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Thread Statistics | Show CCP posts - 16 post(s) |
Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.26 21:35:00 -
[121] - Quote
So with this change can you remove the proto status that apex suits get when hovered over by the crosshair? I've been tricked many times because of this.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 22:46:00 -
[122] - Quote
It seems to me that that particular behavior would naturally stop, considering the Apex Core != prototype Core. With suits only defining role, the game will have to use the Cores to determine whether it shows you MLT, BASIC, ADV or PROTO on the hud.
Know what cannot be known.
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WeapondigitX V7
The Exemplars
411
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Posted - 2015.05.26 23:01:00 -
[123] - Quote
So we get a few ISK power cores and 1 BPO suit of each basic light/medium/heavy and assault, logi, sentinel, commando, scout suit?
And those BPO suits have the same number of module slots as current proto suits?
Im just wondering how I can physically tell if I am using a basic medium suit or an assault suit with a power core In the fitting screen. |
Bright Steel
Horizons' Edge No Context
1
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Posted - 2015.05.26 23:02:00 -
[124] - Quote
Looks great, thanks for the hard work and sharing of info.
Please pay no mind the those who can't get out of their own way. It made me very frustrated just reading the thread today...
Dust 514, the BEST WORST game you can't stop playing.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.26 23:23:00 -
[125] - Quote
Alright, my problems with the plan are based on my understanding of how the database is organized and how the dropsuits are rendered. As far as I personally am concerned, performance is of paramount concern, above any and all other concerns. But as far as my understanding goes:
1: Each individual dropsuit stat block currently has it's own unique to the database model, complete with animations and everything. So a quafe C-1 and and a standard assault C-1 are the same thing with different skins, but the system treats each one as a separate entity rather than requiring identical models and different textures.
2: there are over 160 dropsuits in the database as individual entities.
3: the system only needs 3 frames for each race, 1 logi, 1 assault, 1 scout, 1 commando and 1 sentinel because there are no "UNIQUE" dropsuit models. The only changes are the SKINS
4: Each dropsuit model is preloaded into the memory of each PS3 in play, meaning there are a potential 160 COMPLETELY different dropsuits preloaded between 960 potential UNIQUE fittings between 32 characters. This seems like unnecessary database bloat to me.
Rather than having three dropsuits for each class I propose
1 racial frame for each of the three sizes, which is a total of 12
1 assault for each race (4)
1 Logi for each race (4)
1 Scout for each race (4)
1 commando for each race (4)
1 sentinel for each race (4)
for a total of 32 total discrete dropsuits.
Each dropsuit retains the prototype layout.
The progression is in the power cores.
one power core for each "Tier" which defines a dropsuit as having X PG/CPU for each class or size of dropsuit, depending on what's feasible and causes the least headaches.
Render the SKINs for the different tiers as ISK purchases when you achieve the appropriate skill or something.
This completely reduces the pre-loading to the minimum possibnle level and is likely to maximize the gains in memory.
APEX/BPOs discussed in next post.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.26 23:29:00 -
[126] - Quote
Continuing the above, and to butcher certain potential exploits involving APEX which have an assigned ISK value of 57,000 in the SDE:
All BPOs are turned into STD CORE BPOs of the appropriate suit class and a BPO of the suit class as well as the texture SKIN. This is also to minimize the memory drain just in case the DEV team needs it in the future to bring us cool things.
APEX suits should render 1 appropriate STD core BPO, and BPOs for all equipped modules/weapons as well as an APEX SKIN. This reduces the ISK value of the APEX from 57,000 ISK to 1,000. This chops the potential suicide exploits for FW reimbursement to maybe 400 ISK/suit plus mods.
I am of the opinion that if you're going to attack a problem, attack it until it is no longer a problem. Reducing the pre-load RAM allotment of the PS3s by as much as possible now might cause some framerate improvements here, but also can create a buffer for future development.
There's no point in adding cores if you intend to keep tiers. None.
This post was brought to you by the baffling explanations of Iron Wolf Saber, and dear God I hope he was just explaining poorly.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.26 23:31:00 -
[127] - Quote
Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings.
