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61. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Juno you wouldn't be wrong that team deploy would get more people interested in the game mode. Q-syncs would be available to all rather than the select few that run them now in corp or player-made channels.
- by Kain Spero - at 2015.07.02 09:08:00
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62. Uplink backpack - in Feedback/Requests [original thread]
Devadander wrote: And a huge no to a noise. Please no. Less for giving my position and more for my headache lol. I actually hadn't thought of that, but that's a really good point. A constant noise from the mobile uplink would drive folks in...
- by Kain Spero - at 2015.07.02 08:05:00
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63. How is everyone doing in the event? - in General Discussions [original thread]
9 installations to go and about 40 assists. Done with all the rest.
- by Kain Spero - at 2015.07.02 08:02:00
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64. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Your "drawbacks" in terms of destroying the ability to queue have been shown to be fantasy at best by a mathematician that you actually agreed with. And if you actually bothered to read you would see that I said that the tools are already in pla...
- by Kain Spero - at 2015.07.02 07:25:00
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65. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I gave more than a few reasons. Your objections have been shot down numerous times and now you are just grasping at straws. Kain Spero wrote: I was always and still am a big proponent of four-man squads (fireteams) in public matches. Public ...
- by Kain Spero - at 2015.07.02 07:05:00
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66. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again the issue is that adding team deploy doesn't create anything that can't be done already. It gives the power of team deploy to all players rather than a select few. It's about improving the team play options at the same time the solo ...
- by Kain Spero - at 2015.07.02 06:45:00
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67. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No, I said it's already possible. Yet it doesn't occur and would be made harder by the presence of more syncs if folks were to try it. Also CCP already put anit-boosting measures in place becuase of what happened in PC. Your argument is about as...
- by Kain Spero - at 2015.07.02 04:41:00
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68. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: thor424 wrote: I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated. Nothing will change for NF with 4, 6,...
- by Kain Spero - at 2015.07.02 04:13:00
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69. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Sure there may be some syncs like that out there but I know that syncs like State Task Force, Lucent Echelon, and Negative-Feedback get excited when we realize it's a sync on the other side and ecstatic when we see a side with full corp tags that ...
- by Kain Spero - at 2015.07.01 15:26:00
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70. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again you are making assumptions about how teams are made in FW and coming to the conclusion that players will be left out. This has already been proven to not be the case when solo players are slotted into 14 man groups, 12 man groups, 10 man gro...
- by Kain Spero - at 2015.07.01 12:13:00
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71. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, I'm sorry but now your ignorance is truly showing. From what CPM 1 members like Dennie has said they are being cautious. Again, since we already have team deploy in it's most basic form in Faction Warfare already there is no reason to NOT...
- by Kain Spero - at 2015.07.01 11:55:00
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72. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Spectral Clone wrote: Hard to fill two "platoons" when the playerbase is so small (and declining). Better focus those resources on a PC port. Actually syncs happen everyday in FW and those that run the syncs are often the ones that are resp...
- by Kain Spero - at 2015.07.01 11:47:00
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73. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Regis Blackbird wrote: Ok, can we all just stop this rather pointless discussion? Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not...
- by Kain Spero - at 2015.07.01 11:42:00
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74. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, I'm not sure how many times it can be said that we already see the system operating and accommodating 16 man groups deploying and solo players being slotted into incomplete 16 man groups. In your risk assessment I think you fail to realize...
- by Kain Spero - at 2015.07.01 10:53:00
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75. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again Deezy, you've been told on several occasions that your logic is both inaccurate and flawed. You can keep saying that team deploy will keep people that don't have 16 man platoons until you are blue in the face, but it won't make it true. Aga...
- by Kain Spero - at 2015.07.01 09:04:00
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76. Changes to the suits - in General Discussions [original thread]
Yeah, I think if respecs were enabled for player trading they would quickly become the best selling AUR item by far.
- by Kain Spero - at 2015.07.01 08:47:00
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77. Changes to the suits - in General Discussions [original thread]
I think what would be good is if CCP opened up the respects to player trading. This way more respecs could be sold and then turn around and sold to players for ISK. This would allow players who don't have AUR the opportunity to purchase respecs a...
- by Kain Spero - at 2015.07.01 08:41:00
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78. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The KTM DuKe wrote: Kain Spero wrote: Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competiti...
- by Kain Spero - at 2015.07.01 08:33:00
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79. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Actually, CCP did specifically set the FW team builder that allows teams to deploy minus the user interface. To put it simply the team builder for faction warfare gives priority to larger squads. This simply priority is what allows for a set of ...
- by Kain Spero - at 2015.07.01 06:14:00
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80. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Leither Yiltron wrote: I said it in 2012, and it has been true for the 2.5 years since: If you leave communities without an easy-to-organize way to get into matches with a full team on short notice, those communities will atrophy and die. Look...
- by Kain Spero - at 2015.07.01 01:04:00
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