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Thread Statistics | Show CCP posts - 16 post(s) |
Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 11:12:00 -
[151] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
if a suit with std core had 5 highs and 5 lows and 4 and 4 are fitted with the cpu and pg upgrades you just effectively made a 1H 1L suit that can fit anything which isnt that much better than a pro core fitted suit that can fit multiple proto and experimentals.
Slot weight CCP Rattati please factor that in that any slot consumed by the fitting module is effectively lost.
Two MLT modules in many cases are better than one proto module sadly in a large variety of cases this is why in general fitting modules are not popular on the simple grounds that they eat an entire slot of that is better off spent putting a far weaker module into it rather than upgrading another; this perception of fitting modules being a problem is only present in a few cases where the functionality of a higher module (proto only weapon variant) or the opportunity provided by a proto (vehicle hardeners timers having overlap) had been the only issues so far concerning having too many of a proto module. Most infantry modules cannot suffer this.
Also if I remember the consideration in making CPU and PG modules more % based a stacking penalty can be easily applied in thoery if its that much of a concern.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.27 11:16:00 -
[152] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
Maybe so, but then you have nothing fitted in your 4 high and 4 low slots. Sure you can fit high end weapons and equipment with that kind of setup but that's kinda the point of fitting modules. As you upgrade the core you eliminate some of those fitting upgrades for actual HP mods, profile dampeners, precision enhances, damage mods, etc.
You are making a significant sacrifice by only using a fitting bonus mod in those slots.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 11:20:00 -
[153] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
he finally gets it lol.
this is why you cant justify the 81k isk price of a proto powercore lol
it also breaks your new reward system for PC as you can run way cheaper suits that still perform competitively.
now ill say im against you method of fixing the situation, because youre limiting our ability to fit our dropsuits creatively. youre making our sandbox smaller.
be more creative in your solutions, because this problem was what I was worried about before. Because we have adv and proto versions we feel the need to tie player progression and power to "better" suits. There shouldnt be any "better suit" or "better powercore."
Go make a thread in eve and ask what the "best" ship is... theyll tell you that there is no "best" ship. Everything has a design, purpose, or role that is filled.
The powercore attempts to solve a hardware issue without changing the overall meta of the game and without too much effort. but now youre seeing thats not going to happen.
You need to be looking elsewhere for your player progression. You could have simply made one suit like youre doing, but instead of using a powercore simply make one standard PG/CPU design for each suit,
- use the two fitting skills to increase PG/CPU to allow the suit fit adv modules
- suit role bonuses to decrease fitting cost of role base gear/weapons
- add fitting optimization skills for modules and equipment, so that when all fitting skills (combined with the above) are at level 5, you can fit proto gear/weapons on the suits
then you wouldnt need to tinker with fitting mods overpowering "proto cores" or needing to adjust the costs of modules.
This is true tiercide. theres no isk exploits, and player progression is clear: Train your skills if you want to become more powerful. It eliminates the "isk advantage" between new players and older players while the "SP advantage" is negated through the use of AUR and LP gear.
Does this require you to do work? yes. Is it a better overall solution in terms of game design? yes.
Are you going to do it? probably not lol |
Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:20:00 -
[154] - Quote
Kain Spero wrote:CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively Maybe so, but then you have nothing fitted in your 4 high and 4 low slots. Sure you can fit high end weapons and equipment with that kind of setup but that's kinda the point of fitting modules. As you upgrade the core you eliminate some of those fitting upgrades for actual HP mods, profile dampeners, precision enhances, damage mods, etc. You are making a significant sacrifice by only using a fitting bonus mod in those slots. And, honestly... Couldn't one just fit high end weapons/nades on a std core suit anyway, without even needing fitting mods, by simply leaving those high and low slots empty anyway? O.o
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 11:22:00 -
[155] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
...but what does it matter if you have all that PG/CPU, if you have no slots left... I really am asking, I feel like I am missing something here?
why in God's name would I fit that when i can generally rock a much better overall fit by maxing my cores?
I can already fit proto guns to suits, or fit rockin' tank with just fitting skills
A fitting mod may be benefricial, but each additional mod one takes should be considered a step closer to gimping your fit.
4 mods each sounds strong on paper, but the costs outweigh the benefit.
If I, for instance, on my minmatar sentinel, for whatever reason put two PG/CPU mods in the highs and lows, I'll have one mod to choose for damage mods, or shields, and no lows for speed, plates or recovery.
What do I get in return?