Please reduce the total ISK value of all of these below 1000 ISK so that JLAVs are not going to be a profitable means of destroying tanks.
I love watching tank drivers rage, but this one hits my insanity limit.
Hard.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Joseph Ridgeson
WarRavens
4
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Posted - 2015.05.26 23:46:00 -
[128] - Quote
It is a great idea that has potential to help.
* It moves the huge jump in power in going to a Basic-Advanced-Prototype suit from Slots, PG, and CPU to simply CPU. I know that it got to me when I started running an Advanced Suit every once in a while during open beta that I had to completely rethink my fit. New players might not have all the CPU/PG skills so advancing a suit meant that I had to swap out modules. This is part of the allure of the game. However, it is complicated as hell. I have played EVE and was very, very familiar with the fitting concept and the notion of getting more slots and PG/CPU drove me up the wall because it had me creating completely different combinations. With this change, an Advanced 'Suit' would simply have PG/CPU so the player would be less likely to have to change out their suit's composition besides just getting better modules. If they wanted to, they still could but they wouldn't have to.
* It gives a boost to the basic and advanced suits. Not a huge benefit but it helps.
* It desperately helps the absolutely terrible scaling of certain roles, especially Logistics. Basic Logistics have: Amarr: 2H 2L 2 E, Sidearm Caldari: 2H 1L 2E Gallente: 1H 2L 3E Minmatar: 2H 2L 3E
Caldari is the clear loser here. 2 Equipment and only 1 Low. Amarr and Minmatar are the winners. At Prototype:
Amarr: 3H 4L 3 E, Sidearm Caldari: 5H 4L 3E Gallente: 3H 5L 4E Minmatar: 4H 4L 4E
Less cut and dry. Caldari have 1 more Low for 1 less Equipment over the Gallente, Minmatar are 4/4/4 showing off their dual nature, though Amarr is kind of hosed for that Sidearm. Still, now any balance concern over slot layout doesn't have to apply to the different tiers because there won't be different tiers.
* I disagree with the concerns that the game has to apply to everything in EVE. "Everything should have a cost like it does in EVE." They share the same universe but they are totally different genres. Hearthstone does not have to be exactly the same as World of Warcraft, DUST 514 does not have to be exactly the same as EVE. It isn't like it is Magic the Gathering and Magic the Gathering: Online.
* I am worried about the notion of a single Power Core for same roles. Specifically, Caldari Assault and Caldari Logistics. The Caldari Logistics uses most of their PG/CPU not on Equipment but powering that 5/4 Loadout. If the same Power Core is used and they get the same PG/CPU but Assault gets X% reduction on Modules/Weapons and Logistics gets Y% reduction on Equipment, there is basically no way that the Caldari Logistics is going to be able to be created. Hell, that is already the case; that extra slot is usually used for more CPU because of the mind-numbing PG/CPU of Shield Modules (different issue).
* I would agree that it is similar to Z's proposal; "your suit is 'prototype' but what is most important are the modules." It doesn't have the "I have to go Logistics if I want to use a Mass Driver" bit. That doesn't mean it is a bad idea. Being similar to something bad but having a significant difference is not necessarily a negative. "[Bad German Guy] was a politician, [Other person] is a politician; conclusive proof!"
* As I have stated before, I like this idea even if it does exactly nothing to help the performance issues of the wheezing, hacking machine we call "DUST 514 (PS3)." If it does help, cool. If not, we still got the implementation of a good idea. Just because you still might get from some bacteria on your hand doesn't mean you shouldn't wash your hands after taking a dump; at the very least, your hands won't smell like s***.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 00:19:00 -
[129] - Quote
Breakin Stuff wrote:Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings.
Please reduce the total ISK value of all of these below 1000 ISK so that JLAVs are not going to be a profitable means of destroying tanks.
I love watching tank drivers rage, but this one hits my insanity limit.
Hard.
My favorite way to troll suicide jeeps... Sitting in my tank behind a wall of proxy explosives. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 00:25:00 -
[130] - Quote
DeathwindRising wrote:Breakin Stuff wrote:Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings.
