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1981. Muder Taxi 2.0 - in General Discussions [original thread]
No one can bring back the Murder Taxis. Because... NO LAV IS YELLOW ANYMORE !!!1!!!!1!!!
- by KEROSIINI-TERO - at 2014.07.24 11:28:00
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1982. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
My infantry bros go all nom nom on those tasty swarmers and forgers. They sacrifice something else going all/most AV.
- by KEROSIINI-TERO - at 2014.07.24 10:53:00
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1983. Closed Beta Joke - in General Discussions [original thread]
Everybody, stop laughing at closed beta or I'll kick you with my kittenault suit!!11!!
- by KEROSIINI-TERO - at 2014.07.24 10:50:00
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1984. Slayer logis are still possible? - in General Discussions [original thread]
zero shocker wrote: Just messing with protofit and it turn out slayer logis are still possible but scouts overshadowed them. cal slayer logi http://www.protofits.com/fittings/shared/1140/5739
gal slayer logi http://www.protofits.com/fitting...
- by KEROSIINI-TERO - at 2014.07.24 10:39:00
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1985. Cal Heavy PG poor - in General Discussions [original thread]
S-PANZA wrote: I went to protofits and tried fitting a Cal Pro Forger... all i could manage to fit with the Charlie changes were 3 comp dam mods and an Ish Pro Assault Forge gun . With all core skills maxed and engineering lvl 5 all that was le...
- by KEROSIINI-TERO - at 2014.07.24 09:27:00
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1986. Only white people can sit in the front of the bus... - in General Discussions [original thread]
Onesimus Tarsus wrote: Wow. You posted a kdr lower than 1.0. And... kdr matchmaking fixes this. That suggestion as an answe to everything? This time I answer: No it won't because that would put healer-logis versus healer logis, and snip...
- by KEROSIINI-TERO - at 2014.07.24 09:12:00
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1987. Only white people can sit in the front of the bus... - in General Discussions [original thread]
Meee One wrote: I look around at the bus stop called CCP. When an announcement is made that express bus 'charlie' will be leaving the station soon. . . . Here at CCP only white people can sit in the front of the bus... Nice story but narr...
- by KEROSIINI-TERO - at 2014.07.24 09:08:00
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1988. I missing this..... - in General Discussions [original thread]
Tanks nowadays, maybe not as fun as earlier because of lessened options. BUT The balance is now okay and there's still good gameplay. And they can still kill dozens. FACT: The current balance is best yet AND having reached that state final...
- by KEROSIINI-TERO - at 2014.07.23 13:12:00
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1989. I 14,000,000 sp's arms and only use 2 million because of ccp - in General Discussions [original thread]
I thought anyone could use any weapon with minimal SP investment. v0v Also, I find it highly unlikely that anyone would do the level 5 specs without ever using it in a game a single time. THAT would be the defination of wasted SP.
- by KEROSIINI-TERO - at 2014.07.23 10:34:00
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1990. Suit Issue - in General Discussions [original thread]
Apocalyptic Destroyer wrote: This would fix problems concerning a Heavy with RR, CR or even the Thales. And what those problems would be? Letting people be too funky?
- by KEROSIINI-TERO - at 2014.07.22 23:39:00
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1991. Scouts should not have a light weapon slot - in General Discussions [original thread]
Duke Noobiam wrote: At first I didn't like this idea, but the more I think about it, the more I think this is the way to fix both the Scout and the Assault classes Oh this idea again. It has been shot down so many times already, yet it boun...
- by KEROSIINI-TERO - at 2014.07.22 21:40:00
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1992. [Long Detailed Post] CALDARI SCOUT IS OP - in General Discussions [original thread]
I-Shayz-I wrote: 4. What are our solutions then? A. Swap recovery values for Scouts and Assaults. -Caldari Assaults have the best shield regen, Gallente Assaults have the best base armor regeneration. -Possibly reduce them a bit so that we do...
- by KEROSIINI-TERO - at 2014.07.22 21:26:00
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1993. Serious question concerning Jihad LAVs - in General Discussions [original thread]
jenza aranda wrote: While they are possible (i have done it) Kamikaze dropships are kinda hit or miss because most of the time, they only explode when they touch the ground as they don't actually explode the moment armour hits 0. That being sa...
- by KEROSIINI-TERO - at 2014.07.22 12:49:00
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1994. Respec needed. - in General Discussions [original thread]
N O
- by KEROSIINI-TERO - at 2014.07.21 21:31:00
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1995. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Zindorak wrote: KEROSIINI-TERO wrote: Zindorak wrote: Also making the application of the donut on someone would be helpful Indeed, setting the defend order you mean. You're absolutely right. I call it the donut lol Me too, cl...
- by KEROSIINI-TERO - at 2014.07.21 01:17:00
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1996. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Shotgun scouts would reign supreme and be barely effected. Maybe as it's not rapid fire. The first kills would be as they currently are. The moments after the first kill, then there would be at least a possibility of s...
- by KEROSIINI-TERO - at 2014.07.21 01:07:00
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1997. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Zindorak wrote: Also making the application of the donut on someone would be helpful Indeed, setting the defend order you mean. You're absolutely right.
- by KEROSIINI-TERO - at 2014.07.21 01:05:00
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1998. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Previously: All team members' names were visible. DEVs deemed that to be too much clutter (mostly due to snipers' requests) and hence the change to Currently: Blue/Green names are only visible if you are both A) aiming roughly at them and B)...
- by KEROSIINI-TERO - at 2014.07.21 00:59:00
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1999. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Currently everyone's signature radius (detectability) is always unchanging. [SUGGESTION:] Firing weps temporarily makes signature more detectable. This would: - Add tactics to choose if to take easy shots but risk detection - Hinder stea...
- by KEROSIINI-TERO - at 2014.07.21 00:48:00
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2000. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
ZDub 303 wrote: . . We've needed more viable high slots for armor tankers for a long time, that is certainly a problem. Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... (Caldari) Shield tankers shouldn't reall...
- by KEROSIINI-TERO - at 2014.07.20 23:00:00
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