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21. The Sniper Rifle is Obsolete - in General Discussions [original thread]
CCP Rattati wrote: I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch a...
- by Kain Spero - at 2015.07.10 05:56:00
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22. Buff Commando Cpu/Pg - in General Discussions [original thread]
CCP Rattati wrote: Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Again, I really don't see the reason to change the meta of which side damage mods land. I do however think that adding ROF mods that go on the ...
- by Kain Spero - at 2015.07.10 03:22:00
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23. Announcement:Jul 1 Server Issues Compensation - in General Discussions [original thread]
CCP Frame wrote: Hello everyone, Due to issues that we experienced with TQ on Jul 1 , we are issuing a week-long mission today that will reward you 1-day active booster upon completing a single battle. Since this is a week-long mission, you w...
- by Kain Spero - at 2015.07.09 13:54:00
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24. My first PC experience - in General Discussions [original thread]
Sincerely Yaw, if you think that NF will sit idly by when your alliance mass attacks every district in our alliance you are a fool. We made a measured response and you lost districts in that process. Horizon's Edge actually flipped Terra Rising's...
- by Kain Spero - at 2015.07.09 00:50:00
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25. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
XxBlazikenxX wrote: CCP Rattati wrote: Attacking a district when a corporation does not own a district (25,000 CP) Currently there are no unoccupied districts in molden heath, does this mean you're opening up PC to all of New Eden?! Man ...
- by Kain Spero - at 2015.07.06 13:56:00
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26. Interesting... - in General Discussions [original thread]
CCP Rattati wrote: basic medium frames have been upgraded up to proto with a second EQ slot, as they are generalists. Probably should have mentioned that in the dev blog. You sir are a champion.
- by Kain Spero - at 2015.07.06 13:51:00
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27. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
My guess on clone sale values would be that it's either the old biomass value of 200k that was established in hotfix bravo or at the clone sale price of 150k per clone that was established way back in the day. Just a guess though. We'll know for ...
- by Kain Spero - at 2015.07.06 12:48:00
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28. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
What are the clone ISK sell values? Also when you say attacking a district do you mean with a clone starter pack?
- by Kain Spero - at 2015.07.06 10:22:00
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29. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Before someone tries to say it: Not once have I argued against team deploy in this thread. I have argued against just throwing it into the current system as fast as possible without even thinking about what else needs to ...
- by Kain Spero - at 2015.07.05 21:33:00
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30. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
How can I reveal something that's been known publicly about for years and been utilized by the FW community accordingly? Please can you drop your straw man arguments? "The only argument that has any merit and the only one in discussion by CCP and...
- by Kain Spero - at 2015.07.05 20:15:00
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31. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc. so it isn't some gotcha moment. The matchm...
- by Kain Spero - at 2015.07.05 20:10:00
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32. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
What baffles me is the flawed logic behind the anti-team deploy position. It's like people took pills to make them forget that we already have a team deploy system in place. It's really starting to seem like the folks that don't want more competi...
- by Kain Spero - at 2015.07.05 19:25:00
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33. End to Redline Camping: Conditional Portals - in Feedback/Requests [original thread]
Ahhh.... okay. I totally misunderstood you. We actually want the same thing: no enemy redline just the map boundary. In terms of the portals that's why I would balance the bypass via portals with the increased damage from the null cannons so that...
- by Kain Spero - at 2015.07.05 18:07:00
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34. End to Redline Camping: Conditional Portals - in Feedback/Requests [original thread]
Krias, really I think for the long term Dust needs a solution that can make the redline a thing of the past. For sure it needs to be removed from Planetary Conquest. I think something like these portals though could help the situation dramaticall...
- by Kain Spero - at 2015.07.05 17:47:00
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35. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: Kain Spero wrote: Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math: https://dl.dropboxusercontent.com/u/84423423/computer_login_how_to.pdf Fun...
- by Kain Spero - at 2015.07.05 17:24:00
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36. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "wel...
- by Kain Spero - at 2015.07.05 16:54:00
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37. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again with this whole locked door thing. As long as their is a rolling popluation in FW matches keep spawning. Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math: htt...
- by Kain Spero - at 2015.07.05 16:40:00
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38. Improving biotics - in Feedback/Requests [original thread]
Breakin Stuff wrote: If you see a jumper, load up a sentinel of any kind with an AHMG and hose jump/md spammers down. Two or three people doing this can negate the utility and force the mario brothers to go back to the sewers where they belong...
- by Kain Spero - at 2015.07.05 05:12:00
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39. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? CCP Rattati, while I think the addition of ROF mods would be awesome I really thing DMG mods should be kept high with ROF mods in the lows. I...
- by Kain Spero - at 2015.07.05 05:02:00
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40. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them. No substance when I have very clearly sho...
- by Kain Spero - at 2015.07.04 10:25:00
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