Please reduce the total ISK value of all of these below 1000 ISK so that JLAVs are not going to be a profitable means of destroying tanks.
I love watching tank drivers rage, but this one hits my insanity limit.
Hard. My favorite way to troll suicide jeeps... Sitting in my tank behind a wall of proxy explosives.
I just gained 20k ISK by blowing up on your proxies. See the problem?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 00:38:00 -
[131] - Quote
There's an issue I have with the pricing of proto power cores. They aren't competitively priced.
A std power core + a complex fitting mod is cheaper than an advanced power core and offers similar benefits. But an adv power core is cheap enough that the costs are worth the gains in freeing up an additional slot.
But a proto power core priced at 81k isk? No. I can take an advance core, add a complex fitting mod and most likely fit a proto primary weapon with complex modules for a total suit cost of 81k isk or less.
No that's not a problem currently because there's no working market supply/demand, but this clearly doesn't scale. And I thought all designs were to suit the larger overall design. This doesn't.
That probably why when I logged on today, all my apex suits suddenly had less fitting on them. Because I can literally make a suit for 20k isk that stands toe to toe with 200k proto suits.
Why is any of this a problem? Because Rattati just changed how the reward systems work in FW and PC. If I can make proto suits for dirt cheap, then where does the isk come from that we are supposed to get when we win matches? If the whole enemy team runs 20k isk suits then the payout is crap for beating them.
What happens next? Do we run pubs to make our isk? Do PC corps become massively wealthy again because they can fight at top performance without suffering real losses? Where'd the isk sink go in this? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.27 00:41:00 -
[132] - Quote
CCP Rattati wrote:I sometimes wonder why I share stuff
https://pbs.twimg.com/media/CF-P-iJUIAAkhM7.jpg:large
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.27 00:43:00 -
[133] - Quote
Breakin Stuff wrote:DeathwindRising wrote:Breakin Stuff wrote:Finally, the best way to exploit ISK gains in FW is to rapidly lose multiple LAV BPOs with BPO fittings.
Please reduce the total ISK value of all of these below 1000 ISK so that JLAVs are not going to be a profitable means of destroying tanks.
I love watching tank drivers rage, but this one hits my insanity limit.
Hard. My favorite way to troll suicide jeeps... Sitting in my tank behind a wall of proxy explosives. I just gained 20k ISK by blowing up on your proxies. See the problem?
What problem? All that happened is depending on which proxies I used, you made more isk than it cost me. Sounds like free isk to me and it doesn't hurt my wallet. If it doesn't hurt my wallet then it doesn't matter.
As long as I don't die, I can resupply as many times as I want, for free. So that's more free isk if you want it lol
EDIT: never mind. I misread your post lol. Yea you're making isk killing yourself. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 00:53:00 -
[134] - Quote
He who laughs last, think slowest.
He who laugh first, is likely guilty.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.27 00:58:00 -
[135] - Quote
Pack it up boys, Pokey wins the thread.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 01:03:00 -
[136] - Quote
Soldner VonKuechle wrote:Pack it up boys, Pokey wins the thread. I'm pretty sure masochism is actually the answer.
And an irrepressible urge to see just how deep the rabbit hole of idiocy actually goes.
I have yet to find the bottom.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.05.27 01:06:00 -
[137] - Quote
Breakin Stuff wrote:Soldner VonKuechle wrote:Pack it up boys, Pokey wins the thread. I'm pretty sure masochism is actually the answer. And an irrepressible urge to see just how deep the rabbit hole of idiocy actually goes. I have yet to find the bottom.
Spoiler alert: there is no bottom, just linked, looped points in space-time as to appear never ending.
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.27 01:07:00 -
[138] - Quote
Breakin Stuff wrote:Soldner VonKuechle wrote:Pack it up boys, Pokey wins the thread. I'm pretty sure masochism is actually the answer. And an irrepressible urge to see just how deep the rabbit hole of idiocy actually goes. I have yet to find the bottom.
