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Thread Statistics | Show CCP posts - 16 post(s) |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.26 12:10:00 -
[61] - Quote
Cat Merc wrote:CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:I sometimes wonder why I share stuff
1) How on earth can the 81k be a point of consternation. It's a figurative number that's the same in the first and second line of the example, meant to show that the ISK burn is the same.
2) Why would the dropsuit need to cost anything, when the ISK burn has been moved to the Power Core? That's the core principle that you don't lose the suit, just fit it for the occasion without managing tons of different dropsuit types that all have the same PG/CPU.
3) There will be no refund of any ISK. Advanced and Prototype suits get refunded with Adv and Pro Powercores.
4) SKINs, could be simply purchased by ISK, still be BPO's and unlocked by the same skill as the Powercore/Dropsuit, so there would be progression and persistence in that.
5) The CoD argument is utterly trite
6) Sizes would each have it's own Power Core progression, but Logis/Assault and Basic could be all the same Powercore. Basic would be the normal, but Assault Dropsuits grant fitting bonuses so eventually, with the combat skills, would become a better Assault than Basic.
6) Balancing would then happen much more on the PG/CPU cost of Gear side, adjusted to fit faction doctrine. You have two 6's there. *Hides from Rattati's wrath* Real life LOL On a more serious note, the forums have always been like that. If you don't spell out your idea/suggestion in extreme detail and look at every loose end, people will get hung up on the most unimportant thing and completely derail the thread. It's a sad truth, and having the ability to predict thread derailment is a great asset here. Good job grabbing that before someone else made a 5-line post about it.
On the gear cost idea, my main opposition to CCP Z's stated model last year was that we would keep the power creep while removing the cost entirely from suits. If the suit is a single piece of hardware that can't function without the power core, I'm sure all the really hardcore lore obsessors who say that suit cost needs to stay could be headed off by some kind of in-game blurb about the WarBarge producing the suits from the blueprint being dirt cheap.
I love this model and look forward to it making it less frustrating for new players to get started.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 12:11:00 -
[62] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:Dear Players, Quote:* STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blueprint (from militia suit BPOs) * STD Power Core Blueprint (from STD suit BPOs) Agreed!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.26 12:13:00 -
[63] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:Dear Players, Quote:* STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blueprint (from militia suit BPOs) * STD Power Core Blueprint (from STD suit BPOs) Agreed! So my Raven Assault C-1 would basically become a STD Core Blueprint with a SKIN? Sweet.
As a minor detail, could we keep white and black for ADV tier? Amarr and Gallente Assault especially look badass as hell with that color scheme.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.26 12:22:00 -
[64] - Quote
CCP Rattati wrote:I sometimes wonder why I share stuff
1) How on earth can the 81k be a point of consternation. It's a figurative number that's the same in the first and second line of the example, meant to show that the ISK burn is the same.
2) Why would the dropsuit need to cost anything, when the ISK burn has been moved to the Power Core? That's the core principle that you don't lose the suit, just fit it for the occasion without managing tons of different dropsuit types that all have the same PG/CPU.
3) There will be no refund of any ISK. Advanced and Prototype suits get refunded with Adv and Pro Powercores.
4) SKINs, could be simply purchased by ISK, still be BPO's and unlocked by the same skill as the Powercore/Dropsuit, so there would be progression and persistence in that.
5) The CoD argument is utterly trite
6) Sizes would each have it's own Power Core progression, but Logis/Assault and Basic could be all the same Powercore. Basic would be the normal, but Assault Dropsuits grant fitting bonuses so eventually, with the combat skills, would become a better Assault than Basic.
6) Balancing would then happen much more on the PG/CPU cost of Gear side, adjusted to fit faction doctrine.
Well for instance... how would you balance the power of a suit that has a spare high or low slot? Right now i can make apex suits that are functionally superior to an adv suit but only costs me 20k isk.
for example, the power of a caldari assault suit comes from its short shield delays and high shield recharge. the low pg of cal suits isnt an issue when complex shield regulators cost only 3 pg and all shield rechargers and energizers cost zero pg. all i add is a cpu mod and i have a fit that only differs from my proto build by 100 hp, 0.10 shield recharge hp/s, and the cardiac regulator i would use. i get a proto ARR on this apex suit too.
so im predicting that the use of proto powercores will actually be very limited since the real limiting factor of suits has jusr been removed. the use of fitting mods will go up because the a 5k isk cpu mod is alot more appealing than a 81k isk powercore. wait a few months add youll see it in the data |
Sylwester Dziewiecki
Interregnum.
