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Thread Statistics | Show CCP posts - 14 post(s) |
Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.05.25 15:28:00 -
[61] - Quote
CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process.
Whirly gun make much thunder! - Victor
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 15:39:00 -
[62] - Quote
Alena Ventrallis wrote:CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process. I suspect he means that command points are consumed when selling clones, and the act of selling clones generates Isk.
Shoot scout with yes.
-Ripley Riley (for CPM2)
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 15:40:00 -
[63] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote:CCP Rattati wrote:[ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation.
That sale also places DK's into the wallets of Command Point contributing members of the corp.
DK's and ISK, plus salvage can be earned also from fighting on behalf of the Corporation in PC battles. Exactly how do command points result in a lot of isk? I'm still unclear as to the process. I suspect he means that command points are consumed when selling clones, and the act of selling clones generates Isk. yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 15:40:00 -
[64] - Quote
Adipem Nothi wrote:Jadek Menaheim wrote:Luther Mandrix wrote: ... but that No lifer pub crawler with the most CP generated for his pc corp gets the most DK?
That 'no-lifer' is providing the command points to fuel this operation of the corp. I'm content with both mission runners and PC runner having value in a corporation. ^ Agreed with Jadek. A design which emphasizes activity is a good design. Further, if CP is hard to come by, highly active newbros may become a valuable asset to competitive corps (for the first time since Chromosome). This could work wonders with retention rates. ^ this very much
As this would be very good for dust
If I have a small corp with a solid PC team. I'll be taking in all the new guys I can find to help generate CP. I'm encouraged to help them be as efficient at completing missions as possible. This leads to them getting help and moving up to hopefully being PC ready.
It also address the issue that untile a merc has the SP to spec into top gear he can't participate in PC despite HIS skill. But now he can feel like he is contributing to the corps PC efforts and has value which will lead to more retention.
I love it!!!
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 15:52:00 -
[65] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. Since PC level warfare, is akin to becoming pirates you can have the pirate suits, as well as other, unlawful entities in the game readily accessible to them for DK. I may have missed the point in the thread somewhere, I just woke up, but if I'm understanding right you can no longer get ISK directly from PC right (aside from battles) ? You have to use the DK credit that you earn during battles just to make an ISK profit from PC? Also, with raiding. Sounds like a great opportunity for introducing players to PC without the stress piled on all at once. But will Raiding really be that profitable and worth it? Maybe if you guys found the time later down the line we could capture a small amount of Assets for whatever the type of planet infrastructure it is. Whenever we get the salvage thing in place we could repurpose one of the infrastructures to make specific experimental weapons and maybe even officer weapons to our choosing. Raiders could then come along and raid a district for the sweet chance of getting some good gears in the enemy corporations weapons cache. Wih the new payouts being based of your opponents loses I can see this scenario: Small corp wants to earn some ISK and use their CP that are full but the don't have enough PC ready players to hold a district. Instead they attack another distric, could be anyone since they don't fear being attracted, and pull out apex or BPO suits. They make X corp lose "some" clones, X corp doesn't make much ISK at all, and they could get a decent payout depending on how many proto suits they take out.....
Dust 514, the BEST WORST game you can't stop playing.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 16:03:00 -
[66] - Quote
Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted).
Question: How will Raiders be paid if the district owner no-shows?
Shoot scout with yes.
-Ripley Riley (for CPM2)
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CCP Rattati
C C P C C P Alliance
22
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Posted - 2015.05.25 16:09:00 -
[67] - Quote
Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows?
Won't they just claim the district.?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.25 16:12:00 -
[68] - Quote
[redacted]
Shoot scout with yes.
-Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.25 16:13:00 -
[69] - Quote
So will there be a CP cost to maintain an altered timer?
All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so.
Why not make it a daily CP maintenance cost to keep the timer off main attack hours?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.25 16:17:00 -
[70] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows? Won't they just claim the district.?
I think a. Better option would be "burn the house down."
Sell all clones, sell the installation (make the owners pay to get a new one) and take everything they killed.
As a raider if unopposed, screw taking the district. I'd rather scorch it clean.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 16:35:00 -
[71] - Quote
Breakin Stuff wrote:So will there be a CP cost to maintain an altered timer?
All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so.
Why not make it a daily CP maintenance cost to keep the timer off main attack hours?
Really though one person's main timer is another's off timer. I think the solution here would be to somehow tie when CP is earned to what can be used to interact with your districts based on their timer.
F.ex CP earned at 1300 wouldn't be able to be used on a district with a 2300 timer.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.05.25 16:41:00 -
[72] - Quote
I really like this design.