Rattati's Meta-Bittervet Status: Confirmed.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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thor424
Namtar Elite Gallente Federation
322
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Posted - 2015.05.27 01:07:00 -
[139] - Quote
Iron Wolf Saber wrote:Sole Fenychs wrote:Vrain Matari wrote:CCP Rattati wrote:Vrain Matari wrote:
In terms of my personal playstyle, power cores are a net gain. In terms of my investment in New Eden, magic bpo dropsuits are a net loss. In terms of the player experience in Dust, power cores are valuable if they improve performance/content.
How much, in terms of in-match frames per second, menu loading times & new assets, will implementing power cores bring to Dust?
OK, they cost one ISK because they are mass manufactured and the power comes from the modules that are expensive. Now they are no longer BPO's. Does it change anything in the economy? No. Does it no longer violate New Eden's rule of no BPO's. Yes. Then it must be better, right? The real question is do we someday want players in New Eden manufacturing Dust assets from in-game resources? When i say immersion-breaking that's really what i'm getting at - the idea that someday we will be integrated with EVE. In which case the 1 ISK dropsuit doesn't make much sense, except in an arbitrary technical 'letter of the law' sense. Why not design Dust in a way that is consistent with the universe it's embedded in? I want you to do something: Do some research of what 1 ISK is supposed to be worth in New Eden. Hint: You could buy Google with 1 ISK, from what I last read. 1 ISK is not peanuts. That's why the BPO makes sense - 1 ISK is nothing to immortals, meaning that our employers are likely to just throw the suits at us for free, as the complicated parts are in the power core. At the same time, even a BPO (i.e. a suit that is so cheap that you don't even calculate its value) suit might be 0.01 ISK, which would still be an insane amount of money for any non-immortal. Enough to buy your own ******* island or something like that. Always keep in mind the scale. Just look at your real clothes. A shirt is ten bucks, maybe. The material for the shirt is maybe one buck. And then there's two cents or so that go to the person who made your shirt. Ten bucks is nothing for you and for two bucks, you'd buy t-shirts in bulk. The two cents for assembling the shirt are so cheap that you'd consider them a rounding error. You'd throw those two cents away if they didn't fit into your wallet. The price of the shirt stems entirely from the material and the shipping. The assembly never factors into it. And that's exactly how BPO dropsuits work. The price of the dropsuit is so neglegible that it's nothing to an immortal. Meanwhile, the person who assembled your t-shirt actually considers two cents per shirt to be real pay. Similar to how 1 ISK could buy you Greece. Note: I took these numbers out of thin air and based them on past exploitation scandals. I have no idea if they are actually that bad, or even worse. Dust 514 isk is valued different than eve online isk. Eve online isk is about 12,000 isk to retire a family in a comfortable middle class life to give some form of measure. Dust 514 isk about 1/10th ratio so 120,000 isk to retire a family.
You've got it backwards. It's about 12-15 Eve ISK for 1 Dust ISK. It's much harder to earn ISK in Dust. I guess all that scaled down technology and people less willing to die thousands of times, from what I've read it's painful.
Thor's Emporium
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 01:57:00 -
[140] - Quote
thor424 wrote:ou've got it backwards. It's about 12-15 Eve ISK for 1 Dust ISK. It's much harder to earn ISK in Dust. I guess all that scaled down technology and people less willing to die thousands of times, from what I've read it's painful.
No dust isk is less valued than eve isk. Eve isk 125-1k isk buys a luxury LAV equivalent we spend nearly 10x of that for a combat version.
Just because you are immortal doesn't mean you get paid as same as the captains.
Cost of running a fleet equivalent for a capsuleer.
1 capsuleer battleship crewed with 2,000 crew averages the effectiveness of 20 fully manned naval battleships. Average crew per naval battleship 12,000 crewmen to include officers, NCOs, and enlisted patrons. All whom require wage, food, administration, morale, medical, and finally insurance for end of life and retirement.
Capsuleer ships have no need for Officers, nor NCOs most senior position would be chief of a specified system. What a company saves in NOT hiring an entire battle fleet a portion of it goes to paying the suicidal crew while the contracting corp and capsuleer split the rest of the savings.