466
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Posted - 2015.05.26 12:23:00 -
[65] - Quote
Pseudogenesis wrote:CCP Rattati wrote:I sometimes wonder why I share stuff
Don't worry, all the reasonable people like this idea. Confirm.
Rattati, could you please increase hard limit on how much items you can buy on market at once, with that Power Cores? Buying stacks of 100 was always tiresome, and now when several different suit will be the same item(S/A/P Power Core) people will fell a sleep while trying to buy 10-15k of those.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.26 12:23:00 -
[66] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:Dear Players, Quote:* STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blueprint (from militia suit BPOs) * STD Power Core Blueprint (from STD suit BPOs) Agreed!
will there be APEX powercores? |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.26 12:29:00 -
[67] - Quote
Sylwester Dziewiecki wrote:Pseudogenesis wrote:CCP Rattati wrote:I sometimes wonder why I share stuff
Don't worry, all the reasonable people like this idea. Confirm. Rattati, could you please increase hard limit on how much items you can buy on market at once, with that Power Cores? Buying stacks of 100 was always tiresome, and now when several different suit will be the same item(S/A/P Power Core) people will fell a sleep while trying to buy 10-15k of those. I think part of the issue is how Python handles inventory.
Back in the Closed Beta, some friend's of mine found a way to get ISK from EVE to Dust while we were still on Singularity, and gave everyone in BetaMax. 1 billion ISK.
Not long after CCP nothin showed up in IRC freaking out because everyone was stacking thousands upon thousands of vehicles and suits and it was making the much smaller database of the test server go crazy.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Celus Ivara
DUST University Ivy League
370
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Posted - 2015.05.26 12:58:00 -
[68] - Quote
A lot of details to be worked out, but all-in-all a very promising change. :)
Questions:
1a: Can we get a hard confirm that Specializations (i.e. Assault vs Logi) have different slots? 1b: Can we get a hard confirm that Races (i.e. Cal Assault vs Amarr Assault) have different slots?
2: Stating the obvious, but getting it out there anyway: We'll need to reevaluate CPU/PG mods. Do you have any early thoughts on this, or are you happy with them in the new system?
3: Will APEX suits get more slots? As it stands, extra slots on STD suit means you can costlessly buff it to near ADV with BPO CPU/PG mods. If APEX are getting more slots, will they be Yellow or empty? |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 12:58:00 -
[69] - Quote
DeathwindRising wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:Dear Players, Quote:* STD Power Core * APEX Power Core * ADV Power Core * PRO Power Core Discuss Hi, let's not forget: * Militia Power Core * Militia Power Core Blueprint (from militia suit BPOs) * STD Power Core Blueprint (from STD suit BPOs) Agreed! will there be APEX powercores?
What does the picture say?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.26 13:08:00 -
[70] - Quote
CCP Rattati wrote: What does the picture say?
It had to be done.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 13:20:00 -
[71] - Quote
First Thought: \o/
Second Thought: Skinned units would definitely standout in a battlefield full of Gray, Red, or Black units. I like it.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.05.26 13:25:00 -
[72] - Quote
I think it's been said: Reasonable people agree with this.
As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people that don't know the forums what a powercore is - I don't think they'll guess right. Are you opposed to baking the powercores into the suits as a prefit item? That way this change becomes transparent to the players. Buy an advanced Amarr Assault suit, receive a medium suit called "Amarr Assault A/1" that has an advanced medium powercore prefit. This prefit powerfore can be hidden or visible. I think I prefer hidden for the user experience advantage - but if anyone finds a problem with that I wouldn't mind. I'm assuming here that all cool BPOs will become skin modules in the future, so you'll have a standard suit BPO to save ISK and a cool skin to put on your pro and advanced suits. That means hidden powercores cause no losses in vet-experience, but new players have one less concept to learn during the first two weeks.
Also, will you do the same to vehicles? I assume they have the same memory-consumption problem. Next up, tier- and skin-modules for weapons? |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.26 13:59:00 -
[73] - Quote
I do not understand how people do not understand how tiericide works.
Can you muthaducks tie your own shoes or do they have to be velcro?
Tiericide flattens power creep, while keeping progression and advancement tied to player investment.
