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141. these dc's though - in General Discussions [original thread]
As you all probably know, chat related DC issues can be mitigated by minimising the amount of chats you have. Sustainable number is 3-5 in addition to corp and ally chats.
- by KEROSIINI-TERO - at 2015.12.26 14:36:00
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142. The Infinity Nanohive (a crappy hive that never runs out) - in Feedback/Requests [original thread]
I don't see any need for this, only potential for abuse.
- by KEROSIINI-TERO - at 2015.12.26 14:26:00
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143. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
sir RAVEN WING wrote: How about this since you didn't like the first. How about have them fix the long 'Defeat' and 'Victory' screens instead of shortening battles. Also, attempt not to make it seem like something like this is more importa...
- by KEROSIINI-TERO - at 2015.12.25 01:42:00
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144. LIKE FARM - in General Discussions [original thread]
I think GM's who moderate the forums consider like farms to be against rules. Oops, did I just accidentally hit a like...?
- by KEROSIINI-TERO - at 2015.12.25 01:36:00
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145. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
sir RAVEN WING wrote: KEROSIINI-TERO wrote: sir RAVEN WING wrote: I always thought it was like them killing off the survivors before they are shut down. I like it too, even when we have lost, because it feel quite nice to have 14 guys ...
- by KEROSIINI-TERO - at 2015.12.24 00:42:00
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146. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
sir RAVEN WING wrote: I always thought it was like them killing off the survivors before they are shut down. I like it too, even when we have lost, because it feel quite nice to have 14 guys chasing you down to no avail. Well, that's av...
- by KEROSIINI-TERO - at 2015.12.23 22:12:00
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147. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
Lightning35 Delta514 wrote: i mean, its meh. the winner should be which ever team manages to completely wipe out the other teams clones till they cant spawn anymore AND kill all remaining people That is called 'Last Man Standing' mode o...
- by KEROSIINI-TERO - at 2015.12.23 20:09:00
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148. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
Satanic Fister wrote: Ambushes don't end until 1 team has 0 clones and half of said team is killed First part is partially right. Ambush ends on zero clone for a team , but usually with considerable delay. Second part is dead wrong. T...
- by KEROSIINI-TERO - at 2015.12.23 19:52:00
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149. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
Lightning35 Delta514 wrote: It's actually useful on balanced matches. You reach 0 first but other team is like at 1, our team managers to kill them all and we win even tho we hit 0 first. So no. I disagree with you. You are talking like it...
- by KEROSIINI-TERO - at 2015.12.23 19:47:00
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150. For CCP ! - in General Discussions [original thread]
jNs Vit4l wrote: Last thing this poor game needs is more maps, weapons, skins, and tanks. Make it playable then improve it. A computer specialist told me that your game CCP uses 100% out of 100% memory on the ps3 adding 1 more weapon to the gam...
- by KEROSIINI-TERO - at 2015.12.23 05:24:00
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151. The Extra Humiliation Time really needs to go. - in General Discussions [original thread]
Extra Humiliation Time. That is the worthless waste of time in ambushes when the game's fate has already been decided (losing side has hit zero clones first). It is still in the game despite constructive suggestion long ago: https://forums.dust...
- by KEROSIINI-TERO - at 2015.12.23 04:44:00
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152. Choose 3 Weopons Is Your Favorite And Your Sidearm - in General Discussions [original thread]
Hardly any flaylock presence here
- by KEROSIINI-TERO - at 2015.12.23 00:04:00
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153. Why does touching MCC or RDV = instant death - in General Discussions [original thread]
Git Gud Bruh wrote: He's not lying...but that's the top of the mcc touching the bottom of the ship. I now challenge you KERO to have your dropship touch the bottom of the mcc and survive, and also land on top of an RDV for ***** and giggles.....
- by KEROSIINI-TERO - at 2015.12.22 16:44:00
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154. Why does touching MCC or RDV = instant death - in General Discussions [original thread]
Daemonn Adima wrote: KEROSIINI-TERO wrote: Well how about this? https://youtu.be/pQK92BgMXxA Well slap my ass and call me Sally. Was that some form of an apology...? EDIT: no worries man, I had the same belief...
- by KEROSIINI-TERO - at 2015.12.22 04:03:00
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155. How Would You React if your SP was Wiped if the Game was Ported? - in General Discussions [original thread]
Simple. Rage for a sunblinding amount. Not give any money for the ported version.
- by KEROSIINI-TERO - at 2015.12.22 03:43:00
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156. Why does touching MCC or RDV = instant death - in General Discussions [original thread]
Daemonn Adima wrote: You can touch/land on the MCC in game right now? Can you post a video or picture cause I'm in disbelief. Well how about this? https://youtu.be/pQK92BgMXxA
- by KEROSIINI-TERO - at 2015.12.22 03:36:00
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157. Announcement:12 Days of DUST! - in General Discussions [original thread]
This should be also on the Announcements and Events section. Took a while to find this because no one even glances at those old stickies....
- by KEROSIINI-TERO - at 2015.12.22 00:19:00
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158. Can someone recommend me a really good manga? - in General Discussions [original thread]
SAMEERio wrote: Can someone recommend me a really good manga? I'll reward you if it's good Dude... To the vault of it all... ------>>> LOCKER ROOM
- by KEROSIINI-TERO - at 2015.12.21 23:46:00
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159. December 8, 2015 Maria Sayans Joins CCP - in General Discussions [original thread]
Makes sense, as we haven't seen this dude in a while. http://venturebeat.com/2012/01/17/ccp-games-hires-david-reid-as-chief-marketing-officer-as-dust-514-nears-launch/ Mr Reid was very marketing oriented, yes, and very fluent in all the manner...
- by KEROSIINI-TERO - at 2015.12.21 23:43:00
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160. Small railgun turrets - in General Discussions [original thread]
Yea they still do. I too was under impression that it was fixed, but now I remember that, as a cure, CCP tuned down the bonus from 10% (?) to 3%. But the stacking remained. I witnessed first hand the firepower of one of those combos, this time wi...
- by KEROSIINI-TERO - at 2015.12.21 23:30:00
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