Gank in the form of beefier weapons. This is honestly a bad choice for me, because I completely sacrifice all survivability and a significant potential chunk of DPS.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 11:23:00 -
[156] - Quote
Kain Spero wrote:CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively Maybe so, but then you have nothing fitted in your 4 high and 4 low slots. Sure you can fit high end weapons and equipment with that kind of setup but that's kinda the point of fitting modules. As you upgrade the core you eliminate some of those fitting upgrades for actual HP mods, profile dampeners, precision enhances, damage mods, etc. You are making a significant sacrifice by only using a fitting bonus mod in those slots.
that depends. if youre specializing, then no youre not sacrificing anything.
if im sniping then ill only need to fit the a proto sniper rifle and then some damage mods.
if im a tanker, i dont need anything and i might bring to proto proxy explosives and grenades
you cant be jack of all trades but you can be competitive at something at least |
Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 11:25:00 -
[157] - Quote
most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 11:29:00 -
[158] - Quote
Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
i use the proxies to defend against suicide jeeps |
Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 11:30:00 -
[159] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources. i use the proxies to defend against suicide jeeps
I should fit a hack suit around you.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:31:00 -
[160] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources. i use the proxies to defend against suicide jeeps
And you can put proto proxies on your standard suit without using all your slots for fitting mods... without using any of your slots for fitting mods, even, if all you really want is the ability to drop proxies... in that case the the PG/CPU wouldn't be your first limiting factor, it'd be your suit's bandwidth, surely?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 11:32:00 -
[161] - Quote
Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
I mean sniper fit? good luck shoving all those damage slot into the high slots with cpu mods sharing the same slot rack. PG issues can be absolved by not even fitting the lows at all.
cpu mods are low slots. you must not use them lol
1 complex cpu mod is enough to fit a a proto sniper rifle and if you use the LP variant then you can also fit damage mods pretty easily as well. and you only need to fit two damage mods as stacking penalties dont make extras beyond that worth it |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 11:33:00 -
[162] - Quote
Deathwind, how does utilizing all of your fitting slots for PG/CPU mods benefit you?
Sure, you can fit a proto gun.
Just like I can with maxed cores and Standard mods in every other slot.
this multiple PG/CPU thing is net benefit of zero
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 11:35:00 -
[163] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
I mean sniper fit? good luck shoving all those damage slot into the high slots with cpu mods sharing the same slot rack. PG issues can be absolved by not even fitting the lows at all. cpu mods are low slots. you must not use them lol 1 complex cpu mod is enough to fit a a proto sniper rifle and if you use the LP variant then you can also fit damage mods pretty easily as well. and you only need to fit two damage mods as stacking penalties dont make extras beyond that worth it
No because the slot consumption is too high; I get more suit performance from fitting a weaker module than trying to get one module to proto.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:40:00 -
[164] - Quote
DeathwindRising wrote:Iron Wolf Saber wrote:most of my pilot suits are either empty or mobility based scouts
point is that such gimmick suits are severly weak in something if they fit that many cpu or PG or they're going to be out of one or the other with the steeper cost in each other's resources.
I mean sniper fit? good luck shoving all those damage slot into the high slots with cpu mods sharing the same slot rack. PG issues can be absolved by not even fitting the lows at all. cpu mods are low slots. you must not use them lol 1 complex cpu mod is enough to fit a a proto sniper rifle and if you use the LP variant then you can also fit damage mods pretty easily as well. and you only need to fit two damage mods as stacking penalties dont make extras beyond that worth it The issue wasn't with people fitting ONE cpu mod, though. Using for example one CPU mod to make a specific fitting that you couldn't otherwise is what they are intended to be used for.
The premise we were questioning was needing to limit the number of fitting mods that could be used, because somehow it would make sense to use MANY (as in, all or even most slots) on a std cored suit and this would outperform a proto cored suit?
No relation to your sniper fit at all.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Varoth Drac
Dead Man's Game
893
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Posted - 2015.05.27 11:47:00 -
[165] - Quote
I find it hard to believe that fitting a standard power core and a load of CPU and PG mods would make an overpowered suit. As has been pointed out, you are using up the mod slots with PG/CPU upgrades.
I thought this was an important part of tiercide.
So for example, my proto Amarr assault can fit full proto (Carthum version) except for a high slot and equipment, that are advanced.