Or do i have to simplify it more?
Old players are still god mode becaufitting knowledge and dust-mechanical knowledge. Newbros get a fighting chance due to have the same, albeit gimped, layouts.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.26 14:00:00 -
[74] - Quote
CCP Rattati wrote:DeathwindRising wrote:
will there be APEX powercores?
What does the picture say?
lol ok. cool.
here's another question... did you reduce the fitting on APEX suits today and why? |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.26 14:02:00 -
[75] - Quote
DeathwindRising wrote:CCP Rattati wrote:DeathwindRising wrote:
will there be APEX powercores?
What does the picture say? lol ok. cool. here's another question... did you reduce the fitting on APEX suits today and why?
Because people where stacking lots of complex modules and a proto weapon because fitting modules allowed them to do so like youve explained earlier in this thread?
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.26 14:17:00 -
[76] - Quote
This is amazing. Keep up the great work Rattati!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 14:42:00 -
[77] - Quote
Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed.
PSN: RationalSpark
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Luk Manag
of Terror TRE GAFFEL
828
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Posted - 2015.05.26 14:47:00 -
[78] - Quote
I bought an APEX 'Ratesu' that comes prefit with a bolt pistol. Do I get a Bolt Pistol BPO? Pretty please? |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 15:02:00 -
[79] - Quote
Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:13:00 -
[80] - Quote
Rattati, I am so excited you seem to have this working and even looking better than I thought by not having a ton of power cores as well. Very exciting time in Dust. Some questions
1) Are we actually sticking with the power core name? 2) Can power cores affect other base stats besides CPU/PG? 3) Could a power core be unlocked from the same skill as another but apply a different bonus? This meaning the class racial bonus applies to the core rather than the suit and can thus be swapped with a variant type with a different skill bonus? One step at a time I know, just having fun thinking long term. 4) Officer power cores?
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 15:25:00 -
[81] - Quote
1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Avallo Kantor
808
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Posted - 2015.05.26 15:29:00 -
[82] - Quote
CCP Rattati wrote:1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical
By 4, I believe Aero is talking about the idea of moving the bonus of a suit to the powercore,
for instance having an Amarr Assault powercore that has the 5% laser heat reduction attached to the powercore and not the suit.
(So the bonus a suit gets is tied to a powercore)
Then you could add additional powercores such as Amarr Assault who, for example, gets +5% to ASCR RoF instead of the heat build up for example.
Basically, it would allow you to have multiple 'B-type" suit bonuses without the need to add new classes to the game.
"Mind Blown" - CCP Rattati
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:34:00 -
[83] - Quote
So what I meant by question 3 is changing the racial bonus of the suits. Take a Minmatar Assault for example which has a role bonus to clip size of projectile weapons but isn't as useful for mass drivers. Or all the logis which get a role bonus to a specific piece of equipment which is very limiting. What I'm suggesting is if the role bonus could change based on what power core you have fitted to accommodate a wider variety of play styles. So like a Assault Type-2 Power Core. This would also play into question 2 of changing some base stats to make the variant more interesting.
It would be analogous to how in EVE you have your ship classes (Frigates, Destroyers, Cruisers, etc) but each race had more than just one type of frigate and so on and they have different bonuses per level of the same skill. Again, more longterm but I believe it's an interesting avenue to explore.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:35:00 -
[84] - Quote
As stated before, this proposal is good for the game insofar as it gives us improved performance or allows the devs to bring in other assets/mechanics.
Will it improve the NPE? Perhaps yes and definitely no.
It might be a little easier for peeps to wrap their heads around, but then again when you think about fitting concepts and what you need to know about the game's systems to effectively fit a dropsuit, this change will make very little difference at all.
While it flattens Dust's power curve, it will make max-cored vets on average relatively more powerful:
For those who were already running proto/officer 24/7 not much will change, other than their weak prey becoming trivially less weak.
For those vets who were running STD/ADV in pubs, this will level them up to their proto brothers a bit, and give them a net gain on newer players since vets have more PG/CPU/use it more efficiently and get more performance out of each module.
- Will it change player retention? Hopefully, but at this point the only way i can see that happening is if we get a performance improvement out of it.
