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2301. [Request] ISK Ratio (To make Proto stomping seem less painful) - in Feedback/Requests [original thread]
echo47 wrote: In other words a way to feel good about losing. And to cry when winning.
- by KEROSIINI-TERO - at 2014.02.03 10:33:00
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2302. [Request] ISK Ratio (To make Proto stomping seem less painful) - in Feedback/Requests [original thread]
Totally agreed. Also, this has been suggested before many times, and CCPs stance on it is that they are looking into implementing it. So it's not even Soon(tm).
- by KEROSIINI-TERO - at 2014.02.03 02:39:00
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2303. request: hey CCP, please increase weekly cap!! - in Feedback/Requests [original thread]
The players with the biggest advantage are the ones who've played those 'meaningless' extra matches. 100x extra 1500 SP per week for a year really gives a nice chunk of lead to those who only cap. I'd say the top players have now 45M SP.
- by KEROSIINI-TERO - at 2014.02.03 02:12:00
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2304. How a respec would effect the game - in General Discussions [original thread]
The first new respec thread appears on forums the day after a respec. It is inevitable, going to that road is an endless cycle. "A wild respec thread appears"
- by KEROSIINI-TERO - at 2014.02.02 19:31:00
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2305. A shift in player mentality is needed IMO. - in General Discussions [original thread]
Shadow Archeus wrote: I believe that winning a match should yield more isk while losing should give some more sp..... Kind of like your character learning from mistakes in battle I don't know much about the payout system but if wp is used to c...
- by KEROSIINI-TERO - at 2014.02.01 21:49:00
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2306. A shift in player mentality is needed IMO. - in General Discussions [original thread]
shaman oga wrote: Try to wear ADV sometime. I can't. There's no fitting slots left to do that. Support this thread and this post to reduce protosuit amounts even a bit: https://forums.dust514.com/default.aspx?g=posts&m=1540828#post15...
- by KEROSIINI-TERO - at 2014.02.01 19:40:00
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2307. Proving how old your Toon is - in General Discussions [original thread]
that forum stat link is cool, thx Kane Fyea: http://dustsearch.com/stats/Kerosiini-tero tho that gives only indication of this char age, first was in Replication on different name. and please don't tell to look at char birth date, most have 2...
- by KEROSIINI-TERO - at 2014.01.30 03:43:00
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2308. [Poll] General Consensus About Tank Balance - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Patch notes for 1.8: Vehicles can no longer stack multiple modules of the same type. This is to bring us closer to our goal of having vehicles able to use "waves of opportunity" to break battle lines, then retreat, ...
- by KEROSIINI-TERO - at 2014.01.30 03:30:00
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2309. [Poll] General Consensus About Tank Balance - in General Discussions [original thread]
Of these, definately #2.
- by KEROSIINI-TERO - at 2014.01.30 03:27:00
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2310. Did anyone else read the new EULA? - in General Discussions [original thread]
I stopped reading when soul rights were first mentioned.
- by KEROSIINI-TERO - at 2014.01.30 00:21:00
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2311. Fix for rail rifle CQC - without nerfing DPS - in General Discussions [original thread]
richiesutie 2 wrote: Make it so as you fire heat builds ups -but won't overheat the gun- once you stop firing you have to wait till it cools down to fire again. Voila, Absolutely awful CQC. +1. This is an example of a good idea, a soft met...
- by KEROSIINI-TERO - at 2014.01.30 00:19:00
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2312. Biggest fight ever going on in EVE right now :) - in General Discussions [original thread]
Maken Tosch wrote: NK Scout wrote: so its JUST less fitting? Usually, yes. In Eve Online, you'd be surprised how valuable CPU/PG becomes. Not that it matters, but officer modules usually take way MORE PG+CPU, especially PG than any ot...
- by KEROSIINI-TERO - at 2014.01.29 00:09:00
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2313. We need a name!? - in General Discussions [original thread]
Shells
- by KEROSIINI-TERO - at 2014.01.28 17:40:00
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2314. [request] please in nerf the quafe suit - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Please change it back to pink. On reading the title I though you are calling to nerf Quafe suit to make it less pink... =P
- by KEROSIINI-TERO - at 2014.01.28 07:14:00
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2315. dismount/mount timer for tanks and dropships - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: yes or no personally i say yes. at least 5secs both ways for the driver Yes in some form.
- by KEROSIINI-TERO - at 2014.01.28 01:05:00
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2316. ccp...if we name and shame lag switchers will you ban them - in Feedback/Requests [original thread]
The Eristic wrote: KEROSIINI-TERO wrote: what do you mean by 'Lag Switching' in Dust? As Dust has dedicated CCP run battle servers. (as opposed to players hosting the games on their system) Doesn't matter. All a dedicated server means is...
- by KEROSIINI-TERO - at 2014.01.27 00:18:00
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2317. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. Yea RR needs tuning. But it's pretty boring if only things ...
- by KEROSIINI-TERO - at 2014.01.26 17:23:00
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2318. Reduce speed while backpeddling - in Feedback/Requests [original thread]
Supported. Though backpedal speed could be the same as strafing, at least for the beginning.
- by KEROSIINI-TERO - at 2014.01.26 15:17:00
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2319. ccp...if we name and shame lag switchers will you ban them - in Feedback/Requests [original thread]
what do you mean by 'Lag Switching' in Dust? As Dust has dedicated CCP run battle servers. (as opposed to players hosting the games on their system)
- by KEROSIINI-TERO - at 2014.01.26 14:50:00
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2320. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
darkiller240 wrote: Mayby becuase you havent relised as you never used the 'OP' RR but having an increased optimal reange means at close range it Does Less Damage try briging a RR at close range agaist a AR, your sure to lose This guy H...
- by KEROSIINI-TERO - at 2014.01.25 00:25:00
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