So even if, theoretically, I could fit an advanced or standard power core instead, and use a PG mod and a CPU mod, and fit the rest of the suit out in full proto, I will only have upgraded my equipment and one module. At the cost of two modules. I'd rather keep my mods and keep my downgraded equipment and high slot. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.05.27 12:10:00 -
[166] - Quote
CCP Rattati,
I used an APEX suit to run a simulation. (I have max fitting skills.)
I have an amarr apex assault suit with 3 complex PG and 3 complex CPU mods. It ends up with 538 CPU ( 436 CPU with mod cost), 98 PG (71 PG with mod cost) with 0 H and 2 L slot 1 LW, 1 Sidearm, 1 Grenade, and 1 Equipment (6 total slots).
versus
An unfit proto amarr assault at 484 CPU and 97 PG with 3 H and 5 Low slots 1 LW, 1 Sidearm, 1 Grenade, and 1 equipment (12 total slots).
You are right in that you can make a lower end suit have more fitting with fitting upgrades but you end up with a suit with less overall slots and in many cases less actual CPU and PG. I'd also say the slots themselves are the most valuable asset on the suit, which you end up with less of.
Also creating this 0 H, 2 L slot suit was done at a cost of 31,590 ISK for all of the fitting modules.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 12:30:00 -
[167] - Quote
My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 12:34:00 -
[168] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
There is a much higher possibility that players can run proto effective fits at adv core or std core through fitting skills taking effect. Or players achieving all they want in a fit even at std than using fitting modules at odd angle of exploit.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 12:40:00 -
[169] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
Eh, honestly IMHO you're better off ith the full ADV, sure you can ghetto a fit, but odds are you won't pull it off unless you're just about maxed out on the skills
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Tech De Ra
Electronic Sports League
1
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Posted - 2015.05.27 12:50:00 -
[170] - Quote
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking.
you still arnt understanding that to get a std suit to the pg and cpu of an adv or proto suit, you have to lock slots away
So in effect you will NEVER achieve the same as an adv or proto suit this way
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.05.27 12:57:00 -
[171] - Quote
CCP Rattati wrote:Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively Thinking about it this problem must already have been solved by the Eve Online developers. They way their fitting system is set up - tiercide included - they must have come up to a solution to the same issue.
I know this isn't Eve and I don't intend to copy it - I stopped playing it myself for a reason - but if they have a solution we might be able to save ourselves some trial-and-error. |
Regis Blackbird
DUST University Ivy League
927
|
Posted - 2015.05.27 12:58:00 -
[172] - Quote
CCP Rattati wrote:Kain Spero wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more. I'd have to agree with IWS sentiment here as well. It's not enough to have sentiment, I did the numbers. To prevent stacking, I need to crush the bonus given by capacity upgrades.
Then go for it. Tiericide (and all the benefits it will bring) is more important in my eyes than keeping PG and CPU upgrades as they are today.
I would say adjust the ISK price (personal opinion), since in the new world of power cores they carry all the cost, right? Below is just an example of the top of my head:
1 STD power core + 2 Complex PG + 2 Complex CPU = 1 PRO core. If the cost of these 5 components is equal to a PRO core its pointless to fit since you will be more efficient equipping a PRO core instead (free up 4 slots).
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Celus Ivara
DUST University Ivy League
370
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Posted - 2015.05.27 13:08:00 -
[173] - Quote
CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it!
CCP Rattati wrote:My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD.
Keep it going, I can always increase the ISK cost of them to fight stacking. If the problem is on STD reaching ADV level, what about limiting the amount of allowable CPU/PG upgades per tier? STD = 1 CPU and PG ADV = 2 CPU and PG PRO = 3 CPU and PG
Standard can't get above it's level, and ADV and PRO can still burn slots for more fitting power. |
Monty Mole Clone
Ametat Security Amarr Empire
289
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Posted - 2015.05.27 14:00:00 -
[174] - Quote
does this power core malarkey make possible more roles per frame size now, 1 extra medium and heavy and 2 light?
Dust 514 hurts
Go Fabulous or go home
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
692
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Posted - 2015.05.27 14:18:00 -
[175] - Quote
Monty Mole Clone wrote:does this power core malarkey make possible more roles per frame size now, 1 extra medium, heavy and 2 light? What would you want those roles to be?
