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161. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way,...
- by Kain Spero - at 2015.05.25 17:47:00
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162. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: So will there be a CP cost to maintain an altered timer? All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so. Why not make it a daily CP main...
- by Kain Spero - at 2015.05.25 16:35:00
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163. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
This will be a huge boon to FW. I also really like the salvage change for PC. Combined with trading this will definitely add some incentive for winning.
- by Kain Spero - at 2015.05.25 14:12:00
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164. So ive came across this idea from a certain "corp" - in The War Room [original thread]
Heimdallr69 wrote: demens grimwulff wrote: Songs of Seraphim wrote: Is it Negative-Feedback.? They've let some scrubs in. Wait.. you didn't pay to get in? All players have paid me...shhh don't tell Kain HEIM!!!!
- by Kain Spero - at 2015.05.24 01:40:00
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165. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Rattati wrote: 1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so pla...
- by Kain Spero - at 2015.05.21 14:35:00
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166. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Jadek Menaheim wrote: Frame, please allow us to test exit points in the sky at some point in the future. I have to agree. These would be much better if the exits were sky spawn points I think. The visibility of the exit points has to go.
- by Kain Spero - at 2015.05.21 06:46:00
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167. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lightning35 Delta514 wrote: +++++++++++++++++++++++++++ - 10000000 This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU...
- by Kain Spero - at 2015.05.20 19:34:00
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168. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lenz Hong wrote: Just to know (and since i didn't read the entire post). This will make possible to have power cores with different layouts for one Dropsuit? For example: Default Assault Gallente (exactly like our current Assault gk.0, LSG 1E ...
- by Kain Spero - at 2015.05.19 19:42:00
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169. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly.
- by Kain Spero - at 2015.05.19 05:03:00
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170. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
For me I'm thinking about the suits being BPO in terms of the fitting design and UI. If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and have that be where yo...
- by Kain Spero - at 2015.05.18 15:43:00
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171. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Aiwha Bait wrote: During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the...
- by Kain Spero - at 2015.05.18 15:25:00
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172. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me. If it really really bot...
- by Kain Spero - at 2015.05.17 16:16:00
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173. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Regis Blackbird wrote: While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the f...
- by Kain Spero - at 2015.05.17 10:01:00
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174. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I-Shayz-I wrote: Could we make the suits 1-time purchase BPOs so you only need to restock power cores? This is something I was thinking of as well. Make the suits BPOs and shift their cost to the power core. This power core idea has me grin...
- by Kain Spero - at 2015.05.15 23:32:00
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175. Video of Caldari and Gallente - in General Discussions [original thread]
Heh, at least you guys are one of the few syncs we can go up against that provides both a good fight and doesn't back out. Just too bad Amarr FW doesn't usually open up until way later in the day. Edit: Let us know anytime you need help getting ...
- by Kain Spero - at 2015.05.15 23:28:00
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176. Ability to Mute Individual Players In voice - in Feedback/Requests [original thread]
You normally can. There is a bug currently which doesn't allow you to see who is on a team while already deployed and makes you unable to mute them.
- by Kain Spero - at 2015.05.14 21:16:00
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177. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
I have to agree. "Medium" attrition was my initial proposal, but I think that sheet 3 which is between aggressive and medium attrition is the best way to go.
- by Kain Spero - at 2015.05.14 21:15:00
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178. Dust 514 Sniper Problems - in General Discussions [original thread]
Oswald Rehnquist wrote: I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and ...
- by Kain Spero - at 2015.05.14 13:44:00
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179. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Fox Gaden wrote: Ok, now that I see the tabs, I would be ok with the Aggressive tab. I also updated the sheet to include you suggestions in the Medium and "Between the two" tab.
- by Kain Spero - at 2015.05.14 13:23:00
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180. STD Assault Forge Gun - in Feedback/Requests [original thread]
I agree the STD assault forge gun should return.
- by Kain Spero - at 2015.05.14 13:09:00
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