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1781. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
MlDDLE MANGEMENT wrote: The raid mechanic you know 50% of clones for successful attacks. Lets say i attack and win, I have more than 100 clones and decide to follow up. What happens to those 40-50 clones i just raided for a successful attack? ...
- by Kain Spero - at 2013.07.09 20:01:00
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1782. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP FoxFour wrote: 3 is a really big one and is why we are working on designing a system in which ISK is earned by members of corporations who own districts actively and corporations can TAX that. Couldn't agree more. In the long run passiv...
- by Kain Spero - at 2013.07.09 19:42:00
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1783. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
DeeJay One wrote: CCP Mintchip wrote: Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fig...
- by Kain Spero - at 2013.07.09 19:22:00
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1784. The PC changes are great. Here is my take. - in General Discussions [original thread]
Hawkin P wrote: copy left wrote: On that note, the "if the attacker has over 100 clones left at the end of pc battle, and new battles spawns in 5 minutes" Could either be the best thing for PC or a horrible decision. I am trying to decide ,...
- by Kain Spero - at 2013.07.09 18:27:00
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1785. Planetary conquest changes - in General Discussions [original thread]
Deluxe Edition wrote: CCP Nullarbor wrote: You get 5 mins and then 10 minutes in the war barge for a total of 15 minutes (yay maths!) between battles. Edit: Also we have 2 days to take feedback, if we decide to change our mind on any of thi...
- by Kain Spero - at 2013.07.09 18:17:00
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1786. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Honestly, just because a skill is useful doesn't mean it has to be a huge SP sink.
- by Kain Spero - at 2013.07.05 21:16:00
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1787. An Arena For All: Establishing the Neutral Zone - in Intergalactic Summit [original thread]
I've been busy reestablishing contacts in Fittakan constellation of Molden Heath since most of the fighting between EON and Cronos has died down. After a short holiday from following the daily comings and goings I was surprised to find that the ...
- by Kain Spero - at 2013.07.05 20:00:00
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1788. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
I would say that movement with the strafe speed feels a lot better. I'm actually using my DS3 about as much as my trackball now. I'm like Iron Wolf in that my bread and butter was tactical shooters that had less "dancing in box" in them, but for...
- by Kain Spero - at 2013.07.05 15:12:00
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1789. Big things are coming - in The War Room [original thread]
Something needs to go down somewhere in PC so Gods Architect can write some more stories!
- by Kain Spero - at 2013.07.05 14:02:00
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1790. PETITION: CCP Revert the Strafe Speed to Pre 1.2 Levels - in General Discussions [original thread]
If you having trouble adapting please see the following video: http://www.youtube.com/watch?v=PYXffQMXXxM As far as I know strafing speed wasn't touched. A lot of this may be a result on the improved frame rate, but we'll see.
- by Kain Spero - at 2013.07.03 21:19:00
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1791. CPM, do you all still play? - in The Council's Chamber [original thread]
Super Meeper wrote: How many CPM are there? There are 6 CPM. You can read up about us and find our contact information here .
- by Kain Spero - at 2013.07.03 14:12:00
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1792. SECURITY CAMERA FOOTAGE: A New Eden Taxi Driver is robbed and murdered - in General Discussions [original thread]
Never bring a swarm launcher to a knife fight.
- by Kain Spero - at 2013.07.01 15:44:00
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1793. So one of the CPM left thier bedroom door open.. - in The Council's Chamber [original thread]
Surt gods end wrote: Have a COCA-COLA and unwind. Being from Atlanta I totally support the unwinding with a Coke.
- by Kain Spero - at 2013.06.26 18:19:00
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1794. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Daedric Lothar wrote: Kain Spero wrote: Maybe the solution there is to limit the lockout to the corporation that did the attack. This could help alleviate dummy corps being used to lock down a district. On the grief option to reduce clone ...
- by Kain Spero - at 2013.06.26 15:30:00
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1795. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Maybe the solution there is to limit the lockout to the corporation that did the attack. This could help alleviate dummy corps being used to lock down a district.
- by Kain Spero - at 2013.06.26 14:18:00
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1796. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Nova Knife wrote: ZDub 303 wrote: 3. Option to withdraw from attacking. This sells off the clones and unlocks the district to be attacked by someone else tomorrow. IMO, This sounds like a 'retreat' option. In the case of a 'retreat', ...
- by Kain Spero - at 2013.06.26 13:54:00
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1797. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
A multi-staged, skirmish 1.0 type map is definitely my ideal for taking a district in the long run. Reading some of the posts I'm not sure I made this very clear. Once you start pressing the attack, if you loose an attack the defender would then g...
- by Kain Spero - at 2013.06.26 13:44:00
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1798. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: the only argument to that zdub is matches are scheduled ahead of time. This allows corps time to set up personnel ensure availability etc. Having an option to attack 30min later....right after a match will not work out...
- by Kain Spero - at 2013.06.26 06:25:00
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1799. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
ZDub 303 wrote: This is what I posted in the CCP PC Feedback thread... I think it could really work. Attacker Wins: Allow a couple options for when an attacker wins their first PC battle on a district: 1. Option for a follow up attack in 10-30...
- by Kain Spero - at 2013.06.25 21:44:00
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1800. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Daedric Lothar wrote: This doesn't seem fair.. If they paid the investment in clones to get the district.. They should do what they want with it. You are taking away their rights to do with their land as they please. Sure you can do what y...
- by Kain Spero - at 2013.06.25 21:36:00
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