Does it increase immersion/bring us closer to New Eden? No, it takes us a little farther away from New Eden. There is no BPO in EVE that allows you to build and lose ships at no cost. What are these dropsuits made out of? Woven from the wishes of RMT game designers, perhaps? So far as i can see, there is nothing about the EVE model that makes it unworkable for DUST - ISK can stand in as a proxy for the entire BPO-BPC-minerals-manufacture cycle with a net gain in immersion at no cost to DUST.
Will this change stomping? No.
Is this an attractive, aesthetic idea? Absolutely. What effect will implementing this idea pay us for the devtime invested?
Consider Dust's primary needs in order of importance: Retention, Performance, Known Bugs, Connection to New Eden, Missing/Incomplete Systems, Missing/Incomplete Content.
Which of those needs will the power core idea address? Performance and Content only, imo.
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
PSN: RationalSpark
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.26 15:38:00 -
[85] - Quote
Avallo Kantor wrote:CCP Rattati wrote:1) no idea 2) they can, but not slots 3) not sure, not even sure I understand the question :) 4) yes, but not critical By 4, I believe Aero is talking about the idea of moving the bonus of a suit to the powercore, for instance having an Amarr Assault powercore that has the 5% laser heat reduction attached to the powercore and not the suit. (So the bonus a suit gets is tied to a powercore) Then you could add additional powercores such as Amarr Assault who, for example, gets +5% to ASCR RoF instead of the heat build up for example. Basically, it would allow you to have multiple 'B-type" suit bonuses without the need to add new classes to the game. This is exactly what I mean.
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 15:41:00 -
[86] - Quote
Vrain Matari wrote:As stated before, this proposal is good for the game insofar as it gives us improved performance or allows the devs to bring in other assets/mechanics.
Will it improve the NPE? Perhaps yes and definitely no.
It might be a little easier for peeps to wrap their heads around, but then again when you think about fitting concepts and what you need to know about the game's systems to effectively fit a dropsuit, this change will make very little difference at all.
While it flattens Dust's power curve, it will make max-cored vets on average relatively more powerful:
For those who were already running proto/officer 24/7 not much will change, other than their weak prey becoming trivially less weak.
For those vets who were running STD/ADV in pubs, this will level them up to their proto brothers a bit, and give them a net gain on newer players since vets have more PG/CPU/use it more efficiently and get more performance out of each module.
- Will it change player retention? Hopefully, but at this point the only way i can see that happening is if we get a performance improvement out of it.
Does it increase immersion/bring us closer to New Eden? No, it takes us a little farther away from New Eden. There is no BPO in EVE that allows you to build and lose ships at no cost. What are these dropsuits made out of? Woven from the wishes of RMT game designers, perhaps? So far as i can see, there is nothing about the EVE model that makes it unworkable for DUST - ISK can stand in as a proxy for the entire BPO-BPC-minerals-manufacture cycle with a net gain in immersion at no cost to DUST.
Will this change stomping? No.
Is this an attractive, aesthetic idea? Absolutely. What effect will implementing this idea pay us for the devtime invested?
Consider Dust's primary needs in order of importance: Retention, Performance, Known Bugs, Connection to New Eden, Missing/Incomplete Systems, Missing/Incomplete Content.
Which of those needs will the power core idea address? Performance and Content only, imo.
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:42:00 -
[87] - Quote
CCP Rattati wrote:Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and talks like a duck.....
Maybe your 'No.' stands on a technicality, but this current proposal is much closer to what Z proposed that what we've had, so....
No.
PSN: RationalSpark
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Banjo Robertson
Random Gunz Rise Of Legion.
628
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Posted - 2015.05.26 15:47:00 -
[88] - Quote
My only concern is that you lay out a proper course of what you will do with the BPO dropsuits players have already purchased.
My prefered course of action would be that each dropsuit BPO gets converted into a power core BPO and a skin BPO.
I love everything else about this proposal and support it. |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.26 15:48:00 -
[89] - Quote
Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:Nocturnal Soul wrote:So does the dropsuit still cost isk or not? This is CCP Z's fanfest proposal for 'you are your dropsuit' with the skill progression removed. no If it walks like a duck and talks like a duck..... Maybe your 'No.' stands on a technicality, but this current proposal is much closer to what Z proposed that what we've had, so.... No.
How is skill progression removed in this proposal?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.05.26 15:52:00 -
[90] - Quote
CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right?
The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources?
When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense.
Why not design Dust in a way that is consistent with the universe it's embedded in?
PSN: RationalSpark
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