Jihad master, Pilot, Brick and Grenadier? |
Monty Mole Clone
Ametat Security Amarr Empire
289
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Posted - 2015.05.27 14:24:00 -
[176] - Quote
Sole Fenychs wrote:Monty Mole Clone wrote:does this power core malarkey make possible more roles per frame size now, 1 extra medium, heavy and 2 light? What would you want those roles to be? Jihad master, Pilot, Brick and Grenadier?
anything, im sure ccp could come up with interesting concepts so we have 3 or more roles per frame size
Dust 514 hurts
Go Fabulous or go home
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.05.27 15:16:00 -
[177] - Quote
If a dude wants to sacrifice slots to fit a prototype weapon on a standard core suit, let him.
Glass cannon is emergent gameplay too!
(Seriously. Dude will be dead before he can make use of that expensive gun.)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Kierkegaard Soren
Eridani Light Horse Battalion
824
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Posted - 2015.05.27 16:22:00 -
[178] - Quote
Devadander wrote:Skill HAV and you will understand.
You guys are thinking this will make your suits op. So not the case.
Maybe ratty will be nicer to suits than vehicles...
Yup, all tiers have same awesome slot count. To keep you from packing a std hav with pro mods, the pg/CPU is not forgiving. You will fill those extra slots with pg CPU mods and be one module cooler for double the idk.
Your std will be as std as ever, your adv sure won't feel adv, and pro will still hand you your waste processing unit.
Veterans with max skills will fit well above average suits of the tier you are trying to grind as a NP. Thus, the stdstomp is born.
I run adv 90% of the time and will just go pro 100%. All the time. My best gear. In every mode.
I can afford it. A lot of them cannot.
Veterans are all for this.... I wonder why? Because it makes the game better? Because it enhances npe? More memory for other assets?
Lolno. Because they see the opportunity to fit an officer weapon on a std suit, with above adv strength.
Killing a pro with a std is currently a mark of skill.
All I'm sayin dude. You want a toe? I can get you a toe dude.
As I understand it (and I could be wrong here, im not a tanker at all), the vehicle tree has few, if any, fitting skills. That's the difference here. High-skilled players, or new bros who focus on core skills, will be bale to get a lot of bang for their buck when fitting STD and ADV fits. Assault players will especially be able to punch well above their weight because of that role's singular focus on weapon fitting reductions. If vehicle skill trees mirrored the infantry trees like for like it would make such a difference I think.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 16:45:00 -
[179] - Quote
Breakin Stuff wrote:Alright, my problems with the plan are based on my understanding of how the database is organized and how the dropsuits are rendered. As far as I personally am concerned, performance is of paramount concern, above any and all other concerns. But as far as my understanding goes:
1: Each individual dropsuit stat block currently has it's own unique to the database model, complete with animations and everything. So a quafe C-1 and and a standard assault C-1 are the same thing with different skins, but the system treats each one as a separate entity rather than requiring identical models and different textures.
2: there are over 160 dropsuits in the database as individual entities.
3: the system only needs 3 frames for each race, 1 logi, 1 assault, 1 scout, 1 commando and 1 sentinel because there are no "UNIQUE" dropsuit models. The only changes are the SKINS
4: Each dropsuit model is preloaded into the memory of each PS3 in play, meaning there are a potential 160 COMPLETELY different dropsuits preloaded between 960 potential UNIQUE fittings between 32 characters. This seems like unnecessary database bloat to me.
Rather than having three dropsuits for each class I propose
1 racial frame for each of the three sizes, which is a total of 12
1 assault for each race (4)
1 Logi for each race (4)
1 Scout for each race (4)
1 commando for each race (4)
1 sentinel for each race (4)
for a total of 32 discrete dropsuits.
Each dropsuit retains the prototype layout.
The progression is in the power cores.
one power core for each "Tier" which defines a dropsuit as having X PG/CPU for each class or size of dropsuit, depending on what's feasible and causes the least headaches.
Render the SKINs for the different tiers as ISK purchases when you achieve the appropriate skill or something.
This completely reduces the pre-loading to the minimum possibnle level and is likely to maximize the gains in memory.
APEX/BPOs discussed in next post.
applying this idea to weapons (creating a second SKIN slot in each dropsuit for the weapon) will allow similar reduction in weapon models.
Ignore me, I got confused when IWS tried to explain how the process would work.
I'll try not to translate IWS-ese without an adult present in the future.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Skhazi Robotika
Company of Marcher Lords Amarr Empire
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Posted - 2015.05.27 17:33:00 -
[180] - Quote
So.. The skins. The proto black skin is only usable with a proto core or is it like I said in the other thread, usable in any type of core once you have the proto skill unlocked
Hmmm the green M&N..
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