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2321. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
darkiller240 wrote: Izlare Lenix wrote: In cqc the spool up time of the RR is meaningless when soooooo many squads are running around with scanners. When a RR user knows someone is about to come around the corner they prefire the gun so they...
- by KEROSIINI-TERO - at 2014.01.25 00:07:00
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2322. An idea. - in General Discussions [original thread]
No. If guns are better on certain suits, that creates a new 'par' for weapon balance as the guns have to be balanced taking the strongest version into account. That means guns on other suits are sub-par and it would be simply dumb to fit them. ...
- by KEROSIINI-TERO - at 2014.01.22 21:12:00
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2323. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
I'm gonna miss the self reps but it's better that the bonus is more role oriented, instead of a very powerful combat ability.
- by KEROSIINI-TERO - at 2014.01.21 00:56:00
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2324. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
I confirm the near-instant overheat on scrambler rifle. It's a little less than a one second to overheat. Actually that fact cuts of some of it's sick OPness and I guess that's why we don't see them in larger amounts - it's very hard to use, kind...
- by KEROSIINI-TERO - at 2014.01.21 00:18:00
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2325. Hold off on AV buff until 1.9 - in General Discussions [original thread]
DeadlyAztec11 wrote: Respec my Swarm Launcher Skills and I won't give a crap. That would be the saddest solution from the perspective of three particular perspectives.
- by KEROSIINI-TERO - at 2014.01.20 21:49:00
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2326. Kamikaze jeep are for noobs - in General Discussions [original thread]
Jihad jeeps are perfectly fine and nice gameplay. Both from perspective of jeeper and tanker. Roof top forges, the 1.7 change made them bearable, they are no longer dominating 50% of battlefield. But they do work both rooftop and ground level.
- by KEROSIINI-TERO - at 2014.01.20 02:11:00
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2327. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Goric Rumis wrote: This is a good thread. I don't think your solution fixes the whole picture, but it's a great discussion and I'd love to make sure it gets bumped. Thanks. You're right it's not supposed to be the final answer.
- by KEROSIINI-TERO - at 2014.01.19 02:22:00
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2328. Hilarious bug - in General Discussions [original thread]
GVGMODE wrote: A vehicle is very likely to fall through the map when you are beneath a "solid" structure and open the battle map. Uyp. Too likely. today I had a variation of the bug: opened the map while in slope. Upon exiting the map, in...
- by KEROSIINI-TERO - at 2014.01.18 01:57:00
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2329. What if AV... - in General Discussions [original thread]
Agreed, that would make balancing AV easier.
- by KEROSIINI-TERO - at 2014.01.17 23:24:00
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2330. Tanking and why it sucks (in depth bring discussion) - in General Discussions [original thread]
The legend345 wrote: Tank vs tank is garbage, easy-mode, and bad. Why: 1.Damage mod rails destroy anything with no thought or strategy. Pop the damage mods and hit your target a couple times. Renders blasters useless even in close-quarter en...
- by KEROSIINI-TERO - at 2014.01.17 01:43:00
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2331. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system. Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? No reload while in? +500%...
- by KEROSIINI-TERO - at 2014.01.16 02:34:00
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2332. Request new game mode: Training Arena - in Feedback/Requests [original thread]
Banjo Robertson wrote: I think it would be a good idea to have a mode of gameplay called the 'training arena' you can enter it by yourself or with a squad. It spawns you into an area with buildings and terrain set up like many of the battlegrou...
- by KEROSIINI-TERO - at 2014.01.16 02:23:00
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2333. Hilarious bug - in General Discussions [original thread]
Had one incident in 1.7 where I was in a tank, reseach lab road which was slighlty tilting. Entered the map and on exit, my tank fell through the map. Did not fly up, though.
- by KEROSIINI-TERO - at 2014.01.16 02:08:00
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2334. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I guess a lot of mouse 'sluggishness' or 'being underwater' has to do with the fact that it's unreasonable to have MKB players insta-180 while pad (ds3) users couldn't. Guess there's really now other way to fix it, it's inherent result of mouse-ha...
- by KEROSIINI-TERO - at 2014.01.15 23:27:00
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2335. Balancing the Active Scanner by Taking Ques From Another Title - in Feedback/Requests [original thread]
This suggestion, among some others, is a good improvement. +1.
- by KEROSIINI-TERO - at 2014.01.15 23:15:00
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2336. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
+1 for tiericide. -1 for PVE solution. Personally I think PVE is gonna alienate players from dust gameplay we know, meaning pvp dust gameplay is likely to diminish and fade. That could be a topic of it's own...
- by KEROSIINI-TERO - at 2014.01.15 23:07:00
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2337. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Harpyja wrote: Increasing cooldowns won't solve the problem. Instead, people will just call in a fresh new tank ready to stomp again with the effectiveness of a proto fit tank. We need to bring tiered modules back, and/or increase the SP gap b...
- by KEROSIINI-TERO - at 2014.01.15 22:16:00
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2338. The Rail Rifle - in General Discussions [original thread]
BL4CKST4R wrote: There are people who swear it sucks in CQC by even the standard variant is a monster. The best way to fix it, and other issues with long range, is nerfing the rof of long range weapons so that their DPS is always lower than sho...
- by KEROSIINI-TERO - at 2014.01.13 12:00:00
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2339. [Leaked!] Early 1.8 patch notes got leaked! Expansion name is Reclamation! - SEE... - in General Discussions [original thread]
One man's fantasy is just that.
- by KEROSIINI-TERO - at 2014.01.13 10:02:00
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2340. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Clone D wrote: I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP. I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade tha...
- by KEROSIINI-TERO - at 2014.01.11 20:03:00
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