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101. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, Deezy, you aren't seeing the big picture here. Would you not agree that we already have 16 man syncs in FW? Those syncs ARE what's limited to the choosen few that know about faction warfare channels like PIE Ground Control, Chosen Matari, ...
- by Kain Spero - at 2015.06.29 18:40:00
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102. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy you are straight wrong. With platoons in Fw you eliminate the need of being forced to sync by voice in a player created channel. You create a platoon, voice there, and deploy. The more you talk it seems more likely you are trying to protect...
- by Kain Spero - at 2015.06.29 18:28:00
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103. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: Kain Spero wrote: Again you mistake priority from an outright block. If there is a 14 man platoon deploy guess who would fill in the gaps? Two people out of however many others who wanted to get in on a fact...
- by Kain Spero - at 2015.06.29 18:12:00
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104. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again you already have 16 man groups able to deploy. CCP coded in a workaround to make it happen long ago. Why do you want to keep others from going against the already established q-syncs?
- by Kain Spero - at 2015.06.29 18:05:00
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105. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Look when it comes to team deploy in FW (low sec) this is what needs to be said: https://www.youtube.com/watch?v=nuHfVn_cfHU If they "DO IT" I will gladly pillage FW in exactly the way I described...
- by Kain Spero - at 2015.06.29 17:59:00
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106. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Look when it comes to team deploy in FW (low sec) this is what needs to be said: https://www.youtube.com/watch?v=nuHfVn_cfHU Again, deezy, you are missing the whole point. We already have a small set of syncs. This is about liberating the syn...
- by Kain Spero - at 2015.06.29 17:51:00
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107. Factional warfare - in General Discussions [original thread]
The inability to organized teams in the morning (afternoon EU) is one of the reasons that it sometimes starts so late. This is especially true for Min/Amarr FW. We are actually in the process of trying to break through some barriers to get team d...
- by Kain Spero - at 2015.06.29 17:29:00
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108. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, Aikuchi, a version of team deploy already exists in FW right now. I can go an put 16 man teams together and run FW with them. The problem is there is a fairly large barrier to getting that set up which means my q-sync gets to have free reig...
- by Kain Spero - at 2015.06.29 16:39:00
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109. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again you mistake priority from an outright block. If there is a 14 man platoon deploy guess who would fill in the gaps?
- by Kain Spero - at 2015.06.29 15:44:00
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110. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Her Chosen wrote: Soraya Xel wrote: I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic ...
- by Kain Spero - at 2015.06.29 15:14:00
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111. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
nelo kazuma wrote: Only real issue I see with this is the match making system .it be allot more data to comb through with 8 spots trying to find appropriate match for each sqd not to mention if lets say a 7n7 are on both sides the amount of dat...
- by Kain Spero - at 2015.06.29 11:12:00
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112. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I don't know about our groups but State Task Force can attest to our sync actively hunting them down. Our guys enjoy going against syncs as an instant redline really isn't that entertaining. Sometimes our syncs are full corp members and others it ...
- by Kain Spero - at 2015.06.29 10:51:00
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113. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Vrain Matari wrote: I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh. Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the respon...
- by Kain Spero - at 2015.06.29 10:12:00
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114. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Reign Omega wrote: Bring back Corporate battles and none of this matters. We get Platoons in FW and we basically have the return of Corp Battles. Two platoon leaders get on voice in a channel and select opposing factions, "3, 2, 1, GO!" BOO...
- by Kain Spero - at 2015.06.29 09:56:00
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115. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kevall Longstride wrote: It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's. FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster mean...
- by Kain Spero - at 2015.06.29 09:23:00
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116. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Bright Cloud wrote: Soraya again beeing useless as expected. Do you know whats going to happend with 8 man squads? Do you? OBVIOUSLY NOT! What you seem to forget that there is a negative impact for FW if you dont give us team deploy. The people...
- by Kain Spero - at 2015.06.29 09:15:00
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117. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kevall Longstride wrote: I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first. It's not a major problem in my eyes as we still have syncing that can be done. But there are other conc...
- by Kain Spero - at 2015.06.29 08:56:00
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118. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Soraya Xel wrote: I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short noti...
- by Kain Spero - at 2015.06.29 06:55:00
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119. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I was always and still am a big proponent of four-man squads (fireteams) in public matches. Public matches should have a protectionist aspect to them that gives players and opportunity to familiarize themselves with the game and get those initia...
- by Kain Spero - at 2015.06.29 06:23:00
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120. Uplink backpack - in Feedback/Requests [original thread]
Zan, in case you need to drop some repair hives, other uplinks etc.
- by Kain Spero - at 2015.06.28 00:17:00
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