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81. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Ah ok. Yeah I think that was one way there were going to go about it but the technical side got messy so large squads were implemented as a solution.
- by Kain Spero - at 2015.06.30 18:17:00
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82. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Asad Thahab-Jabal wrote: I just came to the conversation but instead of a 16 man team, what about an implementation of a way to link (Q-Sync) several squads and not be one large 16 man squad. That way the ones requesting a better way to Q-Sync ...
- by Kain Spero - at 2015.06.30 16:28:00
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83. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Sure thing Thor: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074 CCP FoxFour wrote: While CCP Nullarbor works on the new matchmaking system we are working on the design of an enhanced squads system that would let y...
- by Kain Spero - at 2015.06.30 14:55:00
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84. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kevall Longstride wrote: You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16. Deploy it by all means. ...
- by Kain Spero - at 2015.06.30 13:24:00
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85. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I was talking to SMB on this point this evening in-game actually. I think one potential solution would be to give players 40% reimbursement win or loose but make all of the salvage go to the winners similar to what was done with PC payouts. The d...
- by Kain Spero - at 2015.06.30 09:15:00
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86. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, you have public skirmish, public ambush, public domination, and public acquisition all protected by matchmaking and all having the addition of reduced squad sizes to four. Having FW skirmish be geared more towards organized play is more t...
- by Kain Spero - at 2015.06.30 08:42:00
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87. (Equipment Idea) Camera Drone - in General Discussions [original thread]
Give me this and an ability to turn off the hud so I can make some Dust machinama dangit!!! I like the gameplay aspect of it as well.
- by Kain Spero - at 2015.06.30 08:07:00
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88. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
SirManBoy wrote: Between pubs (ambush, dom, skirm, and acquisition) and FW we only have 5 instant match experiences in Dust and not one of them caters to team deployments. I find that totally unacceptable. And yet, now that the mechanic we need...
- by Kain Spero - at 2015.06.30 08:00:00
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89. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Mina Longstrike wrote: Kain Spero wrote: True Adamance hit's the nail on the head. Public matches are designed with match making and soon four-man squads to cater to fireteams (4 man groups) and solo players. FW deserves to be just as much ...
- by Kain Spero - at 2015.06.30 05:33:00
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90. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, except for no one that knows what their talking about is worried about matches actually occurring. The arguments that I've heard about team deploy is that there is concern that there will be instances of 16 vs 16 randoms or a variation ther...
- by Kain Spero - at 2015.06.30 04:41:00
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91. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The irony here is that Corp Battles 1.0 was FW.
- by Kain Spero - at 2015.06.30 03:19:00
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92. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance wrote: These are players organising themselves into groups in 'LOW SECURITY SPACE'.....my god the sheer amount of tears that would flow if Dusters ever attempted to fly those systems EVE side with the sensibilities they currently...
- by Kain Spero - at 2015.06.30 03:02:00
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93. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: Kain Spero wrote: If you have the knowledge and capability to squad and you choose not to in a game mode that was designed with the intent of catering to more and more organized players you have no one to blam...
- by Kain Spero - at 2015.06.30 02:32:00
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94. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
If you have the knowledge and capability to squad and you choose not to in a game mode that was designed with the intent of catering to more and more organized players you have no one to blame but yourself.
- by Kain Spero - at 2015.06.30 02:22:00
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95. Team Deploy in FW could make it easier to boost LP. - in General Discussions [original thread]
Boosting is something that CCP has already put code in for. Once you hit a certain WP threshold the SP gained from that WP diminishes.
- by Kain Spero - at 2015.06.30 01:18:00
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96. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance hit's the nail on the head. Public matches are designed with match making and soon four-man squads to cater to fireteams (4 man groups) and solo players. FW deserves to be just as much of an end-game as Planetary Conquest. And those...
- by Kain Spero - at 2015.06.30 01:15:00
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97. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I have to agree with deezy here that NPC strikes largely need to go, but I would suggest keeping the flux strikes due to the high ground camping with links meta.
- by Kain Spero - at 2015.06.29 19:33:00
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98. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons.
- by Kain Spero - at 2015.06.29 19:31:00
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99. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they are they've taken the risk on themselves. Aga...
- by Kain Spero - at 2015.06.29 19:19:00
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100. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The simple fact is that disallowing full team deploy does nothing but harm those that aren't the well connected in FW. Again the simple fact remains that more syncs equal more good fights. Public matches are being designed to cater to 4 man squad...
- by Kain Spero - at 2015.06.29 18:57:00
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