Dust 514 immortal soldiers are equated to about 50 soldiers give or take. Special Forces. We're cost savings due to the fact we're 100% always spun up but most of our spun up costs are sustained by our own actions and thus we pay for most of it most of the time. Logistics of moving entire battlillions their equipment, training, naval escort, makes use very finetely cheaper than mortal soldiers but not in the order and magnitude of isk saved for our naval equivalents Also because we are hired a band at a time of 16 immortal soldiers the contract is then split up. Then also considering planet side based industry is much cheaper to deploy and employ vs the space born operations plopping a new SI down is cheaper than buying a new cruiser as the stuff self assembled and is mostly prefabbed.
Then clean up costs. Oh the cleanup costs.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 02:02:00 -
[141] - Quote
Suits before cores and skins
Small MLT Small NEO STD Small STD Small NEO ADV Small ADV Small NEO PRO Small PRO +Variants of all colors and sizes
Scout NEO MLT (model physics sounds actor and more) Scout MLT Scout NEO STD Scout STD Scout NEO ADV Scout ADV Scout NEO PRO Scout PRO +Variants, Colored, Officers
After Skins and Cores
Small Suit (model physics sounds actor and more) Scout Suit Officer Scout Suits
MLT Small Core (no need for model physics sounds ect ect) STD Small Core NEO ADV Small Core ADV Small Core NEO PRO Small Core PRO Small Core
Variant Skins (baked into the suits above)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Haerr
The Rainbow Effect Negative-Feedback
2
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Posted - 2015.05.27 08:40:00 -
[142] - Quote
^ Can you do the same thing for vehicles and weapons? |
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 09:59:00 -
[143] - Quote
Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.27 10:27:00 -
[144] - Quote
CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it!
I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix.
Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility.
There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.27 10:46:00 -
[145] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more.
I'd have to agree with IWS sentiment here as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.27 10:48:00 -
[146] - Quote
CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits.
Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 10:50:00 -
[147] - Quote
Kain Spero wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more. I'd have to agree with IWS sentiment here as well. As strange as it is to say this... I acually understood what he was going for \o/ And I agree.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 10:51:00 -
[148] - Quote
Kain Spero wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! I have been thinking and the more I think about it the more I am going have to say that I think this fear is unfounded; the apex of player ability; is to have the knowledge; and skill in this game to be able to run and run effectively at isk costs and fitting; trading off proper modules for gains and advantages and this scenario would actually justify the use of CPU and PG modules as they're no longer not paying their slot consumption weight barely but being able to enjoy it further out for higher grade modules elsewhere. A second or third fitting module would simply make it a std slot layout with full adv-proto mix. Even if a highly skilled veteran where to make an unusual glass house fit to get a performance not normally seen at that 'tier' a lesser skilled player can attempt to mimic the setup using weaker gear but having access to the same slots can empower the player to achieve semi-relatable performance instead of a gulf of impossibility. There are ways to balance this fear out though; you can simply adjust the fitting modules; make officers/experimental harder to fit so that only prototype suits would fancy fitting them; adding additional module fitting skills to modules that do not currently enjoy them and much more. I'd have to agree with IWS sentiment here as well. It's not enough to have sentiment, I did the numbers. To prevent stacking, I need to crush the bonus given by capacity upgrades.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
23
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Posted - 2015.05.27 10:52:00 -
[149] - Quote
Breakin Stuff wrote:CCP Rattati wrote:Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 before) does not get you above Proto fittings.
Think about it! transfer the PG/CPU function entirely to the cores and phase out the STD and ADV suits. Make three tiers of core per suit class, (9 total ISK cores) for heavy, medium and light. a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.05.27 11:03:00 -
[150] - Quote
CCP Rattati wrote: a STD core plus 4 pg upgrades and 4 cpu upgrades is much higher than a proto core, if I use std and pro dropsuit values and 4 and 8 slots comparatively
...but what does it matter if you have all that PG/CPU, if you have no slots left... I really am asking, I feel like I am missing something here?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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