One area I think could use a tweak is trying to incentivize a corp to field many of their members instead of just the top players over and over (the changes to ringing strikes a nice balance of keeping that option available but making it less desirable than using your own members). If a corp was encouraged to field many more players it will lead to reduced burnout, and greater participation and engagement overall, as well as reduce tension between players who are/aren't good enough for PC. This could be accomplished via diminishing returns (to the corp somehow), caps on rewards from using the same players over and over, or alternatively bonuses for fielding more players. Ideally this would include alts in the diminishing returns mechanics for players (perhaps based on IP address) so you don't have the situation where the same players are using multiple accounts to bypass the diminishing returns mechanics.
Overall I'm excited with the direction this is going, and I'm impressed with the way you guys approached the redesign by tapping the community. o7
Best PvE idea ever!
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 16:55:00 -
[73] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Adipem Nothi wrote:Quote:Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if they canGÇÖt make money using the recently introduced Keep what you Kill reward method. If a corporation ends up winning a District, and doesnGÇÖt want it, they can always ransom it back as well. If I'm reading this correctly, the rewards available to raiders are earnings paid through keep-what-you-kill, EOM salvage (on victory), and the potential to take ownership of a district (which has been established as unwanted). Question: How will Raiders be paid if the district owner no-shows? Won't they just claim the district.? I think a. Better option would be "burn the house down." Sell all clones, sell the installation (make the owners pay to get a new one) and take everything they killed. As a raider if unopposed, screw taking the district. I'd rather scorch it clean. So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way, just have to make sure you're the one that gets the attack.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:15:00 -
[74] - Quote
I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration.
Overlord of Broman
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Lady MDK
Kameira Lodge Amarr Empire
369
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Posted - 2015.05.25 17:20:00 -
[75] - Quote
Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration.
Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold.
kinda like someone breaking into your house and nicking your tv and sticking it on eBay.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:27:00 -
[76] - Quote
Lady MDK wrote:Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold. kinda like someone breaking into your house and nicking your tv and sticking it on eBay.
Whatever mechanics happens, I'm fairly sure the current design is they work the same as regular PC battles. i.e. you have to wait either 1 or 2 days till the battle. Please correct me Rattati if i'm wrong.
I'm all for fast raids, personally I prefer minimal notice if it's within the district timer. However i'm sure this can be debated how they work, I just want to make sure it's changed from the current mechanic to something much faster.
Overlord of Broman
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Aidualc
LATINOS KILLERS CORP RUST415
251
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Posted - 2015.05.25 17:44:00 -
[77] - Quote
CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome.
I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3
-- LKC -- Tomate Pote --
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 17:47:00 -
[78] - Quote
Sgt Kirk wrote: So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way, just have to make sure you're the one that gets the attack.
With clone packs cost being focused on CP this becomes fairly simple in that you just have to abandon the district and then have the other party occupy it.
At some point though it would be very awesome to have a district transfer function though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Sgt Kirk
Fatal Absolution Negative-Feedback
10
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Posted - 2015.05.25 17:47:00 -
[79] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 I like it.
Really all ringers want is ISK. So as long as they make ISK from battle along with what the corporation is paying out of their own pocket to hire him in fine.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Leither Yiltron
Molon Labe. RUST415
1
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Posted - 2015.05.25 17:48:00 -
[80] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothing less, than exactly that. you will quickly find yourself at odds with the community at whole on this matter The Think Tank has, as far as I know, unanimously, supported this plan.
That's optimistic of you. I have resigned myself to the thought that you guys don't really have the resources to properly support alliances at the moment. That doesn't imply that I'm happy with proper alliance support in PC being brushed under the rug.
Long term roadmap by Aeon Amadi
Have a pony
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 17:53:00 -
[81] - Quote
Ares 514 wrote:Lady MDK wrote:Ares 514 wrote:I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either responds within the time of the raid or they don't. The stolen goods can then be used or sold. kinda like someone breaking into your house and nicking your tv and sticking it on eBay. Whatever mechanics happens, I'm fairly sure the current design is they work the same as regular PC battles. i.e. you have to wait either 1 or 2 days till the battle. Please correct me Rattati if i'm wrong. I'm all for fast raids, personally I prefer minimal notice if it's within the district timer. However i'm sure this can be debated how they work, I just want to make sure it's changed from the current mechanic to something much faster. I agree it should be during a set window. As a small corp it would be very discouraging if your distric got raided at 2 or 3 AM constantly without much notice...
However if I'm not under attack then I would still need to be able to respond to a raid within say, 30 minutes. That's enough time to finish a skirmish and see the raid and pull your guys in to defend. Maybe a 3 hour window around your Distric timer, 1.5 before and after your set time.
This wa if you set your timer to some crazy time you would have to have people on to defend it from raids even if no attacks were scheduled.... Strongly encouraging you to place your timer at your corps prime time
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.25 17:57:00 -
[82] - Quote
It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
Dust 514, the BEST WORST game you can't stop playing.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:58:00 -
[83] - Quote
Bright Steel wrote:It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers.
