reward at least some standing for finishing a battle. Even if it's just 5 or 10. 3) Same thing with PC, only get salvage if you win. Based on the same logic. People getting decent LP payouts for losing would likely require another incentive to go for the win. I agree with most of the sentiment but I think they payouts for the winners are just fine as is, (though it could use a small boost) For the looser I think a commission based payout for loyalty would be more rewarding but only for the looser. Sadly, this still puts the dedicated pilot at a disadvantage if he looses but I can see that being ironed out in the future.
Iike I mentioned in my FW thread a while back it would be interesting if you got a small extra amount of LP for killing people of higher loyalty rank. Having the SKINs provide a small benefit for fighting on the appropriate side with the appropriate skin would be great. I believe you suggest more LP gain, I like that. I would also like the amount of ISK refunded to you increase by 20% if you lose and 20% if you win so with a SKIN you'd get 60% ISK refunded for your win and 40% refunded for you if you lose.
I believe that would more than make of for the astronomical cost of the APEX suits.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
582
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Posted - 2015.05.25 19:07:00 -
[25] - Quote
Zaria Min Deir wrote:Regarding the PC salvage... I honestly don't expect a lot of PC players to notice nor it to make a big difference for them, but it does make more sense. Why would the losers get to salvage the battlefield indeed?
I am happy to see a system proposed for FW that at least doesn't reward afkers and people who don't bother trying equally to those who go all in. The LP rewards are already flattened, more effort for the win is not rewarded, which leads to incentivising some people to give up too early, or not even really try to begin with. At least the people who bring in assets to help the team will now get some relief for their losses. Though I'm sure someone will bring up "don't bring in what you can't afford to lose"...
This should satisfy the people who were for some reason worried about isk rewards in FW making pubs obsolete, as there is no isk generation in FW in this model... except for those who use the Apex suits and their LP counterparts, or any other BPO fits, I guess (though the isk value of std and mlt BPOs is pretty insignificant). What is the isk value the game puts on "losing" an Apex fit?
Why would the Loser in a Ambush,Dom,Skim,Aqui get any Salvage also hey they lost the battle they are not there to get salvage but NO you give it to them to encourage them to PLAY THE GAME! |
Aidualc
LATINOS KILLERS CORP RUST415
252
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Posted - 2015.05.25 19:18:00 -
[26] - Quote
Jehuty1 wrote:Fix the lag.
Don't play in "America" server...
-- LKC -- Tomate Pote --
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alias lycan
Capital Acquisitions LLC
39
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Posted - 2015.05.25 19:34:00 -
[27] - Quote
The salvage sounds nice but it really doesnt make up for low payouts in pc. Usually people end up salvaging gear they dont want or cant use. Nothing is as good a motivator as isk if you raise the payouts there will be more battles and more teams trying to win. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 21:43:00 -
[28] - Quote
Question I have. Will the ISK split be based on each merc or will the ISK losses be pooled among the team and then split evenly?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.25 23:46:00 -
[29] - Quote
Aeon Amadi wrote:You need to seriously iron out your WP reward bias with some playstyles before you consider adding more WP Thresholds to this game, especially in a game mode that will throw you in an almost-over or written off match on a whim.
Squad Leaders and Logistics don't have to worry about this at all. Snipers and dedicated pilots? Occasionally do.
Snipers are 97% of the time an absolutely worthless waste of a teammate. How they currently 'exist' and get played by the community they don't really deserve any warpoint consideration. The role/weapon needs a dramatic overhaul along with some changes of the redline mechanic before their complaints of "I DONT GET ANY WP SNIPING FROM 400m BACK IN THE REDLINE AND NOT ACTUALLY TRYING TO DO ANYTHING USEFUL!" might have any merit.
Dedicated pilots need to coordinate a bit with squads but if they've got a MCRU and a squad that they're rapidly deploying they'll make decent on transport commission (which could feasibly be raised a bit).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Thaddeus Reynolds
Facepunch Security
272
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Posted - 2015.05.26 03:26:00 -
[30] - Quote
Ok...coherent thoughts...
This would be awesome, as not all the equipment necessary to fulfill a role is available in the Faction LP store (Each logi equipment piece is in a different race's store)...and loosing a substantial amount of equipment can really put a hurtin' on your wallet (Especially if you run full out proto Logi...)
And not to sound ungrateful for the Equipment Reimbursement Program? in FW...but any chance you can look at a performance based payout bonus...such as a Biomass Bounty? (Something like +5-10k ISK per clone terminated or something)...
on a related note on the possibility of a WP-minimum...Any chance of getting some mCRU variations with reduced spawn times and/or a skill to reduce the spawn time (even as a temporary measure until a vehicle/vehicle variation for that roll can be added)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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