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3981. [Feedback] Laser rifle tweaks (range, effect of sharpshooting skills, heat built... - in Feedback/Requests [original thread]
For everyone's information before you request for hasher overheating, Laser Rifles DO overheat currently. it was fixed something like halfway of October. And I'm talking about ELM which previously did not overheat.
- by KEROSIINI-TERO - at 2012.10.31 23:38:00
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3982. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: This one is for the slim. It's very nicely done, and if you follow his other link, he'll show you how to install the system after. http://www.youtube.com/watch?v=Sq7F7JOMDXA cool, thx.
- by KEROSIINI-TERO - at 2012.10.31 21:29:00
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3983. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
does anyone have a link to a guide to install SSD on PS3?
- by KEROSIINI-TERO - at 2012.10.31 20:13:00
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3984. Proximity mines disappearing after death - in Technical Support/Bugs [original thread]
yeah I was about to make a post about pros and cons of proxy mines. Mostly cons, that is... Mines disappearing after death makes them even more weaker and fixing this the most important of the lot.
- by KEROSIINI-TERO - at 2012.10.31 18:01:00
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3985. Voice Chat - not working, need assistance - in General Discussions [original thread]
in this build there's a bug in the voice system that if you don't see the speech bubbles you have to reboot dust.
- by KEROSIINI-TERO - at 2012.10.31 17:05:00
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3986. Release Date - in General Discussions [original thread]
AltTest wrote: Heinz Doofenshertz wrote: well this is how game production goes. You work on it a while then you have an alpha, then a closed beta, where we are now, an open beta, then release. Betas don't last 4 years. Seems like this gam...
- by KEROSIINI-TERO - at 2012.10.31 16:07:00
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3987. [BUG] Extending expired booster locked character unusable - in Technical Support/Bugs [original thread]
Update: now able to connect. Either downtime fixed it, or CCP did their magicks. edit: looks like the3-day boostger disappeared. Doesn't matter, bought a new one...
- by KEROSIINI-TERO - at 2012.10.30 19:32:00
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3988. [REQUEST] Corp Training Ground - in Feedback/Requests [original thread]
seconded. That way we wouldn't have to create bogus training corps with alts just to train. Also, that would serve a purpose for testing controls.
- by KEROSIINI-TERO - at 2012.10.29 16:34:00
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3989. Eve and Dust conflicts - in General Discussions [original thread]
+1 agreed
- by KEROSIINI-TERO - at 2012.10.26 15:01:00
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3990. Dropsuit glitch or no? - in Technical Support/Bugs [original thread]
You are just looking at basic fits based on Militia Assault Suit blueprint. Even though they are named and tuned a little bit towards different roles. You can get different suits by training them later on. Remember, almost any suit can be made to...
- by KEROSIINI-TERO - at 2012.10.26 02:41:00
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3991. Compus on map and in suits - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Kharga Lum wrote: There's a compus on your HUD and when the map is opened it orients itself so that "up" is North. Compass Thanks, I seriously had no idea what these guys were talking about
- by KEROSIINI-TERO - at 2012.10.26 00:13:00
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3992. [Feedback] Spawn System is a sad state - in Feedback/Requests [original thread]
NeoprotoD wrote: The spawn system needs a total rethink imho. As it is we can spawn on the MCC, control points, spawn facilities, dropships, and uplinks. MCC i totally understand, dropships also make sense to an extent (there should be a limite...
- by KEROSIINI-TERO - at 2012.10.25 04:34:00
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3993. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
NeoprotoD wrote: I like the idea in EVE where a properly trained noob can still take out a vet with 50mil SP so long as they have the right strategy. I hope the same game design mentality is brought to Dust. In Dust that's even more real. Re...
- by KEROSIINI-TERO - at 2012.10.25 03:45:00
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3994. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
No need for travel time, I worry enough for performance. And I'm one of those people who say 'maybe for snipers'
- by KEROSIINI-TERO - at 2012.10.25 02:35:00
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3995. GET RID OF DUST/FOG EFFECTS - in Technical Support/Bugs [original thread]
+9000.
- by KEROSIINI-TERO - at 2012.10.22 00:03:00
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3996. Uplink on First spawn - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Tried to have teammates spawn on my uplink instead of default in the first spawn in Ambush but it went to default spawns anyways. This should be an option for squads that want to be grouped at the start. SAme thing h...
- by KEROSIINI-TERO - at 2012.10.21 23:56:00
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3997. Uplink Camping - in Feedback/Requests [original thread]
Valid tactic. But there should be separate deployable scanners to make the OP'ers wish come true.
- by KEROSIINI-TERO - at 2012.10.21 23:52:00
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3998. [REQUEST] Squad invite option from corp channel and chat channels - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: I think this post says it all with just the subject line alone. This is especially so when it takes exponentially longer amounts of time to load up the contacts when you attempt to invite someone from the squad menu. A ...
- by KEROSIINI-TERO - at 2012.10.21 23:49:00
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3999. Request: Active scanners Paint AV equipment. - in Feedback/Requests [original thread]
ugg reset wrote: Scanners could target AV grenades and prox mines that are more or less invisible. Yes, no, maybe? Let me hear your thoughts. +1 good idea. more use for scanner, better for mines (not the grenade ones) to be hard to find....
- by KEROSIINI-TERO - at 2012.10.21 23:46:00
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4000. [SUGGESTION] Status indicator next to player picture - in Feedback/Requests [original thread]
Yup. And as it is, it corp battlefield commanders / directors would surely love ability to manage their people better. That's why these indicators should be at least in corp channels.
- by KEROSIINI-TERO - at 2012.10.21 23:06:00
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