They can't do this or it would be farmville all over again.
Overlord of Broman
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.25 18:15:00 -
[84] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3
Actually there are many ways to still execute numerous operations and district ISK means ways to be paid for said activity. I'm actually an advocate for a CP cost for the use of ringers.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 18:23:00 -
[85] - Quote
Kain Spero wrote:Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 Actually there are many ways to still execute numerous operations and district ISK means ways to be paid for said activity. I'm actually an advocate for a CP cost for the use of ringers.
I also think ringers should cost CP.
Overlord of Broman
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.25 18:37:00 -
[86] - Quote
99% of this proposal is fantastic.
The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly?
If its as a whole, then its 100% cool. (i'm pretty sure its this, but i want to 100%)
If its by individual, what payout method is in place for Logis to earn thier fair share of ISK?
Redline for Thee, but no Redline for Me.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
582
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Posted - 2015.05.25 18:58:00 -
[87] - Quote
Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 (We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them.)
So Alliances will be punished, and punished even more if they continue to help(Ring) for their Alliance PC Corps.Here it is in writing from the Dev Himself. Good luck Guys I hope the game doesn't die from this change. Small Corps in Eve help their Alliance and can retain their identity and Now in dust to be in PC Corp merging is going to happen to make the mega Corp squeezing out the small Corps again the strong will prey on the weak.This maybe the turning point in Dusts Development path that I hope it can recover from. |
Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.05.25 19:31:00 -
[88] - Quote
This is very exciting!
What kind of stuff can be bought with DKs though?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.25 19:42:00 -
[89] - Quote
Luther Mandrix wrote:Aidualc wrote:CCP Rattati wrote:Dear players
Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them. Our vision is that corporations instead, recruit, train and retain members, and they in turn generate Command Points for the greater good of the Corporation, and eventually earning the right to be on the competitive roster. One limitation of ringing will be that ringers will not earn DKGÇÖs from Battle, only members belonging to the attacking and defending corporations will earn DKGÇÖs for battles.
ThatGÇÖs it for now, we are actively developing this feature so any feedback is welcome. I felt a great disturbance in the Force... like a ringers QQ in Tartatven - Hrober - District V - 3 (We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If it is still perceived as a problem, we will consider some Command Point costs to make it less profitable option to rely solely on them.) So Alliances will be punished, and punished even more if they continue to help(Ring) for their Alliance PC Corps.Here it is in writing from the Dev Himself. Good luck Guys I hope the game doesn't die from this change. Small Corps in Eve help their Alliance and can retain their identity and Now in dust to be in PC Corp merging is going to happen to make the mega Corp squeezing out the small Corps again the strong will prey on the weak.This maybe the turning point in Dusts Development path that I hope it can recover from.
2 things: this already happens annoyingly frequently.
And ringers dont make DKs but still get ISK and e-peen stroking rights. So if you're a ringer full time, and only ever have been for the ISKies, nothing changes.
If you want DKs, well congrats, you now need to form a true mercenary /pirate corp and wreck face with your other gun for hire buddies.
Considering DKs item *tentatively are sidegrades or vanity items, nothing of true value will be lost.
Okay i lied with the two things part. If you can't field a full team with some spares or replacements, matbe you should just be a raiding or FW corp. Or recruit more.
Ringers, while a unique aspect, should not make the bulk of a corp fighting force. because then its just a holding/shell/sham corp and we re back to exploiting the game in an unproductive way again.
Its almost like pc 2.0 was designed to be against exploits or something.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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el OPERATOR
Capital Acquisitions LLC
1
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Posted - 2015.05.25 20:26:00 -
[90] - Quote
A lot of very interesting ideas and possibilities here, are there/when will there be some actual numbers available so we can see the actual design beyond the core conceptual aspect?
alias lycan wrote:CCP Rattati wrote:Jadek Menaheim wrote:Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an obvious first step, and I am open to suggestions. If this is the case then i see no reason to use DK's new paint jobs dont interest me
This imo is an extremley valid sentiment and one I'm in agreement with. All previous announcements about the "BMKs/now DKs" implied a whole new, seperate class of suits, equipment (and hopefully vehicles). SKINs alone really arent any sort of incentive let alone replacement for the isk that was removed from PC payouts. If we're still without actual elements/items that DK will purchase at this current juncture (post PC payout devaulation pending currency replacement) then I suggest that DKs be usable immediately as isk in the main store as well as usable as a universal currency in the LP store. Repricing etc need not occur, provided the DK payout ratio is better than FW payout ratios ie. such and such is 100 LP or 100 DK. DK Benefit being the ability to shop any of the factional stores without having to fight the factional matches. Of course this is a placeholder for an ACTUAL DK store and its implements being generated and released. DK also being able to be used to purchase WB components could be a small benefit to DKs.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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